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Ragdo11706

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Posts posted by Ragdo11706

  1. 25 minutes ago, Nightmare Voyager said:

    I've done it every single game of Origins I have been playing for years with different variables, that doesn't mean it does not exist.

    Outside of "Shadows" & "The Giant", I would be amazed at some of the shit we've missed over the last 8/9 years.

  2. 9 hours ago, Nieno69 said:

    Do u mean parasite = zombie? Because in your picture there is a zombie not the wesp you weite about. ..

    1 Maggie Alive = 1 sign without a cross

     

    So 2 Maggie = 2 signs? ....

    Maybe place the Worms when 4 Maggie Alive? No problem if u Play Co... maybe it's Worth a try? 

    So maybe a cross means u "lost" the worm and did something "wrong"...

    Another pic where the pap is Active would be nice and Shown that u Placed all 4... because if u don't Pick the Worms up it didnt cross if u know what I mean? The pictures don't Show that u Placed all 4 or even Pick it up... i'm Sorry but I want to be secure... u can pause the game and make a picture that is Not the Problem(ps4) in Single-play... just saying the picture tell another story...

    This is true, but to be fair, if you play Solo, you will in fact notice the "First" worm you place is "ALWAYS" the Waterfront District, or the 4th Gateworm (the one that didn't have the Big Red "X").

    This I have confirmed a while ago, as well as other members here have confirmed this same thing. I'll get a better image really fast.

  3. 5 minutes ago, Nightmare Voyager said:

    Usually Wunderfizz means more perks, although I actually want to see the Electric Cherry Perk Machine again to hear its song. I still don't understand what was with the machines in Mob of the Dead...

    Haha, I was about to be like, wait what was "Electic Cherries" Jingle. I saw something about this on that one channel we like, that no one else does. The Mob Perk Machines.

  4. 21 minutes ago, 83457 said:

    Is that canal?

    On 360, it is so bright that it washes out the sign. The sign is unreadable.

    -----------

    On the broken handcuffs: that's the purple JJ symbol that appears on the black lace altar.

    Where i got the strange 'completion' sound effect while killing keepers during the ritual.

    This is in "Footlight". It's 3 dimensional, it "Pops" out. I'm still in-game, trying to get to Round 40 without PaP. I'm currently on Round 36. Also the "Tram" Station has this weird ass texture on the glass ceiling. Like its pulsating throughout the glass. I'll get images shortly, although I need someone to clarify how to clear my Image Attachment Cache, as I'm at 99% and can no longer post images.

  5. 4 hours ago, Nightmare Voyager said:

    Yes, in BO2 there is an area that I definitely think is the location for this WW EE. Not sure about BO3 but I can't imagine there isn't, I just think we have missed it. I also have a theory that the puddles in Origins have the same kind of EE to obtain the Ray Gun, like in WaW but I never get chance to test it enough.

    I believe I know where you speak of the "Jet Gun" location with in Black Ops II. I don't recall seeing a place within the campaign of Black Ops III, where we would find "Fisty", I would imagine as long as it resembled a "Cocoon" or "Pod", that may hold some significance. Haha.

    You know what always got me when it came to "Origins". Those big ass cranes with a T in the Center, that had a hook attached to them. Seriously made it look as if you could make all the "Giants" fall somehow. Your probably right about the "Puddles" they always "Stood Out" to me. Being the mud slowed you down anyways.

  6. So this definitely, just now happened. "I've never seen this before".

    Don't tell me it's a "Lighting Glitch" 

    A) This is NOT "The Giant"

    B) How come the other 2 Districts look "Normal". At there respective locations.

     

    IMAG1660_1.thumb.jpg.7c240ea0f400a749245

     

  7. 31 minutes ago, Dr.Z said:

    Most plausible ideal yet. Do you think the order of placement would really make a shit, or just as long as the gateworms sit there long enough? I'm about to mess with this idea in about 10 minutes. Suggestions? 

    The placement of the Gateworms is definitely something. As my latest Thread, proves/disproves. Especially where the fire surrounding the Gateworms is "Purple". Not too mention, the one Gateworm I place, the very first one, that does NOT have the Big Red "X".

  8. 50 minutes ago, 83457 said:

    IMG_20160121_011606639.thumb.jpg.7050bef

    Water youth ink the smite bee?

