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Dougie's 2-4 Strategy Guide


Zkreym

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Things needed:

Good "Rapetrainer"

Pack-A-Punched Crossbow/Thundergun/Zues Cannon

Do NOT open the door that leads to PM63 or else the Strategy is will be even more difficult.

Rounds1-4

Pretty simple right?

Just do what you you normally do, cover the windows.

Round 5-8/9

Open the door to MPL and camp out by it, 1 guy gets the 2 windows the other gets the door, if there is more than 2 players, do the same just have 2/3 guys cover that "door" facing towards spawn (The door that was opened)

Round 9-11/12

Camp by the AK-74u

The guy who covered that last windows switches with the one who covered the "door". One guy gets the window by the back gate(leading to the 115 meteorite) and the zombies that jump down from the roof. While the other covers the alley.

After this if playing with 2(Haven't tried with more players)

You should have well over 10000 points each. For Juggernaug and to hit the box for that PaP Crossbow/Thundergun.

Now the better raipetrainer has to have either one of these weapons.

After you acquire either one of these weapons that's when the Strategy is really put in place.

The "Rapetrainer" Would run a train downstairs (in spawn room) while the others sit upstairs shooting at the zombies, Now the ones upstairs only get Zombies coming from that one window upstairs but that shouldn't be a problem. If the "Rapetrainer" was to mess up and get cornered he could either blast them with the Thundergun or someone could shoot a PaP Crossbow bullet.

This Strategy got me up to 33 maybe could've gone farther but I went to go take a shiznits and everyone ended up killed.

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Not a bad guide mate, problem would be past round 35 or so when it's very difficult to keep that top window safe with 1 person. If I had 4 players though I would put 1 on the window permanently and the other 2 on top of the stairs with ray guns to stop the crawlers that come down the walls on either side of the stairs.

And the people shooting downstairs shooting downstairs should really try hard to not kill the gas zombies, it fucks up the kiter.

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You could make an addition to this strategy, instead of having the kiter stay downstairs, once a full train has spawned, bring the train up the stairs opposite of the camper, have the camper help to kill your train, as the zombies close in, both the kiter and camper go down the stairs and as the kiter continues to swarm up the zombies, the camper repositions himself, repeat... just a thought...

also, as bullets begin to lose effectiveness, The kiter could run his train up toward the camper but instead of shooting, the camper follows the kiter in around the map loop, make sure the zombies are following close behind you and activate the trap in the doorway connecting the lobby to the theater, any zombies the trap doesn't kill can be the beggining of your new train...

it would also be a good idea to have the camper camp a close to the pm63 door so the zombies coming from the upstairs window are less likely to go for him instead of the camper...

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