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Scavs

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About Scavs

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  1. Yeah, let's first ask the question "what is nuketown?" shall we? I always thought it was a prop for a nuke test, and terrorists or something invaded. Remember the "story" of maps is always a sparse narrative of why there is a conflict. However zombie maps turn this on it's head as the peripheral info shows so much significance to a story. My idea post Tranzit is that the nuketown map, at least BO2, is an exposition of technology. The bus driver continuously mentions places as "stops" associated with high science and conspiracies, Bohemian Grove was the birthplace of the Manhattan Proj
  2. So I really wanted the WW to be in the box, though buildables add something new. The map: like Moon easier with teamwork. Feels tough again, full of secrets. Bowie knife rules. Round 14 or so was my highest, stiff learning curve but once you start moving around and learn to ditch the bus and use lateral movement it's yours for the taking.
  3. I've been out of the loop lately, but I think they could definately throw in something where you teleport a la moon to kino or COTD or Ascension for a bit and then back to the new maps. That seems like a fun idea, and let's not imagine that the company isn't going to re-release the old maps and get more money out of them.
  4. Zombies doesn't have cutscenes. It doesn't trap you where you have to press "X" fast to open a door. It does have a story, the gameplay is exciting and strategy can be really developed, but everyone finds their own way of playing. We even have a zombies community. I know zombies is probably changing up in the next incarnation, but the way it is, they made a really excellent game. Possibly the ultimate. Fun mechanics, smart style and clear, clean level design and layout, yet each map has it's own style, it's own feeling. Spec-ops costs 7K to get an LMG, 7K. Meanwhile no story, no
  5. Zombies doesn't have cutscenes. It doesn't trap you where you have to press "X" fast to open a door. It does have a story, the gameplay is exciting and strategy can be really developed, but everyone finds their own way of playing. We even have a zombies community. I know zombies is probably changing up in the next incarnation, but the way it is, they made a really excellent game. Possibly the ultimate. Fun mechanics, smart style and clear, clean level design and layout, yet each map has it's own style, it's own feeling. Spec-ops costs 7K to get an LMG, 7K. Meanwhile no story, no
  6. First issue is apparent to zombie fans-what do you spend money on? Is it worth losing armor for rampage $ just to spend any more $ on body armor? Second, learn where you can take what round best, and when to hit up your depot for the round. Every map is different; some maps more readily lend themselves to survival or to your style of Play. Third try to hit killstreaks or knife kills or a rampage streak, great multipliers. This is not zombies time counts without crawlers and just nearing the depot starts a new round's countdown. On the money front use enemy weapons spending
  7. I'm usually the person who says playing with ransoms is a good thing. It's where younger gonna meet someone new to step up your game. However, the MOON lobbies suck. People who blow up windows, can't share the Hacker, won't teleport when it's necessary; generally this map requires everybody to step their game up, playing like it's Kino won't get you that far, yet the lobby will always fill up with people who aren't team players. Anyone else's MOON experience hampered by random players? It's like the guy who isn't willing to stand on a plate to PaP in Shangri-La, only 10x worse.
  8. CotD was a good map, they might need to go there some other time, wreck the ship, something like that. Also I'd like another Japan map, maybe the crew travels to "7 Samirai" times because a 115 rock landed there, Takeover finally uses his sword, the "George" would be a Ronin. Just another idea. Time travel is fun.
  9. Scavs

    OBEY

    Shep Fairey, right? Just a fun drop by the developers. Who really runs the world?
  10. I thought someone else said no, and Maxis shot himself there. Anyone else think so? But, in my eyes, M.P.D. drove Richtoffen insane just like Jason Vorhees drives people insane, versus LSD, or something, i.e. not the direct cause, but started him quickly going through a world that lead him to insanity.
  11. Scavs

    Most FUN zombie map.

    I voted for moon because if people know how to play its a great experience, but Der Riese is also wonderfully designed and COTD allowed me to grow into a good zombie player. Shangri-La no fun, ascension, not very fun, but ok, Kino-no fun at all. Shin No Numa, rad fun, Nacht also fun if people don't rage quit because they don't use their mic and open the wrong door, realizing they doomed us all but won't admit its their own damn fault. Moon has similar problems, but you can have super fun if you don't have that guy on your team.
  12. Subject says it all. What strategies have been proven? I liked camping at mud, move to minecart, move to bridge, but where can you run around, what to do with the "Do Not Push" button, et al. just wanted some help from the hive mind. Thanks.
  13. no, 7 wives, one expected from girlfriend-8, and one hypothetical is 9
  14. :lol: Challenge Name: Flop w/starter Number of Players: for most fun 4 guys running around flopping using M&Ss Required Map(s): Must have PhD Flopper Objective: Use upgraded starter pistol and flopper ONLY once you have gotten both Limit: Once the barricades are open and you have 70K you must get perk/upgrade and only use them forever Disallowed Perk(s): none Disallowed Weapon(s): once Flop and Mustang & Sally achieved, nothing Else, or half credit for using tactical explosives Challenge Name: One man army Number of Players: 1 Required Map(s): MOON Objecti
  15. Well Sam wasin the pyramid, not wether... Though I saw that term as more of a placeholder anyways... But if 115 makes zombies, n tele's n wonder weapons, and we suppose 115 is alien, why aren't zombification an, if not virus a sporification like those mushrooms that embed in ants brains and control the insect as it dies somewhere the mushrooms want to grow at. anyhow, what if 115 is really a spore and the pyramid can control them, only you get frozen cryogenically so the spores don't eat out your mind. Supposedly spores can travel through space. And as far as traveling I'm pretty sure that
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