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Ragdo11706

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Everything posted by Ragdo11706

  1. @83457 Ok so before, the "Cocoons" we're in a state of "Off", now after the DLC patch they are finally back "On". Meaning the Quest can now be completed, and the "Apothicon Servant" can finally be Upgraded through the Cocoons. Hopefully leading to the Plague Pods Side Quest, which is more complex than the Main Quest. _________ If this is the case, I'd say a good place to start is in Noire Mode, as that has an ending, in which we've never found, only makes sense to start here. Also I don't know if you remember the Ray Gun before the Blue Hue got patched into it, but it was stuck in a way, similar to that of how it looks in Noire Mode, that White & Black color it had.
  2. @Jami San I agree, you ought to have a look through the T-Virus Thread @83457 posted. As that entire thread is based solely around this knowledge, what happened in Tranzit, with everyone searching for something that didn't exist. To now searching Shadows of Evil for a needle in a haystack,which were not even sure exists. I am one whom believes that it does indeed exist, as I've heard the complexity of the Coding for the Plague Pods, and the rest of the Easter Egg, is more so than that of anything else pertaining to Shadows. I feel this is in fact the real, true, Easter Egg of Shadows. If it does just so happen to turn out to be Tranzit 2.0, I'd be pretty disappointed. We've had amazing Wunder Weapons in the past, and if they were to completely remove the Arbgwaoth from the game, I'd definitely say that someone at Treyarch doesn't want people getting to High Rounds, as a lot of people here recently have started to suggest.
  3. @83457 No problemo, ironically enough yesterday was the first time I ever actually took the time to upgrade the shield, but damn did it feel good once I finally did so. It only sucks because the version I play on don't save it once completed. Ohh well, a few more weeks when D.E. releases and I'll have the most up-to-date build version. Unfortunately in will no longer be able to PaP the Apothicon Servant. Hopefully they've fixed all the bullshit power-trip, PMS, moves they've made as of late on D.E.
  4. @Southernplaya74 So the brick is gone completely?!?! @83457 "M is interested in these worthless beings all his work will be undone"
  5. Time to use a shit load of "In Plain Sight" GobbleGums. Speaking of which, I wonder how it would look in "Noire Mode" using an "In Plain Sight".
  6. Not to be too off topic, I find it funny when I'm kiting the Keepers, and one of them proceeds to fall, when he gets back up he runs as if he's a zombie that has legs. I always tend to find myself laughing at the error made during this animation.
  7. Hoard the Zombies, throw down a Widows Wine grenade, when it freezes all the Zombies, use the shield Boost to plow through them. Rinse and repeat this about 11 more times. You should be good.
  8. Thanx for verifying, do all of them do this every time, or only certain ones at certain times.
  9. I was implying that Kino & Origins seemed the same. I've yet to see D.E. room other than what I've seen through videos. Don't forget in Kino it was also made aware that this could in fact be nothing more than a childs game. The O4 figurines in what appears to be a building that looks similar to Nacht. I just want to note, that the red Hue you see in Kino, when the Teddy is Evil looking, seems more similar in comparison to that of SoE once the PaP is opened.
  10. I agree, I think it's the same room we see in the Origins cutscene.
  11. Do we have an updated image of this that can be provided in the O.P. as well as the locations of each piece respectively?!?!
  12. This may in fact be something new, I know they've changed a few things regarding Alternate Ammo Types, as well as a bunch of different Nerfs regarding the "Wrath of the Ancients" and the Death Machine Drop. I also heard they Buffed the Panzer as if he wasn't already strong A.F. now he's like George Romero (maybe not literally). _________ My question is how come Treyarch don't want people getting to High Rounds?!?! It seems like every map that's released where a vast majority of the community, love or at the very least enjoy that particular map, they do everything they can possible to make it as hard as possible. To me that seems bass-ackwards, resulting in a lot of complaining as well as takes away from the longevity of that particular map. _________ Der Eisendrache seemed like it was one of the Dopest maps of all time, but after it was released and all the big YouTubers got to make their videos and complete the Main Quest, on a dumbed down version, they decided it was time to release the "Intended Version".
  13. What do you mean by this, I'm a little lost. The trigger that Removed the Cocoons altogether.
  14. Its not like this on the 360 versions opening cinematic, the part with Jackie "F*****G" Vincent.
  15. @Southernplaya74 I've noticed if you pickup the badge in the Canal District, then use the Rift, once you've got all 6 Keepers together, if you kill them in rapid succession, they almost always drop a power-up. This is not limited to only the Canal District, no matter which district it is, if you proceed to use the Rift Portal and have 6 Keepers, this seems to be a normal thing. Although I do find it rather intriguing...
  16. @AriesGurl Welcome to the Forums hope you like it here. Welcome to the wonderful world of COD Zombies and playing with randoms, something that I would highly suggest you not do, unless of course your playing for fun, and trolling them.
  17. Ok so ever since Shadows was revealed one thing has been consistent the whole time. These Orbs inside the Ruby Rabbit, containing the symbols of "Keepers" or "Keeper Language". My question is what is it that were missing here, in the reveal trailer for Shadows they are present as well as in the Opening Cinematic. Surely they would've fixed this or changed it by now if it were nothing, unless they are trying to tell us something. In the beginning there was never an Orb, or Circle on the Lamp inside the Ruby Rabbit, then through updates it was added. If you look on the ceiling inside you can see these same "White Orbs" except they are smaller and have no Symbols on them. So what is it that we are missing?!?! _________
  18. Honestly to me it makes it seem like the Origins Ending, children playing a game, and within that game they used elements from the world in which they lived in to tell their story.
  19. I'm just going to copy and paste something I put in another thread, with that being said I don't think it was referring to the Main Quest, but something else. *The "Cocoons" not Spawning in, possibly to do with the "Noire Mode" being there's a way to end it, but we've yet to figure it out. *This is what I was talking about, when building the "Apothicon Servant" before placing the Gateworms, as that's rare and not a lot of people are going to do this outside of Solo. *This probably pertains to the Gateworm not Spawning. Since it states "Shadows of Evil Easter Egg" *Notice the difference where it says Main Easter Egg when talking about the Main Quest.
  20. I still feel how I stated in your O.P. Seems like elements from the different dimensions are bleeding together.
  21. Yea, did you watch this video at all? Have you ever noticed while flying through the air, as soon as you land on one of the pads, it turns Red.
  22. I'm pretty sure he showcased 4, if I'm not mistaking, I could be wrong As I've never played the Map. It seemed as if he only used each one once, but that's not for certain.
  23. Is this the Cipher that was on the loading screen, or is that one still, yet to be solved correctly?!?!
  24. Ok, so just now watching through that, and being that I'm on XBone and don't have the map yet (very nice guide btw!). I couldn't help but notice, while going through the Wunder-Sphere section, as he used each one nothing happens, except once he uses the Final one (in this case the one leading to spawn) once he landed the Pad actually turned red, however I never seen any of the other ones do this. Is this a normal function or could this be an Easter Egg, that leads to the Second Tram Cart activating (I noticed in the beginning, the two lights were both Red, then one turns Green).
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