Jump to content



#0
Guest

User Menu


Sign In

Sign In



Or sign in with one of these services

Sign Up

Forum Menu


More Staff Online

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

  • Archive User of The Month

    • At the moment no user of the month selected for this month

    • The Staff

NaBrZHunter

Moderators
  • Content Count

    1,687
  • Donations

    $36.30 
  • Divinium

    657 
  • Joined

  • Last visited

  • Days Won

    39

 Content Type 

Profiles

News & Announcements

Channels

Call of Duty Zombies Library - In Conjunction With Pinnaz

Records

Medals

Forums

CoDzTube

Teams

Tournaments

Streams

Everything posted by NaBrZHunter

  1. I think this is where most people fail to see it the same way I always have. One of the biggest things that looped me into the Aether story from all the way back in WAW was the false front it wore. The characters were slaphappy and goofy; Sam was batshit crazy and evil, but under the stairs at Der Reise, someone was weeping. Someone hung themselves in an office...only their feet were visible. A bloody teddybear haunted the facility. Richtofen was maniacal as a playable character, but when you discovered the radios, you heard an entirely different man in the recordings, and questions were raised. What happened to Richtofen? Why is he suddenly a psychopath AKA "The Butcher?" What happened to Sam? She didn't deserve this. Why did Nikolai seem sad and lonely somehow? Dempsey never got to go home again; Takeo was fighting for honor, waging a lonely war, serving his beloved emperor, who would never see or appreciate him. It was that subtlety of story that grabbed me and keeps me around. I feel like it wasn't entirely lost in BO4, but again we haven't had much chance to see more of it be developed. Though I would point to a quote by Nikolai about always getting abandoned, "it is old tradition," he says. It brings to mind, as things often do, his fate in the original Der Riese trailer. Really sad... I was so so saddened by the first look at The Giant, and by the time Dempsey died, I think I still hadn't accepted the multiverse. But I'm with you - there are a hundred million of these characters. Why should I care? The multiverse robbed BO3 of its impact.
  2. Never apologize for ifs and maybes. That's the stuff of theories. This analysis rocks. I have one comment for now - we've seen Richtofen die once before...
  3. Brains to you for giving the map some credit..... ? JK, brains to you for sharing this strat, and congrats on the win! I discovered the Aethereal perk yesterday...that freaking thing is unreal, even just with the Bowie knife. Honestly, if I ever hop on pubs, that'll probably be my go-to in order to counter the uncertainty of pubs players' reliability.
  4. I know what you’re talking about - I can’t say I remember it happening that often, though. Definitely a grabby lunge, though, and getting windmilled sucked. Honestly, stabbing in WAW-BO2 was pretty bad. BO2 and WAW were the worst, but BO4 has pretty much accomplished the greatest stabbing animation to date. It’s perfection. Moon, though...yes, please. Any day of the week. XD My favorite map to date. Not sure if the Chronicles release has even surpassed it for me yet, though it’s truly a thing of beauty.
  5. Way to go, @Lenne. This thread feels like the old days. Hot topic, yeeooow! It's crazy, I don't think ANYONE in this thread agrees except maybe @83457 and @ZombiesAteMyPizza!. LOL! I figured maybe someone would take my stance, already, but I didn't see anyone do that - so here goes! As far as story, WAW -> BO1 was nearly flawless, with the exception of some graphical issues. Gameplay was great, especially in BO1. BO2, gameplay hit the skids (geez, knifing alone is a perfect example - knifing a zombie felt like trying to stab a moving metal pillar covered in oil), but the story had excellent potential. Buried, however, was a shitshow for story crashing the potential of the previous two maps facefirst into the earth; yet ironically, it is considered the best Victis map. It's as if story and gameplay couldn't coexist after BO1. Then came Origins. I had to delete my initial description. As great of a map as it was for gameplay, and as awesome as its atmosphere was, it sent the story spiraling in a direction so uncalled-for as to be mindboggling. Don't get me started about Mob of the Dead. Black Ops 3 was about repairing damage both literally and narratively. If Origins had never happened, Black Ops 3 need never have happened at all. It was a shim to prop up a Leaning Tower of Babel. Black Ops 4 - hear me out, fellow old timers - is an overdue return to form. Ignore the Chaos story. As far as casual gameplay (I can't speak much for high rounds), Classified and Alpha Omega are some of the most accessible maps of all time. As far as story, the writing, acting, and insertion of plot points has been stellar. So where should it end? It shouldn't. Not yet. But it should have looked like: World at War Black Ops 1 Tranzit Die Rise Something other than Buried, have mercy Classified Alpha Omega The Fall of the Siberia Facility Coming 2020: MIA (the Broken Arrow hunt for Peter McCain's remains, set in Manchuria @Tac) The Flesh (Uhuh) Takeo's Revenge What other storylines has Treyarch dropped like a hot potato? YEEEEOW! Thank you for coming to my Tedd Talk.
  6. As someone who has never really played more than a few hours of any MW title, I am excited to say that this one looks extremely captivating. who knows? Might even kickstart me into finishing MW! At any rate, the MP and campaign look KILLER. I am hyped for a deep, challenging campaign.
  7. Bestow brains in vast quantity! Behold the great work! The more you and the rest of our team discuss the old and new elements of the story, the more I am reassured of its continuity. Honestly, the staves were a brilliant addition to the storyline, and a long time coming. I don’t beleive I can ever be satisfied with any explanation of the bows, because they are just so very arbitrary, and in truth, derivative (of the staves) when you know anyone in the community would have been thrilled to get the staves in DE, and that their presence at the castle would make so much sense. But alas... At any rate, discussions as of late are sparking ideas left and right. One I’d like to see discussed is the Division 9 dragon experiments. As much as I disliked having dragons in the game, such a concept is as classic as Jurassic Park. Someone should throw together an explanation of that process. Maybe I will...lol
  8. Interesting suggestions. Brains to you for thinking deep into this one. I didn’t like how they felt they had to make Dempsey and McCain know each other, but the dark implications you draw out of it are profound. Especially the affair suggestion. As dirty of an idea as that is, it’s just painfully believable for these two guys. I can see that. It has the kind of realistic vibe that Sam and Maxis’ relationship had back in Der Riese, or the feelings that surround the knowledge that somewhere inside of OG Richtofen, a good person had been buried beneath a madness he couldn’t control. This subtlety of storytelling is what keeps bringing me back to this story.
  9. Wow, that is a profound observation and gives story depth to one of the greatest Treyarch trolling moments in history. LMAO! Great breakdown, though. I think we’ll have more to discuss in this area before too long.
  10. More custom dudes - always a plus! Do you build or just play? I'm excited to finally be officially working on my first gaming PC, so when I get on Steam, I'll hit you up!
  11. Welcome, dude! Your story is so familiar - there's something about getting started in WAW, even if it was long past by the time you discover it. I was the same, except on mobile. LOL! It's captivating. So glad you've joined us. Here's to the emergence of a new CODZ legend!
  12. Dang! Awesome to see great guides going up here!
  13. I misunderstood your response - I admit, I’m not the most imaginative zombies player. XD gimme guns and lemme run. And I never pick up launchers, though I guess they’re good this time around. In the meantime, I’ll leave you to your sulking. You deserve to be able to sulk for once, you perpetual ball of sunshine. XD
  14. :Sigh: I guess we'll see how I feel after I've finished my hunt. What's so hard about training on this map? Nuketown's a great area (in fact, it could be considered 2 great areas) the generator room is great, and has 4 escape routes, and the starting area is pretty good. The litmus test for a really playable map for me is one with 4 usable training areas. Not seeing what AO is missing in this department? If you want to camp, there are definitely a couple places you could try, but camping is more dependent on offensive and defensive resources and not so much map layout, right? How many hours did each of you put in? Could it be that you just didn't give it much of a chance?
  15. Also, I have big issues with file transfer. For some reason, any clip I create that's more than 10 seconds in length gets corrupted and will not survive the move to a PC via flash drive, and PS4 doesn't offer cloud storage like Microsoft does via OneDrive, so I had to upload the PS4 clips to YouTube just to get them to my PC.
  16. Welcome to the site! Good on you, getting those Easter eggs all done. Definitely get those BO1s under your belt eventually, but in the meantime, join us for some theory discussion!
  17. It’s been a couple days of grinding and I can officially say...I completely disagree with you now. ? Saying this all in good fun. The genuine experience of exploring it dark and learning it all in a vaccuum is making me more and more fond of it. Of course, I’m not a high-round player. I play for feel and story, so I can’t very well judge high round quality. But in those two areas, it’s really been enjoyable.
  18. The interface on PS4 is slower, less intuitive and efficient, and generally less accessible. I love the controller, and game quality is great, but it just isn’t as far along as Xbox in functionality.
  19. @Boom115 That is so true. And not only did this rip the carpet from under the feet of the primary fanbase, but PlayStation as a console just isn’t even as good as Xbox. So it’s not like buying a PS4 is apples to apples with buying and XB1. This was honestly just devastating.
  20. Sadly I don’t have my 360 right now, but I could send you the files. All you need is a USB drive and it works on a solo match.
  21. I have a noclip USB mod you could use that works on Xbox360. I think I’ve tried to get that one before, but I can’t remember.
  22. Samantha doesn't need an MPD anymore. Once a simple child, a "woman scorned," as Dr. Monty once pointed out, a surprising element has given her power that she never was meant to possess...and this time, it wasn't an atomic element, but something much more powerful. "NS" is Neilsborium 107 - but that doesn't matter. I'm referring to nostalgia. This element of human thought, like Element 115, is incredibly powerful and can be used to influence mass numbers of people, and like 115, this can be used for good...but it can also have disastrous results. Since the beginnings of the Call of Duty Zombies mode, expectations have increased with every new map developed: Nacht Der Untoten featured almost nothing, and the potential for growth was infinite, yet Verruckt only gently stepped that level up. Shi No Numa blew the lid off, however, introducing elements that had only been imagined prior to its release, and the pressure was truly on. From Der Reise onwards, this amazing growth trend continued...until it suddenly changed. It reached the point that the level of complexity was overkill, the easter eggs stopped making sense, and the story became so convoluted that often, theorizing felt pointless (I'm looking at you, Multiverse). So what happened? I believe we stopped appreciating the little things. In days long past, the nostalgia pool was small - a virtual puddle. Creativity could still run wild, and new mysteries could develop without the need for an attempt at a mindblowing cameo or plot twist involving a beloved character. Inspiration came from the real world around each map, each date and time at which they supposedly occurred. An easter egg, meanwhile, might be a somewhat practical series of steps, accompanied by entertaining dialogue that led to the acquisition of an item or achievement of a small goal: those Easter Eggs are still beloved today, and are often to root of the nostalgia that we now feed off of. On the bright side, I feel that Classified and Alpha Omega have made a truly genuine attempt at rediscovering that balance of simplicity, outward thinking, and small, exciting discoveries. A great example is the audio reel reference to "Operation Stapler." This type of outward reference to real world events (Operation Paperclip) is the kind of thing that feeds that creative pool, and once upon a time, even made the line between reality and fiction hard to discern. How many of you wondered, long ago, if the Waffenfabrik Der Reise was a real place? What about the Fly Trap? Now, what about Operation Stapler? The point is that not everything needs to be tied together. Dempsey and McCain don't need to be old friends to make the story interesting. Russman and George Barkley didn't need to be former coworkers. Peter didn't need to be brought back to life, and Pernell, if we're honest, really didn't even need to be the head of Broken Arrow. Furthermore, not everything needs to be mind blowing or extravagant. In a day and age when Marvel rules the theatres, and epic, tearjerker endgames are a daily occurence, the temptation is to follow suite, creating superheroes and supervillians whose powers emminate from their empty hands on command...but Zombies has never been a superhero story. It’s been one that might be explained via some fun, albeit stretched, pseudoscience. Powers came from the weapons and tools each character wielded - it is Call of Duty, after all. As a final thought, think about LOST - the TV show that so many of us know and love (or hate, or love to hate): the one thing you can't deny is the fact that, although it is long over, there is still so much to know, so many questions to ask, and that keeps us intrigued, and keeps us studying both the show and the real world for more clues. But tying nostalgia to nostalgia can lead to stagnation...so I'm begging the writers at Treyarch to look back outside the extant lore of zombies, and restore the complex simplicity of this mode and story that we all love. There are ways to fix this. Please keep trying. With love, NaBrZHunter
  23. I'd say give it a little while. We need at least one patch. I wish they would make crawlers easier...
  24. Great observation on the VR11 similarities! You might be onto something. Time to start talking about, what was it, “Building 87” again? I would point out one thing though - the zombies who are brought back by the VR11 didn’t necessarily ever lose their souls. Going back to WAW SNN, we know that zombies still contain the trapped souls of their dead. And perhaps, although it is maddeningly annoying that Peter is brought back from the dead after hanging for 20 years in a jungle surrounded by bugs, birds and maggots, the idea that he could be brought back just the way the VR11 did is at least consistent. However, that was also a game mechanic. I would like to see some pseudoscientific limitations on how that works and a better explanation for how that kind of effort worked on Peter McCain especially considering, after 20 years in that environment, nothing but bones would be left.
  25. @RadZakpak “For M, who started me on this journey,” is a mystifying thing...and if M is Monty, that would be...frustrating. Richthofen and Schuster were the ones who started the matter transference research, and Maxis essentially hijacked it from them after dismissing its practical potential. Unless that’s Richtofen’s prototype, and HE’S dedicated it to Monty. But that wouldn’t make much sense considering how unhappy Monty seems to be with 935’s 115 research.

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!

Social

Discord Join
Twitter Follow
Youtube Subscribe
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .