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Ragdo11706

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Posts posted by Ragdo11706

  1. @DaveLo07Where I live I don't have access to the internet. If I can get this quote again, I would have to record it on my cellphone. I happen to be working on recreating this right now, just ironing out what exactly needs to be done before you build the Apothicon Servant.

    I believe it has to do with whether or not you've completed the Sword Quest. As it seems every time I get the "Zornash Na'Orujja Zornash" Quote, I've either got the Apothicon Egg, or I'm in the process of filling it. So I feel as if I need to leave it alone all together, or have it filled completely. I'll figure it out though, eventually.

    ____

    @Difintel

    Unfortunately where I live I don't have access to the internet. With that being said, I've been a member of this community for a long time & therefore wouldn't lie or make something up. I could give a rats ass what D.F. says. I don't understand why for the life of me, everyone thinks this dude is some God at COD Zombies, and knows everything he's talking about.

    But if you want proof ask @Nightmare Voyager. He's a very well known member of this community & he also just so happens to be the person I was talking to the night I got the quote. He's also the one who told me if I felt I had enough to go on to make a "Thread" on the topic. So I did just that. If I hadn't gotten the quote in-game for myself, I never would've known that particular quote was linked to the "Keepers". The only other thing I can do is write down your name on a piece of paper and take a picture next to the build version, this will just verify the fact that I still play on 33.0.0.0, but it's better than nothing I suppose.

     

     

  2. 25 minutes ago, Dr.Z said:

    I agree that there isn't enough existing proof that the upgrade to the WW is unavailable. We are getting close I do believe. We just need to replicate these audios over and over and try things. Reviewing the games in theater at key points (after ilupgrade cues) may help us as well. 

    Well I'm glad someone agrees with me, I will go ahead and confirm it for you though. See the thing is I still play on build version 33.0.0.0; I'm not exactly sure what build you are on by now, I'm on the Xbone as well.

    Everything I've been able to achieve so far is on this build version. That alone goes to show you, these quotes have been in the game from the beginning, and not just now added in with the most recent patch. I really wish they would stop spreading, an assumption they have everyone believing.

    Skin through my Original Post here, there are a few pretty good, "Logical" ideas I had. Especially when pertaining to the "Upgrade_Ready_0" Quote. After all that's the spark that started this fire.

  3. Well this isn't exactly news to me, as I had this occur some time ago. If you check the Thread I created here http://www.callofdutyzombies.com/topic/181756-~ragdolls-keepers-are-key-magic-book-theory-enjoy/ you may be able to make a little more sense out of it.

    Also I just want to throw this out there, but the recent update has NOT added this quote, or anything else relating to "Upgrading" the Apothicon Servant for that matter. Everything that's in Shadows has been in Shadows from the beginning. Nothing is going to be added in through any sort of "Patch"/"Hot Fix".

    I can confirm this 100% without a doubt, as I personally still play on build version, 33.0.0.0. Basically this is the first patch they implemented into the game.

  4. So I'm not exactly sure how many of you guys/gals here follow https://www.reddit.com/r/CODZombies

    Well regardless, I go over there and check it out from time to time. So apparently today one of the more "Popular" Redditors, noticed something, so he tested it & ended up getting the results he was searching for. 

    Now I know for a fact @DeathBringerZen knows exactly who it is I'm referring to. Anyhow, I haven't bought the shit since the beginning, along with DBZ (I believe). I've also seen a lot of the "Bigger YouTubers" covering this guy's shit, all the time.

    That's all fine and dandy, with the exception of a vast majority of everyone is literally taking this persons word, that there is in fact no way possible, "As of right Now" to upgrade the "Apothicon Servant". Meaning it will be patched in later down the road, this is simply asinine. Without ever providing any kind of actual "Proof" or 'Evidence" of said claims.

    Again I've been saying all along the same things, "I believe it exists and is obtainable right now", "I also believe it involves us being on a specific Round", as well as, "I believe the "Keepers" are "Key"!

    So today the person has stated, he has in fact solved what causes the "Upgrade_Ready_Quote_0"  (Link to Quote) http://vocaroo.com/i/s1pyp95MEXk2 and to his knowledge, not one person had ever received said quote, in-game legitimately.

