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Welcome, slayers from all realms, to the number one Call of Duty community dedicated to the popular Zombies mode. Call of Duty Zombies has been in existence since Treyarch's 2008 hit game World at War and has grown into the largest and most officiated fan community in the franchise. This forum is dedicated to the players who want to theorize about the game, create concept map ideas, discuss the story, and much more. We welcome all to the site. 


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Showing most liked content since 05/25/2017 in all areas

  1. 12 likes
    Hey guys, Tac here! This thread is really meant to be a compilation of just about everything that can be scripted. It's a work in progress, but I intend on including all the radios, quotes, journal entries, cinematics/cutscenes, letters, and ciphers. As a friendly tip, you can CTRL+F any map name to jump straight there! If you guys can think of anything you want me to add or fix, please comment! nacht der untoten verruckt shi no numa der riese kino der toten five ascension call of the dead shangri-la moon
  2. 6 likes
    In these times, in which zombies in Shangri La wear Group 935 clothes, Mason can be seen in Kino der Toten and Samantha playing hide and seek in Shi No Numa. Agartha might not be the same as the Aether, Origins in not a 115-mine and dr. Monty becomes a more important character. This is a time of Primis, Ultimis and Victis. A time of people who 'tried so hard to do the right thing". A time of the release of the very first Zombies Timeline, and the release of Zombies Chronicles. This is a time in which our old view on things change. Because of this all, I thought it might be a nice idea to look back at a previous map.... DIE RISE! Because why not? The zombies timeline gave "Die Rise" only one piece of text, and the map has basicly no background. That's why! A lot of possibilities for theories! On the Great Leap Forward loading screen, one can see the name Province 22. You must know that the present China is divided into many provinces, and that province number 22 is Jilin, laying in the northeast of China, just above Korea. The biggest cities of Jilin are Changchun and Jilin city, both cities WITHOUT enormous skyscrapers, as we see in Black Ops II's first DLC. Relatively few cities in China actually have so many high skyscrapers, as cities like Hong Kong, Beijing and Shanghai have. Talking about Shanghai, have you ever seen this particular tower in Die Rise? It's the Jin Mao Tower, located in Shanghai. A China in the near future may change its province-numbers (district Shanghai might be province 22 now, and Jilin has another number): Names can be changed. Buildings, however, cannot. That's why it is almost certain that Die Rise takes place in Shanghai. But the Jin Mao tower does not only help us with solving Die Rise's location, but also time: The tower was built in 1998. Another proof that the map does not take place in the Cold War, unlike it's name might refer to it, is that there is a poster saying: "Since 1996". As a last note, in Die Rise one can see zombies wearing SDC suits. The SDC (Strategic Defense Coalition) is an Asian military alliance in the near future. This is prove that Die Rise takes not place just after 1998, but rather in the future (which could be a reason of the "Province 22 change"). As a side note, I started this theory before the release of the Timeline. Now we know for sure that Die Rise takes place on 22 October, 2035. A'ight, so now we've got the location (Shanghai) and time (near future): Let's start. The sleeping cages Has anyone ever noticed the countless cages in Die Rise? Some empty, some with a basket or plate in it, and others with some filthy clothes in or on top of it. Have you ever thought about the fact that these things exist in real life? Thousands of poor Chinese people who want to have a shelter in Hong Kong rent "bedspace apartments", a.k.a sleeping cages in high skyscrapers and flats. The conditions are terrible: Hot, sultry and filthy. Full of cockroaches, rats and bugs. The ideal location for diseases. Because there is no **** please report this topic, post ****, are those who live here forced to spend the little money they have on fastfood. In Die Rise, we also see such Sleeping Cages, in the building with the Dragon on the roof. The SDC As said before, the SDC (Strategic Defence Coalition) is an Asian Chinese-led strategic military alliance in the near future. It is one of the largest military alliances in the world during the so-called Second Cold War in Black Ops II. In Die Rise, we can notice two different main types of living dead: Normal zombies and zombies wearing a SDC suit, and therefore with more health. What did those SDC soldiers there, before the Apocalypse? And why so many? I mean, usually soldiers don't just walk around in skyscrapers in a big and safe city, Shanghai, far away from the SDC borders. This is why I assume that Die Rise takes partly place, or at least near a SDC base. The fact that there is a poster of Tian Zhao, the chairman or general of the SDC (depends on how BO2 ends), on top of the Dragon building, proves this theory even more. Now on a more interesting note: This is what that poster says, with many thanks to @DragonGJY: Okay so uhm…. Weapons of Mass Destruction? Suspected to be a zombie? I think our dear friend mr. Zhao has messed with Element 115! Could Die Rise be a SDC station doing experiments with Element 115? A few points. And note that ALL these points apply only on the building with the Dragon on the rooftop. • Most of the windows of that building are for some reason all closed off with barriers. Was what happened here secret for the outside world? Or were those things within the building not allowed to exit it…. • There is a huge neon board outside on the building with "International Zombie Centre on it". The word 'International' immediately stands out to me. Like, did the SDC work together with groups like Broken Arrow concerning experimenting with 115? Another, more likely possibility could be the fact that the SDC is, in some way, already international. China, Mongolia, Russia and many more countries are members of it. So this neon board litterly says that the building was a place where zombies existed. • Back to Tian Zhao's poster, it simply says that he might be a zombie. Like, really? Every normal Chinese who reads that would think that's a joke, wouldn't they? So maybe that poster only hangs in and on top of THAT particular building, since the people who live/work there, know the truth behind Element 115 and the undead effects of it. • The Sliquifier. I know the Victis crew built it themselves, but maybe they build it up from parts of a previously built Sliquifier, built by the SDC. After all, all the Sliquifier parts lay in the Dragon building… • In the depressive floor, as I always call it, the floor where you can turn on the power, one can see some mysterious looking wooden boxes. They look the same like the crates in Farm and Shi No Numa, so perhaps they have pieces 115 in it? So assuming if the Dragon building was a SDC station, doing experiments with 115 and with the undead, why are there so many sleeping cages and sewing machines? Perhaps the cages held test subjects, or possible even zombies. The sewing machines could be some distraction for the test subjects, to make the conditions a bit more humane, or possibly the SDC overseers wanted the test subjects who weren't doing something, make effective by putting them on work. Another reason could be that the sewing machines were already there when the SDC started to use the skyscraper, and that they never took the effort to take them away. The Jumping Jacks The Jumping Jacks, the clicking, jumping and teleporting creatures that spawn in Die Rise during special rounds, have NOT anything to do with the SDC. Here’s why: The Jack’s, as I like to call them, only spawn during special rounds, when you can Richthofen say “Fetch me their souls”, and when purple lights begin to flash (flashes from the Dark Aether), similar to Samantha when sending her Hellhounds. I have always wondered why Richthofen sends killing creatures to the Victis crew, who only try to help Richthofen gaining the ultimate power. The Timeline gives an explanation of that. So apparently the Victis crew did not help Richthofen at all, and Maxis’s end is canon. Richthofen blackmails Stuhlinger in the hope he will listen to him, and when that not works, Richthofen sends his Jack’s in the hope he could convince Victis with fear, or perhaps in order to stop Maxis gaining ultimate power. Anyway, the Jack’s are not from Province 22. They are teleported to there, similar to the Hellhounds in Shi no Numa, Kino der Toten, Groom Lake, Green Run (survival) and Der Eisendrache. Because Jumping Jacks look so familar with Nova-6 Crawlers, I think it was either Group 935 (Theatre Facility, Griffin Station) or Broken Arrow (in the Pentagon) who did experiments with Nova-6 Crawlers, ending in the same result as with Fluffy. These, now by Aether corrupted and mutated Nova-6 Crawlers, are send by Richthofen to Province 22. They have nothing to do with the location itself. So this was my story. Have you not seen enough of the Great Leap Forward? No worries, @RequixEclipse might release some stuff about Die Rise in the future as well.....
