Jump to content

Mocking's Weekly thoughts: BO3


Recommended Posts

So, For BO3, I've decided to condense most of my ideas into one post I'll make weekly. I'll have a topic of the week, but it will always be about BO3 info. 

 

Week 1: June-5th : This week's topic: Movement

A lot of speculation has come up about the movement system. 

Vonderharr has stated that every MP map will be designed to accommodate both the new movement system, and regular run-and-gun gameplay. No map can't be accessed completely by normal jumps. 

It's also HOPEFULLY a given that zombies will be given a movement system that DOESN'T have ANY type of boost. 

This leads me to believe that MOVEMENT WISE, we won't be seeing much of the thrust-jumps. Infact, I don't even think all of multiplayer will consist of too many thrust jumps. 

 

The Pre-pre-Alpha attenders have apparently played as 4 of the Multiplayer characters already: Ruin, Reaper, Out-Rider, and Slit...Sylt....Slytheran...Sacajawea.... Idk.... Can't remember the name. Each of them have a movement ability in which they could jump and hold to slowly evolve-style-jetpack out of places. It's slower then advanced warfare and likely doesn't include such extreme boosts. (Or at least that we've seen). 

 

Most of what we've seen includes running, thrust jumping forward only, boost-sliding, but no real side-boosting. 

 

Now. My personal theory is, with so many variations in jumping and not jumping in MP, zombies, and camp. There's a good chance not every character in MP will have the thrust jump ability. 

Take these ideas for example: 

ATD-Type 27: A robot that can't jump in the slightest, but is a super powerful tank. Weak to EMPs, and not much else. 

Hook: While he can't thrust jump, his grappling hook has it's own advantages! Weak to water environments (where the grapple doesn't work). 

Angel: Augmented with the latest in flying technology, angel doesn't have the speed of a runner, but can float and hover in air for long periods of time, but not forever, making everywhere a potential sniper tower. Weak to most attacks. 

The fallen: An older solder augmented only with what lets him finish out his mission. He runs faster, swims faster, take more hits and can run longer, but doesn't have the thrusting abilities of a normal soldier. Weak to heavy attacks.

 

So why I think that thrust-jumping will be the NORM, I don't think it will be EXCLUSIVELY what we have available. I hope we see a wide range of available movement abilities. It will really add to who we should pick for our games: Do we want the grapple, or the under-arm mini gun? Hmmmm...

 

Link to comment
  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Every MP specialist has the ability to thrust jump, power-slide, sprint indefinitely, wall run and swim.
These are separate from the special abilities like Ruin's gravity spikes or Outrider's crossbow.

Also, really, dude? You already made a thread about the movement system less than a week ago.

 

Link to comment

-this thread discusses all bo3 ideas and thoughts I have. Movement is just the topic for week 1, next week will likely be about E3, and so on and so forth. This way I'm not spitting out a new thread every few days, they're all combined into one weekly thread.

 

Also excuse this, it was meant to go under BO3 general discussion, I'm doing this from my phone, which is a real pain in the ass. 

Link to comment

Week 2: June 12th: E3 Predictions: 

 

So, E3 starts in 2 days (almost midnight here), and of course we're going to see a glimpse of this year's COD. Now, why I'm NOT going into a discussion of it, we can finally get to the end of "PS4 gets DLC first": If it's Xbox early, everyones pretty neutral, if it's PS4 early there's going to be a LOT of pissed gamers who switch their Pre-orders to the other console, or cancel them, but if it's both everyone is hype for the next COD as we get to go easter egg hunting with our PS and PC brethren FINALY. 

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .