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  • Playstation @ E3


    Hells Warrrior

    Sony had it's E3 conference on Tuesday and they have announced a few new games and of course DLC exclusivity for Black Ops III, which we are sure a few XBox owners are going to be disappointed with.

    Come and discuss the E3 show in our dedicated forum topic.

    Edited by Hells Warrrior


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    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
      In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
      · 0 replies
    • rvnleaks

      Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
      · 0 replies
    • rvnleaks

      The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
      · 0 replies


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    • Category: Games Building the Invoker Archetype for Remnant II: The Forgotten Kingdom DLC Ben Cureton, Principal Designer, Remnant II Published April 26, 2024 Summary Learn how the team at Gunfire Games designs Remnant II’s incredible Archetypes. The new Invoker Archetype was introduced in the now available The Forgotten Kingdom DLC. Remnant II is available now for Xbox Series X|S, Windows, and currently available with Xbox Game Pass and PC Game Pass. At its core, creating Archetypes for Remnant II is all about providing new gameplay opportunities. The goal is to provide fresh gameplay solutions to combat and fill in any perceived gaps. The Dual Archetype system already allows a lot of creativity, but sometimes we know of, or identify, places that could use a fully featured solution. The first thing we do when creating a new Archetype is determine what hasn’t been covered by previous offerings. We then look at our ever-expanding list of internal ideas to see if something stands out. Sometimes an idea may be a simple sentence or a few words, like “evil status guy” (Ritualist) or “draws power from the sisters of Yaesha” (Invoker), and sometimes it may be based on a more fully fleshed out design that has existed for quite a while. While going through these concepts, another method of inspiration we use is both internal and external player feedback. While we always have quite a few paper designs in various states of progress, sometimes hearing the desire for a specific type of gameplay can inspire us to go back to older designs to see if there’s something there, or even spark something completely new. This often happens because, after creating hundreds of new weapons and items and seeing thousands of players experiment, new ideas start to emerge due to brand new item combinations and/or player creativity. As we start to settle on a new theme, certain elements often fall into place. When we started thinking about the Invoker, we knew we wanted to build an Archetype around the concept of Skill manipulation. Additional Skill Charges, Cooldown, Duration, and even buffs that triggered while a Skill was active; these were all things we wanted to explore. It immediately felt like a Hybrid Utility class with a “positive” vibe, especially compared to the “evil” Ritualist we previously released with The Awakened King. Since this was Yaesha, and we knew we had a third Spirit Sister being introduced, it fed right into the Jungle theme and the Archetype Skills. .post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content { flex: 100%; margin-left: 0; } The first Skill we came up with was Way of Kaeula. It came together quick because a Water Skill is so versatile. You can slow enemies, speed up allies, and hey… “Making it Rain” is just cool. The second Skill, Way of Meidra, was a more support-based option. While it affects both allies and enemies, we wanted the focus to center around allowing allies to heal themselves through fighting debuffed enemies. At this point, we had a speed/slow option and a debuff/heal option, and we wanted a more “self-serving” option. Way of Lydusa was a means to allow the player to feel like a boss, so to speak. They weaken the defenses of their enemies while also collecting shards they’ve chipped off from their now-brittle exterior. It felt cool to be able to pull something away from the enemy only to use it to damage them and their cohorts! Usually, most Archetypes come together in a similar way. We figure out the theme first, then we figure out a marquee Skill. For Invoker, it was “Skill/Jungle” theme, and the marquee Skill was Way of Kaeula. From there, we build around it until we have all three unique options. After that, most perks almost write themselves, especially if the Archetype theme is exceptionally strong up front. Then it’s time to get Concept Art involved. We talk about the theme “Is this Archetype evil? Positive? Neutral? Is it pure DPS or is it support. Maybe a hybrid?”