  3. 6 likes
    With the addition of several new and wonderful features on the site, we’re proud to have made CoDz a more user-friendly community that thrives off the love for everything Zombies. These awesome applications, however, were not exactly easy to implement - including the upgrading of our server. Unfortunately, this has led to CoDz seeing financial troubles quite recently. For as long as we have provided a free fan experience to all the slayers out there, we have barely scraped by off ad revenue and, most importantly, donations from players like you and I. In order to keep the universe of Zombies steady, we are now providing 115 Premium Donor ranks. This isn’t your ordinary donation tier - each sub-level of donor groups gets more and more cool things as our way of saying thank you. How wunderwa! 115 Premium Donor Ranks Each subscription level is auto-renewing on a monthly basis from the time you begin the subscription. We use PayPal for all our donations, which means your precious points are safe with us. All the proceeds go to keeping the server up and running, so that CoDz can always leave the light on. Regular Donor: no subscription package Divinium per current donating formula Donor rank/title Super Donor: $3/month Divinium boost (5% more) for every donation made Super Donor rank/title Access to exclusive Donor Area Discount on store items (5% off) Premium Donor: $12/month Divinium boost (10% more) for every donation made Premium Donor rank/title Access to exclusive Donor Area Discount on store items (10% off) Mystery Box loot crate (includes 2 random items) I.E. poster(s) or card collectible(s) or sticker(s) Ethereal Donor: $20/month Divinium boost (20% more) for every donation made Ethereal Donor rank/title Access to exclusive Donor Area Discount on store items (20% off) Mystery Box loot crate (include 3 random items) I.E. poster(s) or card collectible(s) or sticker(s) Sponsor shoutouts on all official CoDz streams + YouTube videos Exclusive VIP access to all future CoDz events You may have noticed the Mystery Box loot crate reward and thought “WHAAAAAT LOOT CRATE??!!11”. And damn right you should be excited! Available to only Premium and Ethereal Donors, CoDz will be launching its own mini-loot crates that contain some totally wicked material - ranging from custom posters to trading cards and even clothing apparel (assuming we can even fit it). Who knows what you’ll find in each monthly edition! Oh, did we mention the Trading Cards? Please keep in mind: these donations all go to helping keep the site up and running for as long as possible. Without users like you, CoDz wouldn’t even be where it is today! These rewards are just extra tidbits and benefits for not letting the Apothicons devour our universe. Thank you, from all the staff, for being truly kick-ass members! Get started on your 115 / Mystery Box packages today!
  4. 5 likes
    The Aetherial Multiverse Theory This is my theory on what Aether is and what the Multiverse (or Multiverses as stated by Blundell) is/are. I do not claim to know exactly what Treyarch intended as the "true" explanation for this. This is a just a theory. Before I get started I would highly recommend reading @NaBrZHunter's The Nature of Aether. It gives a very good explanation of what Aether is, especially in its relation to the "terrestrial" "plane" (I put these things in quotes because there are many different terms that describe these things). But I wanted to go a bit further with it and also try to find a somewhat realistic explanation for the multiverse. My Interpretation of Aether: The real world as we know it has three dimensions that we can observe, with us existing in the third. This is not talking about the horribly named "parallel dimension" which should be referred to as a "parallel universe". The first dimension only has one variable, so a line could exist, but nothing more. The second dimension has two variables, like an x and y axis on a grid. On this grid any two-dimensional shapes or patterns could exist. The third dimension has three variables. An x, y, and a z axis. this allows what we call three-dimensional or "real" shapes to exist. I think that Aether is the theoretical fourth dimension which, in the scientific community's opinion, has the added variable of "time". This fourth dimension is just as incomprehensible to us as a "real" person is to a two-dimensional stick figure. Just as easily as we can walk from point a to point b, an entity can travel from point a to the point b of two years ago. For anyone who isn't quite grasping this concept, or would like an example I would recommend reading H.P. Lovecraft's The Dreams in the Witch House. Actually, I would recommend a lot more by Lovecraft, but this one can relate to this topic. In this short story/novella, the protagonist finds a room with strange and impossible geometry. In his studying it, he finds out (partially subconsciously) how to travel between the third dimension and the fourth. How this can explain the Multiverse(s): First, let's look back at @NaBrZHunter's diagram. (This diagram was created before Agartha was revealed to be another name for the Aether) In this diagram, it is showing two parallel, linear timelines. This is not necessarily the case. Although the timelines were at one point, they are no longer linear. This is going to be based off of one of the many interpretations of The Grandfather Paradox. This interpretation states that when someone or something travels through time (for this example, we will go with the simpler option of backwards), its very arrival is enough of a difference to "change" history. However, regardless of the amount or severity of the change, nothing changes. This event has fractured the timeline into two, and the original remains unchanged. This is how these "universes" are created. Trying to fix a fragmenting universe is nearly impossible, and would require strange and possibly mythological tactics to accomplish. The reason this is so difficult, is because every time you time-travel back to the original break in the timeline that all of the branches share, your very arrival is enough to fragment it once again. So each "tree" as I am going to call them has branches spreading from it and all of those branches can trace back to the original "trunk" of the tree, which is the original and linear timeline. So, back to the graph, picture the green "Earth" timeline fragmenting and splitting into a "timetree" (I'm gonna f@#$ing copyright that). Things become more complicated. The Aether is fairly unaffected by this, just like we are unaffected if a drawing on a piece of paper is torn up. The Aether quite possibly has an infinite amount of timelines and timetrees. Each timetree is a multiverse, and each branch is a universe. To travel between these universes is extremely difficult and is only possible by traveling through the Aether or an even higher dimension. Another thing that must be noted is the fact that despite the pasts/trunks of these timetrees are identical, they do in fact multiply. Entities of the Fourth Dimension: With the introduction of Dr Monty and the excerpts of the Kronorium that we have been given, it is becoming clear that this Universe was in fact created. But who or what made it? Dr Monty would like us to believe that he had a hand in this process, and I do believe that to be true. But what exactly is Dr Monty? As we know in our reality in the third dimension, an entity of a higher dimension can easily manipulate things of a lower dimension. But what evidence do we have to suggest that Monty is an entity of the fourth dimension? We have Dr Monty's blueprint-like sheet of paper found on The Giant: Now I will point out the things that are of particular interest for the topic at hand. #1: The Tesseracts: For those who don't know, a tesseract is the four dimensional analog of a cube. A tesseract is to a cube like a cube is to a square. Here are some examples of tesseracts for reference #2: Wormhole Diagram: This diagram was proposed as time moving not linearly, but rather with folds and loops, but not coming into contact with itself. However, the wormhole is a hole in the fabric of space-time and thus allows travel into the future or possibly even the past. This, in our Zombies storyline, would be traveling through the Aether/fourth dimension to another point in the third dimension that we know. One fascinating design choice here is the use of the folded interpretation as opposed to this traditional multi-universe interpretation. I will come back to why this is the case in the next section. Creation and the Origins of the Fracturing Universe: As we now know, the zombies universe that we know and love was created by at least two or more entities (one of which is Monty). It is more than likely that these entities are just normal entities of the fourth dimension. These entities created pockets of the third dimension referred to simply as "dimensions", "universes", or the "dimensions of creation". We know that there are at least 63 of these dimensions (the 63rd being the realm of Shadows of Evil). Each universe is a "living, breathing thing... ever changing, ever shifting... existing across time and space itself". The universe that we know the most about was at one point a single, linear timeline and universe. So, what changed? Why are there now a million different versions of this universe? Monty clearly states in Revelations that it was the use of M.T.D.s, or teleporters, which split the timeline. They would teleport, but that in itself was enough to split the timeline, regardless of whether or not they time traveled. The first time they teleported, they split the timeline in two. Then those two continued to teleport, and the rate of multiplication just increased and increased. This would/will never end unless they find a way to stop it. Their attempt at stopping this was causing chain reactions across all of the multiverses that erased all other versions of themselves, and in the process eliminate Group 935. Another thing that should be noted is the fact that this universe, even before it was shattered, is not the only one. As stated before, there are at least 63 of them. We know that there were many before the events we know of happened because it is stated in the Kronorium that "Once the great war ended with the defeat of the Apothicons, the Keepers ascended to become the wards of all universes". Why Buried's Ending was so Significant: In Black Ops II, we either end up giving "ultimate power" over the Aether to Maxis or Richtofen (or more likely both). But what is this "ultimate power"? Essentially, this is giving these people the omnipotence of an entity of the fourth dimension. This is the ultimate power granted to Richtofen and/or Maxis. They could only manipulate one universe at a time, but they could easily move on to another universe. This is why Maxis does not care in the least about destroying the earth as we know it in buried. If these events unfolded, which they almost definitely did, then we just might have two omnipotent and evil geniuses existing in the Aether. I don't think nothing will come of this in the end. On to a Huge Debate in the Community... are these "1.0"'s the Original Versions? Much like Schrödinger's cat, yes and no. If the original break in the timeline took place (chronologically speaking) after the date when we go back and kill them (which, thinking about it now, is impossible, however I will elaborate this hypothetical situation), then they would be the "original", but your arrival split the timeline, and you are now in a branch of the original trunk of the tree. So, yes and no. It is not like in the Multiverse theory, were there are infinite universes and nothing you do amounts to even a percentage of the entirety of the multiverse, let alone multiverses. There are finite branches, and the chaos of the fragmenting constantly increases. Once one idiot goes back in time, there are now two idiots going back in time. And so on and so forth. The Dark Aether: The Dark Aether is not the same Aether as the "Normal" or "Light" Aether that we normally think of. However, I believe them to be more or less identical. Nearly identical, yet almost polar opposites. Earlier in this topic, I talked about four different dimensions. However, there are more. There is a zeroth dimension (where only a dot can exist with no length, width, or depth) and negative dimensions that are a mirror of the "normal"/"positive"/"light" dimensions. There are two fully infinite Aethers, one Light, one Dark, one positive, one negative. This implies not only two Aethers, but two terrestrial planes/third dimensions. With the implication of the two being nearly identical, the positive one would be what we would call "normal", whereas the negative one would tend to be more corrupted, twisted, and distorted. This can be seen in the comparison between what "really happened" to the characters in Mob of the Dead and the unsettling cycle that we see unfold in-game. To pass between the positive and negative dimensions you must pass through each dimension in between, including the zeroth dimension. The only way to survive this process that we know of is the use of the Summoning Key, because of it's unique design and functionality of traversing dimensions. The Summoning Key also seems to be capable of taking this "dual cone" type layout and connecting it into more of a "disc"like layout, with the positive and negative dimensions actually coming into contact with one another, as seen in Revelations. The Runes of Creation and their Connection to the Eye Colors and the Aether: In Revelations we were given four "Runes of Creation" and their importance appears to be woefully overlooked. In many creation myths, the use of symbolic elements (typically water, fire, wind, and earth) in the shaping of creation are quite prevalent. Now we see these "elements", Shadow, Light, Fire, and Electricity being used in Zombies cannon. We can clearly see the two sides of the Aether in the skybox of Revelations, with the blue and red sides. However, these are not the Light and Dark Aethers. Both the Light and Dark Aethers share these red and blue elemental energies. However, they both have a unique energy of their own. The Dark Aether has the "Shadow Energy" (Purple), and the Light Aether has the "Light Energy" (Green). The direct influence of Light and Shadow energy is quite rare, however the use of the other two aetherial energies is quite common. Anyway, thanks for reading, hope you enjoyed, and share your thoughts on this theory.
  5. 4 likes
    One of the most common questions that I see within the community in Black Ops 3 is “how do you get a lot of Divinium?”. Now, most people think that it’s just killing lots of zombies and spending lots of points to hopefully snag enough Divinium by the end of the match. That’s only a quarter true; there are actual layers to this bad boy of an onion. What is Divinium? Divinium is a currency system implemented within Zombies that rewards players for spending their points in a given match. Consider it like a rewards card at a clothing store: the more you spend, the more you earn. More points that are used in a match stack up and net you one vial of Liquid Divinium. After the match ends, the after-match summary will show you how much Divinium you earned in that game. The most common threshold is around 1-2 vials in an average game. You can use the Divinium in Dr. Monty’s Factory, an in-game Zombies marketplace. Dr. Monty’s Divinium Factory In order to receive your rewards, you have to use your hard-earned Divinium in Dr. Monty’s Factory. Dr. Monty is a pretty cheap bastard, because he only has 3 generators which will dispense your Gobblegum rewards. You can choose to spend 1, 2, or 3 vials of Liquid Divinium in exchange for a random prize. If you use 1 vial, you can access the first generator. Use 2 vials, and you can access the first and second generators. Using 3 vials (you capitalistic hellpig) lets you access all three generators. Your results may vary, but there are two categories of prizes: GobbleGums and Power-Ups. The GobbleGums are the most common and sought-after rewards, and have special abilities to help aid you in your future Zombies games (which we will discuss more about soon). The Power-Ups are extra boosts that amplify the amount of rewards you get from the Factory in the form of 2X (double all the obtained rewards) or Power Boost (receive all the rewards in each generator despite how much you spent). You can even get an extra Liquid Divinium vial in the generators - that’s money back! Gobblegums These aren’t your ordinary balls of gum. GobbleGums (what we will call GG for short) are gumballs with unique abilities that a player can chew during a match, which grants them temporary effects for the duration of the game. Some abilities may come in the form as slowing down time, with others even granting near-immortality by reviving you every time you go down. The most important aspect you should know about GobbleGums is their expiration times...some go away after one use (such as Perkaholic) after granting you your abilities, while others can be held onto for the remainder of the round. Each gum is unique in this regard, so be mindful of how you use it! Timing is everything. GobbleGums can only be bought by spending Divinium at the Factory, and have different classifications of rareness. The more rare a GobbleGum is, the harder it is to obtain. Classic - Free GobbleGums that are earned by leveling up within your Zombies rank prestige. They are unique in that they cannot be bought; however, their availability resets when you move onto the next prestige but can easily be obtained once a certain level has been reached. These are unlimited in use, so you won’t have to worry about using ‘em all up. Mega - The most common type of Gobblegum obtained in the Factory. These gums generally revolve around power-drops and minor (but useful) offense-based abilities against the undead. Try it, you’ll like it! Once this kind of GobbleGum is used, it takes away from your GG inventory. Rare - Nothing says “more rare” than a rare Gobblegum. They have more unique abilities, such as granting perks and giving you better odds with the Mystery Box, to aid in fending off the horde. Once this kind of GobbleGum is used, it takes away from your GG inventory. Ultra-Rare - The big, bad boys of the bunch. These Gobblegums are difficult to obtain, but are well-worth the hassle. Want all the perks in the map? All yours - and that’s just one example! Once this kind of GobbleGum is used, it takes away from your GG inventory. Divinium Farming Strategies In order to obtain vials of Liquid Divinium, you can’t just play a Zombies match and expect to yield tons of ‘em automatically. The system works with a point-spending infrastructure; the more you spend, the more you are rewarded. Points spent on perk machines, wall-buy weapons, doors, or anything that requires the spending of points will bring you closer to the next threshold. For example, if it took 3,000 points total spent to earn your first Divinium vial, it will most likely take around 8,000-10,000 points total spent to reach the next vial, etc etc. Like most reward systems, Divinium is earned at a multiplier rate. For the sake of understanding the Divinium system, we will use what’s called DV values. These are values recognized for the magnitude of yielding more Divinium per capita. The DV values create a sense of “importance”, if you will. Below is the list of how such ranking works: Method of Purchase DV Value Rank Perk Machines 1 Doors 2 Traps 3 GobbleGum Machines 4 Mystery Box 5 Wall Weapons 6 Ammo (from wall weapons) 7 While there isn’t a real discrepancy on what in-game items net you Divinium the fastest, people generally have more luck obtaining Divinium when spending larger amounts of points on perks and weapon buys. Why, you might ask? Any Zombies player worth their salt never hesitates to pick up Juggernog or Speed Cola, for instance, which totals out to 5.500 already. The point total threshold for the first level of Divinium will is fairly close to being satisfied, and the player can expect an 60-70% chance of snagging a vial should they purchase another perk. For better explanation of how the DV values work, here are two test runs in The Giant. Now, you can clearly see the large difference between 7,800 points by the time a Liquid Divinium is obtained on Round 7 and 11,800 points on Round 8 on the same map. But if you compare the DV values for only doors/GobbleGum machines/Traps, you’ll find that both test runs average from 6,200 - 6,800 points (slight margin of error if we include/exclude Mystery Box values). We can surmise from here that purchasing weapons in general didn’t give us enough output that we’d like, but it can still benefit us. Again, blowing as much points as possible isn’t the way to go. There are several different strategies you can use to maximize the Divinium output while efficiently using your points. Here are some ideas to help you get a pocket full of that juicy, blue liquid. Strategy #1: Perk Hopping Although a very uncommon and unique way of obtaining Divinium, perk hopping is the method of purposefully downing yourself in order to buy several perks at a given time. Since the perk machines cost as low as 1,500 points and up to 4,000 points with the most minimal wait time possible, this method is effective for collecting for also very dangerous to partake in. The idea is to survive a whole round and once a crawler/lone zombie is made near the end of the round, find a way to go down via grenade suicide or zombie suicide, and re-buy all your perks once again. This strategy is best done when training is possible, since there is still a possibility of accidentally getting crushed in the middle of a round. At that point, survival control is extremely limited and DOES require you to obtain your perks once again...perhaps that can be a double benefit, so long as you survive. While perk machines are one of the highest - if not, the highest - in DV value, it may be wiser to try a safer strategy should you plan on going into high rounds (and on maps where mini-bosses are prevalent). Strategy #2: Weapon Buying Purchasing weapons off the walls is considerably the easiest way to farm Divinium, and the most practical one at that. Most of the wall weapons range from 500 points to 1,500 points to buy at face value. While this may not seem much in Divinium value, higher rounds demand stronger firepower, which will also call for more ammo consumption. For example, training a horde of zombies on Round 20 with an SMG (like the Kuda) may take a total of 5-8 ammo-buys. At nearly 700 points for ammo replenishing, this equates to approximately 3,500-5,600 points used for that given round. The point total scale using this method will exponentially grow per round. This means you may not yield as many points in the earlier rounds; however, the further up you go, the greater the chance of obtaining more Divinium along the way. This is the most ideal strategy because it doesn’t require you to wait around, and you’ll be restocking ammo for your weapons anyways (in your benefit of course). Pack-a-Punching your weapons will also increase the efficiency of this method, but will consequently require more points - 4,500 to be exact - to refill your magazines. Based on the way the Divinium threshold works, this is the more tedious strategy to use since the DV value is significantly lower than any other element; however, the amount of times you will purchase wall ammo can sometimes override the DV value and thus equate to the same amount regardless. The higher in rounds you go, the more this is evened out. Strategy #3: Trap Abuse If you want to propel yourself into the higher rounds so your total points scale is larger, utilizing available traps can also be an effective strategy. The major flaw with this method is simply the wait time; you’ll only be spending 2,000 points or less for something that won’t net you anymore points. Additionally, there is a recharge time for traps which can take a few minutes to return online. If you plan on getting into, say, Round 30 or above faster to begin using the weapon buying strategy, this may be a good leadup for you. This is a great way to maximize your DV value output, since traps rank higher than wall ammo AND Mystery Box purchases. Strategy #4: Pack-a-Punch’ing Similar to the weapon buying strategy, Pack-a-Punching all your weapons available (along with the ethereal attachments) may also be in your favor. Every weapon upgraded will cost 5,000 points plus a 2,500 attachment, making a minimum of 7,500 points spent per weapon. With Mule Kick as one of your perks, this can very well equate to 22.500 points for a full arsenal. And this is assuming you don’t attempt for better attachments for your weapons! Combine this strategy with the weapon buying method, and your total point threshold will definitely be met for the next Divinium level. Just be sure that you’re able to afford this kind of luxury, as most players do not Pack-a-Punch more than once within a 10 round set (unless you plan on Pack-a-Punching every weapon available in a match, then props to you Mr. Monopoly man). The Ideal Farming Setup Now that you have the strategies to farming Divinium, you’ll also need the proper setup. Choosing the right arsenal, GobbleGums, maps, and even perks can make or break your experience. There is no particular “class” setup for farming; you can mix and match each element as you please to fit your slaying style. Gobblegums Name Type Description Stock Option Classic Ammo is taken from the player's stockpile instead of their weapon's magazine. (Activates immediately, lasts 2.5 minutes) Alchemical Antithesis Classic Every 10 points earned is instead awarded 1 ammo in the stock of the current weapon. Affects all weapons. Any points gained including points from power ups will give the player one round in their reserve ammunition for every 10 points earned. (2x activation, 60 seconds each) Who’s Keeping Score? Mega Spawns a Double Points power up. (2 activations) Temporal Gift Rare Power ups last longer. (Effective entire round) Secret Shopper Ultra-Rare Any gun wall-buy can be used to buy ammo for any gun. (Activates immediately) Weapons Gun Buy Cost Ammo Cost Kuda 1,250 630 VMP 1,300 650 Vesper 1,250 630 KN-44 1,500 750 HVK-30 1,500 750 Why these guns? It’s simple: cheap guns with cheap ammo purchases means more time shooting and stacking DV values for the same category. By the time you waste all your ammo on a particular gun, you could essentially buy a new weapon and still have leftover points to Pack-a-Punch it. Granted, you know how to hip-fire into a crowd accurately of course. Maps The Giant - The overall fan-favorite map for Divinium farming (and just in general slaying), this map offers both training and camping hotspots that will give your strategies the most bank for their buck. Wall weapons are in close proximity to one another, and travel across the map is the quickest against all other maps. Der Eisendrache - Similar to The Giant, Der Eisendrache offers easy navigation and well-placed wall weapons. The addition of the Elemental Bows will greatly increase your odds for survival, along with the famous Death Trap training spot made suitable for slayers of all calibers. Revelations - Despite the complexity and large layout of the map, Revelations has become known for high round runs and large Divinium rewards. The addition of several past maps (even including the anti-gravity chamber of Der Eisendrache) allows for both training and camping strategies to exist. While the wall weapons are vastly spread out, the central Nacht der Untoten hub in the map makes navigating reasonable easy. Perks Juggernog - Obvious choice is obvious. More hit points means longer survival. Speed Cola - Since you’ll be doing a LOT of shooting, the same goes for reloading. Double Tap - The faster you burn through your ammo, the faster you can buy more ammo which means shorter gameplay time for maximum Divinium. Mule Kick - Despite being the most expensive perk in-game, this perk is beneficial for having an extra weapon slot to switch over weapons. Most slayers use it for a Wonder Weapon slot just in case shit hits the fan. There are still experiments and research going into the specifics on Divinium, but this guide should help you amass large amounts of Divinium per game, while maximizing your output from the Factory. More will be included in this guide as time goes on. Happy slaying!
  6. 4 likes
    I really think that each map should have some sort of symbol like the Summoning Key / Gateworm beside the maps name to show that you have completed the EE for that specific map. Sure, it's not a major or badly needed feature but I think it would be nice and would be a neat little feature. It would be really cool as well if by competing all of the ZC EEs, you would get a sweet Calling Card or Camo for completing them all. Just some cool little features that I think a lot of people would like!
  7. 4 likes
    Okay fellow slayers from all over the world, this is how far I know it. I know @jiipee95 is from Finland, @Lenne and @Nieno69 are from Germany and @The_Giant_935 is from Italy. I know @Rissole25 and @Doppelgänger are from Down Under, but I don't know what province, so I leave Australia white. If you haven't noticed it: The darker the colour, the more zombie slayers. And of course, still work in progress
  8. 4 likes
    Out of these two Timeline excerpts, we can conclude that the Aether and Agartha are two different things. The Aether, a higher dimension, and its energy, exists since the beginning of the Multiverse. Agartha is created later, made by the Keepers with the help of the Vril artifact known as the Summoning Key. With the Aether being a higher dimension (so 4D or possibly even higher), you can compare it with a hypercube. I believe that the Keepers have created a world within the Aether: Agartha. Agartha is like a 3D cube within the 4D hypercube: A physical location, for our 3D human forms able to enter, feel and observe. This could explain what Doctor Monty meant with "the world within the world". Agartha within the Aether. Now about the House. The House has proven to be one big mystery, and multiple theories about its exact location are made. So here's prove: The House lays in Agartha (I don't know who had theorized that before, but whoever it was: You're right!). Still, there could be two different ways to "be" in Agartha. Ladies and Gentlemen, I present you my two possible theories: The Agartha Village Theory, and the Interstellar Ending Theory! (the names are debatable…). The Agartha Village Theory So, nothing special about this theory. The House and the buildings around it (like the Church) are just a village in the 3D Agartha. Agartha is a world like ours, but without the presence of Element 115 and the Apothicans: A perfect world. Agartha is the only good universe. At the end of Revelations, Doctor Monty says that he closes off all other (115 and Apothican influenced) universes. From now on, Agartha, the universe with the House, will be the only universe that continues to exist in our reality. Perhaps Agartha even is OUR real universe, free from all the evil. In that case, the House is located in the real existing German village "Ludwigdorf" (translated: Ludwig (Maxis) village). The Interstellar Ending Theory Anyone here who has seen the movie Interstellar? Great movie, but besides the story it also may have ties with the Zombies Story, especially the ending. In the ending, the main character is put in a hypercube (4D) by 5 Dimensional beings. From this 4D cube, the character is able to manipulate the lower 3th Dimension, our dimension, to do stuff in the past that cause him to eventually do what he did in the movie: A paradox. He is also able to message the 3D humans a way how to save humanity. So in short: The main character goes on journey, eventually finds himself in a 4D cube, messages a solution how to save Earth and messages his own self in the past to go on journey, so he will eventually save the world. You got it? Why do the 5 Dimensional beings help him and put him in this Hypercube, you might ask. Well, they are humanity. They are the humans in the future, having mastered and accessed the fifth dimension, and therefore help the main character to save the world, so the 5D humans will in the future exist. That’s a double paradox! Now to come back to the House, Agartha and the Aether. Following this theory, the Aether is not the fourth, but the fifth dimension. Agartha is the fourth dimension. This is why, in the Monty trailer, when Monty says he is in Agartha, everything black: It is not visible for our 3D eyes. If Agartha would be 3D, we would see trees, rocks and houses. So the Keepers, 5 dimensional beings, have created the 4D realm "Agartha" to inhabite. Via 4D Agartha, Monty created the realm of the House, a 3D realm. You can compare this with a drawing of a world on a 2D paper (the 3D House), laying in your 3D room (4D Agartha). This "House" realm is only created temporary (like the Hypercube in Interstellar), and exists till Maxis, Richthofen and the rest of Primis have done their fate: Saving the Multiverse's ass. Prove for this theory that the House is not Agartha like a village, but more WITHIN Agartha like a piece of paper or a bubble, are the following quotes from the Timeline: You see? Samantha was taken by her father to Agartha after Buried, but Monty appears to have taken Samantha to the House, after Maxis is send there after Origins. This proves that the House is somewhere different than Agartha, and because of the "the house in Agartha" quote said earlier, I think there is no other option than this "Interstellar Ending Theory". The House is theoretical within Agartha, but not really located in Agartha as a village or something. And following Interstellar's story, the House realm will only exist temporary as some kind of "Hub" for Maxis and Richthofen, from where they try so hard to do the right thing. The multidimensional beings, the Keepers and Monty, residing in both 4D Agartha and possibly even also in the 5D Aether, are like the 5D beings in Interstellar: They assist Maxis and Richthofen in saving the Multiverse and create the House (like the Hypercube in Interstellar). Monty could be some kind of agent of the Keepers, to communicate between the Keepers and Maxis/Richthofen. Maybe, just as in Interstellar, the Keepers originate from humans too, and are basically our evolution. Maybe that’s why they want to help us. If we extinct, they extinct with us.
