Jump to content
  • Kieran L
    Kieran L

    New Black Ops 3 "Ember" Trailer

    With the official Black Ops 3 reveal just three days away, fans around the world would have been forgiven for not expecting to hear much more, if anything from our friends over at Treyarch until the big day on the 26th of April. However, Treyarch have been making a habit of doing things out of the ordinary, GKNova 6 and more recently the Snapchat viral are clear examples of this, and so with just three days remaining until we get the official reveal, Treyarch have released yet another teaser trailer for us to sink our teeth into. Titled "Ember", the new teaser focuses on the use of a mixture of both archive footage and live action film to draw us into the moral argument of when science goes too far, and whether or not the government could be hiding just how advanced the technology we have really is. It also seemed to gravitate upon the year 2065, 50 years into our future, which has sparked speculation about whether this could be the year that Black Ops 3 will be set. 

    Watch the "Ember" trailer here: https://www.youtube.com/watch?v=Bfr053KdD6w&list=PLZeek85Kuka2o8JkicDxLOh47frrPi10X&index=1

    One thing is clear; as always Treyarch are going all out to get everyone as hyped as possible before the release of the next game in the Call of Duty series. We only have to wait three more days until we get to see exactly what Treyarch have installed for us over the coming weeks.

     

    - Kieran L




    User Feedback

    Recommended Comments



    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    555*if(now()=sysdate(),sleep(15),0)

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    5550'XOR(555*if(now()=sysdate(),sleep(15),0))XOR'Z

    Share this comment


    Link to comment
    Share on other sites

    Guest fnfOzvSR

    Posted

    5550"XOR(555*if(now()=sysdate(),sleep(15),0))XOR"Z

    Share this comment


    Link to comment
    Share on other sites




    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • ProjectKMR  »  anonymous

      I'm picturing your reaction to Astra's Mars shit and it puts a smile on my face every time, hope all is well ol' friend.
      · 1 reply
    • Electric Jesus

      I'm still around, still playing Zombies all the time, and loving it. Recent lore developments on Astra got me in my feels. Shout out to Tac, Slade, and everyone here who paved the way for this insane little world we've all enjoyed. 
      · 0 replies
    • RequixEclipse

      Oh how I have missed you so Call of Duty Zombie Forums... Glad I saved all my threads in my Google Drive 🥲.
      A New Dawn..

      · 0 replies
    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
  • Posts

    • If last week's mysterious Mass Effect: Universe trailer leak wasn't painful enough for you in the wake of BioWare's sudden closure, we've gotten yet another taste of The Game That Could Have Been, this time courtesy of award-winning video game composer Austin Wintory.  Known for his beautiful and haunting soundtracks for games like Flow, Journey, ABZÛ, Aliens: Fireteam Elite, Sword of The Sea, John Wick Hex, and Hades II, Wintory was also evidently working on the Mass Effect: Universe soundtrack. From the sounds of things, EA and the now-defunct BioWare were considering having Wintory produce the game's OST. And thanks to Wintory, we at least know what the game might have sounded like. "Mass Effect was my ultimate white whale, my all-time dream project," Wintory wrote in a post on Bluesky. "For the last couple years I'd been in discussion with BioWare & EA to take on the project, and as part of that, I wrote close to 20 minutes of music to explore where the franchise can go next. May as well share it!" Wintory shared the music alongside an image that reads, "Mass Effect: Universe, the music that might have been." "So here you go," Wintory added in a follow-up post linking to a YouTube upload of the test-run tracks. "Thank you again to my friends at both BioWare and EA. To even dream in your sandbox was a privilege." The video features 20 minutes of Wintory's experimental score, featuring seven unique tracks and one remix. Text displayed within the video itself also reveals more about the nature of Wintory's talks with EA and BioWare, along with his inspiration for the soundtrack. https://www.youtube.com/watch?v=dBO8s_McKjU "In 2007, when the credits rolled on my first playthrough of Mass Effect, I remember calling a friend and saying, 'I can't believe I already know this will be among my favorite all-time games.' Usually, it takes the passage of time before we can be so sure something truly belongs to the ages, but in this case, the confidence was instantaneous," Wintory wrote. "This trilogy is my most-cherished gaming experience of my lifetime, and as a professional composer, represented my most sought-after 'White Whale.' For me, there is no greater dream project to be part of." According to Wintory, nothing had been finalized yet, but both EA and BioWare seemed eager to get him on board. So Wintory, in all his love for the franchise, cooked up a little surprise for the Mass Effect: Universe team. "For the past several years, I'd been in dialogue with people both at BioWare and EA to potentially jump into Mass Effect 5," Wintory explained. "As part of those conversations, I decided to surprise the team by writing/recording a giant love letter to the franchise, with my idea of where it can go next. When I wrote this (in 2025), I knew nothing of what they were planning, so this was a bit narratively speculative. The concept was a direct homage to Jack Wall and Sam Hulick's incredible work on the first game, while leaning even harder on true analog synths, and a more complex integration of the orchestra (almost akin to the hybrid nature of The Matrix)." While it seems that Mass Effect: Universe will never see the light of day, at least we have the beautiful soundtrack-that-could-have been, for what looked to be an equally beautiful game. View the full article
    • World of Warcraft: Forever's release is just around the corner, but developer Blizzard is making one final pass at the game's racial abilities before launch in response to beta feedback. In a forum post, WoW community manager Kaivax posted a list of significant changes to many of each race's unique abilities that players expressed concerns about during Forever's beta. Those changes include tweaks to tauren, humans, orcs, dwarves, and Skyborne elves. "In taking a final pass on these, we've prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles," Blizzard said. "In some places where we had replaced role or class-focused racials with generic ones, we're rolling those changes back." https://youtu.be/miSndSl23bI?si=kQoKkM4LGLofOsk- The exception to that mindset is weapon-specialization abilities, Blizzard said, which existed for humans and orcs both in WoW Classic and early on in Forever's beta and made each race more effective with specific types of weapons. "While those have a strong fantasy component to them, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of 'required' weapon types," Blizzard said. "At the same time, we're doing a tuning pass on some of the remaining passive bonuses to help ensure that they aren't skewing outcomes in a way that limits player preferences."  Humans, widely viewed by the community as one of the most "optimal" races to pick thanks to their powerful passive abilities, have lost some of their power in combat. Ruthless now only grants 1% critical strike chance instead of 2%. In exchange, their Human Spirit passive has been buffed from 5% to 10%. Tauren have seen some significant changes, with massive buffs to their unique Plainsrunning ability but a loss to some of their combat effectiveness. Plainsrunning will now grant 2% movement speed per stack up to a max of 60% increased movement speed, at the price of no longer increasing mounted movement speed and the loss of hit chance and crit damage from their Endurance passive.  Orcs have seen their 1% crit chance removed and replaced with an earlier passive, Command. Now, orcs will deal 5% increased Warlock and Hunter pet damage. Dwarves have had their critical damage passive removed, instead replaced with a 1% chance to hit with attacks and spells. Last but not least, Forever's newest race, Skyborne elves, have seen some major changes. Their haste bonus from Wind-Blessed has been reduced to 2% from 3%. They also now benefit more from using their Skysight and Read Leyline abilities at elemental convergence or leyline sites, with stronger effects that persist through death. It's just the latest (and sounds like the last, at least for a while) batch of changes to Forever's various races. Blizzard said these changes, a little over a week before Forever's launch, were to address feedback players had during the beta about some abilities feeling "too generic," while others were "objectively stronger than others." You can read the full racial ablity changes below. Blizzard looks to be making plenty of changes to Forever in the last stretch before release. It announced last week that it will be getting a new PvP-server option after all, and that the MMORPG's controversial layering system will see improvements in time for launch. WoW: Forever arrives November 4. WoW: Forever Racial Ability Changes 10/26 Human Ruthless now increases critical chance by 1% (was 2%). Human Spirit now increases Spirit by 10% (was 5%). Dwarf Earth Fury (2% increased critical strike damage and healing) removed. Added: Artisan’s Precision - Increases hit chance with spells and attacks by 1%. Tauren Plainsrunning now grants 2% movement speed per stack (was 1%), for a total max increase of 60% (was 30%). Plainsrunning no longer increases mounted movement speed. Endurance no longer provides any modifiers beyond 5% increased Health (no hit chance or critical damage modifiers). Orc Savage removed (1% increased critical strike chance). Command re-added, increasing Warlock and Hunter pet damage by 5%. Skyborne Wind-Blessed Haste bonus reduced to 2% (was 3%). Read Leyline now increases Mana and Health regeneration by 50% (was 100%), with a 15-second duration. This ability cannot be used while Innervate is active, and will be replaced by Innervate as a more powerful effect. Using Read Leyline at a Ley Line now also grants “Attuned” for 1 hour. While Attuned, the benefit of Read Leyline is increased to 100% regeneration increase. Attuned persists through death. Skysight is now a 15% increased movement speed (was 10%), with a 15-second duration. Using Skysight at an elemental convergence now also grants “Charged” for 1 hour. While Charged, the benefit of Skysight is a 30% movement speed increase. Charged persists through death. View the full article
  • Join Our Discord
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .