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  2. No More Heroes spin-off game Travis Strikes Again is getting a few more jabs at success, as it's currently on its way to PlayStation 4 and Steam. Announced during the Travis Strikes Again panel at this year's Momocon event, the ports do not have a release date or price, and it's not currently known whether the game's DLC will be making its way over, though it seems likely. It's unlikely, however, that we'll see any of the in-game T-shirts with Nintendo characters on them, such as the one featuring Majora's Mask. It also won't be as fun recharging your beam katana with the right analog stick, key, or mouse as it is by waggling the Joy-Cons. Maybe the DualShock 4 will support motion-controlled charging? For more on Travis Strikes Again, you can read our review of the Switch version, and see how it teases a potential No More Heroes 3. View the full article
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  4. Players who've kept up with Pathfinder: Kingmaker's steady stream of DLC will find a number of quality-of-life improvements waiting for them when they load up the latest bit of content launching next month. The game's June 6 update will include the Beneath The Stolen Sands DLC (which is included in the game's season pass), but will also add a number of features that will transform the game into its "Enhanced Edition." The update is free for anyone who already owns the game. The Enhanced Edition update adds a new Slayer class, as well as more items and weapons. The update also offers new ways to build characters, balances characters, enemies, and counters "especially in the beginning and last two chapters of the game," improves kingdom management, adds more kinds of random encounters in the global map, and adds "Numerous gameplay-enriching content additions and dozens of quality-of-life features," according the developer Owlcat Games. [Source: Owlcat Games on Steam] View the full article
  5. Square Enix has announced that Star Ocean First Departure, a PSP remake of the first Star Ocean game, is now headed to PlayStation 4 and Switch with an additional letter in its name. Star Ocean First Departure R is a hi-res update to the original PSP game. Gematsu is also reporting the title will include "additional features." No release date or price has been announced. This isn't the first time a Star Ocean game has seen the re-release treatment. The fourth game in the series recently saw a 4K update for PlayStation 4 and PC. That one was priced at $20.99, which hopefully means First Departure R will launch for a similar price, and that it will come to Steam at some point down the road. [Source: Square Enix on Twitter, Gematsu] View the full article
  6. Welp, just got done doing a full prestige basically AFK As said above, camped the small box room in the Morgue on Classified. Ethereal and bowie knife on casual. Used an auto-fire controller to auto-melee over and over and left the game running, kept an eye on things just to see how it was going. It's not 100% safe, but almost. The game went until round 91 before I hit max level and I used just two Dying Wishes, didn't actually go down, so basically you can possibly get screwed over but chances are you'll be fine. Took 3 hrs 46 mins overall. I think for the rest of the weekend I'm going to do what I did with my previous prestige, do the BOTD spork strat for one game which should get me to rank 40+, then do the Classified strat to get me the rest of the way. Takes about 3 hours that way and it means I don't have to do two tedious BOTD setups for one prestige lol. If I become unexpectedly busy though then I'll just do the quick Classified setup and then leave it be while I go about my business.
  7. The World Heatlh Organization (WHO) voted today to adopt the International Statistical Classification of Diseases and Related Health Problems (ICD-11), an update to what the WHO views as a serious diseases that includes a new entry called "Gaming disorder." Gaming disorders are now part of a pair of "Disroders due to addictive behaviors" that also includes gambling disorders. While the WHO previously recognized gaming disorders as a disease back in June, today's vote officially adopts the ICD-11, making it the standard members of the WHO (which includes the United States along with much of the world) must use when making their own decisions about healthcare, treatment, prevention, and more going forward. Member nations must begin reporting health data using the ICD-11 by January 2022. For reference, here is the official entry on gaming disorder in the ICD-11. Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour [sic] (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe. Also last June, the ESA responded to the WHO's recognition of gaming disorders as a disease with a statement opposing it, citing that "its inclusion remains highly contested an inconclusive." View the full article
  8. Yeah, BO4 is great now despite an extremely rocky start that almost made me delete the game and never browse another forum. Last two DLCs have been great and the high rounds issues seem to be totally fixed, people have had 200+ games now so yeah lol. A controller with a turbo-fire (basically auto-button-mash) feature. I'm using a Hori 4 FPS on PS4, great controller - Xbox style layout which I prefer, and it's got button reassign and turbo-fire features. So basically, most of the buttons can be set to either semi or fully auto turbo-fire, and to sit in a corner and basically have the controller just repeatedly melee for you without you touching it, I change the button layout to Tactical in the options menu so that the Circle button becomes melee, then set the controller to mash the Circle button on the controller. Winning, Treyarch's fault for making the OP melee perk Trying out another strategy now, basically sitting in the corner of the small box room in the Morgue on Classified on casual mode with the Bowie knife and Ethereal. On round 60 with it atm and it seems really safe, if it keeps working then it'll be my favourite cause as I said, with the BOTD one you have to do 2 games with 2XP or 3 games without it where you'll probably never make it to round 70 with it, whereas with this it's looking like you can just go forever, 10 minute setup and then you can walk away with a turbo-fire controller, does seem like it might take about 4 hours to do a full prestige which isn't the fastest method but again, not actually doing anything and can just set it up in about 10 minutes and then go about your day and leave it running, so bigger picture it's more time effective than anything else!
  9. Sen. Tom Cotton: 'Flags In' at Arlington National Cemetery Fox NewsArlington National Cemetery, more than any other place, embodies the reverence and love that we, the living, hold for our fallen. View the full article
  10. We know a few details about Sony's next PlayStation console, like how it supports ray-tracing, 8K graphics, and will come with a solid-state drive that will make for shorter load times in games like Spider-Man. We know also know we won't be getting a new VR headset to match for a little while. Speaking with CNET, Sony Global Head of R&D for PlayStation Dominic Mallinson talked about the future PlayStation VR, but also laid out plans for Sony's current headset. It will be compatible with the next PlayStation, which means players won't have to buy a new headset when the console. In fact, there won't be a new headset for a good while, including during the console's launch. "There's no reason for us to coincide it with a new console," Mallinson told CNET. "From the point of view of the consumer, to be bombarded with many, many things – oh, you have to buy this, you have to buy that – is a message that we don't want to send. In some ways, it's good to have a little breathing space between those things." While those who have a current-gen PSVR need not worry about their device becoming obsolete in the near future, Mallinson did mention a few directions the device could take going forward. "We do want it to be lighter weight, and easier to put on, less cables, less mess," he said. However, he mentioned a new wireless headset could end up being expensive. Mallinson also mentions eye-tracking, and the need for the current Move controllers to evolve. [Source: CNET] View the full article
  11. Lenne

    SO HAPPY

    Sadly I don't remember you, though I think we never properly met, cause 16/17 I haven't been on too much, but regardless it is nice to see people check back in.
  12. Bungie is making changes to just about every aspect of Destiny 2 next month. We already knew a number of exotic items, including a fan-favorite, would see some nerfs. This week, Bungie outlined some changes it's making to how players make their way to the new raid, Crown of Sorrow, as well as the real-money Eververse shop. Destiny 2's raids have normally launched after the start of their respective seasons. The Crown of Sorrow, however, will launch on the afternoon of the first day of the season, and accompanying that change are some tweaks to how players make their way up to it, as well as the race to be the first fireteam to clear the raid. Before you can even enter the raid, you'll have to complete a new quest that will reward you with 690-level gear not just for one character, but for all characters on your account after completing it just once. Until Crown of Sorrow is beaten, the two previous raids (Last Wish and Scourge of the Past) will be unavailable to prevent players from saving up Ethereal Keys (items acquired at the end of the Last Wish raid) from using them all at once to gain a large amount of power quickly. What's more, there will be a new modifier called Contest for the first 24 hours of the new season that will scale encounters more actively, preventing power levels beyond a certain threshold (700 for the raid's first encounter, 720 for the final encounter) from providing a bonus. You can find out more about this change here. Bungie is also making changes to the Eververse, its cosmetic item shop with real-money hooks. All new cosmetic items from this new season will be available for direct purchase on a weekly rotation. Cosmetic armor sets, also will be available as a bundle with fixed perk rolls, as well as individually. Additionally, this season's cosmetic engram (the ones that drop when your experience bar fills up), will offer items from past seasons, with a focus on the game's first year. Finally, items purchased for silver (the currency you pay real money for) are now "wrapped" and must be opened before you can use them normally. Any wrapped item can be refunded within seven days of purchase. [Source: Bungie] View the full article
  13. That is actually great. I really feared it was something "unfixible". While we are at it though, what is a turbo controller? I know I could google, but actually writing with folks is more fun. Oh and on your question, I will probably just kite around til round 50, cause I am stuck in 2010. haha
  14. It’s no secret Japan has long been trying to destroy us westerners with its unstoppable culture for decades. Whether it's replacing our wives with waifus or cramming our circulatory systems with their nutrient void, sodium-packed instant ramen, we’re being silently destroyed by those incessantly polite islanders. It knows all our weaknesses, so if you think your video games are safe from its corruption, you're laughably mistaken. Tanuki testicles have been covertly infiltrating our games since the beginning. Japan has been placing its balls in our games all along! The tanuki -- sometimes referred to as a raccoon dog over here for the color patterns it shares with the common trash panda -- is a small canine native to Japan. More than just a common sight in Japanese wildlife, it plays a considerable role in the country’s folklore. Statues of the creature can be found all over Japan, often depicting it as a rotund, jovial-looking creature, frequently dawning a hat, carrying a bottle of sake, and almost always sporting a massively heaping scrotum. View the full article
  15. This weekend we get one of the biggest fighting game events of the year, some hot Counter-Strike action, and the beginning of the Hearthstone Grandmasters league. Combo Breaker is probably the biggest fighting game event this side of Evo, and lots of heavy-hitters and coming to compete in just about every fighting game you can think of. The event's 24 (!!!) tournaments include new hits like Mortal Kombat 11 and Soulcalibur VI, and Super Smash Bros. Ultimate, as well as classic games like Capcom vs. SNK 2, Darkstalkers 3, and more. (Streams and Schedule) There's also Momocon, which will host a number of other games, inlcuding Super Smash Bros. Melee, Puyo Puyo Tetris, and more. (Streams and Schedule) The main League of Legends circuit might be in a lull right now, but you can still watch the last few rounds of the game's collegiate league. (Stream and Schedule) You can catch two Counter-Strike: Global Offensive events this weekend. First, the last rounds of the ECS' seventh season end for both its European and North American divisions, leading into the finals next month. (Stream) Second, BeyondTheSummit is hosting its next Summit event for the game this weekend, which promises to offer a more laid-back affair. (Stream) This year's Hearthstone Grandmasters season has kicked off, and will pit the game's best players against each other in regular matches in North American, Asia, and European divisions until July. (Stream / Schedule) That's it for this weekend! Let us know if we missed an event, or if there's a scene you'd like us to cover, in the comments. View the full article
  16. As a testament to how far removed I am from the contemporary gaming news hype trends, I had no idea about how Sekiro inspired an intense discussion on the nature of difficulty in video games and questions of accessibility and inclusion, until I read an article in The Guardian titled: “Sekiro, Baba Is You and the Politics of Video Game Difficulty”. So, let’s step back and discuss this issue in this month’s Community Blogs Recap. This month, one blog, by Dwavenhobble have touched on the issue. It seems that the high difficulty of Sekiro has inspired some to call not only for an easier option in that game but for developers to rethink the difficulty of their game in general in order to provide options to keep the games more accessible to a wider range of people. Generally, from what I saw online, the argument for reduced game difficulty focuses on three things. First, the fact that an “easy” option would be optional, and as such will not affect the experience of those who want to experience a more difficult game. Second, the fact that difficult games may push some people away from enjoying otherwise great games. Third, there is also a call for in-game options to disabled gamers, which we have fortunately seen some games try to address (such as measures to support colorblind gamers, measures for one-armed control, and many others). The counter-argument depends mostly on the developer’s vision. If From Software wanted Sekiro to be balls hard, then they have all the right to make it so, and you have the right not to buy it. It’s basically a free-market principle, where the developer and the customer have the right to choose what to make and what to buy. Note that this argument does not negate the reasoning behind requesting a reduced challenge, but simply relegates it as a non-question in the face of the developer’s vision. Ironically, I remember a time when this discussion was reversed. Remember the outrage associated with the White Tanooki Suit When Nintendo first started adding optional accessibility elements in their games, such as the super suits in the New Super Mario Bros. games, some gamers objected that such options would “dumb” down the games. Without fail, I saw people complaining against every reduced difficulty option in games such as Fire Emblem, and Mario Kart among others. At that time, the argument against such an option mainly followed two trends. First, is that these options reduced the difficulty of the game to such a point as to cheapen the experience. Basically, you didn’t really finish a Mario level if you needed a Super Tanooki Suit to do so. Second, is that these options ruin the balance of the game, as a reduced difficulty option may be a crutch that developers know to exist for the player, and as such do not balance the normal difficulty well and may make it stupidly hard or not pay much attention to it. The counter-argument at the time went into the same vein as the argument for difficulty options today, but also invoked the developer’s vision argument. Since Nintendo wanted to put these options in their games, it was their vision and their right to put them in. In both cases, I empathized with the arguments from all sides, but I end up in a position that is firmly within the developer’s right to make their games the way they want to make them. Personally, I'm worried about the trend of the game getting easier and less challenging. It was certainly the case that the market has adjusted to overall decrease the difficulty of games. However, often there is the option for increased difficulty, which is sometimes well-balanced and sometimes not-so-much. So, I understand the desire for difficulty options at both ends of the spectrum. Yet, many games are designed with an optimal difficulty level in mind. Games like Dark Souls were sold based on the premise of their difficulty, and the fact that your greatest enjoyment and sense of accomplishment is in surmounting that difficulty. As such, it frankly defeats the purpose of the games to decrease their difficulty. Not, when in fact, you have many options to decrease the difficulty significantly. Hard truth is, none of these games are truly "difficult" This may be a controversial view for some, but I am going to say it. The Souls games are not at all difficult or hard. Donkey Kong Tropical Freeze with one heart is hard. Getting Platinum ranks in Bayonetta is hard. Finishing a Souls game is more a matter of time. These are games with obvious sets of rules (that you must figure out), and repetitive mechanics that are easy to figure out. The fact that one boss can kill you in three moves is immaterial if you can upgrade yourself to meet them, summon reinforcements, and/or fight five or ten times until evasion becomes muscle memory. A friend of mine, who played and finished only 10 games in his life, has played and finished Bloodborne just because it looked cool. He enjoyed getting over the initial difficulty and then figuring out how much resources the game actually gives you to defeat it. His own verdict is that Crash Bandicoot is the harder game. I sincerely think that developers know what they are doing when making a game’s difficulty curve. When that curve is messed-up, a majority of players would figure that out. Maybe it is the developer’s vision to provide a difficulty option, and maybe it is not. Maybe providing these options reduces the enjoyment of the game, or stops players from really grasping the game’s systems. Regardless, I think there is nothing “political” or controversial about this topic. All games are an open restaurant, and it depends on you whether you like the food or not. If all restaurant offered the same menu, that would be a truly boring world. *- Joel Peterson, AKA "The Manchild", has been a part of the Destructoid community for a long time, eventually becoming part of the staff. Last month, his other responsibilities have caught up with him, and this is his farewell message to the community, especially the Cbloggers. Good luck whatever you do Joel. *- Do you think there are too much killing and murder in videogames, then maybe you would like to do like DrDoom here and take a break managing your own zoo in a game like Zoo Tycoon 2. Yet, in a hilarious twist, the murderous instincts of us gamers manage to show themselves in most mundane of games. *- Do you like lists? I like lists. Who doesn't like lists? Lists like this top 10 GAMES OF ALLLLLLLL TIIIIMEEEE by MajinRotty. Honestly, even though it is impossible to agree with any such list (Even your own), this one here covers some really strong game with a lot of good analysis about what makes them great. *- The Grandia games made up a JRPG franchise that is well-known for its excellent take on turn-based battles and a sense of adventure that is unique among the more brooding games in the genre. In this retrospective, Lord Spencer asks "Where the Hell is Grandia?" and explores the series's strengths, reasons for demise, and possible comeback scenarios. *- In his BoB entry, LaTerry confronted his own biases against military FPS games and came out of it with a lot of insight. This is an excellent blog because it offers a rare introspective look on a person's biases, and how that colors their view of games and genres and many other things. *- With his first blog, Haklen57 hits it out of the park. This blog does great justice to his love of Mega Man Legends and details many of the great things about that unfortunately unrealized franchise. Just like this blog, those games were obvious labors of love. *- Check out the second part of Haklen57's blog on the greatness of Mega Man Legends with this blog that focuses on the second game. Both these blogs share the Topsauce. B- The Band of Bloggers bandwagon is continuing on with another prompt, provided this time by the excellent dephoenix. This month's theme is all about getting out of comfort zone, so check out these blogs by community members who decided to do just that and write a blog: It is fitting that the first BoB blog is written by dephoenix, the prompt creator, who shares with us a number of games outside of his favored genres that ended up making a hugely favorable impression. LaTerry wrote a blog here that I liked so much that I put it in the Topsauce section. A genre that may be out of the comfort zone for many people is the "Walking Simulator" genre, and Boxman214 confronts that genre by playing Firewatch which he ended up enjoying very much. Shmups are hard and sometimes unforgivable, so it is no surprise that they are out of someone's comfort zone. That's the case for Sharukurusu who takes on not one, but two Shmups and does an awesome job at reviewing them. A- This is a not-so-short guide of how to beat the Demon of Hatred in Sekiro by resident action games expert, Fivefinger Delta. A- Apparently, with the release of Sekiro, there has been a discussion on the game's difficulty and accessibility. As usual, Dwarvenhobble weighs in on the latest gaming discussion with his own well-written point of view. I agree with Bhim here in most counts. No one expected Sekiro to launch such a "controversy" A- PC gaming is not gated by hugely advanced machines, as more games can be played at the power of your basic working laptop, as this article by Joel Peterson (The Manchild) details. A- 2017 was such a great year for games, as the list of the top 10 2017 games by Blazehero surely confirms. A- This is an interesting interview by Sapato64 with Daniel Pesina, the martial artist sho provided much of the digitized imagery used in the original Mortal Kombat games. A- Sometimes, we think back to a game we enjoyed, and are surprised at how we enjoyed it despite the obvious flaws. In this blog, Mikeyerik shares with some of those games. S- Shoggoth2588 has been sharing with us his monthly gaming journal for the past few months, and that includes many details on the bunch of varied games that he plays, such as Dark Souls III and Final Fantasy IX in last month among others. S- Give a big hand to Osc, who navigated quite a hectic month in March, and still managed to work on this side game he has been developing as a hobby, and provide use some updates. S- If you are interested in learning basic coding, then it looks like TheBlondeBass is starting a blogging series to do just that. Honestly, the style of teaching is really good, and this can be a start if you are casually interested. S- Here, you can read Lord Spencer's latest Saturn Reviews blog, covering the very good Dark Savior. A review of Deep Fear will be next. P- Check out PSToid's latest podcast, which discusses the recent allowance to change your PSN IDs among other things. Maybe every game needs a funky mode S- Stories like this warm my heart. Our own Peter Glagowski's mom seems like such a cool person, especially in the way she enjoyed PAX East 2019 even more so than her son. S- Flegma shares with us an update on an interesting gaming contest, where challengers are asked to develop games for the retro MSX computer. Many of these games, including Flegma's own, look interesting and fun to play. S- Here is another fantasy filled recap of Marcel Hoang's latest Dungeons & Dragons sessions. This time, with the interesting twist of two sessions with and without the trusty paladin. How did things turn out in the end? S- We get another D&D story session from another community member. The story told by Teterchimp is interesting because the locations in the story are inspired by real-world names that you are challenged to figure out. S- Taking a break from his "Project Ranger" blogs, Aurachad shares with us some of his Roll20 D&D stories. C- The best way to kill your gaming backlog is to add a couple of games that you won't play. Wait, that doesn't sound right. Anyways, that's the philosophy of icobus magnus who just picked up a number of interesting Wii and PS3 games to add to the collection. T- Dango shares the atypical experience of someone who did not previously enjoy From Software games yet found Sekiro to be ultimately a great game. T- This is not a review of Katana ZERO, but rather a critique of it by Riley1sCool with the admission that it is nonetheless a great game. T- Kumasimc shares these thoughts about the Action Adventure Sci-Fi game, Echo. T- If you are a fan of Bullfrog's past library of management sim games, then you should check out Flegma's thoughts on Startopia, a sim game made by former Bullfrog people. We got it easy today R- With it being so different from other From Software games, Sekiro was bound to be received differently by fans of the company. Such reception comes from Deediddle who appreciated the differences enough that the game ultimately is recommended by this review. R- In another review, but of a much older game, Deediddle reviews Life is Strange, an adventure game that he liked more than he thought he would even if the ending is a disappointment. R- Someone enjoyed the crafted world of the latest Yoshi game on the Switch, as you can see from Calvinbrine's review of, well, Yoshi's Crafted World. R- Check out another review by Calvinbrine this time covering the low-key but still excellent looking Box Boy and Box Girl. R- LastKingofHearts is back with his short(ish) reviews of older (and sometimes current) games: The first review for this month was a review of the first Dishonored game, which he gives a strong score. I am not sure what this game is about, but Prinny: Can I Really Be the Hero comes highly recommended dood. M- Continuing from the months before, PhilsPhindings is continuing to scour some famous video game tunes and trying to find the music that may have inspired them: The first blog in the month covers what appears to be a Blues Brothers-inspired track in Sega release Beat 'em Up, Dynamite Dux. Diving deep into Nintendo's history, we look at the work of Koji Kondo's teacher, Yukio Kaneoka whose theme of Popeye has a stark resemblance to a song by Peggy March. The theme song (and title font) for the original A Boy and his Blob are very similar to that of The Raiders of the Lost Ark. In some level, the original Rygar's theme song does sound similar to some notes in Superman's theme song. It surely makes sense that music in Doom is inspired by death metal music by Megadeath. Check out how the title them of Turrican is similar to the "Escape" them from The Transformers Movie released four years earlier. It was only a matter of time until a Street Fighter them was featured here, and it is, of course, Guile's Theme. M- In the first, and maybe the last, review of a music album, dephoenix reviews what is apparently an accidental masterpiece called Moist by the band: Titty Citty. Seriously though, would Cuphead have been as good a game if not for its challenging but fair gameplay? F- The Marvel Cinematic Universe simply steamrolled itself into the popular public conscience of today. Turning stories that were in the domain of a niche of American cultural group and propelling them to a worldwide mainstream. A total of 21 movies directly connected to the MCU have been released, and here you can see how Boxman214 have ranked all of them: Check out the movies from number 21 to number 11. Check out the top 10, and voice your disagreements. F- Before watching the final Avengers movie, Boxman214 decided to share some of his own predictions. Personally, without being interested in the MCU at all, I made a correct prediction of 80% of what happened in the movie. F- In defense of bad videogame movies comes Sapato64 who argues that Mortal Kombat Annihilation wasn't such a bad movie after all. R- I have no idea what these blogs by Aurachad are about. Something related to a Project Ranger thing: Huh?! Okaaaaay!! I still have no idea what these blogs are about, but I am getting there. Finally, Aurachad lets us know what these blogs are about. They are a telling of his adventures playing the space MMO game, Elite Dangerous which tasks players with charting the unknown reaches of space. Now that we know what is happening, we can wish you good luck in your planning Ranger. And the journey continues. And continues. R- I have no idea what Shades of Greg is on about. Ultimately, everyone is entitled to their own opinion Two final notes: One, the issue of “game accessibility” when it comes to disabled gamers is more complex. Disabilities come in widely different forms, and a solution for one player may not be a solution for another. Developers who attempt to provide accessibility options should be commended, but not everyone will succeed in providing all necessary options for all situations. Two, it that reviewers should reflect the difficulty of the game as well as the difficulty options when making their reviews. For example, a reviewer complaining about the difficulty of an action game when they are playing it on normal instead of the provided easy option is unfair. Similarly, a reviewer saying a game is too easy when there is an available hard mode that they have not attempted is also unfair. Reviewers should know their own level and play the games accordingly. For instance, I remember The Wonderful 101 getting slammed for its difficulty by reviewers who played it on normal. Admittedly, the game was difficult at first when I played it on normal difficulty, so I played it on easy. It became much easier, and I had the time to get better at it, before eventually mastering it at hard. This is a case where a game gave a variety of difficulty options but was slammed because of it. To celebrate the recap of the entire month, give a hand to the following bloggers: Topsauced Bloggers: Joel Peterson DrDoom MajinRotty Lord Spencer LaTerry Haklen57 Comments of the Week and Band of Bloggers Team: dephoenix Most Prolific Bloggers (Not counting reposts and fails): Aurachad (8 Blogs) PhilsPhindings (6 Blogs) Be Lucky Blog Count: 58 View the full article
  17. Square Enix has announced a PlayStation 4 and Nintendo Switch remake of the PSP remake of the original Star Ocean game. Star Ocean: First Departure R is a remaster of the 2007 PSP remake of Star Ocean, with new features for PS4 and Switch. Square Enix's official Star Ocean Twitter account broke the news alongside a solitary image. That's all we know for know. Read more View the full article
  18. Newegg currently has games like Dead or Alive 6 and Jump Force on sale for 50 percent off their original price this weekend EventHubsMemorial Day weekend is upon us in the United States which means a time for remembering fallen *service* members, a three day weekend for some and some ... View the full article
  19. An ambitious Morrowind mod has issued a beefy new update. Rebirth is a complete overhaul of Bethesda's role-playing masterpiece, and changes the game significantly. The mod, which launched in 2011, adds new areas, new items, new weapons and armour, and, generally, makes the island of Vvardenfell a wonderful new experience for fans. Read more View the full article
  20. I'm at MomoCon this weekend in Atlanta Georgia for the purposes of judging the Indie Gaming Showcase this year (which they provided travel for), and happened to come across an amazing booth that I just had to share. Titled "Hero Wares and Supplies," the entire space is set up like a Zelda vendor, right down to the outfit of the man who runs the thing, "DerGrundel." Everything from Bombchus to Hateno/Lon Lon milk jars are for sale, as well as Rupee purses and an assortment of Link sundries. One of my favorite touches? The little tip jar that states "because Link broke our pots." While most stands have the standard fairy/potion bottles there's a few more obscure items on offer on his storefront like a hookshot [convention] badge holder. The commitment to the whole thing, from the rotating rupee stands to the outfit, really sells it. If you're at MomoCon now you can check the stand out for yourself in the back left corner of Artist Alley. You might also be able to catch DerGrundel at mostly west coast-focused tradeshows, but you can check out his Etsy store anytime. View the full article
  21. A Battle.net update has removed the Activision credit for Destiny 2, while Bungie has indicated it will soon be ready to discuss a "new era" for both the game and the developer. In January 2019, Bungie split from Destiny publisher Activision after eight years of tension between the two companies over the shared world shooter. The deal handed full publishing rights, and this control, of the Destiny franchise to Bungie. Back when Bungie and Activision were public pals, Destiny 2 launched on Battle.net, sitting alongside Blizzard games such as Overwatch and World of Warcraft. Now the couple has split, Activision is no longer listed as the publisher of Destiny 2. Instead, Bungie is down as both developer and publisher of Destiny 2, which is listed in the "partner games" section with Treyarch's Call of Duty: Black Ops 4. Read more View the full article
  22. WayForward and Volks has announced the next figure in the CharaGumin series of Shantae characters, and it's finally the turn of the half-genie hero's long-time rival, Risky Boots. Appearing in every title in the Shantae series to date, Risky is a scurvy pirate gal who repeatedly shows up in Sequin Land with bad intentions. Flocked by her Tinkerbat army and captain of the P.O.O.P.T.O.O.T. Risky has caused many a problem for Shantae, Sky, Bolo and co. (though one can't help but note her softer, more vulnerable edge displayed in the excellent Shantae and The Pirate's Curse.) Risky's figurine, like Shantae and Rotty before her, will be a kit and thus will require some minor construction on the owner's part, before displaying the seadog in all of her mischief-making glory, big hat and bell-bottoms in check. There are no specific details, but previous figures in the series stand around six inches in height and sell for about $70. Shantae 5 is currently in development at WayForward for release later this year. View the full article
  23. Yeah bro they're definitely gone thankfully, not heard any bluescreen complaints from anybody for months now and didn't get any on my AE 100 run. Could be worse, I could have glitched Apparently you can get your rank reset if you get caught glitching for XP, I'm certain they can't do anything about using a turbo controller though!
  24. New Darksiders and Destroy All Humans games look set for E3. Internet sleuths aligned an image showing THQ Nordic's E3 lineup with comments made by the company's boss to deduce the titles the company is set to announce. During THQ Nordiq's ill-fated 8Chan AMA, an image was uploaded by an employee of the company showing a list of games to be shown at E3 in June. On the list was Destroy All Humans and Darksiders: Genesis. Read more View the full article
  25. Square Enix is developing a remake of the original Star Ocean for PS4 and Switch. Titled Star Ocean: First Departure R, not much is known about this particular reimagining other than the fact that it's coming to modern platforms. The original Star Ocean released for SNES in 1996 and First Departure came out on PSP in 2007. This is, presumably, yet another remake of that original title. Have we reached remake inception? Seeing as how First Departure was followed up by a remake of the second Star Ocean titled Second Evolution, it only makes sense that Square Enix will succeed this remake-remake with another remake-remake. While I'd rather see new entries in a long-running series over constant retreading, it's not like the last Star Ocean game was all that well received. Maybe going back to the original will help refresh the team at tri-Ace so they can figure out what made this series so special to begin with. View the full article
  26. Call of Duty News: Black Ops 4's New Summer Event and Update Patch Notes SportskeedaThe developers of Call of Duty Black Ops 4 Treyrach has shared a teaser on their twitter handle collaborating with PlayStation. This short teaser is based on ... View the full article
  27. Microsoft will soon release a purple Fortnite Xbox One S, a new leak has revealed. The new Microsoft Xbox One S Fortnite Limited Edition Bundle launches in the US and Europe within the next few days and weeks and costs €299.90, German website WinFuture reports. Leaked packshot images reveal a design called "Gradient Purple". The matching controller is also purple and in full "shine". Read more View the full article
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