Jump to content

Ehjookayted

Hall of Fame
  • Posts

    1,916
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Ehjookayted

  1. I won't mess with you anymore if you don't want me too. If you can understand my twisted mind, I make fun and joke with people I like, and simply ignore the rest. No, it's cool man. You'll have plenty of time to make fun of me when we tear it up in MW3 in a month or so. You can slay like a beast, and I'll play the objective like I always do. Or you could do both, like you do in zombies. :lol:
  2. Actually, that's incorrect. There are 24 Zombies no matter how many players. Here's a simple test so you can believe me. Play Der Riese with 2 players. Run a circle in Der Riese by Teleporter C. Have your buddy run a circle in the Thompson room with the stairs closed. Then try this strategy by yourself, running alone in the Teleporter C area. When you play with two people, you will each get 12 Zombies, more or less (they are not evenly distributed). When playing Solo, you will get 24 Zombies, which makes this strategy overwhelming, and die. Thank you for your constructive criticism, and I'm glad you enjoyed the guide. I corrected my mistake and improved upon the section actually. However, the point of the guide is to teach you so that you can run either one of those trains in solo and not make that strategy overwhelming.
  3. He was talking to me, Fatal. We trash talk a lot.
  4. I'm working on adding a new section as well as supplementing the How to be a Good Teammate section. Look out for that!
  5. Thanks for the feedback and love, guys! Those who haven't come through on brains, it doesn't matter to me, the kind words are more important! I'm glad this thread is a hit, and I know that once it hits Monday, this will get a ton of views. Depending on how useful people find this, I may request a sticky! :mrgreen:
  6. Hello everyone, Ehjookayted AKA EyeCntSpel here to bring you my most in-depth and probably most helpful guide yet. In here, I will discuss the various things required to become a great zombies player not only in solo, but also in Multiplayer. I will talk about the various tips to stay alive, including tips that can get you to 40 every time you pick up a controller and load up solo as well as the best tips for breezing through to 30 in co-op. Map by map strategies are not provided in detail but they should apply to every map and will be judged. I make these guides for you, using what I know from my many days of playing, compiling it all together to increase the power of the zombies community, making sure that everyone can have fun getting to at least round 25. Because, in all honesty, if we want to beat Multiplayer in popularity, we should demonstrate that all our skills are on a level nonexistent within this terrestrial realm. This strategy guide will help the best it can, but in the end, it is you, the player, who controls when you die, how you die, and if you even die at all (just kidding). Good luck and enjoy the ride. Much Love, Ehjookayted ------------------------------------------------------------------------------------------------- Note: This is a rather long guide, so I’ve integrated a nice CTRL + F search feature, table of contents. 1. What do I need to know about zombies? [$WHAT] 2. General Solo Strategies [$SOLO] 3. How to Kite [$KITE] 4. How to be a Good Teammate [$TEAM] 5. Loose Ends [$ENDS] ------------------------------------------------------------------------------------------------- The Pathway to Excellence What do I need to know about Zombies? [$WHAT] Hey there! So you’re interested in knowing what makes zombies tick, how they do what they do? Let’s break it down for you. Essentially, the zombies get harder to kill every round, spawn faster every round and grow in number every round. Of course Treyarch wouldn’t make this random, so guess what? There’s a formula! Multiple, actually. And these formulas should help you to gauge certain things (when a weapon stops being effective, what weapons you should have by when, and basically, how long a round should take). Ever since I discovered these formulas (and a big thank you to whoever figured these out), I’ve found that I play more strategically and am better at zombies in general. Let’s get into it. The Formulas For zombie health: The basic formula is that the health goes up until 950 at round 10. Afterwards, that number is multiplied by 1.1, and that number by 1.1 every subsequent round. Essentially, you will be facing zombies with 7000 or so health by round 30. For zombies spawning: The number of zombies for one player (that can be on the map at one time) is 24. It increases by 6 for each player. Therefore, with a 4-player game, that number is 42. Now, time for a little math. Thanks to way2g00 and BinText for working this out. The old formula was the round number * .15 * the number of zombies. This was proven wrong, and here is the chart done by DuckCall00 to show the numbers. For drops: Drops, according to our friend DuckCall00, a masterful researcher of zombie mechanics. Thanks to DuckCall for that explanation; he’s a great hard-working zombie researcher. Interpreting that, we can easily see that if we use a points gun, or re-usable wall gun, we will be rolling in the drops to a certain extent. After those rounds, however, the conventional ways of killing zombies and getting drops won’t work. So, you’ll be less likely to get that Max Ammo or Fire Sale. However, in my experience, always having a points gun never hurts so why not? Now that you have formulas out of the way, we can begin to talk about how to excel at zombies. General Solo Strategies [$SOLO] Staying Alive The objective of zombies is to stay alive and not die, right? Many people still struggle with this and the road to round 20 seems like a struggle to survive rather than the beginnings of a great run. These tips will help you stay alive when you cannot and improve your overall game. Keep Moving I cannot stress this enough. In areas where there is no protection (an unopened door or multiple entrance points), you need to keep moving back and forth and around. Getting trapped in a bad area spells immediate death even with Juggernog, so the chances of survival are limited. The best players always avoid these areas, so don’t think that this is just a tip for newer players. It is a tried and true rule of zombies. Bad areas include (but are not limited to) the front of the PM63 room in Kino, any of the lab rooms in Five, the front area with the MP40 on Call of the Dead, the Mud Room in Shangri-La. Remember, you move faster than sprinting zombies (not electrocuted ones, however) while walking with your pistol/Ray Gun out. Movement is perhaps the best of all strategies and kiting is essentially scripted movement combined with reaction time. Once you learn movement, to not stop and shoot at the top of those stairs with a spawn behind, you will find yourself going down less and contributing more positively to your team or your survival. Shooting While Backtracking This is an area with which many players struggle. In my experience, people who move a lot will still go down while shooting moving backwards. While it may seem enticing at first, the thing is that people tend to ADS when moving back and shooting and this slows you down considerably, so much so that, the zombies catch up to you in no time at all. If you hipfire, it becomes less of an issues, but the main issue is that people don’t hipfire. While some may say, “How can shooting while moving back be a bad thing? I see good players do it all the time!” That may be true, but good players never shoot backwards and run themselves into a corner or shoot backwards whilst all the zombies are spawning. However, that is a main cause of our downs. So the best advice is to only stop and then shoot, unless you are running a tight circular train where you will want to circle around and hip fire only! The fact of the matter is that you move slower while moving backwards and ADS so hipfire is the best in any situation. Furthermore, with the way I will advise you to play, hipfiring is not seen as a waste of ammo but rather a blessing. Don’t Run into Corners! Now I don’t how you all play multiplayer, but running into corners is an absolute no in zombies! The zombitches will come from all different sides: front, side, side. Sure you can get away with corner camping until round 9 or 10, but afterwards you’re nothing but dead. Getting cornered is bad enough when trying to revive or run a tight train but forcing yourself into a corner is an absolute NO (yes, I had to say it again). Think about it like this, corners equal death and death can make you lose all your perks, and in multiplayer a death in an obscure corner can lead to you bleeding out, resulting in something just completely terrible: the loss of all perks, guns and good percentage of your points. Once you can learn these tactics of staying alive and can get your downs to 5 or 6 in a 25 round game, you’ll want to get that down to 3 or 4 by not only avoiding bad situations, but dodging the inevitable ones (literally). Zombies can be unpredictable and this is where dodging comes into play. Dodging Zombies Dodging is a highly advanced tactic and takes practice and patience. Sprint Jumping: Your Best Friend This is a tactic that not a lot of people talk about, but it is one that you repeatedly see in the world records for No Man’s Land. It involves sprinting and then jumping while you are sprinting, to avoid the reach of zombies. Now when you do this, make sure, as you jump, your analog stick is pointed straight ahead or away from the zombie(s). Same deal goes for keys on the PC. I have found that while living on a red screen or on two hits, this technique beats normal dodging tactics any day of the week. However, it requires practice, as your reflexes will take time to develop. Don’t get mad if it doesn’t work at first. Maybe you’re jumping at the wrong time or overusing the technique. High-level zombies play, in the end, comes down to a simple action-reaction tug of war. The zombies win in the end, but preventing them from victory for 50 rounds sure is a ton of fun. The best way to do that, undoubtedly, would be the well-known strategy of kiting/training. More on that later. The Screen Shake This technique will make you look so pro when you use to save your life when you’re red-screened. All you need to do is jolt your right analog stick back and forth while passing a zombie or a group of zombies. This turns your character ever so slightly, that the zombies will change direction/change animations and nearly 100% of the time, not hit you. Now, it does take practice and I wouldn’t recommend this (as it’s kind of like last resort mode) if you have another way out, but for general dodging at full health, I highly suggest you try it out. If you watch closely at some of the best players in the world, you’ll find that they use this multiple times to get out of sticky situations. Don’t rush and get frustrated when you are mindlessly swinging your stick around! Be patient and you’ll learn the technique. Tip: beware what sensitivity you play on and don’t adjust it immediately; test the tactic out and then switch. The Sidestep The sidestep is perhaps the easiest dodge to learn, the hardest to master. This is running right in front of the oncoming zombie and then dodging immediately to your right or left to avoid getting trapped. If you are in a narrow corridor, you should be able to use this effectively to your advantage. Beware, this technique tends to fail me and most others on staircases. When faced with a tight staircase and a zombie, you’ll need a bit of screen-shaking and sprint jumping (maybe even luck) to make it through. However, the sidestep/quick dodge is a valuable technique in surviving the waves of the undead and should be applied where applicable. The Cut-back Not only one of the best dodging tactics, but a highly advanced training tactic as well. This technique should be used when round a corner full of zombies; your best option would be to turn back. Go to the towards the zombies then cut all the back where you have the open space. It is a bit hard to describe so here is an illustration of the cut-back: The Drag-out The drag out is an exploitation of zombie animations so that you can easily get by one or two zombies. First of all, you should have a lengthy (or short) but most importantly, reasonably far train from you. This is for kiting only, but even without a train, this works. You see the zombies, move back and let them approach your side (you want it to seem like you are pulling the zombies towards you, when in reality, you are dragging them out). Now you can zoom right past them using either sprinting or sprint jumping! Here is an illustration of that: The Cut and Drag: Escape Route The cut and drag is a very complex route that you can use to escape certain death. It is a combo of cutting back then dragging out to escape the clutches of death! How to Kite [$KITE] Kiting is the way to ensure high rounds and beast mode in zombies. It is called kiting because when you fly a kite, it comes behind you, as do the zombies when you kite them. Kiting is the proven way to do well in zombies. There are many ways to kite around the zombies and here I will talk about the various types of trains. Basic Kiting Basic kiting is a tool that you should use no matter what; you’ll probably even use it accidentally sometimes (like the first time you play a map). The essential part of kiting is getting the zombies to all follow you. What I like about this is that it’s not hard at all! On a map like Kino der Toten, if you just ran around the whole map, you’d kite the zombies behind you. It’s that simple! And if you can do that, you’d just need a safe place to start shooting the zombies. Another way to use kiting in its most basic form is to stick to a set, usually larger route and then stop to shoot when it’s safe. Here is an example of basic kiting: Advanced Kiting So as you can probably tell, advanced kiting is more difficult but faster and more rewarding than basic kiting. If you want to get to high rounds, you’re going to want to save time. Advanced more difficult kiting is the way to go! It can be a challenge to do well at first, but you’ll get the hang of it eventually. The best way to get better at running trains is practice! Advanced kiting usually requires some dodging, good spawn and map knowledge so it definitely isn’t for beginners. Various Train Types Here I’ll get into the different types of trains that people run. Some are better than others, some more fun. The Circle Nothing but a simple circle. This train is extremely easy to run, may require some dodging, but you usually won’t down unless you mess up or lag. The great part about this is that the zombies join your train without any work. However, ADS is a bit risky so hipfire is recommended. A great example of circle train is the bottom of the lighthouse on Call of the Dead or the Claymore Loop on Moon. These are two easy yet great spots for point building. The only thing I have to suggest is to not sprint at all, unless you’re about to get trapped. The reason for this is because if the circle isn’t big enough, the zombies will come around the other side and it won’t be pretty at all. Figure 8 A good train for anyone to run. The hardest trains to run can be smaller versions of an 8 train. A good example of this could be the train on Kino as well as the lobby on Kino. The outside lighthouse on Call of the Dead could be a figure 8 as well. Limited risk for downing when you know what you’re doing. This is what you want