  9. 4 likes
    So in-case you didn't know, Kino der Toten (and I believe Five too) featured this bizarre note. This note was never fully cracked of it's knowledge. We don't know who the Doctor is. Automatically you assume Richtofen or Maxis. But then you get that second last sentence. "at this Time" seems awfully out of place, like they do not belong in that time. Then you look at the date and it kind of fits. 23rd of January 1975, 12 years after Kino der Toten takes place. So we're dealing with time travel. Of course that fits in Zombies, but even to this day, and even with the help of the Zombies Timeline, it has still never made sense. Kino has always been weird, and while the timeline does establish it in 63 now, there are still oddities about it like the Fernsehturm TV Tower, which did not begin construction until 1965 (2 years after Kino), as well as teleporting to Samantha's Room/The House, and a destroyed version. And this note of course. While Doctor Monty's inclusion could give us who that note is about, it doesn't explain who sent it, and what it's really all about... That is until today. I was going through Kino Remastered. I checked all 3 locations of this note (Maxis Office/PaP Room, Five/Pentagon Room, and underneath the stairs next to the stage). Two of these were the exact image above, straight up texture copy. The 3rd one (underneath the stairs) is different. Take a look. Going between both notes, some obvious differences are that it's a lot cleaner now. The font and readability of it is also greatly improved now. There are some small differences that may actually be pretty big in the long run. I have circled in the same colour the differences between each. Top is the new note, and bottom is the original. Blue: FS ER has become FS FR (it is possible this was FR originally) Red: IHCOMFSQG has become IHCOMESOO Green: All the words in the table at the bottom are now empty. Yellow: GWO becomes GKO In the new one, the sentence is "We are aware on how he arrived at this time and space". In the original, it is possibly "We are unsure on how he arrived at this time and space". It is very hard to tell though. Why would they change this? Why would they only just change on and not the rest? And what does this mean? Could we finally get an answer to this note? It atleast shows us that Treyarch is listening, and is interested in this note (same with Group 601). Otherwise why do this? I have hope this will be figured out one day.
  10. 3 likes
    Well deserved Congrats @Blurryface
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    *BOOM* and the Earth wad gone. Blown up. The ultimate cliffhanger to end Black Ops I Zombies. "What's next?" the fans thought. "Yeah, what's next?" the developers might have thought too... After 2 years, in 2012, we were given TranZit and the rest of Black Ops II, and whenever you like it or not, you have to admit that there is something odd with it. Something not right. I don't know what exactly, but the entire thing of BO2. Take the main menu for example: Green Run has several maps, names and game modes, while all the others have only 1, or sometimes 2 game modes. "Borough", Turned and Grief in Buried, was added last-minute. Or take Die Rise: You have the whole Earth, see "Great Leap Forward" somewhere on the map, zoom in and you'll see the word "skyscraper", select it and you'll see the name "Die Rise", and then, eventually, you enter the game lobby. It just feels odd. It's like every DLC was supposed to be like Green Run, with many selectable maps and game modes. Or perhaps Green Run should have been the main item in Zombies Mode, with all DLC's surrounding it as nice little side-maps, what Downloadable Content actually should be. BO2 Zombies feels weird. Maybe even out of place sometimes. There must be something behind it, shouldn't it? Yes there it. Recently, in a interview of YT folks with Blundell (yes...again. Treyarch why don't you give an interview on our forums for one time?), Blundell has explained quite some stuff about the early development of BO2: The development of TranZit. And it actually makes pretty some sense. So Earth was blown up. Lava, dust and zombies everywhere: A perfect apocalyptic setting. Treyarch could just have continued with the story of Ultimis, and create what Zombies always was: Building barriers, kill zombies, turn on the power, reach the Pack a Punch and do the Easter Egg. Basically the same formula World at War to Black Ops III have. Treyarch can go on forever with this. But the developing team of Black Ops II, which were already with few people (around 30, if I remember correctly), led by the one and only Jimmy Zielinski, thought outside the box. They wanted to do something new. Something revolutionary. Since WaW, Zombies Mode has grew from a bonus mode to something almost equal to Multiplayer Mode. At the end of BO1, the Zombies Mode fans had grew to a height like never before. Therefore, the developers tried to make Zombies Mode more than 1 map and 4 DLC maps. Like Multiplayer has, Zombies Mode could have different game modes. And the developers were actually working on all these different game modes! "Survival" mode would be casual zombie killing, like in WaW and BO1, comparable to the "Team Deathmatch" of Multiplayer. But instead of "Gun game", "Domination", "Capture the flag" and "Sticks and Stones", BO2 Zombie Mode wanted to provide the game modes "Race", "Grief", "Meat", "Turned", "Returned", "No Man's Land" and possibly even more. A ranking-system. Buildables. Maybe the developers even had thought of a "Create a Class" system, similar to that what BO3 Zombies has. All these gamemodes take place in the post-apocaliptic wastelands, playing as some survivors. It might be because of that that all the current smaller maps have basically no backstory: It should go about the gamemode, not the story. Just a bunch of random survivors who "play" these gamemodes, trying to stay alive in the Apokalypse. It should become absolutely ambitious. Let's take the game more "Meat" for example. The game starts with two teams, separated from each other by some kind of fence. The whole game is about, how surprising, a piece of meat. The players of one team have to throw the meat via several barriers within the fence to the other site of the map, to the other team. The site where the meat lays is the site that will be attacked by zombies. So the players of the other team have to pick up the meat and throw it as quick as possible to the other side, before the zombies kill their team. It's some kind of volleyball, and the tactic is to throw the meat to harder accisable places (like on the upper floor of the bar in town). Pretty neat game mode, ja? But there was even one gamemode/map that had a bus driving you through several of the maps of the other gamemodes. This was TranZit: The canon/story map of Green Run. In this map all the smaller maps appeared parts of one big US-military scientific station, the real existing Hanford Site. The map originally had a day/night cycle (the mysterious beams and lazers are most likely a remnant of that). A second bus and bus route. And dang, this map even reintroduced a beloved character of the previous Zombie maps: Doctor Richthofen! But TranZit was not the map it all should be about. It might become the biggest map and the only map continuing the story, Green Run (and BO2 as a whole) should be about the diversity of abilities. All the gamemodes and mini games is what it all is about. It's about the whole. You could maybe even compare it with Zombies in Spaceland: It's not only about surviving and the Easter egg. It is about all those neat mini games, the rollercoaster and arcade for example, too. All in all sounds very ambitious, but things changed. Having a team of 30 people thinking, developing, drawing, animating, programming and creating this in lesser than 2 years turned out to be impossible. It was not achievable. Zielinski kept faith in his project for too long, and refused to give it up for too long. At the time he saw the inconvenient truth and admitted that his vision of BO2 was impossible, it was already too late. There was no time anymore, Black Ops II would be released soon. The developers had to throw away all the stuff that was half done and not entirely done yet, and the map TranZit had some significant changes too. Only a survival bus depot, town and farm, and a grief town and farm had survived it, together with the modified TranZit. Green Run had shrunken like it was hit by a 31-79 JGb215, in both size as capabilities. The game was released, and many players found TranZit a glitchy and empty map. They felt like something was missing and TranZit was condemned to the "worst zombie map ever". Die Rise, Mob of the Dead, Buried and Origins followed, like normal survival maps as we know it. Black Ops III followed, with normal maps as we know it. The casual Zombies-formula. Green Run could have been the flipping point, the map that changed zombie mode enormous. If the developers had succeed, Zombies would have look alot different today. It might look very similar to Multiplayer. Better or worse than Zombies is like today, I leave that to you.....
  12. 3 likes
    New medals have been uploaded into the terminal: "In The Beginning" - Reach beyond Round 100 on all Zombies maps. "Fractures" - Complete all Black Ops 3 main Easter Eggs.
  13. 3 likes
    Ok here is a short review- The cards in my loot crate came in sleeves with two posters. The cards seem to be of great quality of print resolution, card material, and design. There doesn't seem to be anything armature about them. As a player of board games, I look forward to acquiring more of these to play with friends. I am not sure I will adopt the "Trading Cards" model of everyone owning their own and bringing them to play, but more like a board game (in part because my zombie slaying friends live far away). The posters are nicely printed as well. One uses thinner paper than the other and Die Riese is one of my least favorite maps, but it was a mystery box after all :-)
  14. 3 likes
    green run nuketown great leap forward alcatrazisland resolution 1295 excavation site 64 shadows of evil the giant der eisendrache zetsubou no shima
  15. 2 likes
    Due to an overwhleming majority (and not enough nominations for the past 2.5 weeks), a "unanimous" vote has been made. Congrats @Blurryface for taking on the cyan robes for June 2017! Wash it with some strong detergent, friendo!
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    Hey all, pretty simple, straight forward topic. Basically list any and all bugs you have found in any of the new zombies Chronicles remade Maps. To keep things easy to find, list your console, then map name, then the bug. I have only found one, and it doesn't always happen but I've got it to work 3 times now. Ps4 Origins Using the "Undead man walking" gobblegum on origins will freeze the Templar zombies on top of their spawn points, they even stand like their basic model (feet together, arms at 5 and 7o clock) which makes it easier to charge those generators. I'd like to note I have only done this on generator 1 and 2 ,but will test the others out. I'm sure it's going to be the same result though. So there's mine, it's small but in the rare case, this bug is actually helpful (sorta) so let's see what everyone else has discovered. Edit: it seems to not he related to Undead man walking gum but just a random occurance.
  17. 2 likes
    Treyarch just recently announced that Black Ops fan-favorite, the M1911 pistol, will be returning to Zombies Chronicles per Tweet today: They definitely felt the heat about it not already coming with ZC in the first place, since they also released both the M1911 and the Ak-74u into Multiplayer but not the Zombies mode. Even though we'll be missing out with PhD Flopper, you can expect to see the Mustang & Sally back in action again.
  18. 2 likes
    Hey everybody, if you haven't heard, this series is now concluded. All twelve parts of the series have been aired, in addition to the Credits as well as a video that covers my thoughts on the new timeline. The Credits feature every person to my knowledge who ever helped in debating this storyline or helped it out in some other manner. The other video is, well, not exactly how I intended to end the series, but it's done all the same. I hope you guys enjoyed the series, but this marks the conclusion of my time with Zombies. If you watch the last video, you'll understand why. You guys have been great, but I just feel I need to move on with my life. I hope you guys enjoyed this series, this culmination of the work that first brought to this website. I hope I've left something worth having seen. I wouldn't have been able to do it without you all. I'll probably lurk occasionally, but not very often. If you ever want to reach out to me, you can find my email on my Youtube channel. Thank you
  19. 2 likes
    Requix Recommends These are some recommendations on weapon setups that I've personally found (in my opinion) most effective. Below are a few classes with 1 weapon that I've picked. I will include more if people are interested. Also I'd like to hear what you find most useful so please comment below! In the words of @Tattoo247 "Fast mags are a must, everything else is just icing on the cake." But with each cake a different Icing with each Icing another class complete the OP will Update with additional classes if other survivors would like. Also if you've suggested a Class Setup allow me time to add it and I'll be sure to give credit where credit is due! Shotgun SMG hipfire is usually garbage without the laser while you can still ADS mostly good without quickdraw. Some guns need more than others tho. all LMG's need quickdraw and laser to even be used effectively when training. @andydabeast LMG Assault
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    Die Rise *Notes* Findings This is a continuation on a post I started back in 2013 during the first few months of Die Rise. What started out as just an ordinary sign on the wall became an unnerving mystery that I couldn't let slip by. What Sign? The "No Smoking Sign" just as you drop down from the spawn area. Since this map released I've been looking high and low for something close to it but it wasn't until BO3 released and we seen the Apothicon symbols.. First I'll point out that the Chinese characters do not mean No Smoking however I have been able to translate to the following: Prohibition: The Prohibition MORE Cleaning:Smoking MORE people: Big Cause Now I am in firm belief that those symbols are Apothicon Symbols. Here are a set of Symbols I've narrowed down after examining the "Text"
  21. 2 likes
    Thank you very much guys! It's very humbling. There is so many people on here to nominate, it's the hardest part of every month honestly... I'm going for @anonymous @RadZakpak @RequixEclipse @Lenne You guys always post great stuff / are always active and the people I see around here to most! Been having a rough time lately and you guys have cheered me up. :)
  22. 2 likes
    De Kempen (The Campine) area, North Brabant, Netherlands. BTW, for those who care: This is my 935th post!!
  23. 2 likes
    Gobble Gum: Vril-Yuk For 10 seconds every zombie that touches you is changed back to human thus drawing attention away from surrounding players! *will whip up a scetch*
  24. 2 likes
    Fast mags are a must, everything else is just icing on the cake.
  25. 2 likes
    I'm just saying @InfestLithiumis the bomd for making these and the look so good as well.
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  27. 2 likes
    Moon definitely won the cake for me to be honest. Der Eisendrache is eloquently simple in design - both layout wise and one a gameplay level. Treyarch heard everyone's complain about the complicated nature of Shadows of Evil and decided to make DE very reminiscent of The Giant/Der Riese. You can access all the map easily without some wonky obstacle in your way. Traps are re-introduced and prove to be effective instead of a hazard. The layout accepts camping or training on a very similar level to Der Riese. Weapon choices are good matches, and the Bows make for insane high round runs (and survival tools). Buildables/extra features to add to your arsenal are equally matched and allows for pleasurable killing experiences. The difficult is moderate so you don't have anything ridiculously hard but also not cakewalk. If you die, you probably made a poor decision in your strategies instead of bullshit glitches.
  28. 2 likes
    Yes; you'll be given 100 DV for being a past donor. I got you covered fam. In light of how popular our store has been (with praise from both this community and the Twitter-verse), we'll allowing you a little sneak peak of a design or two coming soon. It could be on clothing apparel, an object you use every day, who knows! Let us know what you think and what rewards you'd like to see from our Divinium Factory.
  29. 1 like
    Just a little quiz at the minute, seems to be the fastest finger type as the faster you answer the more points you get
  30. 1 like
    Both granted, cheack the leaderboards for how many perks that you've drank and doors opened etc
  31. 1 like
    Well the overall experience is way different from BO1 so I play slightly differently too than I used to play. I tend to rely more on wall buys rather than going for the box, especially if there's no wonder weapon in the box. There's gobblegums, but lately I've only been using the classical gobblegums rather than overpowered Mega set-up. Good luck with your round 100 attempt :)
  32. 1 like
    Welcome to the site, buddy. I have to say though, as someone who is sick and tired of these ridiciulous steps just to open PAP, I love just surviving and every map out of chronicles minus Origins offers me this.
  33. 1 like
    This dimension has been restored. This crazy challenge yielded crazy results, as we currently have a double deadlock tie! @TXMR pulls into first with YaBoyKnife with a massive 35 Rounds on this challenge. @RequixEclipse @andydabeast and WAK_Fury barely squeeze into 2nd place, and @sushine1 clings into the Top 4 with 3rd place. This is gonna be one for the books, folks! Now let's see how we can break this tie... Challenge #3: Pizza Hut Mode: Hut Challenge (by u/zombieboss115) Map: Shi no Numa (Black Ops 1) Type: Solo Power: Yes Gobblegums: No Time Limit: N/A Description: Trek through the swamp of the undead while finding [somewhat] safe haven in the isolated huts! Players have limited time to get set up before camping out in any designated hut. Once there, they must remain until the horde has been eliminated. How electrifying! Rules: To keep track of participants, use this link to see each player standing. Although the current system on Challonge states that players will go up against one another, scores will actually be inputted based on highest round/score obtainable throughout each challenge. The stats on Challonge are not reflective of true scores - they are only to show how many participants have entered and what they scored in. These scores will not be reflected until the very end of the month. To see the true results of each challenge, use the following link(s) below: Ancient Trials June 2017 Tournament This spreadsheet will display each player's scores per challenge, and also include the Top 3 slayers of the monthly tournament. Use this as your reference for overall scoring, not the Challonge brackets. New update: Players are now allowed to submit their own scores on the Challonge website. This is due to an increased demand in other players wanting to see the scores of others. All scores will be corrected and reviewed upon end of the challenge week. The challenge will end June 17th at 11:59 pm PST. Once finished, the next challenge will be posted the following day alongside the results of the previous mission. To submit your results, please click here to complete the submission form. Happy slaying friendos, and may the Ancients guide you through the Aether!
  34. 1 like
    9 March, 1152 was a special day. It was the day Frederick (the Great) I, also known as Frederick Barbarossa, was crowned to King of Holy Germany and later of the whole Holy Roman Empire. He is considered to be the Holy Roman Empire's greatest medieval emperors ever. He combined qualities that made him look almost superhuman to his fellow Germans: his longevity, his ambition, his extraordinary skills at organization, his battlefield acumen and his political perspicuity. Unfortunately for him, 38 years later, in 1190, he died like a normal human being. He had brought Germany a huge amount of wealth, respect and land, more than most moments before and later in the German history. He was seen like a true hero for Germany, and therefore many German citizens did not wanted to believe that he actually died. This causes that Frederick is the subject of many legends, including that of a sleeping hero. Legend says he is not dead, but asleep with his knights in a cave in the Kyffhäuser mountain in Thuringia, Germany, and that when the ravens cease to fly around the mountain he will awake and restore Germany to its ancient greatness... A small 800 years later. According to the legend, Frederick Barbarossa still lays in the cave of Kyffhäuser, waiting for the moment to resurrect. But the rusty years after World War I had made Germany broken. Out of the ashes of the old Imperial Germany, something new had risen: the NSDAP (a.k.a the Nazi's), with as leader: Adolf Hitler. We all know the story that followed... What you might did not knew, was that in 1935 SS officer Himmler had created the group "Ahnenerbe". Remember this name, people, because I believe this will be one of the main subjects of WWII Zombies. Ahnenerbe was a project in Nazi Germany to research the archaeological and cultural history of the Aryan Race. The Ahnenerbe group later conducted experiments and launched expeditions in an attempt to prove that the mythological Aryans, a tall, pale and blue-eyed race, once had ruled the world. Investigation to Atlantis, expeditions to Tibet and Antartica in order to find gateways to the mythical Agartha, land of the Vril Ya (or Aryans), experiments on human subjects to make them "Aryan", it happened all in this group. "Hey" you may think: "Agartha and Vril, I know that". You're true, it are the same Agartha and Vril Ya I talk about here. In case you are not familar with it, here's a short summary about it by @Tac: Here's a link to the wikipedia page of Ahnenerbe, take a look to it if you have time. Espessially the expeditions are pretty interesting. https://en.wikipedia.org/wiki/Ahnenerbe But we continue: Like I said, Ahnenerbe did more than these harmless expeditions, namely, experiments on humans. You may know the horrific story about Mengele, the doctor of Auschwitz, trying to make Jew's brown eyes blue, blue like the eyes of "Aryan übermenschen" (German for superhuman). These experiments on human subjects, many concentration camp inmates, provide a horrifying constellation of facts that can lead to the theory about Nazi experiments to reanimate the dead. Because blue eyes and white skin aren't the only special things about Aryans: Legend says the inhabitants of Agartha are immortal. Wolfram Sievers, director of Ahnenerbe, oversaw a particularly horrific program of medical testing on concentration camp inmates, some of which ran parallel to the concept of raising the dead... The Second World War begins by Germany's invasion of Poland. During this invasion and the following occupation, many Polish paintings and art are fallen into the hands of the Nazi's. Probably the most known one: Raphael's portrait. Up to this day, it is still unknown what happened with it... followed by the capitulation of Nazi-Germany and the Axis Powers. On 28 April 1945, at a munitions factory depot called Bernterode, in the German region of Thuringia, 40,000 tons of ammunition were found. Inside the mine, investigating American officers noticed what looked like a brick wall, painted over to match the color of the mineshaft. The wall turned out to be 5 feet thick, the mortar between the bricks not yet fully hardened. Breaking through with pickaxes and hammers, the officers uncovered several vaults containing a wealth of Nazi regalia, including a long hall hung with Nazi banners and filled with uniforms, as well as hundreds of stolen artworks: tapestries, books, paintings and decorative arts. There is a very big chance that Raphael's portrait was somewhere in here too. In a separate chamber, the soldiers came upon a ghoulish spectacle: four monumental coffins, containing the skeletons of the 17th century Prussian king, Frederick the Great, Field Marshall von Hindenburg, and his wife. The Nazis had seized human relics of deceased Teutonic warlords. The fourth coffin was empty, but bore an engraved plate with the name of its intended occupant: Adolf Hitler. The return of these corpses to their proper resting places was a military operation called “Operation Bodysnatch”. The mine the American soldiers had stumbled upon was a Nazi facilty, built upon the Kyffhäuser mountain, where the body of King Frederick lays. It was never clear what the Nazis planned to use these specific bodies for, but conspiracy theorists offered no shortage of suggestions. There is a possibility that it was an Ahnenerbe facility, where they try to resurrect dead bodies. Their final goal? Raising Germany's greatest leaders, including Frederick Barbarossa. When the ravens cease to fly around the mountain he will awake and restore Germany to its ancient greatness...
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    I didn't do as well as I could have but no time to redoo and it is a nice score. Although fun this challenge was a little too easy. Maybe only the first 10 waves allow purchasing? so only 10 things allowed to be purchased? Thoughts for the future.
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    With the release of the Zombies Timeline (take a look here if you haven't seen it already: https://docs.google.com/document/d/13mvveTKpC-z1-bPLIMPBGnTerlsr-NgdLaIudg948Dk/mobilebasic#h.pl40pfsur8rq), I think we are given a bit more info about how the Multiverse, and messing it up, works. I would like to note that a few members of this site pointed everything of this out to me, and all I did is writing it down. ALTERNATIVE UNIVERSES, or parallel universes, are the various universes the Multiverse consists of. See the Multiverse as a big bubble, containing a lot of smaller bubbles within. Or a big room, containing many boxes within. These small bubbles or boxes are alternative universes, and for as far as we know, the Multiverse holds at least 2210 alternative universes, but possible thousands and thousands more. Examples of alternative universes are the 63th universe (Origins, MotD and SoE), the 2210th universe (in which Richthofen's soul is innocent), the original timeline and our own, real universe. FRACTURES are fractures of existing alternative universes. Split offs. A universe that diverged from an already existing one. They are created by using a MTD or teleported, with which you displace an object or subject to a location where it should not be. You change how reality should be, you change the timeline, and therefore a fracture of that universe is created. Another possibility to create a fracture is to travel through time and do something (or kill someone), so that universe would be different than it was supposed to be. Because of Group 935's experiments with 115 and Matter Transference, and Primis' interventions and time travelling, the Original Zombies Timeline (lets say that's Universe 1) has many fractures: The Deceptio Fracture: Once Primis travelled through time and killed Richthofen in the Der Riese Waffenfabrik, they changed history (or in their case future), and a fracture of the Original Timeline was created: One without Doctor Richthofen. The Giant and Der Eisendtache take place in this fracture. The Proditione Fracture: A fracture of the original timeline (probably created by accident by Group 935) in which Division 9's Rising Sun Facility is overrun by the undead. As a result, the Island Facility is created. Zetsubou No Shima takes place in this fracture. The Agonia Fracture: A fracture in which Group 935 is succeed in creating Dragons, and the Red Army is succeed in creating Giant Metal Men. These two inventions cause the Battle of Stalingrad to be a lot more bloodier, and ends later. Brock and Gary are killed by admospheric freak events and JFK and Castro are killed in the Pentagon in this fracture. Since Group 935 has done many experiments with the Matter Transference Device, it is likely that ALOT of fractures exist. Note that all known fractures are split-offs of Universe 1. RIFTS make things more complicated. It are permanent portals that are basically tears, or tunnels in one universe or fracture, connecting it with another universe or fracture. A Rift can be created in different ways: A ritual, the usage of the Summoning Key, a specific music disk, and more. But the two things that had the most impact on creating Rifts, were the following two events: The first one was shooting a MTD (DG-1) with a Wunderwaffe DG-2. This overloaded the MTD, causing to create a Rift and sending Ultimis through space and time. The second one is about the Moon missile's hitting Earth, of which @Tac and @Rissole25 may have find something interesting on Moon in ZC. But such Rift creating events have not only effect on that current place and particular time. Rifts affect the whole universe, and in the whole Timeline, so also after and before a "Rift-creating event" has occurred. Rifts can explain extraordinary things: The wall weapons, perk machines and wall writings. But Rifts also may explain odd objects in places you would not expect: The 1975 note in Kino for example. Beside cross-universal travel, Rifts also prove (in SoE or Revelations for example) to make travel within one universe possible. So now in short: The multiverse exists of thousands of seperate universes: One with humans with only one arm, one without humans, and much more. All alternative, parallel universes existing next to each other in one big Multiverse. Group 935 accidently splitter up some universes: Fractures, universes that diverge from already existing alternative universes. Fractures are not so much different from each other as alternative universes are: In some fractures the Swastika is replaced by the Iron Cross, in some universes the Battle of Stalingrad took longer, in some universes Richthofen is dead and more of such small differences. Rifts are some kind of portals or tunnels between different universes or fractures. Rifts exist permanent, and they won't naturally disappear, although manual (by using specific devices or with the help of a higher being), Rifts are able to disappear, and are in that way temporary. But we are not there: Think of Shadows of Evil and Mob of the Dead. What are those "universes". They are nor alternative universes nor fractures. Even Blundell himself said that "Mob of the Dead was something different". A big mystery indeed, and one that proves that we are far from done with the understanding of the Multiverse.
