Sony had it's E3 conference on Tuesday and they have announced a few new games and of course DLC exclusivity for Black Ops III, which we are sure a few XBox owners are going to be disappointed with.
Come and discuss the E3 show in our dedicated forum topic.
I'm still around, still playing Zombies all the time, and loving it. Recent lore developments on Astra got me in my feels. Shout out to Tac, Slade, and everyone here who paved the way for this insane little world we've all enjoyed.
Amidst the dark and eerie night
A choice to make – to run or fight?
The undead horde approaches fast
Armed with weapons, till the very last
In Call of Duty: World at War - Zombies
The battle for survival never ceases
A test of skill, courage and wits
As waves of zombies just never quits
Blood-soaked grounds and a burning sky
The stakes are high, the danger nigh
But in this game, we rise above
To conquer the undead with brute, tough love
With finger on the trigger and heart in hand
We face the terror, and take a stand
For in this game, we live or die
With Call of Duty: World at War - Zombies, we must survive.
and later released worldwide on December 14, 2011.
The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
Prior to this week, the only options that Switch owners had to play the Kingdom Hearts franchise was via the cloud versions offered by Square Enix. However, with the new Switch and Switch 2 versions on the horizon, Square Enix has announced that Kingdom Hearts' Switch cloud versions are being delisted.
The following titles will be affected by the decision and no longer playable after today, June 9.
・Kingdom Hearts - HD 1.5+2.5 ReMIX - Cloud Version ・Kingdom Hearts HD 2.8 Final Chapter Prologue Cloud Version ・Kingdom Hearts III + Re Mind (DLC) Cloud Version ・Kingdom Hearts Integrum Masterpiece Cloud Version
Separately, those game collections ranged from $40 to $50, while Kingdom Hearts Integrum Masterpiece brought them all together for $90. The newly announced digital versions of Kingdom Hearts - HD 1.5+2.5 ReMIX for Switch and Kingdom Hearts Collection [I~III] for Switch 2 are available for preorder now. Players who owned Switch cloud copies of previous Kingdom Hearts games are eligible to get a 50% discount on the following digital versions:
・Kingdom Hearts - HD 1.5+2.5 ReMIX - (Nintendo Switch and Nintendo Switch 2 version) ・Kingdom Hearts HD 2.8 Final Chapter Prologue (Nintendo Switch 2 version) ・Kingdom Hearts III + Re Mind (DLC) (Nintendo Switch 2 version) ・Kingdom Hearts Collection [I~III] (Nintendo Switch 2 version)
https://www.youtube.com/watch?v=ldMqRmTwy80
There will be a physical version of Kingdom Hearts Collection [I~III] for Switch 2, but the discount will not be offered for that compilation. There is one bright spot for players who owned cloud versions of these games. Square Enix has confirmed that the save data from those editions will be transferable to the Switch 2 digital versions.
As for the future of the Kingdom Hearts franchise, Kingdom Hearts 4 received a surprise teaser during today's Nintendo Direct. That came with the news that the Switch 2 port of Kingdom Hearts 4 will arrive alongside its counterparts on Xbox Series X|S, PlayStation 5, and PC. For now, the sequel doesn't have a release date.
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The Monument of Triumph update is the final content update for Destiny 2. When I first began playing the game a decade ago, I was instantly hooked. Over the years I've made friends, experienced the best long-running narrative in a game ever, and cleared all of my plans to be able to experience the newest raid, dungeon, or next story beat.
This time around it's a little different. There is no race to be prepared for, and my clan hasn't been frantically discussing the best builds or possible strategies. We're all just going to log in one final time, see what Bungie has made for us, and enjoy it for what it is.
It seems we're not alone in that sentiment, as the Destiny 2 player count on Steam alone has shot up to more than 160,000 and climbing. Notably, the player count is peaking at almost double that of Marathon's highest recorded on SteamDB. It's not quite the lofty heights of the finale of The Final Shape, or the release of Lightfall, which saw 316,750 Guardians log in to discover what would happen after the Vanguard discovered the pyramid-shaped fleet of The Witness was approaching. Still, it's a statement to Sony that people do still care about Destiny. A lot.
As the player count soared, the old Destiny 2 traditions began to return in the form of server queues, error codes, and randomly getting kicked from an instance. It wouldn't be a Destiny 2 update without some technical issues, after all.
There is still a petition running to get Sony and Bungie to consider making Destiny 3, although the creator of that petition, Luckyy10p, says it's been made to "send a message" rather than a genuine belief that this could turn the tide of the game's future. But if any decision makers from those companies are reading this article, we do, in fact, really want Destiny 3.
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