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Dreamland_Grue

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About Dreamland_Grue

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    Gas Zombie
  1. The Monkey Bomb has Returned

    Threw you some [brains]s, good eye!
  2. The Monkey Bomb has Returned

    It will be most interesting to see what the Zombie Monkeys will do with the Monkey Bomb. I'm putting my money on creepy primate dance party...
  3. Traps, females, and lots of new zombie info!

    Even if that is so, what if you get a nuke? Does the round end? Do they attack you? Doesn't sound all that fun nor rewarding.
  4. Traps, females, and lots of new zombie info!

    Then what would a Nuke or Insta-kill be good for? Double Points? I'm pretty sure that they show up during normal rounds, and then steal powerups.
  5. Traps, females, and lots of new zombie info!

    I'm hoping the Burning Zombie is a new enemy that is mixed into the horde, and that the Cosmic Silverback is the boss. Seriously, it's time for him to show if he ever will! But when you think about it, the monkeys must be mixed with zombies because they steal power-ups, and only zombies randomly drop them. Also, when they showed the monkeys there were no changes in lighting or fog, which has always been there with hellround enemies (Hounds, Space Monkeys, Thief).
  6. Traps, females, and lots of new zombie info!

    The monkeys CAN'T be their own round because only normal zombies steal perks. I have my bets on a Cosmic Silverback boss round.
  7. Map Pack 3: Map Names

    My breakdown: Map Pack 3, for sure: New Zombies Map = MENU_ZOMBIE_TEMPLE Silo = MPUI_SILO Hangar 18 = MPUI_AREA51 Hazard = MPUI_GOLFCOURSE Drive-In = This appears to be new. Map Pack 4, possibly: MPUI_SALVA MPUI_SNOWMINE MPUI_WARMUSEUM MPUI_FIREBASE Hopefully an Area 51 Zombies Map
  8. "The Dead Ops Manifesto" Strategy Guide

    Ok well you're wrong on both counts, and I'll tell you why. First, the catwalk on prison break is a terrible idea. Not only do you and your partner (neither of you has Firepower yet, clown, Prison break is round 9-12) not get to any items/treasure/power-ups, but you also corner yourself with little room to move. Second, the fact that I even need to point out how dumb spinning around with the flamethrower is means you're probably one of the idiots who do it. Thanks for trying to help, but these are two terrible pieces of advice. Well, both work for me pretty well, and most other people I see online do the same things. When I play the prison rounds the catwalk makes it SO much easier for me to get through, but I can see how the flamethrower would get ineffective in later rounds. Oh, and I know that you don't get the Fate of Firepower until later, I was talking about having the other guy shoot in the same direction as you for a sec so you don't die.
  9. "The Dead Ops Manifesto" Strategy Guide

    Most of it is good, but two flaws: 1. Always use the catwalk on the prison rounds as long as you have at least one buddy. Just sit there and camp by the stairs, one of you shooting down the other up unless you need extra firepower in one direction for a few seconds. 2. When you get the flamethrower, spin around as much as possible! Even though you can't see, the zombies burn almost instantly when they touch your large sphere of fire.
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