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Black Hand Smith

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Everything posted by Black Hand Smith

  1. Is anyone experiencing glitches with the site?topics not being placed on the new topics section? Chat missing? Unable to bump topics?

    1. Hells Warrrior

      Hells Warrrior

      Have a look at the tech forum, let me know and I'll investigate further.

  2. When I posted this i don't think it ever went on the front page. Perhaps it glitched out.
  3. The Following Concepts are part of a much Larger concept filled with New buildables, Cryptids, Classes, story, and characters. These are just a few of the things I am working on. Think of it as an appetizer tray before a big meal. New Cryptid Concepts Arachnids - 8 Legged cryptids That shoot webs to slow players down. The webs can also Drag players closer to the Arachnid. This cryptid Glows reddish although it’s many eyes glow blue. Wasps - Wasps are a new breed of cryptid. The smallest Cryptids to date. They Swarm out of the Barrier Hives and although these creatures are one shot one Kill, they usually spawn in swarms and target specific players. They slowly drain your health, impair vision, and impair movement. These Cryptids could fit in your palm. They glow Yellow and they have stingers as well as see through wings. You should keep your distance if you wish to defeat this threat. New Classes Exterminator - 20% More damage using Crossbow, Machete and Tomahawks, Retrieve Crossbow ammunition, Machete kills scare off nearby cryptids Demolition - Explosives do more damage, Cryptids are attracted to your thrown explosives, for each explosive used you will throw 3 instead of 1. Inventor - Can see schematics more easy, Buildables are superior to other players, Can find Schematics inside black boxes New Ammunition Note- Ammunition Types may be very effective against certain cryptids. Acid Rounds - Ammunition that splashes acid. Pulse rounds - A special type of ammo that emits a small pulse which kills all nearby cryptids. This ammo can not be deployed normally. New Relics Grounded - No Jumping, No sliding Primitive - No Buildables Butter Fingers - Lose Current weapon when Downed Intel ? - They are changing “ Before the Arks were opened we had classified the Cryptids using code names to Identify them. The scouts were the most common ones found, They were not that powerful compared to the Larger ones such as the Mammoth or the Rhino. A more deadly one was the Scorpion which had the ability to spray acid. Yet something feels wrong…...as the days go by in this warzone the cryptids seem to have adapted and changed. They are more dangerous now than ever before. I suspect the Ancestors are behind this…..if they could create a monster to protect the Arks..who knows what other horrors await us…”
  4. Well....We have lost an important member of our Game Nights. So now we are looking for a Brand New member to fill the Gap left behind. More information will be released soon.

  5. Finally finishing the Final Zombies Map concept for my story.....Strangely enough i've become addicted to making new concepts for Extinction. I have a whole bunch of unreleased Concepts ready in my google drive.

    1. Stop Mocking Me0

      Stop Mocking Me0

      I've read some of your extinction concepts. I really hoped they release mod-tools for the cryptid game mode, otherwise it sounds like extinction is over after ghost.

    2. Stop Mocking Me0

      Stop Mocking Me0

      Ah sorry auto-correct: Hope

      And I wish your ideas could become a real thing.

  6. The Lurk - A Creature that follows players around. All you can hear is whispers. When the map becomes foggy it means the whisper has spawned. You will never be able to see the Lurk but you will be able to mark it's position by observing the Fog around you. If the fog moves in an unnatural way or you begin to hear whispers it means the lurk is nearby. Once you kill the lurk the fog will go away and you will win a max ammo....What is the Lurk? An experiment gone wrong? or a lost soul..... Toxic Crawlers - A new version of the Nova crawler. Unlike the first and the second models of the Nova crawler, This nova crawler is a bit more green. it has bloody scratch marks over it's head and it's mouth is covered by a medical mask. When the Toxic Crawler hits you a small skull will appear on your screen. You are now temporarily poisoned and will loose health gradually. It goes away though once you go down or if you just wait long enough. Moving at normal speed or Standing still will make the poison effect go away quicker but running will deplete your health faster. Hoard of Crawlers - Every 5 rounds you will hear a gargled Laughter. Then from all areas Mini crawlers appear and attack. These crawlers resemble the Nova crawlers but they do not have the leaping capabilities or the Gas ability. They are easy to kill however these crawlers spawn without any delay. They will attack for 1 full minute. The history and former identities of these crawlers is a sad tale. the playgrounds are empty now........ The Chameleon - A Zombie that seems to be Mutating. It's arms and face are covered in scales and it's eyes are blood red. This zombie can Blend in to it's surroundings just by being near them. When it blends in all you can see are it's red eyes. It spawns in with the other zombies but you will only ever face 4 of them in any one round. They prefer to sneak from behind. When you look at them they will go invisible, When you look away they will become visible. Test Subjects - ( Day of the Dead original script ) Test subjects are Zombies wearing all orange. They wear Orange Helmets and orange vests. They also carry a pistol or a revolver. These undead were once part of an experiment in an attempt to train the dead to protect the living. They automatically shoot anything that is not wearing Orange. They are ranged attackers and thanks to their vests they can take more damage. Their attack power is equivalent to that of a Campaign enemy. every 5 rounds an alarm will go off and summon these undead soldiers. There may be a way of taming these creatures if you are clever, perhaps even get them to fight for you. The Banshee - A Zombie that spawns is after emitting a loud unearthly screech. It has long black hair, It's bones are visible, and it's mostly naked. It will spawn in every few round among the common undead and attempt to Kill all players. It will first target one player in specific and will wait till that player is alone before attacking. If players are together then it will run away. it will also run away if bullets are being shot in it's direction. Rounds will still change even if the Banshee is still alive when the last zombie dies. Once a player gets separated from the group it will appear running at tranzit bus chase speed and attack that one player. It also has the ability to drag players away once they are down. When it does this it is at it's most vulnerable. The Eel - A Giant Creature that can be found swimming underneath the map. Sometimes the Eel will stop right underneath an area and will electrocute any player or zombie that is in the Room at the time. You can tell which room the Eel is currently passing under by looking at the ground through the floor. When the Eel stops you will have a few seconds to Exit the area before it electrocutes you. The Eel was originally captured by scientists and placed in the aquarium for research. After the undead appeared it became mutated by the 115 and became a much more horrific creature. It now lurks under the water waiting for it's next victim. the A.T.L.A.N.T.I.S facility.......
  7. Now my brain juices are flowing. How about.... A zombies map in Hell. And there are 4 characters thar sold their souls to the devil and are now trapped as half Demons. Being half demons they can use abilities you couldn't use before in zombies. The objective of the map is finding a way of breaking the deal and setting your soul free. ..... I gotta get on Google doc....
  8. How about....an exo suit style mechanic that is powered by blood. The more zombies you kill, the more your blood meter goes up. The more blood you have in your meter, the more abilities you can use. Each ability uses blood for example Jumping over a hoard uses up 75% of your blood meter. That way you have the ability but in a way that you can't over use it. Also have it so that whenever you get hit you loose some blood. That way you won't constantly have a full blood meter.
  9. I love it. Love the idea, love the way it's being handled.
  10. I buy DLC just to have them all. Unless it's MW3 which I did not buy any Dlc for . Even if I wasn't interested in the story or the Eggs I would still buy Maps that not everyone likes just for the sole purpose of having a completed set. Not to mention I would buy anything if it had the Cod Zombies brand on it. On another Note I love Shangri-la I find it to be My favorite Map
  11. the only way to get the maps is to buy them all. There is no other way
  12. Just realized I made it to 20 Brains.......only one thing to do in this situation https://www.youtube.com/watch?v=yMFso-BkfZI

  13. I think i have a concept about a box customization idea for custom Games, It was called the Toybox Mode. In toybox Mode you would be able to tinker with the contents of the Box the same way you would Tinker with your classes in black ops 2. Each Weapon is worth a certain amount of Points and as long as the box has enough space left you could insert the weapon. You would also be able to unlock new weapon packs as you prestige allowing you to have world war weapons and cold war weapons in the rotation as well. In toybox mode you would also be able to choose the Box design from a few skins such as hell Chest, Classic, Relic, and many other new skins. Toy box mode also allows you to choose the pack a punch camo. To be honest though Now that I think about it Activision Could milk the Money out of this if they wanted to. Imagine 5 bucks per skin and voice pack.
  14. Welcome back....... The future of Zombies is hazy and full of mystery....where will we go from Origins....what new plot twists await us...and what new game mechanics will be added to keep things fresh. Today I would like to Present a new Concept the at will allow players to reach even higher rounds and give players new objectives once you have all your perks. There is also a new adjustment to Zombie AI which will allow for more hectic games that don't result in training for 4 hours straight For starters Imagine that in the Next game there is NO juggernog. Yes, that's right. I would like to get rid of Juggernog and Replace the double hit system with a Health bar system. In this way I would much rather have something that will not automatically down you or make you useless if you happen to lose all your perks during higher rounds such as 30 and above. Unless you are really good at clutching odds are you might not make it to juggernog in time during a solo match or when you spawn back in with only your pistol. So here is how it would work. Each Zombie has their own attack which decreases your health every time you get hit. However there is a health bar that goes down whenever you get hit. This is a rather big health bar However the Health Bar regenerates slowly rather than quickly. So once you get hit the health will take a bit to refill. The health bar will refill slow enough for zombies to still be a threat but at the same time it will allow players to not worry about their health so much. If you go down you can be revives with Half full Health Bar. Out of all of you out there How many times do you end up with juggernog in your Perk inventory? Almost always if you want to get to High rounds. Thus, this system will allow you to actually choose 4 perks rather than 3 perks. Now, you may ask. Wouldn't a larger health bar cause problems? Or perhaps even make the game too easy? Well that's where the next change is. I think the Zombie AI is too simple for the Regular Zombes we encounter in many of the zombie maps we have seen. In Ascension we saw zombies that could dodge your bullets from time to time and do small rolls. However my plan is that Zombies will get somewhat smarter every round. For example, in a normal Game of zombies a Player may run circles around an area and train zombies. However by improving Zombie AI we could have Zombies that actually decide to not follow the train and instead run the other way and block you from this endless cycle. Or perhaps Zombies begin to tear down more than one Board from the windows. Here is a small list of AI changes that would occur as you go to higher levels adding new challenges and keeping the Game fresh. 1. Zombies will begin to dodge bullets from time to time 2. Zombies will tear down more than one board in window 3. Zombies will not follow the train and instead sometimes wander off to cut you off 4. Zombies will sometimes stand idle in front of Perk Machines 5. Zombies will sometimes double Hit you on purpose 6. Zombies will sometime target Players who are using the Box or Drinking a perk. 7. Zombies will sometimes move faster when you reload. 8. Zombies that have become crawlers will sometimes latch onto Player's legs and slow them down 9. Zombies will help break unbroken windows 10. Zombies will sometimes play dead then spring back to life and attack The Final Aspect I would like to talk about is Perk Buffs. With Perk Buffs players will have a reason to save points once they have their game set up. The basic concept it this. Once you buy a perk once a small number will appear above your perk symbol. This represents the effectiveness of the Perk. Each perk has 3 levels and each time you purchase the perk you increase the level. Also note that each time you buy a perk the Price drastically increases. However if you go down you will only lose a level on each perk and if you die you will spawn back with no Perks. Double tap 1 increases the rate of your fire Double tap 2 doubles your firepower Double tap 3 allows your bullets to go through Multiple zombies at the same time Speed Cola 1 Increases reload speed Speed Cola 2 Increases your speed when Changing weapons Speed Cola 3 If you change your weapon to a weapon that has 0/# bullets it will automatically be equipped with half a clip ready for use. Quick Revive 1 Faster Revive Quick Revive 2 Revive Players while downed if you had the perk before you went down Quick Revive 3 Take less damage when reviving I'm not gonna go too much into detail on the other perks. Perhaps you can come up with something. In the meantime. Tell me what you think. Is this something you would like to see in the next zombies game? Do you really enjoy training the undead for extended periods of time?
  15. Needs a bit more detail Like.. Anything to Mess your opponents up? Any Exclusive power Ups? Does the Map layout change for this specific Mode? Any exclusive equipment to this Game Mode? What characters do you play as? CDC? FBI? A new faction? What other Perks are available? Will this mode feature the Long awaited Electric Eel Boss? Other than that I really like this Idea. I feel as if could be extremely challenging and Hectic when No one is watching your back and it's every man for themselves.
  16. Welcome to Codz maxi, Look around theres plenty of things around here that may catch your eye. or hop on chat and get to know some of our members. If you ever have any questions feel free to ask. Most importantly though, have fun
  17. THANK YOU. This is ridiculous! Would you rather have more dlc for lower gen old game? Or have an awesome game next year with perfect quality and awesome gameplay! Your choice. If Treyarch spends time on other dlcs then the extra year they've been given to perfect the new game would be pretty useless Well, to be honest. I don't think there's anything wrong with wanting a DLC 5. However if you actually believe that there's a chance for a DLC 5 then that's just ridiculous.
  18. To be quite Honest my favorite weapon is the FN Fal. It's not good pack a punched but it works well whenever I want to make points
  19. I will most likely do the Nuketown 2025 On black ops 2 double xp because I accidentally prestiged
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