Jump to content


  • Microsoft needs help from Sony


    Hells Warrrior

    this week, Microsoft revealed that it is working to support cross-platform and cross-network play on Xbox One - aka PS4 vs Xbox One multiplayer. So that means in the future, you could be playing online multiplayer titles with your PC and PS4 friends on your Xbox One. 

    But, as expected, Microsoft won't be able to do this alone. 

    "Most of you probably noticed that we made an announcement saying that we're now enabling cross-network play support. So if a developer wants to cross game networks, we'll support them on our side," explained Jason Roland, Head of the Xbox Advanced Technology Group. 

    "Obviously we need support from the other supporting networks, but we're working with the first wave of titles on this and we'll start releasing titles very soon that show the ability to actually cross networks together."

    So that means Microsoft is going to need Sony's help to enable cross-platform play between the Xbox One and PS4. Will Sony be up for that? We're not sure, as it seems there's not much in it for them. 

    However, Microsoft believes that it will be very appealing for developers. 

    "From a developer's perspective, this is really about increasing the player pool - making sure that you have the largest audience possible. That you're not letting your ecosystem be restricted by whether they bought it on PC, or they bought it on Xbox, or they bought it on another console.

    "We want to give [developers] the tools to make sure [they] have the largest player base possible and [they] can keep that player base engaged in [that] franchise," added Roland. 


      Report News



    User Feedback

    Recommended Comments






    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Electric Jesus

      I'm still around, still playing Zombies all the time, and loving it. Recent lore developments on Astra got me in my feels. Shout out to Tac, Slade, and everyone here who paved the way for this insane little world we've all enjoyed. 
      · 0 replies
    • RequixEclipse

      Oh how I have missed you so Call of Duty Zombie Forums... Glad I saved all my threads in my Google Drive 🥲.
      A New Dawn..

      · 0 replies
    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .