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way2g00d

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  1. Hello everyone. I spent some time and documented some things from trailer so we can check em out on our leisure. Hope this helps. In game Challenges • Keep shot accuracy at 75% or above until hive is destroyed. • Protect the helicopter from Scorpions [barrier Hive] • Do not go into last stand until the hive is destroyed. • Kill 10 aliens with traps before the hive is destroyed. Loadout 1. CLASS 2. PISTOL TYPE 3. AMMO TYPE 4. TEAM SUPPORT 5. STRIKE PACKAGE 6. EQUALIZER You can purchase 4 of those in game using your d-pad. Soldier Class Choose between four types of soldier class. • Weapon specialist [20% more bullet damage] o +1: Swap weapons faster, move faster while ADS and fast offhand use. o +2: Faster ADS o +3: Faster reloading. o +4: 50% more bullet damage + less spread. • Tank [25% more health] o +1: Melee attacks do 25% more damage. o +2: 50% more health. o +3: 75% more health + 50% more melee damage. o +4: 100% more health + 100% more melee damage • Engineer [Provide armor for the drill and earn more bonus cash] o +1: Repair the drill faster. o +2: Traps earn cash back. o +3: Increased protection while repairing the drill and traps last longer. o +4: Increased trap and explosive damage and a larger wallet to hold more cash. • Medic [Revive allies more quickly] o +1: Move faster plus increased protection while reviving others. o +2: Longer sprint + teammates near you regenerate health faster. o +3: Ignore ongoing damage from gas clouds. o +4: Very fast movement + unlimited distance team health regeneration. PISTOL TYPE Level 1: P226 Pistol [Long range medium damage, large clip size] • +1: increased damage at long range and faster movement when the pistol is equipped. • +2: 50% more ammo in each mag. • +3: Carry your pistol plus two primary weapons. • +4: Dual wields with double the ammo. Level 7: .44 Magnum pistol [High caliber 6 shooter] Level 13: M9A1 Pistol [3 round burst fire] Level 16: MP443 Grach Pistol [Fully automatic close range pistol] AMMO TYPE: AMMO Throw down an ammo cache for entire team to resupply from. Ammo [Refill bullet weapons to 40% of max ammo] • +1: Refills bullet ammo to 70% • +2: Refills teams bullet ammo to 100% • +3: Fills current clip before adding max ammo. • +4: Ammo regenerates for all players within 20 feet radius of the box Stun ammo [Gives 30% max stock Stun ammo to all weapons.] • +1: Gives 40% max stock Stun ammo to all weapons. • +2: Gives 50% max stock Stun ammo to all weapons. • +3: Gives 60% max stock Stun ammo to all weapons. • +4: Gives 70% max stock Stun ammo to all weapons. Level 12: Incendiary Ammo [Gives 30% max Stock Incendiary ammo to all weapons] • +1: Gives 40% max stock Incendiary ammo to all weapons. • +2: Gives 50% max stock Incendiary ammo to all weapons. • +3: Gives 60% max stock Incendiary ammo to all weapons. • +4: Gives 70% max stock Incendiary ammo to all weapons. Level 20: Explosive Ammo [Gives 30% max Stock Explosive ammo to all weapons] • +1: Gives 40% max stock Explosive ammo to all weapons. • +2: Gives 50% max stock Explosive ammo to all weapons. • +3: Gives 60% max stock Explosive ammo to all weapons. • +4: Gives 70% max stock Explosive ammo to all weapons. Level 20: Armor piercing Ammo [Gives 30% max Stock Armor piercing ammo to all weapons] • +1: Gives 40% max stock Armor piercing ammo to all weapons. • +2: Gives 50% max stock Armor piercing ammo to all weapons. • +3: Gives 60% max stock Armor piercing ammo to all weapons. • +4: Gives 70% max stock Armor piercing ammo to all weapons. Team Support Provide supplies for the team by deploying a cache for everyone to restock from. Team Explosives: 2 Semtex and 1 ammo for launcher. • +1: Gives 2 canister bombs + 2 ammo for launchers. • +2: Gives 2 bouncing betties + 3 ammo for launchers. • +3: Gives 4 claymores + 4 ammo for launchers • +4: Gives 4 bouncing betties + 5 ammo for launchers. Feral Instincts: Team boosters for heightened vision and hearing. See enemies through walls. • +1: Move 20% faster while boosted. • +2: Regenerate health faster. • +3: Increases the boosters duration by 2x. • +4: Increases the boosters duration by 3x and adds increased sprint endurance. Armor: Deployable light armor available to all team members. • +1: Light armor with double the effectiveness. • +2: Medium armor capable of withstanding strong forces. • +3: Maximum armor for the team. • +4: Extra reserve armor provides additional protection for the team. Team Booster: Team Booster that boosts weapon handling for 15 seconds. • +1: Team Booster that boosts weapon handling for 30 seconds. • +2: Team Booster that boosts weapon handling and drill repair for 15 seconds. • +3: Team Booster that boosts weapon handling and drill repair for 45 seconds. • +4: Team Booster that boosts weapon handling and drill repair for 60 seconds. Random supplies: Random supplies for the team that becomes more effective for higher levels. • +1: Random mix of +1 level supplies items as well as variety of rare items. • +2: Random mix of +2 level supplies items as well as variety of rare items. • +3: Random mix of +3 level supplies items as well as variety of other items. • +4: Random mix of +4 level supplies. Rare items are more common. Strike package Strike packages are good for defense or for raining pain. IMS: Detects and eliminates enemy combatants. • +1: Four explosives each with wider and radial blast. • +2: Enhanced targeting mechanism for quicker firing of explosives. • +3: Improved Explosives for large scale damage increase. • +4: Increased capacity allows the IMS to contain six explosive canisters. Mortar Strike: Three mortar strikes with medium damage and small radius. • +1: Four mortar strikes with medium damage and small radius. • +2: Four mortar strikes with high damage and small radius. • +3: Five mortar strikes with high damage and large radius. • +4: Six mortar strikes with highest damage and large radius. Trinity Rocket: A remote controlled rocket system with controllable thrust. • +1: Improved targeting outlines the enemies. • +2: Fire a smart drone projectile while controlling the Trinity missile. • +3: Fire two high velocity smart drone projectiles. • +4: Fire four high velocity smart drone projectiles. Sentry Gun: Place an automated sentry gun. • +1: Upgraded with improved targeting, a wider firing arc, and double the range. • +2: Dramatically improves firing rate of sentry gun. • +3: Armor piercing ammo is effective against the Rhinos plus 30% more ammo. • +4: Place two turrets at once with less chance of either of them overheating. Vulture: A companion drone that protects your six. Sort of like Maxis drone from BO2 zombies mode. • +1: Vulture’s turret delivers increased damage to enemy targets. • +2: Enhanced detectors increase the tracking range of vulture’s turret. • +3: Longer operating time. • +4: Fires an occasional incendiary rocket. Equalizer Equalizers provide personal heavy firepower. Portable Minigun turret: A peaceable turret capable of firing blistering firepower. • +1: Larger ammo capacity and a much faster spin-up time. • +2: Maximum damage at all distances, and a slightly larger ammo capacity. • +3: Armor piercing ammo rips through the headplates of Hunters. • +4: Maximum ammo capacity and explosive bullets. Grenade Turret: Manned Grenade with 10 grenades. • +1: Fires faster grenades and utilizes a faster grenade capacity. • +2: Significantly increased explosive radius and damage for the turret. • +3: A larger ammo capacity provides more fire power per dollar. • +4: Equipped with rockets that will burn their targets after impact. Riot Shield: Riot shield with 10 shield health. • +1: Riot shield with 15 health and medium speed. • +2: Riot shield with 15 health and Fast speed. • +3: Fast Riot shield melee with 20 shield 15 health. • +4: Fire melee with 25 shield health. MK32 Grenade launcher: Powerful 6 round grenade launcher. • +1: Blast shield prohibits grenades from damaging the player. • +2: Faster movement and explosions have a larger radius. • +3: Fire grenades do increased damage. • +4: Doubles the grenade count to 12. Death Machine: Portable minigun with 100 rounds. • +1: Recoil is dampened. • +2: Movement speed is increased and ammo can pierce the hunters. • +3: Fire rounds inflict increased damage. • +4: Doubles the ammo count to 200. Scavenging: You can scavenge around the map find the following items. • Propane tank • Electric fences • Traps • Gas traps • Fire traps • Gun attachments (up to 4 can be added) • Hypno Knife (Turns enemies into friendly allies when you hit them hit using hypno knife) • Bouncing Betty • Semtex grenade • Trophy systems that will destroy scorpion projectiles. • Flares to distract aliens • Cash Things to note: • You will have lobby leaderboard and a full leaderboard. • Name of the map is Point of Contact? • You can see the loadouts for each player before the game starts. • You can spend the skill points mid game. • There is a drill progress meter and drill health top left of the screen. • Loads outs are on the right bottom. • Challenges are displayed on bottom left.
  2. way2g00d

    Intro

    Welcome to the site Chance. Have any questions just ask.
  3. Your kids are adorable. Awesome Intro man.
  4. I saw a nuke yesterday during my online game with randoms. Not sure what triggered that. I think you see max ammos in high rounds or in those rounds where max ammo drop was missing. I still have no clue what junction boxes are, or what need to be shot as you guys are talking about? Sorry.
  5. Doesn't fire staff already have its benefit against panzer. I doubt if we will get anything but worth experimenting.
  6. 4 of us were screwing around on top of tank shooting out staff's like mad men, then we saw 2 max ammo power ups by spots where you get parts for lightning. So I guess this is what triggered it. Great find dude.
  7. I think we have successfully overcome **** please report this topic, post **** spam now. This method of having new members authorized by admin is fool proof.
  8. Just remember this, you don't have to suicide for rounds to count. Unlike on bo1, in bo2 rounds and all the stats account when you play online and end the game without suiciding. You probably already know this.
  9. I am going to add this chart for anyone interested to estimate the times.
  10. I am not available on Fridays. But add my gt: way2g00 Will try some other time. Also you should join us for playdate this sunday.
  11. Excellent job. Very nice job formatting the post, it was very pleasant reading and very precisely explained. I am sure we can get this down to round 11/12 as you mentioned.
  12. I get a ray gun, monkeys on first 2 hits, got lucky with staff parts, all perked up and panzer just rips me off.
  13. oh-man if I can't get ps3 this weekend I am buying a new one and I will just bill it to your card. No seriously we need to play. I need to catch up with Paolo, Jolteon and Lizzy. Feel like Jolteon could use some training :)
  14. That option is for the people who has not already acquire a ton of downs and are just starting up with high rounds. I remember when I got shotties I was on ps3 and I didn't put in too many hours and haven't gotten ton of downs like I do when a new map comes out on xbox. :lol:
  15. Solo is easy for me, the only thing that makes it hard for me is the boredom.
  16. Eat this. viewtopic.php?f=25&t=37375
  17. Although I think this is a wild goose chase, I can swear this will be something of sort we can do it or die trying. Lets come up with a detailed plan. To Op: Can you write up a round by round plan of what people should be doing and I will add my thoughts to it. Lets try for a record, who cares if we can't make it till 10, At least we will get it on 13!!
  18. way2g00d

    Hello.

    Welceome to the site good sir. We do playdates and post zombie strategies and theories. Enjoy your stay. Quality post there Boom.
  19. Yes ice saves you ammo by killing more zombies per power shot. Takes out about 30 zombies at a time whereas lightning works differently. Chopper, am I right?
  20. Boomhilda is a bare minimum for panzer and will save you so much time. That's all you need if you are trying for 50. Perhaps another back up staff like wind if you are trying for higher.
  21. Thanks for the info. With the variables you provided I made a little spreadsheet which tells us "in order to get to round 50, we need to get setup to camping with staffs under 11 minutes by round 15."
  22. I agree that airstrikes and punch is unnecessary heck even monkeys are not needed. I absolutely agree to the point that having setup with everything just to down to panzer at round 8 is depressing and waste of time than cruising your way to round 8 and spending an extra minute to kill panzer with a wall gun. Staff's and few box hits is all we need and we can compensate and save some time there. I think I am getting fired up for a solo game with all this talk Oh and my downs were mostly because I was trying to speed my way to 50. Chopper, what do you think is the record? an hour?
  23. I almost forgot I made this guide. Going to bump it as I made this when the map was only out for Xbox. Please tell me if you dislike something or could have done differently. Now my play style for this map is completely different. I am very careless and play with no sound, I go straight to the box, get monkeys jugg , then I go for staffs in solo that is. I never made it past round 20 doing this though and has acquired several downs I rank this map Hard for co-op i.e 7/10 to make it to Round 30. and 10/10 being one of the hardest maps in solo for high rounds simply because there are too many elements in the map that can cause death. And when you have the right setup then you get stomped or get shitted upon by panzer while reloading.
  24. Thanks Chopper, here is the guide chopper was referring to. How to setup for high rounds without touching mystery box. This has also sparked my interest, I know you could get fire piece at round 8. So we can have all the staffs built and upgraded at end of round 8 with 4 players in game? Let's say you have also gotten the one inch perk (punch) from box prior to that with an excellent zombie holding and killing after the robots pass. One player has gotten the airstrikes also before round 8. Then you still need about 100 zombies to get iron fists (25 each player..) unless you do a custom game and three players leave the game so only player needs the fist and finish the Easter Egg at round 9?
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