    Those are in fact, "HandCuffs" broski.

    ____

    Although I've never understood the "Water" that appears in each Altar once we've placed the corresponding item.

    Maybe since the 'Gateworms" have a "Heartbeat" instead of leaving all 4 until you complete the Rituals. Leave them for a while, until they "Consume" all the "Allaqua". In which time, they will indeed be ready to "Transform". Thus finally spawning in that elusive, "Cocoon". 

    Where we will than, pick up, and place our Beloved "Apothicon Servant" into. The "Gsteworms" will then turn into "Parasites" killing the "Shadow Man" thus completing our "Upgrade".

    • Like 2
  9. I could definitely see this as a possibility. I'm still curious as to why, in both W@W & Black Ops I, there were Easter Eggs in the Campaign related to Zombies (Ray Gun & ThunderGun). However, both Black Ops II & III, didn't carry on what seemed to be a "Tradition". 

    Do you think it's possible, we may have actually missed them.

  10. I forgot to mention this in the OP.

    Now I'm not particularly sure, how common knowledge this is, being that I play Solo, (not by choice btw) while Escorting "Maggie's" Long-Winded ass, I realised something. That of which quite frankly, I had no idea was even a thing. Especially given the fact I'm normally all for turning those 3 faces into Parasites. Quick, fast, & in a hurry!

    When I finally began to complete the Rituals, I noticed upon completion of the Second Ritual and of the Fourth Ritual, no other "Maggie's" spawned in the map. I'm taking it the reasoning for such an occurrence, is because I already had one without a "Head/Face" Missing.

    Nonetheless, this may not be "Important" for anything in particular. It just struck me as "Odd". Like damn you really do learn something "New" everyday.

  11. 31 minutes ago, 83457 said:

    On 360, black lace has 30 bulbs at entrance.

    I often think there is Morse code or similar in the windows of the whole map. I keep watching for different ones to be lit. Nothing so far that I've seen.

    Not the "Black Lace Burlesque" but the Wool something or another, straight ahead when you enter the "City" section of Footlight. Where the Giant Eagle statue is. The bulbs here are very, very similar to that of the "Ruby Rabbit". 

    I do agree, about Morse Code being every F*****g where on Shadows.

  12. @Nightmare Voyager

    Unfortunately, when I unpaused the game "Maggie" got the best of me. I knew I should've ran with Q.R. Ohh well you live & learn I suppose. I started another game, I'm just waiting on "Maggie" to spawn in, then I'll begin the Rituals. 

    @83457 How ironic would it be if the Quote, "For every Key, there is a Lock....A Lock". Actually means, the "Gateworms" are the Key, and I've just discovered the first step of 4, being the Waterfront District "Key". 

    Really it makes sense though if you think about it. Before we complete the Rituals there's a "Chain of Events" we must set in motion. Figuring out what links to each individual one, is going to be the hard part.

    ____

    I would imagine Lil' Arnies would be part of it, as well as the Devil-O-Doughnuts , & possible the Sword as well. As I haven't touched on any of those in the last few games.

  13. 2 hours ago, Floryzzz said:

    There are similar orbs as lamps in the rift.

    Ever noticed how some off them are on and others are off. I think this isn't because they wanted to put broken lights in the game 

    I agree. I know we're missing something, I don't even think it anymore. Have you ever payed attention to how many lamps, lights, and light bulbs there are in the "Ruby Rabbit".

    I still feel like we need to decode what those bulbs are saying, at the "Entrance" to the "Ruby Rabbit" at the top of the stairs before you enter. I believe it's 16 bulbs. There's also a set, in the Footlight District, where the giant "Eagle" statue is, straight ahead of entering the "City".

  14. "A place for everything and everything in its place. Even WORMS"!

    "For every "Key" there is a "Lock", hmm A Lock."

    ~ Nero B.

     

    * Update 2 *

     

     

    I would like to propose to you guys, an idea I've recently had. The "Transference of Energy", if you will. So what I'm thinking is this. When we place the "Gateworms" in the PaP chamber, they begin "Emitting a Beam of Energy". 

    Now we know once we acquire the, "Apothicon Egg", upon filling it results in the "Zombies Energy", being absorbed. So what if all this "Different" energy needs to be "Transferred". 

    For instance, when I place down the first "Gateworm", resulting in no "X" appearing. I immediately go to the corresponding areas statue and begin filling the "Apothicon Egg". Once completed, go place another Gateworm, and repeat.

    Not too dissimilar, what if we need to fill the "Apothicon Egg" in a single location first, then grab that Districts Gateworm, and place it in the PaP Chamber. Pretty interesting nonetheless. I'll see what I can come up with.

    ______

    So I made a post at the end of the Thread, but decided to go ahead and add it to the O.P. since it appears to be relatively important, pertaining to the O.P. in its entirety.

    So I ran 5 games consecutively, running each of them, "Exactly" the same. In 4 of the 5 attempts, the result was the same. Upon placing the First "Gateworm" in the PaP chamber, the Big Red "X" did not appear, possibly meaning, something was done "Correctly". Every time was the same "Gateworm". The fourth one in our inventory, Waterfront District. 

    This also leads to the "Fire" that surrounds the Gateworms, turning "Purple" as opposed to a mixture of "Blue & Red", like normal.

    ____

    Now, onto the "Final" game I ran. In this game, I followed everything "Exactly" the same, as the Previous 4. However Once I placed the First "Gateworm", immediately the Big Red "X" covered the Symbol.

    Ok, so then it was indeed a "Glitch" and I've disproved my own "Theory". Well not exactly. See in this game, I got myself into a "Sticky" situation. Being that I don't run with Quick Revive, I had two options. Use the "Apothicon Servant" or "Die". 

    I went ahead and took a "Chance" being that was my only option, other than certain Death. As soon as I fired the "Apothicon Servant" the "Upgrade_Ready" Audio Que was Triggered. It was at this moment, I knew I had fucked up. I continued to the end of the Round, where I could begin placing the "Gateworms". 

    The result was the Big Red "X". So completing certain tasks, before you get the "Upgrade_Ready" Quote, may be Important. One thing I will point out, for future reference, as well it's good to know. Once you've built the "Apothicon Servant" as long as you never Shoot it, resulting in us actually "Feeding" it. The "Upgrade_Ready" Audio Que, shouldn't Trigger.

    _____

     

    ~ Ragdoll 

     

    _____

     

    * Update *

    So I just wanted to give an update real fast. I'm currently paused in-game, where I've created this same thing for the "Third" Consecutive game (safe to say it's not a "Glitch"). I don't know.

    However, what I do know. Once I activate the PaP "Altar", upon completion, the Big Red "X" appears on the Symbol. Furthermore, the "Purple" fire surrounding the "Gateworms" also disappears. Turning back to the "Blue/Red" fire surrounding them, you normally see.

    What I believe is happening here, pertaining to the Quote, "For Every "Key" there is a "Lock", A LOCK." I believe this statement relates directly to the "Summoning Key". Now each of the "Rituals" Highlights a different "Symbol" on the "Summoning Key".

    I believe each "Symbol" has a "Lock" or certain "Task" we must perform in-game, before we are to complete the "Rituals". These could be anything from, Upgrading the Lil' Arines, Upgrading the Trip-Mines, Upgrading the Shield, etc.. etc..

    Well I believe I've achieved "Waterfront Districts" Lock, if you will. Thus why I'm not getting the Big Red "X" when I place it. However, once the PaP Ritual is completed, because I'm missing the other "Locks", this results in the "X" appearing. It would also explain why the fire surrounding the "Gateworms" go from "Purple" to the usual "Blue/Red". I'd be willing to bet, if we had all the "Locks" completed, the fire would stay "Purple", possibly resulting in the "Blue/Purple PaP Swirl".

    Something I did notice, that may be of importance. I noticed on the Waterfront District Altar, when picking up the Gateworm, the Altar is full of water. I also achieved this in the Junction at Neros Altar, as well as the PaP Altar. However, the Ruby Rabbit Altar and the Black Lace Altar were bone dry.

    This would explain why only the "Waterfront Gateworm" didn't have the "X". The second Gateworm placed is the Canal Districts, being that I hadn't completed whatever task was needed for the "Lock" for this District, resulted in failing. Thus, why we see Big Red "X" marks, meaning "Incorrect" (God only knows, I got enough of them in high school).

    So I ask anyone who reads this, that attempts to recreate it, or not. When your picking up your "Gateworm" look in the Altar & see if its full of water or bone dry. If it does happen to have water in it, try to remember any tasks you completed beforehand, or write them down as you go along. 

    And just remember,

    "A place for everything, and everything in its place, even Worms!"

     

    ~ Ragdoll ~

     

    _____

     

    * Original *

    So yesterday (1/19/2016) I had something rather "Odd" happen to me, I wasn't sure what to make of it, I asked a few respected members opinions, and they responded with, "It's more than likely a "Glitch". However, is there any way you can try to replicate it". 

    So me being me, sure why NOT. All I've got to do, is play another game, and run it the "Exact" same way. Upon doing so, this in fact gave me the "Exact" same results. That of which being this; 

    IMAG1651.thumb.jpg.7a0e0d3d6e6e67b76519c

    Now as you can see, I have placed the 4 "Gateworms", however the first one I placed did not get the Big Red "X". This is not the only thing that changed however, I'll get into that a bit later. 

    Before we get started let me walk you through "Exactly" what I've done in two seperate games now, both having the same result. So grab some "Popcorn", kick-back, relax & enjoy the ride.

    _____

    So it begins, reading through various Threads yesterday, I stumbled upon one in which, @Schrödinger had mentioned the "Summoning Key" let off a particular "Glow" during different "Rituals". Already in-game, quickly I ran over to where the "Summoning Key" rests awaiting the inevitable, for us to come along and pick it up.

    As I back away, I notice a particular "Glow" I had seen mentioned, here. Upon further investigation, the Symbol giving off this strange "Glow", was none other than "Servant". Immediately, I'm reminded of another Symbol that has a very similar effect, "Apothicon" located at the center of the PaP wall, that eventually breaks.

    After this revelation, I decided I wasn't going to complete a single "Ritual" (Apothicon) nor was I going to pick up the "Summoning Key" (Servant). Until once I had finally acquired the parts needed to build, (yup you guessed it) The "Apothicon Servant".

    ____

    However, that's not the only thing that I "Carried Out" during this particular game. Progressing through the Rounds, upon picking up any "Ritual Item", immediately I would place them at there corresponding "Altar". I did in fact do these in a particular order, that of which being;

    • Footlight District

    • Junction/Rift

    • Canal District

    • Waterfront District

     

    Now I'm not saying this matters, all I'm doing, is being as accurate in my recollection of events of the past two games, as possible. So at this point all of the "Ritual Items" have been placed at there corresponding "Altar" & I've yet to pick up the "Summoning Key".

    _____

    Now in my opinion, this is the most "Important" part of the entire Thread. Once the Items were placed at there corresponding "Altar", I was definitely NOT holding the "Summoning Key", and I left the "Sword Altar/Chamber" Closed. 

    I continued by progressing through the Rounds, until I acquired all the parts needed in building, the "Apothicon Servant". I didn't actually build it right then, instead I waited. I waited until an "Elemental/Parasite" Round, where "Maggie" (Margwa) spawned in. Once I devoured all the "Meatballs", leaving only "Maggie" & "Parasites". I swiftly made my way over to the "Footlight District" and built the "Apothicon Servant".

    The entire time "Maggie's" right there breathing down my neck, I never shot her in the face, furthermore I never once fired (feed) the "Apothicon Servant". I started the Rituals in the same order in which the Items were placed;

    • Footlight District

    • Junction/Rift

    • Canal District

    • Waterfront District

    _____

    In each of the Rituals, I had the "Apothicon Servant" equipped upon activation & completion. As well as "Maggie" & her 3 heads, breathing down my back. 

    Except this time upon completion of each Ritual, I left the "Gateworm", I did NOT pick them up. Once I completed the final Ritual, in this case the "Waterfront District". I began collecting the "Gateworms" in Reverse order;

    • Waterfront District

    • Canal District

    • Junction/Rift

    • Footlight District

    Once I gathered the final "Gateworm" I made my way towards PaP, still holding the "Apothicon Servant", as well as "Maggie" still breathing down my neck. When I entered, I placed the first "Gateworm" in the Front Right "Altar/Basin" upon entering. This one is the one in which the Big Red "X" does NOT appear on. 

    _____

    Another thing I noticed once I finished placing the "Gateworms" is the fire that surrounds them, is actually "Purple" now, instead of the usual Blue/Red flames.

    A quick side note, both times I managed to complete all of that, without once ever receiving the, "Upgrade_Ready" Quote. In the first game I screwed up and ended the Round and ended up getting the Quote the following Round. Once I completed the PaP Ritual, the fire surrounding the "Gateworms" had changed back to normal. 

    In the game I'm currently playing, I have it paused, about to activate the PaP Ritual.

    _____

    This is the second game, where I was able to replicate that which happened in the first.

    IMAG1659.thumb.jpg.3c49a6566517d687262cb

     

    Now the first game I didn't really think about it until after the fact, but I made sure to get a shot of the "Purple" fire surrounding the "Gateworms" (it's a lot more noticeable in-game). I've got another image, but my attachment Que is at 99% and I'm not aware of how to clear it.

    IMAG1658.thumb.jpg.afaf27f5c23ad47f3a53d

    This image is the "Altar" in which I placed the "First/Correct" Gateworm in. The "Purple" flames are a little more Clear. You can see the Two "Blue Streams" from the outer 2 "Gateworms" as well as the Bridge to the right of the image.

    IMAG1657.thumb.jpg.6a8274ca9f48cccf21b64

     

    "For every "Key" there is a "Lock", A LOCK!"

    894c9299267381b093a173548a98bbec-5.thumb

    _____

     

    Thanx to @83457 for his opinion on this.

    As well as @Nightmare Voyager for his opinion, as well as helping me with a name for the Post, because I had no clue.

     

    ~ Ragdoll ~

  15. 15 hours ago, 83457 said:

    For listening purposes, i suggest using your cell phone if you have that option.

    They are configured for excellent voice clarity and reducing other noise.

    Then, pay attention to one syllable at a time and write it down, then keep going and listen several times.

    Then, if you are capable, compare them to known apothicon syllable symbols.

    Lastly, don't force any words to match known words as that doesn't help. Carefully write only what you actually hear.

    Good luck!

    I do in fact use my cellular device. It's an HTC, and It has this awesome speaker setup, as well as an 18mp camera. As this is the only means of internet I have at the current moment.

    However, I will say I like to hook up my Bose, Acoustic Noise Cancelling Earphones. As they block out any & all noise around you. I wear them in the Spring & Summer doing my landscaping thing, I literally cannot hear the Ferris Zero-Turn while mowing, when I have them bad boys on. 

    Nonetheless, that's some very wise advice, writing down each letter and/or syllable as I hear it. I definitely don't try to match them with anything we already know, just because of how diverse this "Made Up" language actually is. 

    I would like to know, Treyarch, how long did you in fact work on this, "Made Up" Apothicon/Keeper language, you have presented us with.

  16. All I'm saying, is when the game originally shipped, there was "NO BLACK DOT". After further patches of the game, on Current gen consoles, the Black Dot came to be.

    Also I've checked underneath the lamp shades, and similarly no dots exist here either. This is in the "Original" version that shipped with the game ( all patches & updates deleted, while playing offline). 

    I'll find it and link it, as I have it saved in my bookmarks somewhere.

     

    Black-Ops-3-Zombies_Shadows-of-Evil-2_WM

    I'm still trying to figure out what in the actual F**k this is, from the Original photos released of the map. Now there are a ton of white "Orbs" inside the R.R. on the ceiling, but it seems you can't do anything with them.

  17. 6 hours ago, Nightmare Voyager said:

    Still... I think you are developing a serious case of T-Virus from what you said about the black dot XD

    This may be in fact, TRUE. However, wait until you see the latest revelation I've come across. It may be a rather lengthy post, because I'll have to explain everything I've done in this particular game. Nonetheless, this is definitely something I've yet to see mentioned, nor have I experienced it until now.

  18. The only indicator I've been able to receive from the Mollys-Cream-Cakes, is the same "Samantha Laugh" you hear in previous maps when she steals a Grenade/Tactical. Only with the Devil-O-Doughnuts, I've heard the "Whaaa" indicator as well as seen the "Lightning" effect.

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