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Posts posted by Boom115


    Map Creator: TheFilthySandwich

    1. Turn the power on. In this map you will need to build power by locating the parts in three locations.
        A) The fuse is located on top of the roof in spawn
        B) The box or panel is to the left of the trial podium
        C) To find the switch, open the door to the left of the nuke teleporter and it will be on your left as you enter. You can't miss the power symbol on the ground
    2. Link the three main teleporters on the top level of the map to the telepad in spawn. You should be able to run there with plenty of time to spare.
        A) You will also need to link the teleporter at the train station to the pad adjacent to jugg at some point, but it is not needed right away.
    3. Shoot the numbers located around the map
        A) 1 is to the right of crusaders ale
        B) 2 is right behind jugg
        C) 3 is next to the power switch
        D) 4 is on the left side of the power house
        E) 5 is to the left of mule kick
        F) 6 is to the right of the cow in the back of the map
    4. Shooting all the numbers will open the metal door to right of crusader ale where the teleporter panel device can be obtained.
    5. Interact with the nuke to gain access
    6. You can now fix the security code by interacting with the control panel outside of power which will need to be linked with the control panel next to the cordite wall buy.
    7. Travel to the train station teleporter to travel back in time. Interact with the computer to open a door 500 points.
    8. The computer opens a door in the train station. Interact with the panel for 2500 to open another door.
    9. This gives you access to the pannel next to gobblegum which costs 15000 to buy
    10. This gives you access to the final control console located to the left of madgaz moonshine. Obtain the teleportation code here.
    11. Interact with the panel to teleport the nuke away
    12. You now have access to a 500 point zap gun, gobblegum and a buyable ending for 65,000

  2. Alright so I've seen a lot of guides that are sort of correct. I've now verified the correct strategy to get to the secret area. If this is later discovered to be wrong I would be shocked as I've completed it now 8 times on my first try each time. As far as I know this can only be done once per game. 

    My Great Capture Screenshot 2019-10-05 15-23-23.png


    1. Repair the Flinger at the facility
    2. Have at least two players move around the perimeter of the flinger (don't run and it does not require all players in the game)
    3. Circle the perimeter 6 times
    4. The player that is last in line will be flung into the secret area
    5. Swim into the cavern. Once your health drops on 50 pull out your specialist (this will return you to full health and give you armor HP as well)
    6. As long as you didn't get lost you are there. If you don't click the boat to get back you will eventually be teleported automatically


    My Great Capture Screenshot 2019-10-05 15-24-15.pngMy Great Capture Screenshot 2019-10-05 15-22-51.pngBoom115_CallofDutyBlackOps4_20191002_21-22-44.pngMy Great Capture Screenshot 2019-10-05 15-21-19.png

  3. I would actually like an series within aether. When MOTD came out it wasn't intended to be linked to the greater story. It was self contained with its own lore, and thats great. This would allow story elements to be included in the map without carrying the weight of 10 years of story. I don't know that the theory community would love it, but hey that's just my two cents.

  4. I've just recently jumped back into custom zombies and have to say that there are so many maps that are just top notch. I'm going to use this thread to share maps that I would highly recommend you play if you get a chance. Obviously it will take some time to build this out, I'll try and include some videos as a play through. 


    Operation Loucher by Madgaz >>> https://steamcommunity.com/sharedfiles/filedetails/?id=1688246509



    Return to Bus Depot by Xela >>> https://steamcommunity.com/sharedfiles/filedetails/?id=1866140702


  5. Find all 4 of Pablo's sock puppets around the map. 


    Locate each puppet and hit it with a snowball


    1.) Samantha -  Sunken Path - On the rock in front of the fire, on the broken boat, on jagger rock on the coast


    2.) Eddie - Lighthouse - Level 1 on post out window, Level 3 on conduit outside of the window, Level 4 on the broken stairwell



    3.) The Margwa' - Geological Processing -on top of machine, on top of electrical box in the dark corner, on the shelf containing 115 samples


    4.) Fluffy - Sun Deck - on the zipline crane, on the speakers, on the smoke stack



    Find 3 blue flame campfires around the map

    Each fire is a soul box (10 souls each). You have completed it when the fire has been put out.


