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Everything posted by KronoriumExcerptB

  1. Highly recommend the game Control, it's really scratching my zombies itch lately, story/lore wise.
  2. Post-AO where they show it disappearing, I've always seen this as just an alternate version of the ending where they actually go kill Monty instead of creating the Agarthan Device. The loading screen beforehand is the Nuketown one, suggesting it's after AO, and then the loading screen after is the altered The Giant loading screen, which shows all the map locations becoming un-zombified, so it could arguably be the ending where they create a new universe free of 115.
  3. I would say it probably has to do with the Elemental Shard. Richtofen crafting the Shard at Siberia is arguably the most important event in the Aether story- it set everything else in motion, and binded the original 4 for eternity. This would make sense with the Shi No Numa writing, as we know that Maxis sent the Elemental Shard to Division 9 after confiscating it from Richtofen.
  4. Some of my favorite story-related translations: Human: Explore Altered Form. This one seems to be a reference to how humanity are always destined to research zombies. As we see, seemingly every government eventually ends up with a zombie research team. Transcendent: Expand Reality. Not too much insight but I’m assuming this is a reference to the attempt of humans like Pernell and Richtofen to ascend into Agartha. Dream/Illusion: Opposite/duality/altered form* Good/fortunate. This one is weird, and I’m only highlighting it because of the interesting differenc
  5. It's in the war room, go down the first staircase to the left, and right next to the debris
  6. One thing that is somewhat related to this that I've just recently discovered and haven't seen get any mention- There's a machine in the War Room of Five that is labeled "Mind-Saver". Now, this label is quite low res (but readable) and it's removed in Classified so it may not be super intentional by Treyarch but I still think it's interesting to think about.
  7. Awesome work guys. I love how these languages can really give us another perspective from which to look at the story. I've compiled all the words and their factorization. Most of these factorizations, make sense, like Keeper being good/fortunate^2 and Apothicon being evil/bad/misfortunate^2, some of them are quite insightful like how the Keepers apparently view time as a resource, and a few of them don't really make sense or maybe I'm missing a meaning. Destination/to- Opposite/duality/altered form^2 Feeling/Sensation/Conciousness- Opposite/duality/altered form *
  8. Gameplay wise, it feels absolutely oppressive to play at times, needing a space suit, the annoying Astronaut, and the excavators. Tranzit is probably the only worse map in terms of how annoying it is to play. The only redeeming factors are a fun WW and the hacker. The starting at groom lake is also a pretty good idea, but it should be each person for themselves on the teleporter so you don't get a death sentence from a clueless teammate. Visually, it's drab and boring, almost entirely gray and black. Comparing this to the previous map, Shangri-La, makes it look even worse.
  9. The LOCATIONTEXAS translation is interesting, due to a certain BO4 multiplayer map. Arsenal takes place in Texas, and is home to Diaysler, a major weapons contractor for the U.S Government for the last 100 years, designing some of the killstreaks dating back to BO1. You can find multiple documents from the CIA on the map. In the middle of the map, they are testing the Blackout helicopter and on the whiteboards you can read about some of their trials for Project Blackout. "Identify what is causing failure at this point" and "Minimal effectiveness w/ prolonged exposure"
  10. To be clear, I don't think it is 935 doing this, as all the evidence suggests it's an American/CIA project. But they've got their hands on some 935 stuff is what I was trying to say. Also there is 100% time travel involved, as Blackout itself seems to take place in the 70s. "Approved 02-12-1970" This is in one of the hangars and is also referenced in some of the Spec HQ intel. There is also an ID somewhere around the Blackout map of a guy that works for the Pentagon specifically in Project Blackout and it's dated in the 70s. Gas also priced
  11. Love this stuff, Rad. Very fascinating. There's also some quotes for each character that you get after a win, I remember one from Primis Richtofen where he exclaims that the future has changed. There is quite a few more connections, for instance the map Arsenal which is a military contractor that is seemingly planning project Blackout, has a 935 diagram of the MPD sitting around. I think the most interesting thing about them wholly combining all these modes is that in theory they're all in the same 'multiverse'- so the Tag ending would have effects on everything. Tag re
  12. They are in different dimensions. Ultimis is from the original dimension, Primis is from Dimension 63.
  13. Ok, I see the confusion. If you go by the exact timeline then this would be the order. But that's not the best way to play it in my opinion. The characters travel through time very often. So Shangri-La happens right after Call of the Dead from our perspective but is in the 50s and Call of the Dead is in 2011. I still think you should play Shangri-La after call of the dead though, as it makes much more sense that way. The best way to play it in my opinion is to do it in the order of the characters, which is the order I listed. The order of the timeline is the order that the outside
  14. The best order is the order in which they released, except push Mob of the Dead after Origins. Not all of these maps actually have easter eggs but this is the order. Nacht Der Untoten Verruckt Shi No Numa Der Riese Kino Der Toten Five Ascension Call of the Dead Shangri-La Moon TranZit Die Rise Buried Origins Mob of the Dead Shadows of Evil The Giant Der Eisendrache Zets
  15. Well, all of Zombies is one big loop. From Nacht until Revelations it's a loop, if you look at the Zombies timeline it is physically constructed like a giant loop. Every game is canon because they're all just different iterations of the loop. In Shangri-la the loop I was referencing is what happened to Brock and Gary, where they end up repeating the same events over and over again as they try to find Agartha. But as the playable Ultimis crew, Shang is part of the loop, but in a less direct way. The entire loop from Nacht to Revelations just repeats until it gets to Shangri
  16. The Weasel writes things down in each loop so that he can remember a few things (See the MotD loading screen and all the writing on the walls) but for the most part they forget. Primis and Ultimis also tend to forget the cycle, which makes it easier for them to keep repeating the same events.
  17. In most cases because it suits the agenda of whoever is creating the cycle. In Mob of the Dead, the Shadowman created that time loop because he had to use the souls of the Mob crew and keep them in the cycle to set the trap for Richtofen in Blood of the Dead. The radios in Blood of the Dead explain this. In the WaW-BO3 cycle, I don't know exactly why Monty wanted them trapped in the cycle but I think it was to keep them busy and prevent them from disobeying his plan
  18. A timeloop works by cycling the person inside the loop back through the same events over and over again. As for how the timeloop came to be, it depends on which time loop you're talking about. The Mob of the Dead timeloop was created by the Shadowman and the Warden. The overall cycle of WaW-BO3 was created by Monty/the Keepers. The Shangri-La cycle seems to be the accidental application of Keeper technology but that one is up for debate.
  19. I think most of this is just Treyarch being cheeky and trying to throw in some references to other modes. With that said- Black Ops 4, specifically the non-Zombies parts provide some interesting context to Hijacked. The map Hacienda is a luxurious Villa owned by a mob boss, and he has a big board of connections detailing all his operations and a group that is attacking him. Hijacked is listed as his private yacht and he notes that it was attacked by a strange group led by a man with an eyepatch. And Raul Menendez's blackout model very conspicuously had t
  20. Wow, awesome work rad. This should be super useful. I'd say that the DE cipher should fit as the first event in the Deceptio fracture, albeit without a specific date.
  21. I love the Mark II especially its variants, but gotta go with the Scharfschutze. It's a pretty great but skillful weapon, that also has some nice lore behind it. Alistair's Folly for third place, there's something awesome about a revolver wonder weapon.
  22. The Drill is also referenced in the Classified APD diagram, and there's a more detailed blueprint of it in Classified (can't find a high res picture). It's really weird that they had all this build up to it and it's just very conspicuously absent in Alpha Omega.
  23. Mark II- Love the variants. JGB is also good but the Mark II variants are great. Folly- there's something really great about using a revolver wonder weapon that has all these ridiculous effects. I love it
  24. 1: The JGB is just awesome. it perfectly fits shang, has a cool effect, the name itself is a mini easter egg, and is overall just top tier. 2: This one is really close but I think the variants push the Mark II over the edge. The electric Ray Gun is just a less OP version of the paralyzer, really. And there's just so much variety within the other variants. 3: This gun is awesome, it feels good but takes a lot of skill to use, hand this gun to a noob and they'll probably struggle compared to something like the thundergun. 4: This one is really
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