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Vikings-Call

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Everything posted by Vikings-Call

  1. A glorious Read Really delved into the sanctum of Verruckt
  2. I really love when people on here help others test out the theories and eggs found by others.
  3. ^^^ Exactly As long as i have an mp5k/ak74u and thundergun/ray gun, i can hold my own for quite a while with the barriers and traps while being able to control zombies ahead of me. the game is made harder so you cant last forever its part of the challenge deal with it...
  4. Lol ive seen one bleed out in ascension cause its one of my most memorable zombies moments, my friends paul and josh were there and josh went afc to do something and paul and i were watching the crawler on round 20 or rather and suddenly it falls over dead, paul is awe struck and his best qoute ever "Is it playing dead" as he repeatedly walks over it, we then see JOSH needs to be revived and we were like What just happend! and we saw a runner coming at us... so we make that a crawler and josh comes back like wtf happened to my perks, so he goes and reperks since we were all doin good on points... pretty funny game that day =D One last thing i think when you lighten the mood of zombies instead of being all hardcore about it you do better, instead of someone yelling in their mic to GET TO THE LANDAAAAAA
  5. Lol you dont get full ammo upon being revived, you do get full ammo for some shots while you are down if thats what your getting at but in all you dont get points for the kills. and flopper makes it nearly impossible to kill yourself unless you let a zombie hit you five times, plus every time you go down you lose all your perks and you have to buy them again, its better to just buy the mp5k or something :facepalm:
  6. Havent played since last week, all this kinda scares me its good they are trying to get rid of glitchers but if it affects the rest of us aswell that kinda sucks
  7. Glad to hear it mate, but honestly not many people care about solo records anymore, the game is much better with friends and there is much more strategy involved with teamwork, i aint bashin on your strategy it looks great but i myself dont like telling my SOLO record because its considerably easier, im only interested in multiplayer records, the very first time i played ascention solo i got to round 24 casually just so i could explore the map. the easily rounded up zombies can be backtracked into the fire traps, when i started with kino back when i first got the game i made it to round 42 on kino solo, couldave gone longer but i stoped the madness myself. sorry m8. ill give you brains for the time you put into this =P
  8. Exactly, if you cant get far without playing Legitimetly, then your not a real zombies player, Glitches render the game pointless
  9. Lol yeah they did that just so you cant just keep a crawler, but at least the next round doesn't start without anyone touching it
  10. Not sure but it would be awesome if there was something that happened, like you travel back to der rise for about 30 seconds and can buy old weapons =D
  11. Me and a friend were doing splitscreen the other day and this tactic worked well for us: One of us runs the theatre circle tactic: basically run around on the stage dodging the zombies while running around gathering them all behind you, then once they stop spawning for a while line em up and take em down. Meanwhile the other runs a large loop that goes like this: Start in the theatre and run through the middle to the lobby, turn around and shoot, once you start getting overrun run upstairs and through the next two doors, head through the dressing room onto the stage. be careful not to cut off the stage runners zombies or you both will be messed up. its good to activate the trap after going through the dressing room onto the stage. The stage runner should have a setup of juggernog, ray gun, m16, and quick revive. the large loop runner should have the thundergun, mp40 juggernog and speed cola. there will be times when the other player will go down(Duh its zombies) and the players should use this strategy to revive them. If the stage runner goes down, the large loop runner should carry on through the circle. if the zombies end up in front of you as your headed to the theatre blast them with the thundergun and carry on, if they are coming from behind, nothing to worry about. if the large loop runner goes down the stage runner should observe which direction the zombies are coming from. if they come from the direction of the lobby, head through the dressing room to your downed teamate keeping all the zombies behind you. if they come from the dressing room, head in the direction of the lobby. its important that when running on the stage you try to coordinate when both of you are about to meet on the stage. if the zombies split from its original runner it can be harmful to the person whos in between two hordes of zombies. thats it, me and my friend got to round 35 split screen =D i went down because he freaked about something and i looked at his screen for a second causing me to get caught in a corner. he then proceeded to panic when i went down and rushed to me causing him to go down.
  12. As a matter of fact i saw this happen to takeo, i think that its if you have staminup as all the charecters talk about it being sour, they are said to have teary eyes after drinking it.
  13. This was NOT my idea or theory, someone on gamefaqs forums posted an interesting next step, Everyone needs to buy PhD Flopper, throw down a gersch device and Everyone Jump into into it from an elevated platform. everyone will end up in the first room the chained door by the quick revive should be available for 1250 points. inside there is another door that cant be accessed, another matrishka doll with a blacked out face, and a gauge you can use box on, when you use it an alarm sounds and the voice says "Good, you turned off security restrictions, now i can get out of here." It seems fishy to me and the guy says its confirmed, i personnally think its fake.
  14. Got to round 30 with 3 people and here was how it was done, rounds 1-4 two people on bottem floor and someone on top the top floor, knifing the whole time, if they start to breach throw a grenade at the window and pick up any double points or insta kills, stay away from nukes unless its round 1-3 and there is one zombie left on field or its changeing the round. leave one alive and head to power room via top door. each player should try the mystery box once or twice and someone should open the door to juggernot. everyone needs a machine gun, thundergun or ray gun. if nothing comes around those lines, its good to go with an MP5K at the moment and try again later. Rounds 5-10 camp at PhD Flopper with everyone shooting at ones coming up the stairs. by round 10 open up all lunar landers and bring them to the home area. this lets you fire the rocket and gain access to the pack a punch room. rounds 11 and beyond... someone needs a ray gun or thunder gun and must be good at the circle tactic. at the pack a punch room two people are inside guarding the windows. the ray gunner or better yet thunder gunner must run around outside and dodge zombies and gather them in a horde behind them. after all of them seem to stop spawning the two people inside can fire outside the room and the runner may turn around and fire at them. if they have the ray gun its best to upgrade it as soon as possible. if the thunder gun they must wait until they are completely out of ammo before PAPing this can get you very far and all players have quite equal chances of killing zombies. every round i was the runner with the thundergun and my friends both had upgraded ray guns. i only fired the thundergun when there was a complete blockade of zombies ahead of me. i never had to PAP the thunder gun and the closest i ever had to complete depletion was 6 shots left. gersch devices can be used to kill the entire horde in one toss. they are also valuble to get max ammo or revive a downed teammate. The team usually all had the other four perks besides speed cola. This machine was problematic to get to during monkey rounds and we decided it cost too much anyway. Monkeys-I hate these soo much but we got by very well. our team never got speed cola and we usually got every other perk. the people with the ray guns guarded quick revive, PhD and Stamin-Up, the other with the thundergun guarded juggernog. ray guns were always one hit while thundergun seemed to not always kill them. the thundergunner should use whatever secondary he has and as soon as some get passed to juggernog, bring out the thundergun and fire twice at the machine. Sickles accually really help with these rounds. This strategy was incredible and i must thank my friends Josh and Paul For helping me develop this strategy. We could have gone longer but paul had to leave early. You May add me but be aware that i hold Some friends higher than those i get random friend requests from. i get bombarded with game invites and might leave your game to be with these people unless we manage to make it to a late round.
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