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Zombie_Slayer_115

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About Zombie_Slayer_115

  • Rank
    Zombie
  • Birthday 09/25/2000

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    mintydestroyer

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  • Gender
    Male
  • Location
    Queensland, Australia
  • Xbox
    MintyDestroyer
  • Steam
    Sir Minty The Walrus
  • PSN
    MintyDestroyer
  1. How to get Juggernog on round 1(works best solo)

    To me the easiest map is the hardest to most, Shangri-La, it's the easiest to set up on, easiest to get high rounds on, MOTD without using this is kinda hard to me, but Shangri-La easiest map, even comparable to Ascension imo
  2. Wunderfizz on every map?

    Do you think that Treyarch should have put the wunderfizz machine into every map, even if it was just an option in custom games? I think this would have been good as an optional thing because it would have added a lot more variety to maps like town, where there is only the classic perks and Stamin up which isn't very useful on this map (There is Tombstone, but that's pretty useless)
  3. How Far Have you Gotten?

    52 solo in under 3 hours which was so much better than getting to 45 on Shangri-La which took like... 6 and a half hours
  4. What are your favorite wonder weapons from zombies? Mine would have to be the Shrink gun, the Wunder Waffe and the Thundergun
  5. In my opinion, MOTD was one of the most challenging (if not the most challenging) zombies map in Black Ops 2, and setting up could often be a challenge, however having Jug on round 1 helps a lot. So this is how you do it: 1. Revive yourself then walk over to the non-openable door next to the m14 2. Look through the small window on the door, you will be able to see the key if it is located there, if it is not, restart until it is 3. Leave one zombie then open the door, drop down to the area with the MP5 and activate the key and open up the laundry 4. Use an afterlife on activating the washing machine and use it, but don't kill any zombies 5. Once the washing machine has finished, go back to the starting room and let the zombies catch up to you 6. Pick up the double points and knife all of the zombies, you should get enough points to open all the doors to the gondola and then you can go and activate Jug (you can also get the part that is at the bottom of the docks)
  6. Origins Highest Round

    45 without ice staff, 48 with it
  7. How Nuketown could have been better

    I know this is a bit late, but I have been busy with stuff, they nerfed flopper by reducing the flopping damage, and it just isn't a useful perk on this map at all unless you use the raygun and somehow kill yourself with it's splash damage which had it's range considerably lowered in BO2, yeah sure with the ultimate staffs phd is decent, but I mean crawlers at round 25 WITH the staff, nty.
  8. FAVOURITE MAP EVER.

    The map itself is decent in the fact that its layout is decent but it only has the 4 perks and Pap, however Jug from 15-20 is to hard I usually buy jug on most maps from 4-8 so yeah.
  9. Highest Round on Kino Der Toten?

    43 Solo, No Thunder Gun, Only Sentry Gun Trap and the Skullcrusher, MP115 Kollider and the Awful Lawton
  10. When Nuketown Zombies Really Takes Place (Proof)!

    1960's is possible, however, Marlton is in the nuke shelter and you can hear the Tranzit bus meaning that this is obviously set before Tranzit. As Tranzit is set in 2025, this is 63 years after Nuketown which Marlton is in, If Nuketown was set in 1962 Marlton would be somewhere between 80 and 90 years old which he is not, thus nuketown can not be set in 1962. It takes place at the same time as moon as well. Now, at the start of Tranzit upon picking up a power-up such as a Max Ammo, Richtofen will say something like 'I am still getting used to the Ether' in which he gets into during 'Richtofens Great Scheme' Easter egg which takes place at the same time as Nuketown ( around round 25 on nuketown) Because of this, I believe that Nuketown is a town made and nuked in the 1950's-60's (hence the 1950's décor and vehicles) however when you are playing it, it takes place around 2015-2020 as Marlton hasn't been found by Russman and Stuhlinger.
  11. How Nuketown could have been better

    So basically Nuketown always thought a little, well incomplete to me, like Trinity Ave. it looks like it should have been playable and they could have done more with the map such as they could have made it bigger and have 8 perks (PhD, Stamin-up, Deadshot, Mulekick, Jug, Double Tap, Quick Revive, Speed Cola and Pap, but Jug would have to come before 20) I really felt that the perks were half-assed in BO2, except Origins where you can get all 9 but they nerfed PhD. So what are your opinions on this?
  12. The not-so-wonderful weapon discussion

    I would personally like to see these guns: Honeybadger (I know ghosts multiplayer but whatever...) 30/180 Assault Rifle Would be around the fire rate of the MTAR, Acurracy of MP5 and the reload time of the AK47 maybe Pack-a-Punched it would be the Rabid Badger I guess It would have 2x damage slight reload speed and it would have 45/360 ammo with a reflex and 95% ammo while ADS I would like to see the shrink ray return from Shangri-La Striker from MW3 10/50 Becomes the Basher when Pack-a-Punched
  13. Highest Round on Buried!

    44 Solo and 43 with 2 people
  14. The "Wunder-ful" Wunder-Weapon Discussion!

    I would like to see like a Shrink ray from Shangri-La (being one of my favourite maps) but crossed with the Wunderwaffe-DG2 in the fact that it has chain electricity that zaps the midget zombies
  15. The Ultimate List of Zombie Challenges

    Alright so I do a lot of challenges, I will list most below: 2 Box Challenge: Players: 1-4 Map: All Rules: Basically normal game with Pap, Perks and equipment (Buildables, Traps, Grenades, Monkeys/Gersch/Matrushka) However you only get 2 hits of the box (3 if get equipment) 1 Box+M&S All same as before just 1 hit if get equipment spin again and use that gun+M&S George is a perk-a-holic Players: 1-4 Map: Call Of The Dead Rules: All guns+Pap is allowed HOWEVER, no perks shall be purchased, they all must be obtained by killing George (You need to have luck/Skill for this as you need to kill George and you may need to survive at least 10 rounds without juggernog Wall Guns Only Players: 1-4 Map: All Rules: Only Wall guns, Pap, Semtex, Bowie knife/Galvaknuckles/Sickle, claymores and perks No pap Players: 1-4 Map: All Rules: Well the title says all, right? The Monkeys Are Hiding Something... Players:1-4 (3-4 is recommended for Ascension) Maps: Shangri-La or Ascension Rules: You can Pap and all, but perks only from monkeys (power-up changing on Shangri-La, Protecting machienes on Ascension, (You can buy QR on Ascension)) OpTic Zombies Players: 1-4 Maps: all Rules: Snipers Only (pap, perks, grenades and equipment is allowed) Waffle Weaponry Players: 1-4 Maps: Shi no Numa and Der Riese (Both W@W and Black Ops 1 versions) Rules: Can get perks and Pap But only allowed Wunder Waffe, Monkeys and Ray Gun I am the one who revives Players: 2-4 Maps: All With Balistic knife, Stamin-up and Pap (PhD is Optional) Rules: M&S+Pap'd Ballistic knives and Monkeys only and Quick revive, Stamin-up and Jug as only perks If you want you can also have PhD Point War Players: 3-4 Maps: Any (Works well on Smaller Maps) Objective: Basically Normal Zombies, all guns+perks+pap but the first person to have a set amount of points (75,000-100,000 is recommended) wins! Can't Touch Me Players: 1-4 Maps: Any Objectives: Get to round 30 withoutanyone going down. (best with friends rather than randoms) Box Challenge Players: 2 (can be done with more but 2 is best) Maps: All that have Pap Objective: Each make a list of all the box guns in the map your playing, you must get all of these guns and pap them (If there are guns only one person can have e.g. Crossbow, Thundergun, Waffle, Ballistic Knife?, most Wonder Weapons basically) you must put it back for the other player too get. No Power Players: 1-4 Maps: Ones with power Rules: All guns, No power Gun Specific Challenges: Players: 1-4 Maps: Any Rules: Basically you get perks and Pap but everyone must use M&S/Boomhilda (Origins) and the same wall gun for everyone Examples are: PDW M14 M16 Mp5 AN-94 MPL You get the point Explosives Only Players:1-4 Map: Any Rules: PhD Flopping, Claymores, Monkeys, Matrishkas and all explosive weopons only That's It guys, Have Fun!!
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