. Ideally, we also present the Concept Artist some pictures we discovered that highlight the mood and maybe even give some insight into potential armor ideas. They go off and do their thing and bring us a handful of concepts and we provide feedback “1A looks too friendly” or “that part on the gloves in image 2C is exactly what we are looking for… maybe that could continue through the pants / boots as well”. We usually go back and forth for a bit, and they go off and come back with a more focused second pass. Rarely do we need a third pass. We submit the look to the Creative Director (David Adams) and 99/100 times, he says “COOL”. Next, we review the Skills, Perks, Trait and any special behavior with the Gameplay Engineering Team and Technical Designers. We review each element to determine how complex they are to make sure they can fit within our schedule. Sometimes we may have to rethink something, and sometimes we are inspired to enhance our designs even further because someone points out an additional feature that may be appropriate. We also talk to the Animation team in case we have any special requests (casting animations, other features, etc). As each element comes online – usually the Prime or an individual Skill – we start to test them out in our combat test room. Sometimes things sound great on paper but in practice they leave something to be desired. This is where we start to determine if something is missing, too complex or confusing, too cumbersome, or if we are on the right path. Quite often we will test the first pass of a Skill and think “ok, this is pretty awesome!”. We tune things like damage or healing values, ranges, durations etc… to get them feeling “good for a first pass”. If we are happy with them, we send them to VFX and SFX to really help make them shine. However, if we find something missing, then we take some time to figure out where it can improve and after it’s adjusted, we redo the “first pass” testing process over again. .post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content { flex: 100%; margin-left: 0; } With VFX and SFX added, we start fine-tuning animations as well as all the values that affect gameplay. Damage, duration, timings, transition windows. We finalize the animations and make sure VFX/SFX has another chance to look at it. Then we send it to QA and let them hammer on it. At this point, it’s really just about fixing any bugs that pop up, determining if something is way too strong, a bit too weak, and of course, if it generally feels fun and rewarding to use. The testing team tries dozens and dozens of combinations with other Archetypes and builds. They try their best to find exploits and we try our best to nail everything down. The process of making a new Archetype is more than just the sum of its parts. By themselves, Archetypes are the foundation of any build, but our final goal is to do our best to promote player creativity as they combine them with all the gear options we provide. While creating our Archetypes, we try to build items that interact with the new theme or expand on existing items that do the same. While not every item can (or should) be themed to the new Archetype, we created the Archetypes so that players had new solutions to combat challenges. Creating items that also play into that goal often goes a long way to reinforcing the overall theme. In the end, creating an Archetype is a full team effort. From Design to QA, and every discipline in between, there are lots of moving parts that all need to come together. Once the Archetype is in the hands of our fans, we gather all the feedback we can so we can improve it even further. Sometimes that feedback even sparks new ideas! We hope people enjoy the new Invoker Archetype… and we aren’t done yet! Remnant II – DLC Bundle Gearbox Publishing ☆☆☆☆☆ 131 ★★★★★ $24.99 $22.49 Get it now THE REMNANT II DLC BUNDLE INCLUDES 3 DLC PACKS THAT ADD EVEN MORE TO THE REMNANT II EXPERIENCE, INCLUDING NEW STORY ELEMENTS, CREATURES, AND ENVIRONMENTS. DETAILS TO BE ANNOUNCED. ALL DLC RELEASED WITHIN ONE YEAR OF LAUNCH. INCLUDES SURVIVAL PACK 2 Mudtooth Elixir (EXP Bonus) 5 Bloodroot 3 Ammo Boxes 1000 Scrap, 10 Iron Remnant II – Ultimate Edition Gearbox Publishing ☆☆☆☆☆ 2342 ★★★★★ $69.99 $55.99 Get it now REMNANT II ULTIMATE EDITION INCLUDES REMNANT II GAME INCLUDES EARLY ACCESS TO 3 REMNANT: FROM THE ASHES ARMOR SETS ELDER ARMOR SET RADIANT ARMOR SET VOID ARMOR SET INCLUDES SURVIVAL PACK 2 Mudtooth Elixir (EXP Bonus) 5 Bloodroot 3 Ammo Boxes 1000 Scrap, 10 Iron INCLUDES REMNANT II DLC BUNDLE (3 DLC PACKS) THE REMNANT II DLC BUNDLE INCLUDES 3 DLC PACKS THAT ADD EVEN MORE TO THE REMNANT II EXPERIENCE, INCLUDING NEW STORY ELEMENTS, CREATURES, AND ENVIRONMENTS. DETAILS TO BE ANNOUNCED. ALL DLC RELEASED WITHIN ONE YEAR OF LAUNCH. UNIMAGINABLE WORLDS. UNRELENTING ODDS REMNANT II is the sequel to the best-selling game REMNANT: FROM THE ASHES that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction. Features: Intense Remnant Combat Experience A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards New Worlds to Explore Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges Endless Replayability Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits New Archetypical Progression Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles .post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content { flex: 100%; margin-left: 0; } Remnant II – Deluxe Edition Gearbox Publishing ☆☆☆☆☆ 2236 ★★★★★ $59.99 $47.99 Get it now REMNANT II DELUXE EDITION INCLUDES REMNANT II GAME INCLUDES EARLY ACCESS TO 3 REMNANT: FROM THE ASHES ARMOR SETS ELDER ARMOR SET RADIANT ARMOR SET VOID ARMOR SET UNIMAGINABLE WORLDS. UNRELENTING ODDS REMNANT II is the sequel to the best-selling game REMNANT: FROM THE ASHES that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction. Features: Intense Remnant Combat Experience A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards New Worlds to Explore Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges Endless Replayability Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits New Archetypical Progression Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles Remnant II – Standard Edition Gearbox Publishing ☆☆☆☆☆ 416 ★★★★★ $49.99 $39.99 Get it now PC Game Pass Xbox Game Pass REMNANT II STANDARD EDITION INCLUDES REMNANT II GAME Unimaginable Worlds. Unrelenting Odds Remnant 2 is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanity’s extinction. Intense Remnant Combat Experience A mix of methodical and frenetic ranged/melee combat returns with cunning enemies and large scale boss battles. Choose specific gear and weapons to optimize for the different biomes and battles ahead. Bosses will bring high-level players to team up to overcome the challenge and try to obtain the biggest rewards New Worlds to Explore Players can travel alone or with friends as a team through strange new worlds and beyond, overrun by mythical creatures and deadly foes while trying to stay alive. There are multiple worlds to explore with different types of creatures, weapons, and items. Utilize and upgrade discovered items to take on tougher challenges Endless Replayability Branching quest lines, augments, crafting, and loot rewards will test the resolve of even the most hardened players in dynamically generated dungeons and areas. Playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds. Various stories are woven throughout the different worlds, encouraging exploration and multiple revisits New Archetypical Progression Expanded Archetype system provides players with unique passive bonuses and stunning powers. Multiple Archetypes can be unlocked during play, leveled up, and equipped together for a variety of play styles .post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content { flex: 100%; margin-left: 0; } The post Building the Invoker Archetype for Remnant II: The Forgotten Kingdom DLC appeared first on Xbox Wire. View the full article
    • The Beats Studio Pro are the most impressive headphones in the Beats lineup, offering a nice combination of style and performance. They're also the most expensive, with a $350 price tag making them a luxury item for most shoppers. However, if the premium headphones are on your wishlist, you'll be glad to know that they're currently seeing a $100 discount. The Beats Studio Pro get you up to 40 hours of battery life, offer impressive active noise cancellation, and are powered by Bose's custom acoustic drivers to offer rich bass and clear phone calls via the internal mic. They work wirelessly across Apple and Android devices--and other Bluetooth-enabled devices--include a 3.5mm jack and detachable cord, and feature three sound profiles for different types of media. As a bonus, the headphones come with their own carrying case, making it easy to toss them in a backpack or suitcase without damaging them. If you don't mind increasing your budget, the Bose QuietComfort Ultra are also on sale this weekend. Normally listed for $429, today they match their best-ever price at $379. You won't get as much battery life out of them (maxing out at 24 hours), but they do get you advanced spatial audio technology for directional sound, multiple noise cancellation modes, and ultra plush ear cushions for added comfort. The deal is available at both Amazon and Best Buy. For Apple enthusiasts, the AirPods Max are down to $500 at Best Buy and Amazon right now--though we've seen them go for less. Unless you really need them today, you may want to wait for a better deal or opt for one of the better discounts for Beats or Bose. View the full article
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