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DrVonstool last won the day on December 31 2015

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  1. This is a fantastic concept! I always thought, prior to BO3s release, that they were going to put the player in charge of things like the chalk drawings and their placement or designing what can and can't be in the box during a given game. Instead we are able to modify our weapon attachments during a given game and that's about it. I like being able to unlock wonder weapons and modify them but I would prefer it if they were unlocked in the box. As in, complete the aforementioned challenge in the original post and then the next time you hit the box, that weapon may appear. It makes the game mor
  2. I don't believe people just want things to be "free", I feel like people are just tired of being screwed out of a good thing. When you pay full price for a game, you expect 100% of the product, no questions asked. However, it IS 2016 and this is just flat out no longer the case with video games. I think people want their products to be free from the chains of retail. I mean, that's why we bought the console and the game so that we wouldn't waste quarters at the arcade. However, as games evolved to become more complex and graphically inclined, the price to consistently put out a new game every
  3. Well, I like what one user said on some website.. "why don't we make everything unlockable by in-game challenges?" Good question! Because we already spent money on everything so there MUST be something more for us to spend our monies on! Class Warfare becomes apparent when weapons are involved and when putting actual payment becomes involved. Let's say you have a higher chance of getting good weapons with CoD Points than without, that is a prime example of pay to win Class Warfare. Now, let's also say that you have the same probability as cryptokey users. This would imply that CoD Points are s
  4. Let's be realistic with our reasons. This is just another form of class warfare. Which is also the impending title following BO3. It's a way of saying, if you're rich you deserve the finer things. If you're poor, you're fucked. No matter how badly some of us want microtransactions to stop, there's an arch of evil that not only extends to our gaming hobbys but also extends all the way to our policitical sphere's of fuckery and our system of law. SO, to sum up this equation... The problem starts at its core. Money. It runs our systems and talks like a chatterbox. To encourage real and f
  5. @NaBrZHunter This completely makes sense to me because I have done research completely unrelated to zombies about this existing in real life. I think I remember the water being the different waves of light and energy that we can perceive. One being the very small window of visible light that humans can decode and others being much faster or shorter waves that we cannot decode. Meaning they all overlap each other without ever physically touching. Much like music and harmonies.
  6. @PINNAZ I wanted to point out that the end of the actual Origins map is a teleporter. It's hard to say but it seems to me that... This idea of "ripping holes" started from BO2. Meaning, the BO3 universe (Multiple Earth Theory) officially began under Maxis' and Richtofen's watch. If we were to assume that if there is more than one planet Earth than there is more than one possibility. Meaning, the Tranzit crew could've possibly done it all. Created the hole in the universe where Maxis could be with Samantha AND gave control to Richtofen AND perished. Flash forward to Origins and the new Earth i
  7. @Tac I enjoy doing things alone because I can also create my own fantasies from my own theories. I enjoy coming here with legitimate theories about things that involve the story and trying to understand bullshit but as I try to sift through the shit I find myself getting into other people's shit. Sooner or later, it just starts to smell bad and I just can't take it. That's pretty much how the T-Virus was created. By sifting through bullshit and finding more bullshit but realizing that by possibly nursing the shit, you can grow a Bono. Whether you're growing a Bono or trying to understand the s
  8. @Tac I try so very hard to follow the story on my own terms because if I try to follow everyone elses version of the story, I may get confused. I stick to what some user said... "We can only verify that which we have no doubt in. If any doubt exists, it is no longer fact." This is why I try to use direct quotes and pictures, symbols, and even direct comments from those who write, direct, whatever, and Jason "Blunderbuss" Blundell said that this is the same universe. Which is what I've been rolling with ever since. Let's also try to remember the dramatic irony, that the origins four have no ide
  9. I still don't own Der Eisendrache yet but I can still lay out a theory about Samantha and this "Something Else" that Richtofen describes. Since I don't know shit for shat in relation to Der Eisendrache, I'm using what I know from Der Giant and Shadows. It seems to me that by capturing the Shadow Man, we (being the origins characters) have taken a gigantic step in the correct direction. Basically, Shadow Man isn't a Keeper but he is related to this ever growing evil that is comsistent with each map. I did see some minor things from Der Eisendrache such as the paintings for some bow. In one of t
  10. I feel for the deaf and it is not very hard to include some minor things to help those with lack of hearing. What makes me even more upset is that this complaint was brought up back in the BO2 days. I remember this same complaint for the bus. Sure it had lights but if a deaf player were to be out and about in Tranzit's many offerings, the bus is likely to leave without them. I personally play with extrememly loud music most of the time and can't hear the quotes or general sounds. So with a map like Tranzit that requires "team communication" (which is hogwash) it leaves those without hearing co
  11. This song is so brutal and is a great return to this form of music. The opening riff is so delicious and the drums, so malicious. I feel bad for any band that wants to play these songs live simply because the drummer has his work cut out for him. The harmonies are so brutal that it almost crossed over a genre line at some point in the song. Helloween was brutal enough to do the same and tip toed on genre lines which made for incredible artwork (Excluding some albums; it's a personal thing, really). This song is no different. It's philosophical, brutal, intriguing, malicious, complex, and most
  12. One question you must ask yourself when considering a T-Virus thought is to confirm whether or not what you are thinking about matters. Does it really matter where or which worm goes in what holding area? Does it really matter if the Servant can be upgraded? Does it really matter if what I say is true or false? The T-Virus doesn't think so. The T-Virus believes you are all correct. There's more in every map prior to SoE. Including the WaW maps. Trust me, go on Nacht WaW edition and go outside the map in order to discover a wall-buy for the trench gun... You might be surprised when you find not
  13. Well, this is the direct problem to having a different company make the port for old gen. Everything is different and completely fucked. Leaving me to believe that both consoles have things to keep them separate. I believe this because of the lack of campaign, increase in achievements, and a large change in how things look. To me, the differences in the consoles will rely heavily on the design of the map and possibly the amount of eggs that could be stuffed in. So, considering that and the idea that this map must make an appearance on both generations leaves me to conclude that the only reason
  14. Here's where the T-Virus really shines inside of me. Remember how the Mega Gumball Randomizer works? You somehow put it on a plate THROUGH a window. With this simple information we can conclude that maybe, possibly, there are other windows that are not static. In the sense that we can interact with the windows granted that we have something that fits the piece. I question this because, deep down in my soul, I always felt suspicion regarding the Coffee Shop 'room', if I can even call it a room. More like a table and a wall. Even still, there are plenty of places where you would think you could
  15. Alright. One of the Super Nurds have relayed information regarding the upgrade cues we receive for the Servant. He stated that the cue known as "Upgrade_ready_0" has never been heard and if it has, it was by mistake. I'm here to say that, after reviewing what the quote is and what it sounds like, I have heard it in a legitimate playthrough. However, I heard it while wielding a sword. Now, I haven't been involved, recently, in discovering new cues and such as I have a life that needs to be lived. Yet, I still have a strong interest in this world of imagination so I'm sticking by until my mind c
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