    1.) Beach (Original CotD spawn)


    2.) Boathouse


    3.) Frozen Crevasse




    Collect the Spleen

    1.) Enter the cliffside facility, head to the upper catwalk (adjacent to geological processing

    2.) There is a tank holding Pablo's spleen. Break the glass with your gun and quickly collect the spleen on the ground.

    3.) Once collect, you will begin to hear a timer sound . You must return the spleed to the hermit before it gets too warm (If you fail, you can simply go back and pick it up again and try again). You cannot walk directly to the lighthouse, you have to periodically enter the icy water to reset the timer. So, pick it up, run to the zipline down to spawn, take it in the water and cool it down, then take the zipline up to the lighthouse.





    The hermit will lower down yellow snowballs and all snowball locations on the map will now be yellow. The yellow snowball is a one hit kill on zombies until round 35. 

  6. I see the heat pack as the single most important buildable for TDT. The heat pack allows unhindered movement when traveling through water (walking or swimming). With the pack equipped you will not freeze in the water and more importantly stop the character reactions from going off every damn time you enter the water.



    Prerequisite: Make sure the Lagoon, Frozen Crevasse, and Sunken Path areas are open


    1.) Head over the the Facility Entrance. If you need a guide to get there check out step 1-2 on my "Samantha Strikes" guide.. 



    2.) Collect the Gearbox that is adjacent to the Outer Walkway Flinger.



    3.) Head to the top floor of the lighthouse (level 4) and place the broke gear box on the hermit's pulley

    • After a few moments the hermit will lower a repairs gear box



    4.) Return the repaired gearbox to the flinger on the Outer Walkway

    Stand on the Left, Middle, or Right side of the Flinger to be flung to one of three destinations. You will land (and subsequently break open three crates) and be able to collect three parts. 

    Left - Frozen Crevasse

    Middle - Lagoon

    Right - Lighthouse Cove



    Craft the Heat Pack at any of the buildable tables

  7. The riot shield can be found in 3 areas with 3 random spawn in each


    Dock - (Pallet in mound, Pump on bridge, Boat)


    Frozen Crevasse/Lagoon - (Highest ice cliff, Left MB spawn, to the right of the giant ice berg)


    Lighthouse - (Level 1, Level 2, Level 3 - against railing



    Craft the Riot Shield at any of the buildable tables.


  8. In Tag Der Toten Dynamite is required to open the barriers with the red X on them throughout the map. There are several of these barriers throughout the map. Each time you raft dyanmaite you only get one charge, so if you want to open more barriers you have to repeat the process below. 


    1). Kill 3 fire zombies with snowballs and collect the pieces for the bundle. It normally takes 3 snowballs to kill a zombies under round 10,. As far as I know the fire zombies just randomly spawn in. 



    2). The Dynamite bundle can be crafted at either the Lighthouse station or Gangway work bench. 


  9. Guide for claiming a free Wunderwaffe DG Scharfschütze



    1). Shoot or melee an icicle and collect it when it has dropped (3 locations)


    2). Place this icicle in the pot at the front of the boat (Forecastle)

    • After a few moments the icicle will melt and you will be able to pick up a key


    3). Head to the cliff-side facility. If you need a guide on the check step 1-2 on my Samantha Strike guide


    4). Interact with the safe in Specimen Storage to unlock the Vril Device

    • Charge the device with 10-15 zombie kills. The device will emit green orbs when it is fully charged.


    5). Give the Golden Rod to the Hermit, he will give you a key to unlock a crate on the same floor. The Wunderwaffe DG Scharfschütze is inside and available for one player. 


  10. I thought this was really tastefully done. I was genuinely concerned we might see a boss fight. I'm glad that wasn't the case. 


    George A. Romero Tribute
    1.) Enter the Lighthouse Station, interact with George's glasses (no indicator). on your left as you enter.


    2.) Your character will say something about George and then you will be rewarded 500 points. 


    Russman: Man who word these was a trailblazer. Russman salutes him. 

    Misty: Rest in piece old fella, you were a true original.

    Marlton: These glasses belonged to an icon. We walk in his foot steps. 

    Stuhlinger: Whose glasses are these?

    Richtofen: A great man, sammy. He shined a light in the darkest corners of our souls.


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