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    Hells Warrrior

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    • ProjectKMR  »  anonymous

      I'm picturing your reaction to Astra's Mars shit and it puts a smile on my face every time, hope all is well ol' friend.
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    • Electric Jesus

      I'm still around, still playing Zombies all the time, and loving it. Recent lore developments on Astra got me in my feels. Shout out to Tac, Slade, and everyone here who paved the way for this insane little world we've all enjoyed. 
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    • RequixEclipse

      Oh how I have missed you so Call of Duty Zombie Forums... Glad I saved all my threads in my Google Drive 🥲.
      A New Dawn..

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    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
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      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
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      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
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  • Posts

    • Honestly, I thought I could no longer be surprised by the off-the-wall collaborations between Fortnite and various other IPs. At this point in Fortnite's very lucrative lifespan, the general rule of thumb seems to be, "If it's popular, it's gonna end up in Fortnite." Damn near every Marvel Cinematic Universe character has made an appearance, countless musical artists have held in-game concerts, and Epic has always been very good at making sure that whatever the internet is obsessed with at any given moment ends up tied to the game in one way or another. The problem is that the internet is currently obsessed with Curry Barker's wildly successful horror film, Obsession. Epic Games and Blumhouse Productions apparently thought this would be a good time to release a collaborative ad for both Fortnite and Barker's film, which just hit streaming services after an extended theatrical run. The one-minute ad features various "jump-scare" moments from Obsession, but replaces the film's female lead, Nikki (Inde Navarrette), with a Galaxy Zero Point Sprite (the rarest collectible Sprite in Fortnite, with a drop rate of roughly 1 in 300 million). Instead of using a One Wish Willow as he did in the film, main character Bear (Michael Johnston) is shown snapping a "One Llama Luck" stick in half, causing the Sprite to become obsessed with him. https://www.youtube.com/watch?v=HLxvcsKhwKM Editor's note: The following includes major spoilers for Obsession, and also contains references to sexual assault. If you haven't seen the film, the video reads as a silly little nod to how obsessed Fortnite players are with the extremely rare Sprite. If you have seen the film, this entire ad spot is baffling at best and offensive at worst. In Obsession, Nikki loses her autonomy after Bear wishes that Nikki "loved [him] more than anyone in the f***ing world." Bear gets his wish, but it quickly becomes apparent that the real Nikki is trapped inside her body, unable to control it as she has been possessed by whatever magic lies within the One Wish Willow. Even after it becomes painfully clear that the version of Nikki that "loves" him isn't the real Nikki, Bear continues to act as if she is his girlfriend, repeatedly raping her and pretending they have a normal relationship, despite the fact that the real Nikki occasionally claws her way to the surface and begs him to free her. In short, Bear is the villain, but he's not the sort of villain the audience is meant to like or relate to. He is dangerously obsessive, dishonest, and manipulative, and consistently makes the most selfish move every time he's presented with a choice. He's also, y'know, a rapist. Obsession's "twist" is the fact that, despite her horrific behavior while possessed, Nikki is the victim, and Bear is the aggressor. By the time the film ends, Nikki has regained her autonomy but is all alone, surrounded by the corpses of the people she once called friends--one of whom turned out to be a rapist, and two of whom Nikki killed against her will while possessed. The credits roll not to the tune of an outro song, but to the sound of Nikki's horrified sobs. How anyone watched this film and came to the conclusion it would pair well with a humorous Fortnite ad is beyond me. The ad completely misses the point of Obsession: Bear is the monster. Nikki's only "scary" because she's possessed, and whatever entity is controlling her doesn't know how to human quite right (plus the real Nikki is trapped inside, fighting it every step of the way). This leads to strange behavior that freaks Bear out, as seen in the ad. But putting this cutesy Sprite in Nikki's place, framing it as, "Oooh, the adorable sprite is so menacing, haha!" and playing it for laughs is frankly disgusting.  I get the joke; it's just not funny. I get that players are "obsessed" with the Sprites. But an ad that puts the playerbase into Bear's shoes--you know, the shoes of a rapist and all-around asshole--as if to say, "Your obsession with these sprites is cute and harmless, just like Bear's obsession with Nikki!" is wildly inappropriate and off-putting. It really feels as though Epic pounced on the chance to associate a popular film with its game, without considering the content or context of that film at all. Even if Epic had considered the context of the film and somehow managed to make a slightly less offensive ad, it would still feel out of place (and out of touch). Fortnite's playerbase tends to skew younger, with Epic's own materials stating the target demographic is 13- to 26-year-old players, and Obsession is an R-rated horror film about the nuances of rape culture. Fortnite has run into trouble with its crossovers before, and this one maybe won't cause a stir in part because it's apparently only an ad meant to drive Peacock subscriptions and not represented in the game itself. But it points to a startling lack of foresight and empathy on the part of Epic Games, which cannot seem to comprehend the fact that not every popular film IP is appropriate fodder for the ever-growing world of Fortnite, especially if the marketing team is going to miss the point this badly. View the full article
