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Posts posted by Ragdo11706

  1. Im talking about the 4 Large Apothicon Symbols inside the Blood Circle, lining up perfectly with the Iron Cross.




    You could be correct about them being similar in nature, due to being of Apothicon Origin. I just find it unlikely they would've made them exactly the same.


    Thinking about it now, I think this may be more important.



  2. Get your tinfoil hats out CODz this ones going to be a good one.




    With the recent release of G.K. on XBone, I finally got to play first hand. 


    Upon getting the Dragon Strikes i noticed a familiar symbol, one i haven't seen alot of people pick up on (anyone for that matter).




    We have seen this very symbol way before G.K.






    The first place is the Apothicon Rift Stone (PaP in Shadows of Evil. Which I don't find to be as important as the next one.


    The one that stands out to me is the Blood Circle around the Ritual Altars within Shadows.




    Now i know alot of you may think this is crazy, but look at them both (if anyone here can take both images and overlay them ill add it to the O.P.) they both have the 8 pointed star.


    If you look at the Iron Cross on the Dragon Strikes, they line up perfectly with the Apothicon symbols on the Blood Circle. Hell even the Apothicon Symbols cirlce the outer ring.




    Now im not sure the significance of this, I just wanted to point out the connection between the 3 different Symbols. 


    Let me know what you guys/gals the think down below.




    P.S.   I still believe we will go back to Shadows of Evil and finish something.


  3. I haven't seen alot of people talk about this.


    Why is it Der Eisendrache is the only map to have the Comic Book style opening cinematic.



    You could say Treyarch were "Lazy" on this one, however I find that hard to believe. Mainly for the fact both "The Giant" and "Shadows" were animated followed by "Zetsubou" and most recently "Gorod Krovi".


    I personally believe the reason being, is that's the only map to have a direct reference to the "Children" being there. 


    I also think, that being the "First" DLC map and Dempseys Memory being "Last" wasn't done by mistake.



    I'm curious to know what you guys/gals opinion on this is.



  4. On 4/19/2016 at 4:04 AM, Koslans said:

    What did the Navcards eventually do? 

    Also, screw Keeper and Apothicion language. If I wanted to play Dungeons and Dragons or learn Klingon, I would. 
    I'm fine with shooting zombies, filling chests and using a new weapon in a super obvious place. 

    During Black Ops II starting with Trans(h)it, you had to choose who you were going to obey, Richtofen (Blue) or Maxxis (Red).


    In each of the 3 Main Maps you had to find a NavCard, build a NavCard table, & complete the Main Quest. 

    Once Buried was completed people noticed this "Mysterious Box" that had a big ass Button in the Center. There were 4 Rows of 3 Lights.

    If you and your 3 Teammates had all 12 Lights the same Color, you could press the Button and you would receive an End-Game of sorts.


    Richtofens' Reward was all the perks, including Mule Kick 2.0 which allowed yout to ccarry 4 Weapons. He also granted you a permanent Fire Sale. 

    Thats all he wanted was to have these pawns he could play with forever. He also possesses Samuel so he can have fun killing the Zombies himself. (I believe most of this is correct).


    Now onto Maxxis' (the real sinister Mother-F****r).

    Maxxis wanted control of the Aether. Once you press that button for his side, you immediately know you F****d up. The screen turns an almost Blood red color amd shakes violently. Even his voice changes.

    He also condems Richtofen to Buried along with Misty, Marlton, Russman, Stulinger. Every now and then you would see  a Blue Eye Zombie in the mix of Yellow Eyes. You can even hear Richtofen talking. 


    I'm not sure alot of people explored much of the map while it was in this state, but it definitely seemed like a good place for more.

    The reason the map was called "Buried", it didn't matter whos' side you chose the Tranzit crew was not leaving that map. 

  5. 1 hour ago, JJMFP said:

    I have yet to see a franchise go passed 3.

    Call of Duty 1,2,& 3

    Modern Warfare 1,2,& 3

    Black OPs 1,2, & 3

    I guess you could technically call World at War part of Black ops but for name sake, they seem to come in three's.

    Usually the need for something fresh and new reimagines the franshise at around this time.  Could be a 4th, and personally, I would love it, but history shows change.

    Well by that logic Treyarch  would release [email protected] II & III. Which would just so happen to line up nicely with Ghosts II & III as well as Advanced Warfare II & III.


    Personally I feel the final DLC will consist of 4 Remastered Zombie Maps along with the Final Chapter for the O4/NO4 characters.

    If you look at the Map selection screen, there is an awful lot of blank black space below Der Eisendrache. I would like to believe once its all said and done, a vast majority of this will be full.

  6. Im currently paused on Round 50, my first true High Round attempt. I was hitting the Box trying to get Monkeys, when it moved to the Test Launch Site.

     The PaP was down here, so I decided to get the Brecci & HVK. I was in the process of upgrading them when my shield got destroyed.

    I was standing right beside I of the IV fins/legs of the Rocket. I let the Zombie smack me to freeze him in place, upon doing so I heard a loud ass noise, almost as if the Widows Wine blast was destroying the Rocket.

    My question is have any of you guys/gals ever noticed this before, either way is it possible there may be something else going on here.

  7. @83457

    We have yet to find the Ending for the Noire Side Quest.

    Once we collect the 4th Gateworm in DLC 3, I'm fairly certain the Arbgwaoth will be obtainable within S.o.E.

    I still highly believe the map will change and play totally different as we will no longer need to sacrifice the "Innocent 4" as we will have the Summoning Key fully charged with the O4 Souls. The Keepers should be gone as well.

    If not, well sorry Treyarch  you've dropped the ball once again. I could create a better map & Multi-Map Quest.



  8. 10 minutes ago, jiipee95 said:

    I think only thing that should be changed is that quick revive has it's own perk slot in solo game. Juggernog is also something you must get but I don't think it's a bad thing that it takes up a perk slot. IT makes the game harder and gets you thinking which perks to buy instead of having everything you want. And as you said with gobblegums you can get more if you want so I don't know what's the big problem here?

    I agree about Q.R. on solo you should automatically revive 3x without needing to buy it. There should be a Symbol or # somewhere on screen showing lives remaining.

    As far as the GobbleGums are concerned, the problem is with people such as myself, who dont have Internet access available where they live. Therefore were forced to play on local & only get to use the Classic GobbleGums.  

    By Treyarch  removing the Side Quest/Easter Egg to obtain the Perk Bottles, we are forced to run pretty much the same game every time.

  9. My biggest problem with S.o.E. is having to play the map the exact same, every single game.

    This also happens to be my biggest Pet Peeve for any Map within the Treyarch Zombie saga.

    Even though I've enjoyed Der Eisendrache & Shadows, I feel both maps have you playing the same way every game. I also feel this is in large part because of GobbleGums.

    Starting all the way back on Black Ops & Ascension, Treyarch have had an Easter Egg/Side Quest that allowed us (the Player) to obtain more than 4 Perks.

    With the release of Black Ops III however, this is no longer the case. I feel this is in large part due to "Perkaholic" & 1 or 2 other GobbleGums.

    Its a real let down for the Solo community, such as myself. As 2/4 perks are already spoken for, Jugg & Q.R. Usually the other 2 are taken up by "Stamin-Up" & "Double Tap 2.0". 

    Treyarch  really needs to introduce Tier 2 Perks. Where we can have 2 Tier 1 Perks & 4 Tier 2 Perks. Or come up with something better because for 7 years now, 2/4 perk slots have been taken up by Jugg & Q.R.

  10. Yea I do, thank God!

    I'm aware of some of the different aspects that tie in with one another, through multiple modes.

    Don't forget though, the translated name for "Arbgwaoth" is "Power-Up"


    So I wonder if "Kor Maroth Arbgwaoth" could literally translate to, "1 Elemental Power-Up".

    If so, more than likely we would have

    2,3,4 (______________) Power-Ups"


    I also think the Raven is there above Mule-Kick because the Giant Robot (German War Machine) that fell was "Odin". Which would leave "Freya" & "Thor".

  11. @DaveLo07 I subbed your YouTube earlier.


    So I don't know if it's just me or what, on the Wolf Hole image, the stained glass furthest to the right, has a striking resemblance to the 'Witch" from Buried.


    So I got to thinking earlier about what Jason Blundell said about putting an Easter Egg throughout different "Arenas", got me thinking.

    What if the "Apothicon Servant Upgrade Quest' can only be obtained in DoA II. Every time we "Teleport" in DoA, it takes us too a different "Arena".

     Surely there is some reason he used this specific word. Not alot of people play DoA, so if you think about it, this would be the perfect place to have a "Hidden Quest". 

  12. I find the "Apothicon Sword" a bit lackluster. However, the "Archon/Keeper Sword" is definitely worth taking the time to do.

    Its really not that hard, nor time consuming, when charging the Arch-Ovum you basically have unlimited use of the "Apothicon Sword" to take out the Margwa.

  13. Honestly your best bet on completing this one, is Solo. I finally completed it, after like my 15th attempt (mind you I have to Upgrade all 4 Bows).

    My suggestion, run with the Storm Bow, PaPd Drakon/ Bahamut with Dead Wire, Danger Closest GobbleGum, and the Plunger. 

    I honestly think the Plunger is the only reason I completed it this time, simply because I didnt have to take as much time disposing the Panzers, which normally leads to me making a stupid mistake.

  14. So after a lot of thought, I believe I've come up with a pretty damn good theory.


    So in Der Eisendrache we have the achievement, "My Brothers Keeper". Where we actually defeat one of the "Corrupted Keepers" in order to obtain the soul of "Tank" 1.0.

    I'm gonna go out on a limb here and say, "In DLC 2 on the Island, we will indeed defeat/kill another "Corrupted Keeper".


     If this ends up being the case, in DLC 3 & 4 were going to be defeating/ Killing 2 more "Corrupted Keepers".

    Which I believe will actually turn out to be, the way the NO4 were seeing themselves in this different "Dimension". (Possibly, if they are in fact the Ancients)


    In Shadows of Evil we "Summoned 4 Keepers", to help defeat the Apothicons. Now with the NO4, were going back and defeating/killing these same 4 "Keepers".


    In my opinion, the Summoning Key will act in a similar fashion to the "Nav Card Tables". Once the DLC season is finished, we will take the now "Fully Charged Summoning Key" back to Shadows.

    This time however, theres going to be a different Quest. The Quest in which we realize we've been the "Apothicons Servants" this entire time. This is when we will be able to do the "Upgrade Quest". 

    The ending will obviously lead into Black Ops IV.


    One other thing I want to add, since I feel this is the most relevant thread for it. Ive just completed D.E. Main Quest, so of course I was fascinated when it first happened.

    I began looking at the Moon for the most part & I couldn't help but notice, is it just me or does there seem to be an "Apothicon Symbol" in the dead center formed from the debris?!?!



  15. I'm not sure about you guys/gals, those silent Ninja Zombies that come up behind me and B***h-Smack the taste out my mouth, makes me jump every time.

    I've been playing Zombies since [email protected], and to this day when a new map is released & I'm unfamiliar with it, I still get freaked the F**K out.


    Yea, I do feel like every time I play Der Eisendrache, I spend the first 2 hours on Round 3 getting the Bow Quests finished.

    However, now that I've finally completed the Main Quest, I feel as if I'll be able to start playing a lot differently. Being able to keep certain doors closed to run specific strats.

    I like the complexity of the maps now, it makes them have a lot more replayability to them. The amount of different strategies you can run is insane, especially with Alternate Ammo Types & GobbleGums.

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