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    Lol that makes it a bit trickier! Fantastic challenge idea! I feel like a challenge were you could only hip-fire your weapon could be fun!
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    It might indeed be all the work with 115 he has done that drove him insane. The "kill them all" moment was indeed a pretty sick revenge, and no sane person would say that, so I guess he was corrupted already by that time. I've played Origins (BO2) today, and I had some thoughts about the Crazy Place. First of all, the teleportation towards it is blue, like MTD portals, instead of the red Rift portals in BO3. The blue teleportation with MTD's in BO1 and WaW are changed to purple in BO3. That colour (purple), together with the fact that the MTD made Fluffy a Hellhound, is prove that the part of the Aether a Matter Transference Device sends you through, is the Dark Aether. So a blue portal would probably mean Dark Aether--> the Crazy Place is at least accessible via the Dark Aether. The area has 115 rocks all over the place, which reminds me of the Apothican Sun and the huge amount of the Element the Apothicans shoot to Earth. The Zombies wearing the Schwarze Sonne, a symbol related to the Keepers, could be corrupted Keepers, or corrupted Keeper-serving knights. These zombies try to stop you freeing Samantha, "one step into the right direction" according to Keeper Monty.
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    Yea I ADS too, but hipfire is usually garbage without the laser while you can still ADS mostly good without quickdraw. Some guns need more than others tho. all LMG's need quickdraw and laser to even be used effectively when training.
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    The Dead Flowers music video is probably the most unique and I love it for it. For me it was when the storytelling became really abstract, and it also made me love Takeo's character development in Zetsubou. Not to mention the creepy vibes.
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    I also nominate @Blurryfacewho has been active nearly every day in nearly every forum, even when no one else is.
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    Küste is German for shore, and posten could indeed mean post and job, but could it not also mean something like station, site or outPOST? If that's the case, it would somewhat translate to shore outpost (maybe I'm totally wrong with that, but just a possibility). The first thing that comes in mind is Peenemünde, located at the Baltic Sea. Peenemünde is the location where the world's first functional large-scale rocket, the German wunderwaffe called the V2, was developed. But Peenemünde was a research facility, without any prisoners or slave-workers. https://en.m.wikipedia.org/wiki/Peenemünde Mittelwerk has. The Mittelwerk facility is an underground nazi-science facility, located in caves and tunnels, where German (wonder)weapons like the V2 were produced. By prisoners of war, workers from camps and slaves. https://en.m.wikipedia.org/wiki/Mittelwerk And of course we have Project Riese: Several Nazi science facilities located in tunnels and caves in the area of Breslaw. We know, of course, the famous "Fly Trap" facility: Der Riese. But besides this one, more Nazi facilities were spread over that area, most built underground in tunnels. The construction work was done by forced labourers, prisoners of war, and prisoners of concentration camps, and many lost their lives mostly as a result of disease and malnutrition. https://en.m.wikipedia.org/wiki/Project_Riese Bur nice post, Radzakpak! I am fund on this kind of theories/speculations.
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    What is Kustover Posten? Well the only reference we have to the place is in a single Moon audio reel. This is the transcript of the part of the audio reel we care about: See, here's the funny thing, we don't even know if what Schuster says IS "Kustover Posten", but it is the accepted transcription. Past this audio reel we really have nothing else to go off of in the story to determine exactly what this place is and what it is for, but we can speculate. First off, I am 99% confident the last word is Posten, and if that is the case it is a German location. I don't know if I didn't look hard enough, but I can't find anything on the meaning of Kustover, if that truly is what Schuster says. In that case it may be a proper noun such as a name or city. Posten just translates to post which in context can refer either to mail (sending something to the post) or to a job or occupation. So the name itself is not a super helpful tip as to where it may be located or what it is for, but the context the place is used in gives some clue. What Schuster is referring to by the "shipment" is this event from the timeline, depicted in a previous audio reel: So Richtofen appears to be smuggling in living subjects working for Group 935 to be murdered before the MPD. Grim work, indeed. Schuster says that the bodies are either buried (to be resurrected later and kill everyone, as well as rise back up in the events of Moon) or they are sent back to Kustover Posten. The use of back implies that this is where they are getting their supply of "scientists and soldiers". This begs the question, is Kustover Posten a Group 935 facility? We are led to believe so since they are getting scientists from it. That is unless Kustover Posten is some sort of middle man location where Richtofen's followers send people to be killed for the MPD and be picked up all together in one "shipment". It's also possible, since we hear nothing else about this facility, that Kustover Posten is not a major Group 935 operation, and Doctor Maxis wouldn't notice a few missing scientists and soldiers meant to be guarding the place. The final potential use of Kustover is as a sort of independent prison. We know from Maxis' induction speech that Group 935 is hardcore, and incredibly secretive, such that you must cut all ties with family (a bit hypocritical of you, Ludvig, with your daughter and all). It's totally possible that Group 935 has its own prison for spies in the organization, which could still be classified as "scientists" as well as soldiers that guard the prison OR are sent in by the Nazis. It's possible Peter McCain was going to be sent there after he was captured and before he managed to escape Verruckt. Anyway, that was my over-analysis of the ever-elusive Kustover Posten. Let me know your thoughts and what you think is the most likely purpose for the place, and if you think it may pop up again alongside the other obscure Zombies story threads, such as Group 601.
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    I will be reupdating and fixing my "Broken Bow: Informational" post tonight besure to see Updated OP soon!
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    "Remember Forever" = best EE song ever? So beautiful
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    I'd really like to see the zombies in this game get used as a weapon. Have them there deliberately. People (Nazis) actively useing them to break enemy lines. Not just shambling about in abandon facilities. Something closer to gorod krovi than der reise.
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    Kent, UK. CoD is a popular game in the UK and Zombies is a big part of that popularity, hence the large number of British Zombies YouTubers.
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    ----------------------------------------------- Also, I am very aware that the weapons are slightly different in Black Ops 3 compared to Black Ops, including mechanics such as sliding and the zombie AI; however, after much field testing, results have shown that the difference is not significant enough to disallow either game to be chosen for this challenge. Each has their own strengths/weaknesses, and will be determined as such in each recorded gameplay by the players. WOW viggy you are a beast. A couple things. 1. with no power how do we use traps or buy a perk? unless the free perk is what you mean. So we need to avoid getting the perk bottle power-up if we already have a perk? for our first perk we leave it to chance and if we get jugg or QR we are done? 2. The use of chronicles is NOT fair or even in any way for one massive reason. BLACK OPS 3 MAPS ARE 3 HIT DOWN and BO1 maps are two hit. So anyone with PS4 gets to start with jugg for free but PC and xbox players have to die on a double swipe? Also the jump slide provides a speed advantage with slower weapons. I will not participate in these trials if Chronicles maps are allowed before the release of Chronicles on the other platforms and I urge everyone else to do the same. Just wait till July or at least the week after release on PC and xbox (maybe the week of the 18th?)
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    Nice guide. It's also good to see that MrRoflWaffles gets some love for all the work he does.

Call of Duty Zombies

Call of Duty Zombies started back in 2009 as the original Zombies community. With over 20,000 members and growing, CoDz remains the official community for Treyarch's beloved mode, giving fans the platform to contribute to discussions and help shape the foundation of what Zombies has become today.