    As "Luck"/"Fate" would have it, a while ago I was having a conversation with @Nightmare Voyager and that same night, I just so happened to receive the exact same quote. I remember telling Nightmare, as it was the only quote of the 3, I had yet to hear. After discussing, we came to the conclusion that the announcer was indeed saying, "Zoroth Orota". Coincidentally, this quote is the very reason this "Thread"/"Theory" came to fruition. 

    See the important thing here, this Quote is the only one we Receive, without the presence of a "Margwa". More importantly, too obtain this quote, you must have "Keepers" spawned in. If you wait to complete any of the Rituals, until you've built the "Apothicon Servant". If you've done this correctly, upon beginning the first Ritual, and shooting at both "Keepers" & "Zombies" you should receive this exact quote. Why is any of this important, well there's always the possibility this doesn't mean anything.

    We know "Zoroth" means "Transform" and since the quote involves, "Keepers" in order to be triggered. Leads me to believe "Orota" means "Keeper". This results in "Transform Keeper", which is exactly what we are doing, during the "Totem Running" phase of the "Main Quest". We Transform, the Keepers Soul to his Body.

    Now all of this could just be Coincidental, it also has the potential to be a step in the right direction. Could this in fact mean there are indeed 3 completely different ways in obtaining the "Cocoon", based upon which of the 3 "Upgrade_Ready" Quotes we receive.

    I'm getting ready to start up a game now, I will update the O.P. if necessary. I really hope this is the case, as I have a pretty good idea on how to acquire the "Cocoon" from this particular "Upgrade_Ready" Quote.

  5. 8 hours ago, a7alpha said:

    The humming sound in the canal district is something i hear all the time.  I concluded that it was because I was above the portal that takes you to the underground.

     

    See I was thinking this exact same thing, so of coarse I had to test it out. What I have found is I don't even need the "Rift Portals" to be open to hear it. Furthermore, I tend to hear it best on the opposite path in the Canal District. The side with the Devil-O-Doughnut Carts.

    It's really weird to be honest, it'll seem as if I'm actually getting close to it, then all of a sudden it seems to go to the opposite end. Have you heard this same exact sound in either the "Footlight" or "Waterfront" Districts respectively. I just recently began to hear it in the "Footlight" District.

  6. 28 minutes ago, Nightmare Voyager said:

    Where is the location of that bumpmap thing? Does it actually exist in map? Even so, I think its just to show the Gateworms are the key to unlocking PaP.

    Shhhhh! Let us rejoice in our T-Virus lead thoughts.

     

    @83457

    It does almost sound like a "Parasite" or it's a noise closely resembling that of which the Parasites make. However when I have this occur, normally it's very early in-game. I can also assure you there are 0 "Parasites", "Wasps", "Elementals", or even the "Long-Winded" goofball, present anywhere at all on the map.

    As I'll be running around, at the end of a round. Doing random shit with one runner left. I almost always hear it upon entering the City section to the Footlight District, when I'm going under the bridge and about to make contact with the pavement. I also hear it underneath the Tram Station in Footlight. 

    Keep your Eyes & Ears open, mess with your volume settings. Turn up the Sfx & Voice while leaving the Music & Cinematics off.

    • Like 1
  7. @83457 One thing that I can say for 100% certainty, if I grab the Badge from the Canal District, go straight into the Rift for the first time, gather all 6 Keepers, every time I do this, I always get a Power-Up Drop. 

    The thing is why, I don't ever remember any other time where the Keepers would leave me a Drop.

  8. Well regardless of any limitations or not, I can 100% confirm everything that @83457 just stated. I play on Xbone btw. For some reason the game is coded in a specific manner for the fucking"Gateworms". 

    You always place the Belt down First, followed by your current characters then the other 2. That's when your carrying all 4 at once. However you can in fact do all 4 Rituals without ever picking up a single "Gateworm". I've also stated in the past if they were nothing, why give them a fucking "Heartbeat", seriously why?!?!

    Here's actual proof that you do in fact place down the "Belt" first, while holding all 4 of them. The second worm you place is always your corresponding characters. The final thing I'm going to speak of concerning the Gateworms is as follows, simply because I've already driven myself crazy over them one time before....

    "A place for EVERYTHING & EVERYTHING in its place, EVEN WORMS!

    IMAG1614_1.thumb.jpg.e78809e502f3d83e285

     

    With all that being said, I am curious. Have anyone of you ever noticed the little "Cricket Chirp" noise you always tend to get in the exact same locations every time. I mean the exact same locations every time you hear it. There are different areas within each District of the map, but there always the same. It almost sounds like you've stepped on something, or were supposed to be looking at something. It's very weird indeed.

    Finally there is this thing, which is also connected to some other thing, that apparently we haven't figured out yet.

    894c9299267381b093a173548a98bbec-5.thumb

     

    • Like 1
  9. @83457

     

    It couldn't be a glitch since I've gotten it to happen & now you have as well. There's no way in Hell that's actually a glitch. This is something they have programmed into the game itself.

    I Would always go from Junction then to Canals & finish with Waterfront then Footlight. I believe one time I saw it on all 4 locations, and honestly I believe that's the last time I've ever seen them.

    I'm ready to release my other Theory, but I need more proof or evidence. So I believe, this time around, Treyarch have made it where you unlock certain shit the more & more you play Shadows. Thus why in the beginning you were never seeing this occur when upgrading the Trip-Mines. 

    Coincidentally enough when I would be playing and was ready to collect the Symbols for the Sword, the Window boxes would be glowing red. Now all of a sudden when I go on a Parasite Round, they are completely Blacked out, with the exception of the Symbols that are still glowing red. Honestly it makes them a lot easier to see.

    Another thing I've started to Notice while playing is this "Humming" sound in the Canal District, well now I've started to hear it in he Footlight District as well. Not so much in the Waterfront District, as I don't ever really find myself doing anything Mid-Round here.

    Oddly enough now I see the Beast Symbol for "Breakable" Objects on the flower PODs. I thinkn you can see where I'm going with this, he only downfall is I don't have enough actual evidence or hard facts, this is in fact the case and what's really going on here.

    "This is not a Sprint, This is a Marathon"

  10. Haha, The Virus is Really, Really, Real people!

    Seriously though, I'm convinced that door at the far end of the Canal District, directly across from "Rubys Rabbit" can somehow be destroyed, opened. The Harsha Hotel or some shit like that. 

    I know that Coffee Shop you speak of @DrVonstool the one located on the side path of Canal District. Looks to obvious. I'm also convinced that the "Debris" in the "Ladys Secret Room" with the Lions & there open Mouths. Can be destroyed/opened to access that fucking door across the Bridge that just seems way to obvious.

    Furthermore if you look at the Tram Map, this very location is represented by a Black Dot, a fucking Black Dot. Why please do tell me. Is this the area we need to use the "Goddard Apparatus" on, I'm still convinced there's more to that P.o.S. than going through the trouble of "Bowling a Perfect Game" only to have to do it all over once the shield is broken.

    Why do I keep getting these canisters all the damn time, even if I've never boosted with the shield, not once the entire game. Yet I'm still receiving these Nitrous Tanks, like I'm stuck in a Fast & Furious Movie.

    You want some Mind-Fuckery because I'm about to give you a full dose of it. Here in the last day or two, opening "Purple Pods" empty, poof "Magic Book" purple glitter glow everywhere. What the fuck kind of sick shit is this Treyarch. Ohh yea, I almost forgot the most important thing. The Beast symbol for "Smashing" shit, on PODs now. Yup I said it, why do I see these symbols on the fucking PODs now?!?!?

    • Like 1
  11. * Update *

    I wanted to go ahead and update this Thread, in relation to actually being able to upgrade the "Apothicon Servant". I feel it's the most important.

    Now in the past I've made mention of games I've played, where I would spend 100k or more on the Mystery Box, and not once would I ever receive the "Apothicon Servant". Well up until now, I never really knew why this would happen, & It's very possible that I still don't.

    However, while playing earlier once I built the Apothicon Servant, immediately I bought the Vesper (don't think this matters) off the wall, ultimately replacing the "Apothicon Servant", therefore putting it back into the Mystery Box.

    Now the reason I believe this may actually be of any importance at all whatsoever, pertains to an area in the Coding that states; 

    take_sword power_on zmzod_idgun_quest remove_idgun_from_box second_idgun_time idgun_cocoon 

    See when I did this, I hadn't yet received the "Upgrade_Ready" Quote. Before, I never paid attention to why this was happening, even now I didn't really pay attention. I just know that's the difference in this game. Normally when I'm playing, if I've already received the "Upgrade_Ready" Quote, I get it back out the Box, in no time at all. However, with this game it's a lot like those others, I've spent over 100k on the Mystery Box, not once have I seen it.