to do when you need points for sure. S Train The S train is as simple as it sounds; however, in execution it requires much dodging as well as practice in getting used to. When you do perfect the S train, you can never worry about getting hit or doing well to help you and your team. A great example of this S train can be the stage on Kino, the lighthouse front of COTD as well as the Flopper lander on Ascension. Specifically the lander on Ascension- an S eliminates any risk of getting hit as well as provides a comfortable place to shoot. This way of running the lander makes Ascension the easiest map. The Multi Cut Back Train The multi cut back train is one of the most advanced trains there is to run. It requires skill, concentration and movement. If you are new, or even a bit experienced, you will find a train like this hard. This shouldn’t be a go to train for points, but one that you can use to horde zombies quickly. It’s dangerous but fast and should be a great way to horde up the zombitches for a quick Wave Gun or Thundergun blast. Notice how there are no “shoot” points on the diagram. That’s for good reason. Also, notice the turn back option. This is here in case the zombies coming from head on are too many and a cut back is too risky. You’ll need a quick escape route and that should be it. Examples of this train are the area near turret near the stairs in Ascension as well as the swamp in No Man’s Land. Crescent Train The crescent train is one that you’ll actually find pretty common in zombies. It’s primarily a horde then hipspray train, but in the larger locations, such as the Lander and PaP area in Ascension, you can choose to run one of these. There’s not much practice required to get this train right, but if you want to do it in tighter locations, such as No Man’s Land, then you’ll want to spend some time running these. Overall, an excellent intermediate train. Route Running Route running doesn’t have a picture to go along with it, since there are multiple routes that one can run, but essentially you stick to a long, drawn out route that requires some skill, dodging, and practice, but is fairly safe and has two or three wall weapons with which to kill zombies! Overall, you’ll want to run set routes on smaller maps, such as Verruckt, Five and Shangri-La. How to be a Good Teammate [$TEAM] The Teammate Set-Up If you want to be a good teammate, reviving, keeping everything all right in the crew, here’s what you’ll need. -Juggernog -Quick Revive -PhD Flopper/Double Tap -Stamin Up/Speed Cola -Mustang & Sally/Krauss Refibrillator/Special Wonder Weapon -MP5K/MPL/MP40/AK74u/Thompson/STG-44/Type 100 -Monkeys/Gersches/Dolls Alright so Jugg and QR are pretty self-explanatory. PhD Flopper and Stamin Up are the true teammate perks. With Mustang and Sally plus these two, you’ll run fast and be able to protect yourself and your teammates with ease. If you’re playing an older map, go for the Thundegun or primary wonder weapon. Chances are, it’ll do wonders to save you and your teammates. Monkeys and Gersches are always the best for reviving someone. Great teammates also horde points but not kills so that if need be, they can down themselves to give a player points. A good wall weapon will do this. Watch your points and revives go up. That’s the basics of a good teammate; with this set-up you can’t go wrong. Horde then Revive Don’t be stupid and run into your teammate’s horde, killing yourself. When a teammate goes down near you, wait for their zombies to run to you then horde them all up. Even without QR, if you sprint after hording, you should get your teammate with no more than two hits. Nit Picking -Communicate Everyone hates someone who doesn’t communicate and has a mic. Max Ammos need to be called out, as do nukes. Establish precedents with your teammates. Let them know what you do, why you do it. Revives are made, lives are saved, games are saved, with good communication! -Don’t Steal Kills Especially during early rounds, don’t take your teammates’ kills. You all need points for survival and insurance. It’s just a bad thing to do. In higher rounds, you may have a routine where you can kill your teammate’s zombies, but if you use explosives, kill crawlers! They can seriously mess up trains if you let them loose. -Don’t Horde the Box The Mystery Box isn’t all that important for good teammates, since Mustang and Sally and training skills are the best things needed! Besides, spend that dough on your perks, in later rounds, shoot for the Ballistic Knife or Crossbow if you can get it. Monkeys and things of that nature are also appreciated for revival and survival. Use a Lesser Known Arsenal What weapons are underrated, truly useful and perform optimally in many a situation? The first weapon is indeed: The AK74u Oh, the beauty of the SMG. Points galore with this weapon, unlimited ammo, a pure zombie shredder until round 20. Upgraded till the mid 30s. This gun is amazing. Since drops are based on points, this gun will get you plenty of nukes and insta-kills to destroy zombies all the more easy. Thank me later when you're at round 40 getting insta-kills and nukes. Number 2: The Awful Lawton No Thundergun to save your butt? No problem! The upgraded crossbow comes with 13 chances at a second life, as well as 13 monkeys to save your buddies. While this cannot eliminate zombies with ease, you can jump up and shoot it away from you when you're stuck and then you become unstuck! The lag is deceptive in multiplayer however, so downing after shooting can be possible. Number 3: Mustang & Sally DLC made these bad boys possibly the best weapons in the game. Zombie veterans will rush to get these PaP'd by round 10. PhD Flopper is a must of course. Only reason these aren't higher is the lack of use on Kino and Five. Shoot your feet when stuck. Fire one bullet on insta-kill into your train and BOOM. Keep your ray gun and these, as in Co-op, downing (or downing yourself) gets you double ammo for your weakest pistol and in the game's eyes M and S is less than Ray Gun. Little did Treyarch know, these bad boys just got OP baby. Number 4: M72 Anarchy 50 shots of auto-fire rocket launching. Reduced splash damaged, increased mobility, makes this weapon of great use on all maps. However, it's use in later rounds can screw you over, as the crawlers it makes are mighty strong. The destructive power, however, makes this a great get from the box when you need it. Avoid on Kino and Five unless on solo. PhD required. Number 5: The Spas-24 It's like a mini-Thundergun. It destroys zombies quite easily, reloads all in one, and sounds sick. Pick this guy out of the box and go to town. Great breakthrough gun for anyone. Low ammo count makes this lower than the others. Number 6: The EPC WN Winning! The regular version is awesome on round 20, still. PaP'd is a different story. Deadshot or not, this machine is a headshot churner. You rack up blowing brains out with this thing. 3 round burst doesn't waste ammo when shooting into a train and the recoil is nonexistent. Have fun with this gun. Reflex sight helps too. Number 7: Calamity and Jane Fully auto pistols with a tendency for multitudes of headshots even without Deadshot? Hell yes please. These guys never let you down unless you start outworking them. Use 'em when you get them out of the box. They tear through zombies, but can waste ammo during camping strategies. For ultimate survival, they break through quite well. So there you have it, 5 box weapons to pick up if you can PaP them. A wall weapon to always look for and your starter pistol. If you're having trouble getting your Ray Gun and get one of these instead, keep it for a round and use the PaP version. You might be surprised. Loose Ends [$ENDS] So thanks for reading this far! What do you want to know? Well, in 4 player games, you can adjust strategies for more expeditious revivals. Different set-ups and classes should be used for each player, playing to that person’s strength. For example, the best player should rarely need to use a wonder weapon other than a Ray Gun. You’ll want your best player to not revive unless absolutely necessary, as they should be able to handle hording and distracting zombies while your teammate gets back in the game. These are tips to be good. How do you become great? You need to learn all these rules, tips and strategies first. Then you can combine and even break them. For example, once you’ve learned how to predict spawns, you can shoot moving backwards in certain areas. This creates great opportunities for points, since your aim will be better. Furthermore, certain dodging techniques need to be combined for success in places such as NML. A sprint, shake, jump can be a great resource in maneuvering that territory. Lastly, be creative! You’ll need some creativity in weapon choice, perk selection as well as route running for when things go wrong. Take some initiative in taking risks. Often times, they pay off. Play more aggressive if you’re losing the battle for kills. Challenge yourself in zombies because that’s the only way to truly become great. ------------------------------------------------------------------------------------------------- My name is Ehjookayted AKA EyeCntSpel, thanks for reading and enjoy! :D
  7. Is that solo or co-op mate? Both I think. I'm not sure about exact numbers, but 50 in either is approaching WR status.
  8. The challenge is only for Black Ops zombies. Do not misunderstand what he was saying. This can be a new challenge. Most rounds without a down in World at War. This can be done only through picture in World at War because Quick Revive was not usable for self-revival. Good job, Slippery Jim. Your record will be noted.
  9. No equals sign, man. Otherwise, I'd love to check the video out!
  10. 50+ on Nacht would be a world record. There's a reason the world record is 51. Verruckt's world record used to be 51 as well, but Draculatern turned that into 115. So Nacht is the only challenge. It's hard, guys. 20ish is manageable, but anything further requires some concentration, the best kind of concentration there is.
  11. [youtube]8BU9j1b9b6g[/youtube] You only want what's after the equal sign. You end up with this: eOuxDdDPdUE Thanks to DeckChairsFTW for this explanation as well as CovertGunman.
  12. I found a tactic that can take half the luck out of NML zombies. By the way, this tactic got me 295 kills today, would have had 310 if not for 2 shots glitching...
  13. My worst habit has to be playing every map like No Man's Land. Lately, it's got me 9, 15, and 20 downs in a few games. So bad.
  14. Taking into account who you are, and that you do record your Dead Ops Gameplay, I will accept just the screenshot of the leaderboard for your 46 on Ascension. *OFF TOPIC* Only 1 hour till I can give you brains, Fatal!
  15. Submissions are now open! To make my life easier, only standard rounds as well as No Man's Land kills will be accepted. This is for the generic leaderboard, could be developed into the challenge leaderboard. Feel free to submit. My entries are 50 on Ascension (co-op), 48 on Kino (solo), as well as 295 No Man's Land kills.
  16. I'll keep editing it to say *New Challenge Posted x* with x being the date the challenge is going on. Damian, see the initial post. If that doesn't answer your question, I'd be happy to help! :)
  17. They could all go to me for a while. Like I said, I won't be playing zombies for about a month. *tear* but thanks for being on this, guys! Once this gets rolling, people should flood the area!
  18. Hello all, my name is Ehjookayted AKA EyeCntSpel, for those of who don't know. I write zombies guides for CODZ, but I also like to work on the occasional project for the community. I'm sure you have read my Call to Arms and The Last Days on here. Zombies may have lost some of it's flavor. In order to spice it up, it's time for a leaderboard with rewards and challenges. My friends way2g00 and ChopperNator have expressed solo interest. There was a previous thread concerning leaderboards as motivation. Sadly, it got locked. If we want to ensure that our friends here continue to strive for a challenge. Here's the deal. The good nature of the challenge can be just pure competition and respect. However, you can enter a challenge with brains as a prize. If you wish to commit to the brains challenge, proof (picture and maybe video is required) is needed. Furthermore, you are on your own honor to give brains to whoever wins the challenge. For example, if I entered a challenge with 7 others (so 8 in total) to get to 250 No Man's Land kills in under 9 minutes, the winner would get 70 brains, one from each participant. If you wish to take part in this challenge, please submit proof. What proof do I need to show, you ask? Solo -If you make it to 40+ on any map, you must show a screenshot in game, as well as your death screen. -If you make it past 75 on any map, you must show at least 2 minutes of video proof. Quality does not matter, as long as we can see the round number clearly. -If you make it past 100 on any map, you must show at least 10 minutes of video proof. Quality does not matter, once again. -If you claim 125+ on any map, you must show 30 minutes of video proof. Quality matters. We must see the scoreboard multiple times as well view your perks, weapons and map. -For No Man's Land, since there is a leaderboard, a picture of that will be acceptable. However, if you claim over 330 kills, video proof is required. How long of video? Only about a minute is necessary. -For No Man's Land, if you claim the world record, 351+ kills, we need to see the entire game. -If you are entering a round less than 40, or a kills score less than 200 (without proof), that will not be an issue as long as you have 100 posts or 50 reputation points. -If you are entering a score greater than 50, but less than 60, as well as kills less than 300 (without proof), that will not be an issue with 200+ posts and 150+ reputation points. -Finally, a score over 45 on Nacht der Untoten must have complete video proof, as that would be approaching the world record. Co-Op -For any round below 40, only the leaderboards score shot will be neccessary. -For any round below 50, the death screen will suffice. -For a round above 50, a short video, less than 5 minutes will be alright. -For a round above 75, at least 30 minutes should be shown. At the end of every month, the leaderboards will be reviewed, and anyone who has not been toppled, should be rewarded brains. Example: ChopperNator has not been beaten in No Man's Land kills for the 2nd month in a row. We should give him brains, as a reward. The solo regulations are extremely flexible, if you are going for the non-challenge leaderboards. However, challenge leaderboards are exciting and should be shot for. way2g00 has various challenges, which I am asking him to post here. I will make various edits to some, so people can compete for fun or brains, not the emblem. For time attack challenges, clearly the entire game must be seen. When submitting your scores, let me know if you wish to compete in a challenge one day, or just the challenge leaderboard. Last note: I know this seems like a lot, but here on CODZ, we are very good at zombie slaying, and if we were to claim all sorts of records without proof, our credibility would be annihilated. And besides, this is also a way for people to easily find good players. Don't get discouraged; a round 38 on some maps is very impressive to a lot of people. The big boys always want proof, so that's why these regulations are in place. Don't be fooled; these rules aren't for holding you back, they're for keeping us honest. Lastly... be competitive, be honest, be cool, and... [center:xdh3aop6]Have fun![/center:xdh3aop6]
  19. Hello all, my name is Ehjookayted AKA EyeCntSpel, for those of who don't know. I write zombies guides for CODZ, but I also like to work on the occasional project for the community. I'm sure you have read my Call to Arms and The Last Days on here. Zombies may have lost some of it's flavor. In order to spice it up, it's time for a leaderboard with rewards and challenges. My friends way2g00 and ChopperNator have expressed solo interest. There was a previous thread concerning leaderboards as motivation. Sadly, it got locked. If we want to ensure that our friends here continue to strive for a challenge. Here's the deal. The good nature of the challenge can be just pure competition and respect. However, you can enter a challenge with brains as a prize. If you wish to commit to the brains challenge, proof (picture and maybe video is required) is needed. Furthermore, you are on your own honor to give brains to whoever wins the challenge. For example, if I entered a challenge with 7 others (so 8 in total) to get to 250 No Man's Land kills in under 9 minutes, the winner would get 70 brains, one from each participant. If you wish to take part in this challenge, please submit proof. What proof do I need to show, you ask? Solo -If you make it to 40+ on any map, you must show a screenshot in game, as well as your death screen. -If you make it past 75 on any map, you must show at least 2 minutes of video proof. Quality does not matter, as long as we can see the round number clearly. -If you make it past 100 on any map, you must show at least 10 minutes of video proof. Quality does not matter, once again. -If you claim 125+ on any map, you must show 30 minutes of video proof. Quality matters. We must see the scoreboard multiple times as well view your perks, weapons and map. -For No Man's Land, since there is a leaderboard, a picture of that will be acceptable. However, if you claim over 330 kills, video proof is required. How long of video? Only about a minute is necessary. -For No Man's Land, if you claim the world record, 351+ kills, we need to see the entire game. -If you are entering a round less than 40, or a kills score less than 200 (without proof), that will not be an issue as long as you have 100 posts or 50 reputation points. -If you are entering a score greater than 50, but less than 60, as well as kills less than 300 (without proof), that will not be an issue with 200+ posts and 150+ reputation points. -Finally, a score over 45 on Nacht der Untoten must have complete video proof, as that would be approaching the world record. Co-Op -For any round below 40, only the leaderboards score shot will be neccessary. -For any round below 50, the death screen will suffice. -For a round above 50, a short video, less than 5 minutes will be alright. -For a round above 75, at least 30 minutes should be shown. At the end of every month, the leaderboards will be reviewed, and anyone who has not been toppled, should be rewarded brains. Example: ChopperNator has not been beaten in No Man's Land kills for the 2nd month in a row. We should give him brains, as a reward. The solo regulations are extremely flexible, if you are going for the non-challenge leaderboards. However, challenge leaderboards are exciting and should be shot for. way2g00 has various challenges, which I am asking him to post here. I will make various edits to some, so people can compete for fun or brains, not the emblem. For time attack challenges, clearly the entire game must be seen. When submitting your scores, let me know if you wish to compete in a challenge one day, or just the challenge leaderboard. Last note: I know this seems like a lot, but here on CODZ, we are very good at zombie slaying, and if we were to claim all sorts of records without proof, our credibility would be annihilated. And besides, this is also a way for people to easily find good players. Don't get discouraged; a round 38 on some maps is very impressive to a lot of people. The big boys always want proof, so that's why these regulations are in place. Don't be fooled; these rules aren't for holding you back, they're for keeping us honest. Lastly... be competitive, be honest, be cool, and... Have fun!
  20. Don't forget me. Skyrim might wear off sooner then expected!
  21. Great guide again, mate. I don't remember if you gave me permission to link these in the Master Zombies Guide?
  22. There's definitely a couple spots to run 'em through a trap. Your area is actually quite good and pretty safe, it's not the fastest but it's solid. You hoard 'em up there, run them to the left exit and to the Thompson room. Hit the trap, run up the stairs, take a left, and then drop down back to the power. If you're feeling adventurous and want a faster way to run, switch between using the Thompson room and the power area, alternating traps. Then again, the Wunderwaffe when used correctly can be great! By the way man, I'm coming on right now.
  23. Oops! Sorry And it wasn't even a good post!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .