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shirtlesservice

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Everything posted by shirtlesservice

  1. #TBT Zombies updated for today:

     

     

  2. Thank you for the explanation, I knew I had seen him somewhere. That's amazing
  3. Welcome to the site my friend, be sure to look around, we have categories for all of your zombie killing needs. You can use the LFG to find other people with interest in playing the game a specific way. Enjoy your stay!
  4. Stay in the first room till the end of round 3/ beginning of round 4. When you get over run, open one of the doors (which one depends on a couple different factors: whether this is a high round game, whether you're just camping to level up weapons, what strategy you want to use, etc) get to the bowie knife, by the end of round 4 you will have enough points to buy it, unless you've gotten unlucky and hit a nuke at the 2500 point drop time. Knife. You'll have jugg by the end of round 5. opening either route will let you get to atleast three of the perks, and if you open the door to the thomson then it will get you to all 4 of them, so you shouldn't have to worry about opening doors. By round 7 or so you'll be able to get every perk. But my point is bowie first then jugg. If you die then you've only wasted like 15-20 minutes max
  5. Why would you not do both... you can get more than four perks on this map, and if you're camping then speed cola is invaluable.
  6. Me too my friend. And after the game has been out a year or two and we start to see truly great custom zombies maps come in.... I can't wait
  7. A long time ago (like 4-5 years) this site had a very different lay out, and the mods and admins decided to update the formatting and site design. I don't know exactly when the update was done, but the site went through several revisions before settling on the one we currently have now. A lot of the content was lost or left behind on the old site, but a significant amount was transposed onto this one. Many of the threads from around 2011-2012 were saved and are still on the site. In general, it seems that the replacement was a result of the website just needing a bit of house cleaning, an update if you will. There is a topic from a long time ago that had a link to the old site that was saved through a cache or something... I'll try and find it :) edit: http://www.callofdutyzombies.com/topic/177166-this-site-has-changed/#comment-1704223 there you go. And congrats @BlindBusDrivr :D
  8. @Lenne I did it, I made a more comprehensive thread, and I'll just update that weekly from now on
  9. Threads Previous: HELLO CoDz! This is my thread on #TBT Zombies, which I will be updating weekly for your viewing pleasure. I will be linking and discussing previous threads that have been written on this forum that are incredibly informative, represent some sort of milestone, or are simply great well thought out content. Typically this content is going to be older, because this is a #throwbackthursday thread, and I want to bring forth content that has not been seen or hasn't resurfaced in a very long time. Each week I will post something, and the following week I will but the old info into a spoiler thread so it stays on the post, while putting the newest content at the forefront. So without further ado, lets get to it. 1/21/16: 1/28/16: 2/4/16: 2/11/16: 3/3/16: Remember when I said that @MysteryMachineX's topic was the most viewed on the site? Turns out I lied. That was before I really dove in and went searching for the really juicy content this site has. Here is the most viewed topic on the site ever: A TON of the best zombies content comes from the old site, which there is in fact a back up for. This particular thread comes from the old site, from a section called the Asylum, which is still active today. In order to get featured in the Asylum, a user needs to get their theory approved by an admin or mod before they can post. I choose this particular theory (and will probably choose more to showcase in the future) because it is the pinnacle of what can be accomplished with some research and critical thinking about the zombies story line. If you have the opportunity to check out the other theories that are there I suggest you do so. These topics can not be found with the search function and aren't featured in the respective users' history which I found upsetting, but not really important, as long as you know where to look. Check out the theories, some of them are SERIOUSLY in depth and impressive. Thank you overlord @AlphaSnake :D That's it for this week, until next time. Regards, Shirtless
  10. Okay, and I'll just update it weekly or something Edit: Ill do that starting this week :D
  11. I think that's a great idea, like a part two :D I think the recap video is a good TL: DW and as a good set up to go into an update video. When you do actually make it after like all the DLC I better see it front page posted on here
  12. So... How do we make requests? To start, ive done 88 in solo and 40 in co-op. So I don't know if that entails anything, but if it does that would be cool :D and I've slayed with other CoDz players, so there's that. I think just putting what all the medals are in the help tab would be good
  13. It's not stupid, I think the mods have to do it for you... Mods?
  14. If by high you mean like 25, yes. But creating crawlers is kind of worthless, and when killing a zombie takes like 10 shots, it just gets in the way and is dangerous after it loses its ability to clear the way. alao this isn't really story discussion at all, you could put this in the map discussion section and it would probably fit in better.
  15. I wish there was a way to get these topics more visibility... mods help meeee Anyways, for this week I thought I would cover the thread that has the honor of being the most viewed on the entire forum: @MysteryMachineX's thread on Treyarch/activision removing his zombie history/storyline video. Here is the original thread: http://www.callofdutyzombies.com/topic/143984-a-zombie-trilogy-blocked-by-activision-and-google/ And here is the video in question that they removed: https://www.youtube.com/watch?v=KfLOdYcZOQ0 Evidently, its not there. However, Mystery did three things in response to this. He posted this video talking about how his video was removed: He then reuploaded his "A Zombie Trilogy" Video: Which is another one of the most informative zombies videos, ever. And finally he did a very quick timeline/update video, here: So there you have it guys, another one of the best threads/pieces of content that this site has to offer. If anyone has any ideas as to what I should bring back up next week let me know, and mods if there is any way to get these more visibility (because that is kind of the point) let me know please. Until next week
  16. This guy has to be trolling. Oh My Goodness
  17. I'll do a #TBT post in next week that covers this, don't you worry. In the mean time check out the one for last week, its toms video on the basics of playing the game and doing well in all aspects
  18. I was gonna start this next week but I just couldn't wait. There is so much GREAT content that this community has created over the years since its inception, and a lot of our newer members (I'm thinking like post- black ops 2 to present) might have missed, overlooked, or never had the chance to look at. So without further ado, we are going to start with @Tom852's guide to running zombie "conga lines" or trains: This guide is one of the best videos that a zombie player can watch, and goes into pretty extensive detail on how to succeed with the game. I thought that especially given how hard Black Ops III has been for people, this would be a welcome readdition to the forum. The original thread: http://www.callofdutyzombies.com/topic/144041-how-to-run-conga-lines-video-guide/ Feel free to let me know if anyone has suggestions for next week or anything! Regards, Josh
  19. I was gonna say guys... why is this an argument? We call them meatballs because they look like meatballs, and are not the same in the campaign or in multiplayer. They might have similar coding but the entire aesthetic is different, and no one on this website, or on reddit, or anywhere else that I've seen has called them RAPSE or whathaveyou. Chopper once again, great guide. I'm waiting on updates :D
  20. Seeing what @PINNAZ just posted as a status got me thinking... How does everyone feel about a #TBT thread each week? where we pull something out from way back in the archives, for all the newer members who may never have had the chance to see and appreciate them?

    1. PINNAZ

      PINNAZ

      Sounds good. There have been many incarnations of CoDz. There is a lot of stuff that is no longer on this forum but are still accesible such as the thread I linked. 

    2. shirtlesservice

      shirtlesservice

      @PINNAZ Yeah I think next week I'll start posting old threads and guides that people probably haven't seen in a while, stuff from Eye, Super, Tom... We'll see how it goes

  21. @Chopper With regard to the ammo problem I see your point, the any-round-instakill on any bullet type weapon does kind of negate it. But I think all of the naysayers' point about the max ammo is that for most of the extremely fast spawn manipulation strategies, the wonder weapon is still used pretty liberally and getting max ammos for free for the weapon isn't fair. I disagree, and I'm with you, all it does is speed the game up, its not as if the game gets harder using the wall weapons, just longer I think. Once you get to a certain around, running in circles is just what it is, over and over again. Someone like Steve could run circles in the rift until whatever round he wants, wonder weapon or not. Guys 215 rounds without downing. That's ridiculous. To say that margwas wound really effect his game other than timing is just kind of silly.
  22. First off I want to start by saying that this is a genius mechanic. This completely eliminates the "detriment" of having margwas spawn, and it makes them easier to deal with, and leads to a free max ammo for that round. This also circumvents the glitch. The flag removing zombies from the spawn rotation is a very deliberate game mechanic, and a part of the Easter egg. I don't know how anyone could call it a glitch, as it is clearly deliberate. I understand the community's complaints about the glitch to stop margwas from spawning. It really doesn't seem like leaving the shadowman just standing there and having to hold the wonder weapon the whole time, etc, could really be a deliberate mechanic. But again, this business with the flag gets around peoples complaints. The main issue seems to be that players argue that margwas make the game more difficult. I disagree, along with most other players that can hit round 20 or so. They are really just a time consuming problem more than anything else, just an annoyance. I think that canceling margwa spawns is indeed a glitch, but I don't think its an exploit that takes away from anyone's achievements in the high rounds, especially when they do something like hit round 215 without downing. Clearly margwas wouldn't have made too big of a difference to that player's ability. @Chopper Post that guide please, new info and strategies are always welcome.
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