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Focusing Stone - Anti-115?

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Ok, so recently I was wondering around in the code for Shangri La's easter eggs (I already know the easter eggs for Shangri La, so I am not gaining anything) and found a few interesting lines of code.

declare_sidequest_icon( "sq", "anti115", "zom_hud_icon_meteor" );

Quick Explanation, initiate icon in inventory with the variable name anti115. Use the image resource zom_hud_icon_meteor.

level notify("temple_sidequest_achieved");
self add_sidequest_icon("sq", "anti115");
for(i = 0; i {
if(!self HasPerk(level._sq_perk_array[i]))
self playsound( "evt_sq_bag_gain_perks" );
self maps\_zombiemode_perks::give_perk(level._sq_perk_array[i]);
self._retain_perks = true;

Quick Explanation - Give 7 perks, set to permanent, and give achievement

anti115 = GetEnt("sq_anti_115", "targetname");
anti115 Show();

anti115 = GetEnt("sq_anti_115", "targetname");
anti115 thread spin_115();
anti115 PlayLoopSound( "zmb_meteor_loop" );
trigger = Spawn( "trigger_radius_use", anti115.origin, 0, 32, 72 );
trigger SetCursorHint( "HINT_NOICON" );

Quick Explanation - Spawn the rock, make it spin, make a looping sound to signify the rock's location.

if( IsPlayer(who) && !IsDefined(who._has_anti115))
who._has_anti115 = true;
who PlaySound( "zmb_meteor_activate" );

Quick Explanation - if a player has the rock, play a meteor sound.

These are only a few. Are the Treyarch coders just naming it what they want? Or are we seeing another leak like when the Shrink Ray was found in the game coding?

EDIT: Could he be using this to save somebody, or perhaps save the Illuminati?


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Could mean that it stops the effects of 115 in the zombies and makes them controlled.

Oh wow! Nice, so that's what it could do... Crazy.

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About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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