    • Category: ID@XBOX July 21, 2026 FixForce: The Fun Starts When Everything Goes Wrong Dana Thompson, Marketing & Communications Director, Surgent Studios If we know one thing, it’s this: heads are gonna fly. In FixForce, the new co-op extraction platformer from Surgent Studios, you and up to five friends are robot repairmen trying to make quota in a post-post-apocalyptic world. Machines need fixing, the clock is always ticking, and no repair job goes exactly to plan. What a Round of FixForce is Like Over the course of development, we’ve learned that people enjoy the disasters more than the shifts where everything’s smooth sailing. Picture this: your team spends several minutes carefully building the perfect bridge, but then someone notices the support on one end isn’t quite right. One pallet later, the entire thing collapses, and suddenly everyone’s a head. When we first experimented with detachable heads in FixForce, they were intended more or less as spectator mode. Then we noticed that everyone was having a ridiculous amount of fun trash talking each other from their disembodied heads. From there, we added movement as heads (you can scoot, jump, and swim), and basically made it so that you can still play even after you’ve “died.” It all really clicked when we started allowing players to revive each other by snapping heads back onto bodies, effectively making death just another way of playing. Let’s say everyone on your team died when the bridge collapsed. Your options are to zip around on the surface of the water as disembodied heads, explore a few heads-only zones that you can’t access with a body, or push your bodies back to shore so the guilty party can put you back together. It’s your choice and, it must be said, revenge is also entirely up to you. Another element we knew we wanted to play with early on is, of course, proximity chat. We spent a while just allowing everyone to talk freely to one another, no matter how far away on the map they were. However, in testing, we quickly discovered the sheer joy of hearing a friend’s Doppler Effect shriek of horror as they fell from a height above you. You can hear other players shouting distantly via proximity chat, “I’ve found a toaster!” To cut down on frustration when you’re too far away to talk but still need to convey info, we gave each Fixer a laser pointer built into their fingers. Now, players who get separated from the group can still help pull off last-second rescues and escapes while keeping the fun and humour that distance creates. One of the biggest lessons we learned during development is that failure is only frustrating if it stops the fun. In FixForce, losing your body isn’t the end of your run, and a collapsed bridge isn’t the end of your shift. Every disaster is another opportunity for your team to solve a problem together, and the sheer creativity we’ve seen in those recoveries has resulted in some of our favourite moments ever in the game. How the FixForce of Yesterday Became the Fixfoce of Today During development, one of the more surprising discoveries was that making platforming easier actually created more chaos. When players trusted their movement, they started experimenting with riskier and more creative structures to get where they needed to go. When one person built a DNA-style double helix to access a particularly inaccessible machine, we knew we were onto something good. We also got serious about making sure that you know exactly what you’re doing and how to do it before you drop into your first shift. While some players like to take their time to learn on the fly, we found that most just wanted to get down to business immediately. And we respect that. Now, the lobby is better equipped for practice so you can get the basics under your fingers (and maybe shoot a few hoops once you’re really good) before you head out for the real thing. These and tons of other little tweaks and adjustments make FixForce the wacky yet creative experience it is today. We at Surgent are so excited to see the shenanigans you get up to, the monstrosities you build (we’ve seen more than one giant robot built out of headless robot bodies), and the explosions you dodge as you dive into the world of FixForce. At the end of the day, every team finds its own way of creating chaos. Some build ambitious bridges that last all of ten seconds. Others somehow turn piles of junk and discarded robot bodies into towering monuments to bad ideas. Still others blow each other up with impunity. However you play, we can’t wait to see the disasters you create (and how you fix them). FixForce is available now on XBOX Series X|S and XBOX on PC. It’s an XBOX Play Anywhere title and available day one with XBOX Game Pass.  FixForce Surgent Studios ☆☆☆☆☆ 127 ★★★★★ $7.99 $6.39 Get it now PC Game Pass Xbox Game Pass Leap, climb, and launch your friends in this chaotic co-op extraction platformer for up to 6 players! Use your drill-wrench to build your way across a vibrant post-apocalyptic world, find replacement parts, and fix broken machines. BUILD WITH FRIENDS As FixForce bots, you and up to 5 friends will build towers and paths out of scrap parts, using the structures to climb all over the worksite. Rescue each other when things get hairy, and remember: how high or far you go is limited only by how much scrap you can find. FIND + FIX In each round, you and your team will be dropped near machines in desperate need of repair. Once you’ve found them, use your drill-wrench to scour the site for the perfect replacement parts to get them working again so you can clock out on time. You might even find a few extra odd jobs around to line your pockets… WORKPLACE HAZARDS No job is the same, but they’re all teeming with hazards and violent rogue robots. Keep your eyes peeled so you can protect yourself, your friends, and your precious towers and bridges from their destructive wrath while you finish the job. BUT DON’T LOSE YOUR HEAD FixForce means reliability, and high-risk assignments are your bread and butter. If you take a tumble, slip into the water, or find yourself on the wrong side of a rogue bot, your friends can simply recover your head and snap it onto another body. Good as new! PERKS OF THE JOB The work is relentless, but so is your resolve! Every successful fix lines your bank account, letting you snag new tools to maximise efficiency and tackle even the toughest of challenges in exchange for a few unorthodox updates to your uniform. Wield the drill-wrench: Use your built-in power tool to fix machines, build towers and bridges to get around, retrieve your friends’ fallen heads, and launch items around. .post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content { flex: 100%; margin-left: 0; } Related Stories for “FixForce: The Fun Starts When Everything Goes Wrong” Category: ID@XBOX GigaBash’s Ultraman Zero DLC Brings Two New Characters, Crackling with Rivalry Category: ID@XBOX How Blueberry Shows Players the Purpose of Traumatic Memories Category: Next Week on XBOX Next Week on XBOX: New Games for July 20 to 24 The post FixForce: The Fun Starts When Everything Goes Wrong appeared first on XBOX Wire. View the full article
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