    The part, remove_idgun_from_box wouldn't that mean, the "Apothicon Servant" actually has to be in the box in order for it to actually be removed. See everyone's been running around trying to upgrade this thing, while holding onto it, Hell even I'm guilty of doing so. 

    I'm going to continue testing this, I'm not 100% positive on this being the case. But I can't see a reason for it being anything else, this would also indeed make it where we can actually "Fail", something in which I've been saying all along.

    ~ Ragdoll

    ____

     

    * Original *

     

    So basically this all began with a response I had to @83457, however the response was becoming rather lengthy. I decided to go-ahead & make a thread to clear any confusion, this seems to be causing.

    Similar to that of the "Apothicon Sword" & "Reborn-Keeper Sword", the "Apothicon Servant", also talks to us in-game while using it. The difference here, is with the "Apothicon Servant".

    ____

    Where, we are lead through a series of quotes, resulting in the possibility of actually being able to upgrade it (through a Cocoon). Whereas with the "Swords" we receive the "Player_Greeting" that gives us the name for each one, and that's as far as it goes.

    When it comes down to the phrases from the Apothicon Servant, I've always been under the assumption the "Player_Greeting" you receive upon building and picking it up was in fact, "The-Name" followed by "Arbgwaoth". However as @83457 pointed out, this may not be the case. Either way it doesn't really matter, as it's not that important. 

    ____

    Now we know we have a series of 3 quotes we'll receive from the "Apothicon Servant" leading to the possibility of being able to Upgrade it. Which are as follows;

    • "Player_Greeting"
    • "Upgrade_Ready"
    • "Upgrade_Complete"

     

    We also know there are 4 possible outcomes for a name including;

    • "Kor-Maroth"
    • "Lor-Zarozzor"
    • "Mar-Astagua"
    • "Nar-Ullaqua"

     

    It's not yet clear on the algorithm involved with determining what the outcome of the name is going to be. I used to believe I had the solution worked out, as many of you made me well aware, I definitely did not. It could be that it is in fact, completely Random!

    ____

    Once the "Apothicon Servant"  has finally been built, as soon as you pick it up you will be given the "Player_Greeting" (easiest to hear if your Sound Settings are all at 0 with the exception of Voice being on 10 and Master Volume being on 10 as well).

    The "Player_Greeting" consists of 1 of 4 unique quotes, that of which will be dependant upon the name you receive when picking up the Apothicon Servant (Again I don't think these are important, as its literally just the Weapon telling you its name).

    ____

    After you've built the A.S. and been given the "Player_Greeting", the next trigger will come from firing, "Feeding" the Weapon while a Margwa is present and in the vicinity. It's not 100% of the time you need the Margwa to be in the Vicinity, sometimes the first time you shoot the Weapon you'll receive the "Upgrade_Ready" phrase. I can confirm using the Margwa during the Arch-Ovum phase will NOT trigger the Audio Cue, you are looking for. It has to be one that spawns in during a Regular/Elemental Round.

    Now in my opinion this is the most important part to all of this. The "Upgrade_Ready" consists of 3 different phrases, presumably meaning 3 completely different ways of actually upgrading the Weapon. Not 1 of these particular Upgrade_Ready phrases are bound to a "Specific-Servant".

    Here I have provided a link to each individual "Upgrade_Ready", high quality sound files.

     

    • "Upgrade_Ready_0"

     

    http://vocaroo.com/i/s1pyp95MEXk2

     

    • "Upgrade_Ready_1"

     

    http://vocaroo.com/is1u6dMdWfeCO

     

    • "Upgrade_Ready_2"

     

    http://vocaroo.com/i/s1Uw2AmiIQAe

    ____

    Now one can only presume, once we finally figure out how to actually acquire this "Cocoon" the final phase to Upgrading, will NOT be nearly as complex nor complicated. Once we've hung the "Cocoon" and received the Final "Upgrade_Completed" Quote, I would imagine were being told to use the Civil Protector, to retrieve it.

    I have also provided a link for this one, as these are the only quotes I feel are important anymore. Everything else we've pretty much learnt already through gameplay, or there just the basic instructions in the Apothicon Language/Symbols. 

    • "Upgrade_Completed"

     

    http://vocaroo.com/i/s1aE01w0yhg4

     

    "TL;DR"

    The only quotes that matter pertaining to the Apothicon Servant are the following;

    • "Upgrade_Ready_0"

     

    http://vocaroo.com/i/s1pyp95MEXk2

     

    • "Upgrade_Ready_1"

     

    http://vocaroo.com/is1u6dMdWfeCO

     

    • "Upgrade_Ready_2"

     

    http://vocaroo.com/i/s1Uw2AmiIQAe

     

    None of these 3 quotes are bound to any 1 of the 4 Servant Names. You can receive all 3 with all 4. There may actually be 3 completely different ways in obtaining the "Cocoon" necessary for Upgrading. Presumably dependant upon which Phrase you've been given, would determine the outcome of what must be done.

    Finally one can only assume based on the Final quote the Civil Protector will be needed in obtaining the "Cocoon" after its been "Hung" and is ready to be "Retrieved".

    • "Upgrade_Completed"

     

    http://vocaroo.com/i/s1aE01w0yhg4

  12. 25 minutes ago, Dr.Z said:

    ...have we gotten on the same page about the "zournash" quote? I just received it.

    If your trying to shoot the Margwa Hearts with it, Good Luck is all I can say. I've tried this at least 50x and I can never get the "Coffee Shop" Heart  in Footlight. I would highly suggest Speed Cola, if this is in fact what your trying to do.

    If your just running around testing different ideas and whatnot, if you've gotten the "Zornash Na'Orujja Zornash" Quote. May i suggest you trade out the A.S. and do various different things once you've done so.

  13. 3 hours ago, a7alpha said:

    Lol, i have tried and tried to shoot the heart at the footlight district but i just cannot seem to hit it.  I tried so many times that i just no longer bother.  Is there a trick to it?  I use the ray gun but i keep missing when the tram starts to turn.

    The RayGun is by far the easiest weapon to use. I normally have it PaPd as well. Once you are passing the Theater sign with the heart on it, crouch down a few steps away from the back of the Tram. Aim down sights at the bottom left corner and this will be the easiest way to hit that "Coffee Shop" Heart.

    Another thing I like to do is turn the volume all the way up to 10, then in the volumes settings, turn everythingd own to 0 except for the Voice. This will give you a clear indication on wether or not you've hit the Hearts or missed them. Upon shooting one, it'll make a growl/hiss type noise. If you miss the "Coffee Shop" Heart the first time, youb can always try when you leave and head towards the Ruby Rabbit.

  14. 1 hour ago, a7alpha said:

    Hey guys!  I had a thought through my last run in SoE.

     

     Charging the AS gun with the 10 Zombies then the audio cue prompts the next time a Margwa pops.

    I find it interesting that the Margwa will kneel after the first head is destroyed.  Why is that?  Why not before?  The heads come down to eye level like there is something we are suppose to do with the broken head.  The animators could've just used the stop and flail animation if stunning is all that there was to it.  There is roughly 5 seconds of kneeling and i tried knifing the heads but i had trouble with all the zombies.  I died trying it a second time as i got stuck in a corner without realizing i couldnt run past the Margwa in the tight space.  

     

    The AS gun is made up of the heart (from Margwa), the sacs(parasites/elementals), and the tentacles(purple pods).  I wonder if you can place a fully charged Arch Ovum inside the head of the margwa or something similar.....

    The next time you try anything with the Margwa, I would highly suggest grabbing the Margwa Mask beforehand. This makes dealing with them a more pleasant experience.

    I've also thought the fact, once you've destroyed one of the heads, it does seem rather odd how a single shot from the Apothicon Servant, makes him come to a complete stop.

  15. What about the MarKhor hanging on Neros wall, beside the stairs leading to the balcony. I'll try to get a picture of it if I can.

    The interesting part is the "Persian" meaning of the name, Mar-Khor, which literally translates to "Snake"-"Eater".

    There's also the "Grimoire" in Neros Landing, we activate to Summon the 4 Keepers. However we've yet to figure out what exactly to do with it.

  16. 19 hours ago, a7alpha said:

    I will check the video and see if I can get it working. Weird, worked on my friends computer.  Although it took a minute to show.

     

    Yes I had the upgraded sword out when I hit the final head.   It was just weird because I had multiple things happen that I never saw before and SoE is pretty much all I play.  Yes, I used it before getting rid of the swords audio cue.

     

    I am convinced that the Margwa heads need to be destroyed in a certain order ( depending on your audio cue).  I got the first audio cue after it spawned after I charged the ID gun with the 10 zombies the previous round.  This tells me that the Margwa is the key to the next step.....if there is a next step that is.

    Maybe use best mode to pull one if the pods out of its had or something.  

    I don't have internet where I live, therefore I'm limited to using a mobile phone. That's why I couldn't watch the video. 

    What I was asking, on the second head that was destroyed, did you happen to have the "Archon" Sword flying around. 

    It would make sense the obvious thing to do next, would indeed involve a Margwa. However this could simply be pertaining to the fact, the Apothicon Servant is literally constructed using "Dead Margwa" parts.

    If there's anyone out there that still believes in the ability to upgrade this damn weapon, as of right now, not later down the road. It would definitely be me. I'm under the assumption/belief we actually have to be on a certain Round, before we can obtain the "Cocoon".

  17. Are you 100% sure that only Floyd Campbell can hear the "Bells & Whistles" down by the Docks. I thought you only needed to get grenade kills out front, the Anvil Boxing Gym. 

    True that the, "Grimoire" is located in Neros' Landing, however all 4 characters can interact with it. What are you suggesting we should do. I made a thread on this exact same book, a few days ago. Based upon a Theory I've been working on for a while now. 

    If you want to go out on a limb. The Burlesque kind of does have its own little Easter Egg, while collecting the 3 items needed to upgrade Lil' Arnie. Once you've collected the Top Hat, Bowtie, & Cane, make your way to the Altar in the Burlesque. If you look at the Cthulhu looking skull in the Center of it, you can clearly see the Top Hat & Bowtie on the Skull.

    Now I know that it's to showcase the Upgrading of Arnie, but we've got Easter Eggs in all the Ritual Sites except for the "Ruby Rabbit". What could we be missing here.

    OMG T-Virus starting to take over again.....

  18. @madgaz182

     

    Thanx for changing the title, it looks a lot better.

    In all fairness though, GlitchingQueen just did a video on Shadows of Evil showcasing a ton of differences pertaining to the released version of the map, and that of which was shown within the debut trailer.

    Honestly this could be a similar situation to something along the lines of that. Originally it started out as a crashed Rocket, however they changed it to make the map more open. On the contrary, it could've started out wide open but Treyarch knew that would be the main "Train" spot, so they decided to make it more closed quarters and tight.

    All though I haven't watched the video (due to lack of internet where I live). Is there any possibility, these could in fact be two separate areas.

    Keep up the good work MadGaz, just watch the misleading titles, you want your subs to stay active and stick around. 

    P.S. I think Liquicity was a Perk that would "Liquidate" the cost of everything. Possibly knocking off 20-25%.

    Don't forget to Drop Kick your grandma!

  19. I think the main point is the self promotion of your channel, which isn't necessarily a bad thing. It more or less comes down to the title, "Easter Egg Step Found". 

    Maybe you should think about changing it to, "Heres something odd I noticed within the Der Eisendrache Trailer, What do you guys think?!?!" Or something along those lines, not that you found an actual E.E./Side Quest Step, to a map that's not even out yet. 

  20. 29 minutes ago, Pasta said:

    I'm going to try running flags on the elemental rounds.  I'll let you know if I spot anything.  If anybody wants to join, add my gt that's in my sig down below. 

    Make sure you've gotten the quote from the A.S. Also note that only 1 of the 3 quotes may be relevant, as well as only 1 of the 4 Keepers may actually be the "Key". Don't forget to call in the Civil Protector, as collecting/deactivating the Purple Apothicon Symbols. I know for a fact if young collect all of them, the next time you run the Totem they all re-spawn, why would that be unless they are meant for something. You may actually need to have gotten rid of the A.S. as well.

    Remember this is all just speculation, but it sounds pretty good to me, at least as far as them hiding something. Not a lot of people are going to spend a whole lot of time searching around during the Totem running phase.

  21. I've seen posts where people have started with 4 got to a certain point, someone would either back out or get dropped, they were still able to complete it. I would suggest just starting with 4 people, as this is going to be the easiest way to get the Main Quest completed.

  22. Whoever picked the Totem up to begin with is the Runner for the duration that step. Once that person has placed it and you've gotten the *Ding, have everyone else who's not said person to stay the hell away, for some reason this glitches it and will not allow the Runner to pick up the Totem. 

    Once the Runner has picked it up (the Totem), then the Max Ammo will appear where it just was. Head to the next spot you want to place it at, and repeat what was said above. After it's charged for the second time, you should then be able to take it to an Altar to summon a Keeper. 

    Hope this helps, and Good luck.

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