Jump to content


  • Content Count

  • Divinium

  • Donations

  • Joined

  • Last visited

About slapAndRun

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Display Name History

  1. Good points, all. When I first played Revelations, I though, "damn I want some new sights to see, not old scenery that I've spent literally tens of thousands of hours with". I'm coming around though. Even though the rooms are overly familiar, the new geometry of the rooms are providing some new experimentation opportunities. The Apothicon stomach offers something new (unless you've played the Halo3 campaign, then you get unfortunate dejavu). The worst part of it, in IMHO, is how it all looks like a tie dye tee shirt threw up all over everything (including the guns). Makes me pine for the muted color palette of WoW, where you feel like your treated like a adult, not some kid, that can only appreciate something that looks like a retina burning amusement park (Infinite Warfare anyone?). Why do the f-ing guns need to look like animated lollipops? But I do appreciate all the hard work that goes into all the minutia of tiny details the speak loudly of honed craftwork of the Treyarch dev team. I don't want to sound like a spoiled brat. It's a odd map in the sense it's too easy and too hard at the same time for coop. The first 17 rounds go by super-fast due to high powered weapons that are fairly easy to get (quite different than BO2. remember how hard it was to get the Mark 2). In this map players start falling down all over the place after r15 because the spawn rate is really high, to compensate for the overpowered defensive and offensive tools available. Less experienced players can't handle a high spawn rate no mater what weapons they have. I've found running and shooting the Zs is fairly easy but running into someone else train is very probable threat since you can teleport blindly into, god knows what kind of situation (no weapon is going to save you from being insta-downed, after teleporting into the middle of a group of 18 Zs). I think I'll probably really like this map overtime, since there are many new things to goof around with. I'm just surprise that hardly any of my Xbox friends are playing it and this board reinforces my casual observation. Gamertag : slapAndRun for anyone down for some Revelations, especially EE since I've finished all, with exception to this one.
  2. I've noticed there are hardly anyone is looking for group for Revelations. I thought there would be a lot of interest in this map. Is the map this unpopular? Is everyone already burned out on it? I'm quite surprised.
  3. Wow, I didn't know about that. I'll have to try it. Thanks.
  4. Can you switch back and forth between two weapons without having to hold the third gun? As far as I know, you have to cycle through all the weapons in one direction (gun1, gun2, gun3). Is there a way to switch direction of cycle order (gun1, gun2, gun1, gun2, gun3)? In Shadows of Evil, I want to switch between my two regular weapons, most the time, without pulling out the Squid Gun.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .