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Posts posted by Hells Warrrior
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The Easter Egg is possible on solo and co-op.
Step 1
Turn on Power
Turn on the PowerTurn on the Power
Video Tutorial
Video Tutorial- Rack up the points by killing enough zombies then exit the cable car room using the door on the right.
- Buy your way through the second gate leading into the courtyard and the first dragon location.
- Take the stairs leading up and walk across the long bridge.
- Buy your way through the door leading to a small bedroom.
- Veer to the right and follow the path round.
- Buy your way through the next expensive gate leading to the armory.
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Walk straight forward to the end, turn left - the Power Switch is on the wall in front of you.
Step 2
Activate Pyramid
SpoilerAfter turning on power, the doors which where previously inaccessible are now open.
These doors are in various places but one exists in the main courtyard below the dragon. Head through the door in to the chamber, you must now activate four blue squares on the ground. It takes about 5 seconds per square and then each one will turn blue (you need to stand on each square before it turns blue).
The pyramid will light up and zero gravity comes into effect.
Take note of the blue symbols on the walls as you will need these later.
Step 3
Build wrath of the ancients
SpoilerWall Dragons
Video Tutorial
SpoilerYou have four dragons around the map, which you need to feed zombies (exact same principle as hellhounds on MoTD).
First Dragon
The first dragon is located in the courtyard, this is how to reach the dragon from spawn.
- Exit through the door on the right.
- Head to castel courtyard and open the gate
- Walk towards the top of the courtyard
- The dragon is on the left.
Step 4
Upgrade the Bows
SpoilerThis can be done in four different ways.
Electric/Lightning Bow
SpoilerVideo Tutorial
SpoilerHit the weathervene
Turn on the Death Ray then look towards the sky for the Weathervene. This wil face the direction the wind is blowing. You will need to hoot it with the bow to start the upgrade. Once you have done this, a purple item will drop - wait for the death ray to stop and then interact to accept the quest.
Light the fires
Throughout the map, you will find stacks of wood piled high in the distance (3 locations) - you need to shoot these with your bow.
- The first bonfire is located up the mountainside to the right of Wundersphere in the Rocket Launch site.
- The second bonfire is near the spawn location. Head through the right hand door, peer over the edge and you'll see the logs in the distance.
- The final location is upstairs near the Death Ray machine. Go over to the balcony near the Clock Tower, peer over the edge to the right and you'll see the logs in the distance.
Wall running on symbols
If you haven't already activated the pyramid see step 2
Wall run over all the symbols (6 in total) - if you fall it will reset and you will need to do it again.
Fill the urns
The locations of these are as follows
- In the small room to the left of the Death Ray.
- Opposite teleporter in the Rocket Launch site.
- In the Clock Tower room.
It takes about 8/10 zombies for each one, once you have filled them, no more zombies will be absorbed by the urns.
Once you have done this, you can immediately charge your bow and then go to the location of the nearest fire you previously started and shoot your bow to start and electric fire. It may be best to do this near the end of the round and all urns have been done (safety).
Pick up arrow and charge it.
You can now pick up the electric arrow at the weathervene, you'll see the blue on the ground - activate to give the bows to the weathervene, wait a moment and then pick up the new arrow. Go back to the pyramid and in the pyramid room, place it on the chest. Now charge the arrow by killing zombies - after about 15 kills the arrow changes into a brand new upgraded electric bow which you can pick up and use.
Fire Bow
SpoilerVideo Tutorial
SpoilerShoot the red circle behind the clock
Enter the Clock Tower (near by the Death Machine) and ascend the stairs to the first level. Fire the bow at the red circle on the wall to reveal the back of the clock face.
Interact with the quest item to start the the fire upgrade
Shoot the fireball at rocket launch site
Go to the rocket launch site, you need to wait for the countdown start. Go into the teleport room, the doors will close, wait for them to reopen. Now run tothe rocket area, shoot the red fireball with the bow.
Shoot the ritual circles
Use the three launch pads to jump in the air so you can shoot the ritual circles.If you are successful it will turn the ritual circles red. Now you need to charge them by killing zombies next to the ritual circles.
Find the apothicon symbol
You now need to go back to the Clock Tower, interact with the clock to spin the cogs the apothicon symbol will appear.
Shoot the fireplace
You need to find the fireplace which has the same symbol, shoot an arrow at it then interact with it. To do this you need to stand in the ritual circle, fire and arrow at the glowing ball in the sky which will make a boulder. Now move to the boulder and shoot another arrow, with each one you will get closer to the fireplace (you'll only get 3 or 4 arrows to complete)
There are three possible locations for the fireplace:
- In the research lab (control center)
- Edwards room
- In the room near the Dragon, just beyond Double Tap
Wolf Bow
SpoilerVideo Tutorial
SpoilerInteract with the paintings with wolf symbol
You will need to find and interact with 4 paintings that have two dog head symbols on them, located in the following locations.
- In the Clock Tower - the knight has a shield with two dogs heads.
- Lower level of the Clock Tower - fire burning and a shield with a sword behind it.
- Near the armoury, the knight is carrying a flag with two dogs heads.
- Upstairs in the research lab - a knight has a shield with two dogs heads.
A noise will sound if you select a painting in the wrong order. It is trial and error. If you interact with all paintings in the right order a Wolf will howl. Now interact with the quest that drops behind the pyramind, at the bottom of the stairs leading into the knights tomb a symbol with two green wolves heads appears on the wall.Hit the flag
Teleport to the Rocket Launch site, look to the rocket and turn right, on the mountainside you will see a flag shoot an arrow at it. A direct hit will drop a skull.
Charge the wolf
Take the skull and go back to the pyramid room. Insert the skull in the chest and wait for the wolf to appear, you need to follow the wolf around and wait for the wolf to stop and dig. You will need to kill zombies to charge the wolf, you may need to repeat this step as you follow the wolf around the map.
Fire arrow through the wall
The wolf will now sit down and look up at the wall. It would be prudent to note of this location as it's time for some wall running. As you pass by the crack in the wall (where the wolf is looking) fire an arrow through the gap. If done correctly a platform will appear, jump on it and interact with it - a skull will appear and give you the ice arrow.
Charge the arrow
The final step is to charge the arrow by placing it in the chest near the pyramid then killing zombies in close vicinity. Once the arrow is fully charged it becomes the upgraded wolf bow which you can pick up and use.
Shadow/Void Bow
SpoilerVideo Tutorial
SpoilerShoot the wall symbol
Above the main gate to the courtyard you will see a symbol on the ceiling, shoot this symbol as you need to head into the courtyard. Go up the stairs to the next level and enter the room just before the Wundersphere.
Shoot the symbol using the bow to drop the quest item which can be picked up just next to the Gobblegum machine.
Melee kill zombie
Head to the lower level of the Clock Tower, where you will find a purple symbol on the floor. All you need to do is melee kill a zombie with the box equipped, a purple urn will rise up out of the ground and into the air.
Find 6 skulls
You'll find the skulls in the following locations
- Window ledge at the upper level of the Courtyard (near the research lab)
- On the wall by Mule Kick.
- On the ledge by Double Tap.
- Inside Samantha's toy box.
- In the sink in the teleporter room.
- In the back of the truck in the Rocket Launch site.
Make crawlers
Return to the urn room and make 6 crawlers, one for each of the markers on the floor. The crawler souls are collected into the urn, once this has finished shoot the urn with your bow and listen carefully.
Collect orbs
Kill zombies in the bastion area which is located beside the death ray and collect 6 purple items. Go to the knight statues in the armoury and place the purple orbs in each of the knights that correspond to the words that were spoken when you made the crawlers.
Each time you interact next to a knight, an apothicon symbol will appear remember to note of the three symbols.
Shoot the symbols
Using the bow, shoot the relevant symbols on the floor in the urn room. You must shoot the symbols which match the words that were said when making the crawlers, the symbols will float in the air and the arrows will appear.
Charge the arrow
The final step is to charge the arrow by placing it in the chest near the pyramid then killing zombies in close vicinity. Once the arrow is fully charged it becomes the upgraded wolf bow which you can pick up and use.
Step 5
Build the DG-4 (Gravity Spikes)
SpoilerThe DG-4 is a buildable weapon, three parts are required to build this at a workbench.
Video Tutorial
SpoilerPart 1
Kill the pandzer soldat, he will drop the one of the parts. He usually appears around about rounds 10 to 12
Part 2
Head towards the bastion section of the map and activate the trap, once the trap has finished you will notice the part up in the air. Use the launch pads to get the part. If it disappears, you will need to repeat the process.
Part 3
Now head to the rocket test site, this part the hardest to obtain and wait around 2 minutes for the countdown timer to start. Once the countdown begins run up to the control panel under Pac a Punch, interact and the light will change from red to green.
Now go back to the teleporter area and wait for the lights to all turn green on the control panel. Interact with the controls and the first part for the DG-4 will appear inside the teleporter.
Step 6
Back to the future (step back in time)
SpoilerThe clock is now set to 9:35, head back down to the pyramid rooom and wall run around the pyramid room stepping on the blue symbols. One of the symbols will teleport you back in time. The screen goes black and white you'll now be inside a small room. Pick up the Plunger item on the desk. Wait to be teleported back to the pyramid room again and head over to the teleporter.
Shoot the prongs on the teleporter with the bow until they turn gold.
You will now see sparking objects that have appeared around the map. Locate these items and shoot them with the bow, you can find them in the following locations.
- Phone near Quick Revive
- Behind the car on the driveway
- Globe next to Samantha's room
- Phone near Power Switch
Once you have shot the last object a loud noise will be heard, head back to the teleporter and it should be purple. Step inside (all players) and teleport back in time. The screen will turn black and white again. This time however, Dr Groph is putting something inside the safe whilst talking to Richtofen over the radio.Pick up the blue fuse item in this room and note down the code that Groph enters.
Step 7
Death ray and rocket terminal
SpoilerNow you need to head over to the Death Ray and place the blue fuse into the machine. You need to change it to "protect" mode by interacting with the switch on the side. The computer terminal beside the rocker and clock tower will now be activated, go to the computer terminal outside the Clock Tower and enter Groph's code into the computer.
The code changes every round "be warned" (i.e. don't end the round until the code has been entered correctly) you have been warned.
Step 8
Open safe
SpoilerSo the code has now been entered correctly the safe near the teleporter will be open. Head over there and collect the two cylinders and key card. put the two cylinders into the tesla machines which are located either side of the Death Machine, it will become super charged. Insert the key card into the computer terminal.
Step 9
Simon says
SpoilerYou need to now use the terminals to play a game of Simon Says.
Memorize the position of the four lower symbols, they will disappear and a symbol will appear on the top screen one after another. Each time a symbol appears, pick the matching location on the four lower screens. Don't make a mistake or you'll have to start all over again.
Step 10
Crash landing
SpoilerYou now need to go back to the Death Ray to activate it again. A lazer will shoot down the rocket as a result Dempsey's pod comes crashing down through the clock tower. Pick up the golden rod.
Step 11
Charging the keepers
SpoilerHead to the knights tomb and Insert the vrill device into the slot just under the tomb and a ghostly figure will appear. Now go to the three ritual circles and stand inside killing zombies. You need tp use the right bow type for each of the ritual circles. Standing inside the ritual will tell you what upgraded bow must be used.
Step 12
Fight the boss
SpoilerHead back down to the pyramid and you'll notice the top half is missing and the keepers spirit is standing in the middle.
Place four DG4's (gravity spikes) on the four blue squares you activated to activate the pyramid, you'll be teleported a dark room with 5 pillars around it and zombies (Skeleton ones) a keeper is in the room and you need to avoid his attacks. Run around the room whilst you wait for your DG4's to be recharged. Once charged place a DG4 underneath the boss (hid behind pillars to avoid the attacks).
Once the keepers spirit is trapped bright white light comes out of his chest, use the bows to inflict as much damage as you can, rinse and repeat until the keepers spirit is defeated..
Step 13
Summoning key
SpoilerYou have now been teleported back to the pyramid room, pick up the summoning key and head over to the clock tower to insert the summoning key - the end cutscene will now play.
The Ending cutscene
SpoilerAre you sure you want to watch this?
SpoilerAre you sure
SpoilerWe are giving you plenty of oppurtunity to turn back now
SpoilerThere is no going back now, the next spoiler tab will be the video of the ending cutscene
SpoilerHa ha, got ya but the next one is
SpoilerWe warned you SEVERAL times. This is the cutscene and if you press play and spoil it before you have seen it for yourself, it is your own fault.
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Thanks @83457 but we all know it's zombies, so we left it at Verrückt.
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On 1/12/2016 at 8:22 PM, slapAndRun said:
New members are restricted on certain functions/features but the LFG is open to everyone to enter a request, made sense to allow new members to edit them, chat will stay restricted ;)
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As much as I love Zombies, Treyarch have pretty much left this game a bug infested swamp which is rediculous considering the length of time they have had on the game. One such graphical glitch is the ray gun, it's a ray gun not a "******* laser"
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Please note, that this topic will self destruct in t minus 15 minutes @Shes_OD180 as you failed to use the LFG system for team mate requests or read the pinned topic about teammate requests.
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17 minutes ago, Nightmare Voyager said:
I have to nominate @NaBrZHunter, I mean just look at this: http://www.callofdutyzombies.com/topic/181883-the-history-traditional-powers-and-known-uses-of-the-mpd/#comment-1746794 in a dry patch of storyline, this guy has gone back to the original Der Riese to Black Ops arc and made some really strong connections that could be so important in the future.
I need to nominate @83457, I know that the last winner of UotM (@Ragdo11706) has been hard at work with this Apothicon Servant upgrade and he truly needs to be praised for that, but this guy has also really put in the effort too and needs recognition for that.
Please vote in the relevant topic ;)
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1 hour ago, Nightmare Voyager said:
When will User of the Month for this month begin?
Now open.
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Just how it used to be.
It now includes an voting system, where you can vote for the next UoTM but it seems to be a little quirky and the moment and the setting won't save for it.
The archive is back, but for some reason the dev has went from month name to month number, needing this adjusted for all previous ones to show correctly but I'm doing this one by one.
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Congrats @BlindBusDrivr well deserved.
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5 hours ago, anonymous said:
Welcome back, @BlindBusDrivr !
I have heard quite some people talking about an old CODZ site.
What happened with that one and why is it replaced by this one?
It's the same site, just updated.
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3 hours ago, Ragdo11706 said:
How's the idea of a Medal pertaining to how "Early" you open PaP in Shadows (solo only)
3 hours ago, Ragdo11706 said:Medal pertaining to how long one can survive not opening the PaP Room (solo only)
3 hours ago, Ragdo11706 said:How many rounds can one survive using only the "Civil Protector
3 hours ago, Ragdo11706 said:Here's a good one, survive as long as possible, without ever killing a Single Margwa.
Requires video evidence - this might be hard for some members to provide, easier ones such as image proof is more preferable imo.
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With the introductions of the medals again, after a long hiatus due to the forum upgrade. We want to visit the medals we have, the medals we need and the medals we could have.
What we would like is community input into the medals we could potentially offer, for example.
Site Achievements
- Complete your profile
- New Member to Member
- Have a post feautered
- Receive a certain amount of reputation
- Post a leaderboard score
- Post a bug in the bugs database
- Post a video in the Video database
- Post your YouTube Twitch channel in the User Channel Database
- Post a teammate request in the LFG system
Now I haven't taken this one to the staff yet but what I was thinking we could potentially do, is tie in the Prestige medal, into member usergroups as well (all done automatically). So if you are eleigible for Prestige 10 - then member group could potentially coincide with this level and change automatically to a member group called Prestige 10 Member (for example).
We also need new medals for Black Ops III, Zombies and Nightmare modes I would think, suggestions on what we can offer as medals would be most welcome.
It's just some suggestions we are looking for a present and don't be offended if your idea/suggestion is not implement but we do welcome all suggestions and if any of you are graphical artists in anyway and want to supply some examples of medals, please feel free to do so.
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As this has gone off topic and became a bit of flaming I'm closing this.
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Lenne described the functionality of it perfectly, you also have the ability to insert other media, this can be from previously attachments uploaded, from the gallery or from a URL.
You can also paste the link to the image (as long as it ends in .jp / .gif / .png etc) and then press space/enter and it will automatically parse the image. Pretty much all of my images are copied image URL's from my Gyazo account.
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Welcome aboard nice to have you with us.
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Thanks for the intro and welcome to the site, I have supplied the intro medal for you - any questions just ask.
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Might not be a polite title but then you are used to reddit I suppose, so we can let than one slide ;)
Welcome to the site, you'll find a lot like minded people here, glad to have you around and have an introduction medal for the intro ;)
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@slapAndRun - what happens, is when someone shows interest (i.e. someone contacts that player via the contact method, it accumlates interest). It basically counts how many people have contacted that player via the contact methods the player has used.
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We are nearing a release and opening the medals system back up again for new requests - hopefully tomorrow but most likely sometime by the end of this week. A new function has been added were you can now sort by the medals you want to display.
Not long now, we will be relaunching exactly as it was before, with exactly the same medals and we will then look at the addition of new medals in due course.
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2 hours ago, Stop Mocking Me0 said:
This is the third time I've seen medals return. And it's STILL fun to see them!
We never lost them, all the data is still present hence all medals still showing - even though it's a new system.
we just had to disable with the launch of the site back in April - our hands where tied with the Dev and he's still not in a position to release his upgrade so we went with someone who is.
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Put it forward in the suggestions area so it's not lost and we will review and make a decision.
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Not released yet, just upgraded at the moment. So those with medals previously will display, give us a week or two and we should be good to go.
CoDz News
in Site News
Posted
It's had a little bit of a makeover.
Basically we have put everything into a grid format and the main item is an image, we have under utlised the news section and I think we need to start using this more and more. Unfortunately, we simply don't have enough time in the working week/weekend to take care of this.
So, I proposed something to the staff and I will propose it here as well. What I'm thinking is we look for 6 news editors, 2 from Asia/Australia, 2 from Europe and 2 from the USA. This allows us to keep news articles occurring throughout the day / week. It's not a staff position, it is a news editor position (stepping stone so to speak). Nothing is confirmed or concrete and the staff will discuss this in more depth but to proceed I think I need 6 people of long standing, good English, spelling and grammar to assist us with this.
So if you would be interested, please let us know in here. I'm not guaranteeing anything or if this will proceed as I think we should, it's just a possibility at this stage but I need 6 people minimum to nominate themselves or others and that have the time and graphical skills to create images for the news articles.