Jump to content


  • Content Count

  • Joined

  • Last visited

About PaulOfTheDead

  • Rank
  1. I only had a quick go on this so far but one of the things I heard was one of the characters (Nikolai?) saying something like "We were allies in all 3 world wars..." Sorry but I can't actually remember who said it and I didn't hear the response... Did anyone else hear this? I think Nikolai was talking to Richtofen. Did I hear it right? What are the implications for this? Were there three world wars in one of the zombies timelines? Were the wars fought between different sides?
  2. Or at least, isn't talked about as much as it should be (unless it is and I just missed it). The fact that all of the characters seem to be living in a perpetual time loop of some sort. It's made pretty clear in Mob Of The Dead that this is what is going on. But it's hinted at in Die Rise, too ... which I think is the most glaringly obvious clue which is not often discussed, despite the ramifications it seems to have on the whole story. I can't remember exactly how it goes, but basically in the intro you see the characters (all or just some? Can't remember) ripped apart by zombies. Then
  3. Well I never bought into the BO2 hype, for some reason wasn't really that bothered by it at the time, so wasn't aware of it supposed to be being a campaign or anything, perhaps that's why I absolutely love Tranzit. Ok it's not the best long-term map - once you worked out how everything fitted together with the fog and the teleporters and stuff, it got a bit bland, none of the clever level design of Die Rise, MOTD, Origins etc. But I loved the feeling i got from playing it when it first came out. It really felt like exploring the unknown, particularly because we didn't know the characters,o
  4. This is really great and I hope you are right. I love Lovecraft too, and the idea of bringing the mythos into the Zombies mythos is pretty cool. One thing though - where do you get your info on the Mi-Go's lack of ability to guess or make irrational decisions, and their connection to Jack the Ripper. I don't remember that from the Lovecraft tales though its been a while since I read a lot of them. Is it a later Mythos author? Only asking because if it is I'd like to check out their stuff! (Haven't read a lot of the non-Lovecraft Mythos stuff, mainly just a bit of Brian Lumley and Ramsey Campb
  5. Says who? Where is the evidence in the game that this is true. Apologies if it is something I have missed but I played all the Zombies maps since WaW and I didn't notice Edward Bulwer-Lytton referenced. From what I can tell Agartha has nothing to do with Vril or the Vril-Ya. Again it might just be by poor memory but the only time I remember Vril being mentioned is the Vril device that was in a couple of maps. Once again, I say that this is no logical basis for assuming a fictional race known as Vril-Ya play any part in the story. Sorry but it's clearly a game. Everyt
  6. But nothing in the answers to my questions has actually been evidence. You can't just say "I can hear a train noise in the town so that is evidence there is a working underground railway in the town". That isn't evidence, sorry, it's pure speculation. Likewise everything about the Vril Ya, which, by the way, have not been "spun in mythology" ... they are the creation of one writer (why do you say "discoverer, whatever" - The Vril book is a work of fiction). Just because Treyarch used one reference to the book for one hidden item in an Easter Egg, does not mean that the Vril-Ya (a fiction
  7. Hi MurderMachineX, you have put an unbelievable amount of work into this and there are some great theories I never even considered here before. I have a few questions - and am interested in whether you included these elements because there is evidence in the game to back them up, or just because you thought it would fit in. what makes you think there is a working underground railway under Green Zone, and " very strange abominations that they kept in cages" under the town? Why do you think the Alcatraz warden invented Electric Cherry? How do you know that the inhabitants of
  8. Did anyone here play Monkey Island 2 back in the day? Without wanting to spoil one of the greatest adventure games of all time for anyone who hasn't (everyone should!) played it - there is a very similar ending. It's actually even greater and seems more shocking that Origin's ending - but that's maybe because I was just a kid when I saw it, and it's been done before, now. Everyone was outraged at the time.There were two more sequels, and the original designer (Ron Gilbert) wasn't involved with them, so the new writers "ret-conned" the story so that the "It's all a game" ending from two
  9. Where is your evidence for this? All the same characters are there - all the different items from years of Zombies are in Sam's room, their toy chest is a box with a question mark in "Zombiesland" (i.e Sam's head), Zombies are controlled by an all-powerful, disembodied girl's voice called "Samantha" - in the "real" world, Samantha controls the zombies (and her best friend, a boy called Eddie, controls the heroes - who are led by a guy called "Edward"...it's clear that the two are very closely linked - just no one knows how really, yet!
  10. I am still utterly blown away by the way they ended this - and spending too much time thinking about what it might mean for the "next Zombies" when I really should be doing more important stuff...lol
  11. Why not just play solo if you don't want to co-op? Don't think I've ever played a good game of Zombies without mics. If there's a guy in the party without a mic you can bet your ass he's going to steal all your early round kills, not open any doors, raid the box every time he gets 950 pts , then drop out on round 12 because you couldn't get to him to revive him because he's decided to camp on the other side of the map from the rest of you. Don't even ready up these days unless everyone has a mic and is talking.
  12. Pretty sure the ending simply shows an early game in Sam and Eddie's lives. It clearly shows the modern day - in my opinion, the kids simply haven't played "Richtofen's turn" (the BO2 maps, aside from Origins) at the time the cut scene portrays. They get onto that the next day ("tomorrow it's your turn Eddie").
  13. By that logic, then Treyarch can't change what 115 looks like (Shi no Numa meteor in the cinematic intro). Actually they can - Treyarch write the story so they can do whatever they want and change whatever they want, and it simply becomes "canon". We are readers of the story (or players to be more accurate) so anything WE change simply becomes "wrong" if we move away from what Treyarch has told us has happened.
  14. If the bedroom scene was set during WW2 then Treyarch would at least have had it look like it was set there, rather than late 20th century. There is no way kids would have pajamas like that in the 40s, or decorate their rooms in that way, and most obviously have the sort of detailed plastic-moulded action figures you see them playing with. And if Origins is the only map that is part of their game, why would Sam and Eddie have action figures of zombies and characters (the bus etc) that don't appear in Origins?
  15. Ok, I thought of another way to explain it that might annoy some of you a bit less - It's all a story, we all knew that, right? We can start from some common ground there. What difference does it make to us, the players - whether it's a storyline concocted by Treyarch or a storyline concocted by characters that Treyarch made up? Answer - none at all! It's still Treyarch making up the story, just through a proxy - young Sam and Eddie . It doesn't make it any less real! They could (and I pray they do...) now go on and make a whole stand-alone Zombies game, with an epic storyline following
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .