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shirtlesservice

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Everything posted by shirtlesservice

  1. That's genius, thank you. I think that kinda qualifies as exploitation, but its genius
  2. So today I find myself on round 26, not having downed yet, just trying to make it through the rounds so that I can get the last wonder weapon piece, the one that drops from the flies or the balls. Does anyone else have to wait this long or have this problem? It tends to happen like way more often than just coincidence, to me anyway. Almost every game it takes forever to get all the pieces, atleast 20 rounds of not more. So is there anyway to counteract this, and get the pieces to drop earlier? That game ended that round because I was getting frustrated and made a dumb error, so I just quit and called it a day. Its just frustrating having to play like 40 minutes after I already have the rest of my set up (lil arnies, PaP'ed wall gun with turned, shield, perks, civil protector, Bowie, etc) and not get the drops I need to get to the next step.
  3. She just loves the map for some reason. @anonymous is like the sole advocate for the map :D
  4. That was actually a thing? Randoms can be petty as hell. wow
  5. I posted the link to the full patch notes if you want to check it out. Also, I'm all for these changes, they seem pretty balanced, and I'm so happy about divinium :D
  6. Here is the link: https://www.gottabemobile.com/2016/03/21/march-black-ops-3-update-whats-new/ And the zombies changes: General All GobbleGum machines in a level are now active at all times. The GobbleGum machine can now be accessed multiple times per round. The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match. The Player’s current GobbleGum pack will now be represented in the inventory screen. Shadows of Evil Personal items and gate worms will now use a shared inventory system. The Ritual duration time has been reduced. Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out. Several stability issues with the main quest have been addressed. Fixed bug where Margwas would continue to go after downed players. Der Eisendrache Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely. Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum. Added several kill brushes to block off pathing exploits. Addressed Zombies farming exploit at the test fire location. DOA II Added small chance of golden egg spawning at chicken farm. Fix for enemy no longer spawning during long boss rounds. Increased Coat of Arms duration. Fix for golden chicken not laying up to 3 eggs. Coat of Arms now team shifts zombies from enemy team to Player team; (As opposed to a neutral team). Players should no longer be attacked by COA’d zombies. Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG. Tuned the Player rewards for donated life. Flying enemies should no longer be able to go beneath the ground surface in the graveyard map. Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip barrier. Fixed a bug where extra lives could not be earned post score of 100M. Made some logic adjustments to how Players are handled while the “How far can you get” screen is up. Added Host Migration to public matches. Players should no longer match make into public games that have reached the Farm arena. Ready up functionality added to public lobbies. Invisible shadow zombie fixed. Fixed issue in ROJ where joining Player with could be awarded a fate already owned by current Players “Fido” the Siege Chicken added. Fix for spinning saw pickup not crediting Player for enemy deaths. Adjusted solo anti kiting logic. Chicken Bowl eggs now drop towards center of arena. Fix for a condition where player could die exiting a vehicle. Fix for rare condition where Silverback could jump out of the boss arena. Happy slaying
  7. Welcome to the site friendo, be sure to look around, we have something for everyone :D
  8. It would have been better if it were like every five rounds or so. But I'll take this as a not perfect solution to the problem. If need be I'll just camp for that round with the civil protector, not too big of a deal
  9. Looks like it, the only thing that was really annoying on the map is no longer a concern :D
  10. Nope. It can just be near it, doesn't even have to be right under it anymore, as far as I'm aware
  11. Yesssssssssssss I have so much to add haha :D
  12. So yeah. If a margway spawns on the map call in a civil protector and it will kill it instantly, anywhere on the map, no matter how many there are. I haven't seen a thread on this so I thought I would bring it up. Thoughts?
  13. Be sure to ask in the LFG and specify that you want to do an easter egg run
  14. Be sure to look around, there are many older topics that may have what you are looking for :) I wish you luck in your search. Welcome to the site, I hope you enjoy your stay and you be sure to check out the sections we have on strategy and tactics, I think we and the people who used to frequent this site have done a really good job setting baselines for the beginners and those who are more experienced and looking to get to the next level. Have a good time, hope to see you around :D
  15. I have a thread that's pinned that takes a look at all of the strategies I've been able to find so far for the map, check it out, I hope it helps
  16. Estate from MW2. It's huge already and it would work awesome as a zombies map. There's probably already custom maps of it for W@W. That's my pick over all (or maybe terminal) but from BO3 I think Evac would make a pretty cool zombified map
  17. Hey welcome to the site! You don't seem to need the usual introductions, but thank you for coming out of the shadows to be a contributing part of the community :D I was like you too, just in aw of all of the greats that used to rule this site, and while it's been sad to see some of them fade or say goodbye, all their contributions remain, and we are better off for them. Anyways, enjoy the site, hope to see you around!
  18. @funkydisciple good luck with your games, be sure to follow the stuff that @Hells Warrriorsaid, he basically laid out the ideal early round guide for you :D also, I recommend trying all this stuff in solo first, co-op can get a bit hectic with everyone trying to maximize their points, not necessarily efficiency
  19. @Ragdo11706 @83457 Ohhhhhhh boy. If this goes where I think its going Shadows just got way more interesting again. How long do you guys figure before we (or someone else in the zombies community, I don't know) works it out? Knowing what we know now about the easter egg it can't be that far off... Maybe I'm just excited... this would be a huge boon for players, especially the high round guys....
  20. You can easily have the bow done by round 4 or 5, then start work on the upgrade. If you maximize the zombies you need to kill to charge it, you should always have the lightning bow done by round 10, if not lower... Maximize your points and prioritize what you do with them, you should be able to have what you want done by like round 10 or 11, and the Panzer on 12 should just be the way for you to complete the ragnarok
  21. It's basically just a reskinning of the bowie, one hit kill until the end of round 9
  22. I agree, mp40 and ak74u all the way, unless you're careful and can get to the sickle early on (like round 4 or 5) which is entirely possible
  23. I think COTD is a harder map over all, but I also think this contributes to the feel of the map, and once you get used to it it becomes one of the most enjoyable in the game. But I also think @NaBrZHunter is right in part, it's an aquired taste
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