Jump to content

Archived

This topic is now archived and is closed to further replies.

ram_dawg

The second train track in the Canals

Recommended Posts

Has anyone figured out why there is a second direction in the train station at the canals? It's the only district that has that and it's really suspicious treyarch would add that in there. I mean if there isn't anything there then why that extra track? Why not make it like the "Footlight" and "Waterfront" train station where there is only one way to go?

Share this post


Link to post

I've asked the same. See the T-Virus thread for lots of little things. The bend as it leaves the map in Canal seems too acute, like it is just background and not to be used.

T-Virus comes from "Tranzit-Virus": the search for why Treyarch sucks so much, started by the bizarrely half-finished Tranzit with it's bizarre lights appearing around the map and " that's it? " design.

Best guesses: 1. A deliberate joke referencing 'the second bus route' of TranZit, which did not exist. The road in Tranzit is blocked, the driver says something about changing route/gps, which means that it now goes to the Diner, rather than up the blocked road. Folk took this to mean that there was a hidden alternate route. Putting a nonfunctioning second Tram route in SoE is to mess with folks' minds.

----

2. It was just ambiance, to make it look like the Tram goes to the rest of the city. This seems derpy, as having the Tram serve just the 3 districts would be sensible.

----

3. Hidden path. This would likely have been found in the code by now.

Share this post


Link to post

Donor

I think it's just to make it look like the tram goes to more than just 1 place. If you get a Sniper out and look in around there, you can see things get less detail the further out it gets. It pisses me off though that they can make that area look fine like it goes beyond the game area, but they missed the Waterfront. Seriously go to the train station there, and look out the window to the sea. You can literally see the edge/corner of the water.

Fxh7w7X.png

 

Share this post


Link to post

Haha, yea seriously. Why is it that sometimes when the Train gets there the Bootlegger is facing one direction then the next time it's facing another. I guess it depends on where it left from. 

Honestly I think they need a little bit better Zombie Slayers, when it pertains to the "Alpha" & "Beta" stages of the game before they finally decide to actually go "Gold" (put the game into production).

Share this post


Link to post

Yeah, you can shuffle the train between the stations so that it faces either way.

On 360, an invisible force grabs you as you ride the train from waterfront. So i ran there, then jumped, and i ended up standing behind the train as it rode around. When it reached Footlight, i dropped to the ground by the box location... Then through the ground... Then hit the death barrier 100 feet below the map.

The train is not the safest mode of travel.

Share this post


Link to post


  • Recently Browsing   0 members

    No registered users viewing this page.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .