Jump to content

Fully interactive map: 81


Recommended Posts

Welcome to the SECOND fully interactive map by your's truly. Embark with me as we begin the horrors to come. For those who don't know how this works, I give you a scenario, you make a decision, see how long you last... 

 

Now, depending on HOW one ended the map "Mist" changes the easter-egg side of this map "81", however, the map it's self should run fine until that point: SO! Without further delay: 

 

 

81: A government work building in the ruins of Seattle. Eighty one floors of doom, horror, and mystery await. Getting in is easy... Getting out... Is not. 

 

 

Achievements: 

-Clocking in: In 81, complete his shift. 

-Ok we were wrong: Die before round 1. 

-Inspecter: Vist every floor in the hotel in one game. 

-Houdini: In 81, disappear. 

-Mozart aint got nothing: Kill 50 zombies with the Brass note. 

-You should update your browser: Connect to the world wide web. 

-Have I been here before?- Fully revisit your past. 

-Abandoned: In 81, get left behind and survive for 4 rounds. 

 

 

 

To begin, you start as your character, we'll get into specifics based on endings later. Right now you're outside in rubble. A single lamp post flickers green above you. The debris around you is eery, there's a pit to nothing behind you. Once you enter the building, the floor ground shifts and the whole building sinks a few floors. After a bit, debris connects you to the building, shortly after you cross, the debris breaks and zombies come. There's quick revive and starter weapons as per usual. 

 

 

Now, typically there are no doors here, instead there is a single elevator. Players can pay 500 to go down a floor, 750 to go up a floor, or 1250 to go up two floors. Certain levels will allow one free access. Should anyone ever be separated from the elevator they can call it for free from any level. There are 81 levels:  2-75 are regular, 1 penthouse, 1 Ground floor, two research levels in the basement, one maintenance level, one level that's actually the area beneath the building and one secret -_^. 

 

According to the sign above the door you're currently standing on level 42, what to do with your 3240 points you've found... 

 

-Go up 2- 1250

-Go down 1- 500

-Go up 1 - 750

Link to comment
  • Replies 85
  • Created
  • Last Reply

Top Posters In This Topic

I'll compromise between you to, we'll go down one, then up two. -1750

 

Floor 41: 

The floor below contains a weapon and a nice little medium sized running circle with a few obstacles. Other then that it's a fairly useless room, however there is a massive hole in the ground which one can fall down in, but we aren't exploring floor 40 yet. 

 

 

Floor 43: This floor is equally as useless, containing nothing but a prime hallway for camping, a hole down to floor 42, and a cheap shotgun. You do find a fabric piece however, but no table. It's a MOTD style building system, but you have no idea what you're building. There are 18 parts and 4 buildables. 

 

Part 1: Fabric

 

 

 

I feel I should explain the elevator now: It's a big elevator, like the one bane finds you in, in arkham origins. There's a hole in the ceiling which zombies can crawl through. Much like die rise, one can actually get on top of the elevator too, where they can find the map's only wonderfizz machine. This way players can get perks without scifiling across the whole map. 

 

 

You can still attempt to go down a floor, but it'd make much more sense to continue up. Total points: 1490

Link to comment

44:

You don't like the sound of this... While you can't actually find anything of use on this floor, there's a stairwell which looks to go up another 1-3 levels. But there is SOMETHING just above you.. It's almost snoring, and it's BIG! 

 

What to do: 

 

Take the elevator: 750-1, 1250 for 2. 

Take the stairs to whatever floor for free but which one? 

-45?

-46?

-47? 

Link to comment

Holy shit zombie snorlax....  :lol:

 

 

You climb the stairs to 47, the two floors between at glance don't seem to hold anything more then a box spawn location and a trap of some sorts connecting the water on the floor and the light above. It appears level 46 is mostly flooded as well. 

 

Level 47: Even more destroyed then the levels before, and even massive chunks taken out of the roof exposing level 48. While this floor may be less water-logged then 46, there is SOMETHING in this room(s) (including 48). You give up after a few minutes of searching, but as you open the elevator door, inside is a MASSIVE hulking zombie. 

 

These things are called Orcs, they're massive horrid genetically altered beast. They spawn randomly throughout the building, and typically are asleep. You'll learn later that the walls of this building are built soundproof. So as long as you don't fire your weapon in the same room as an orc, it's ok. Unfortunately, you shot something back down in level 44, which is connected by the stairwell, he heard it and came for you on the quickest path: The elevator. Once killed orcs don't drop anything but in their rampage of trying to kill you, they typically will take out other zombies as well. This is the case here, as the crawler died, you ran another round and got pushed back down to the 46'th floor. 

 

Here you find that the floor is filled with water. There's a main power switch in the corner, that when activated with the rest of the building will electrify the water, making it so any zombie that enters will fry on the spot. This lasts for a short time and then dies out, and of course, any person in the water will fry too. 

 

Floor 45 is boring. 

 

Where to now? 

 

Up 1 floor (48) total: 2840

Up 2 floors (49) total: 2340

Link to comment

.... Damn... A few more floors and that safety net would have been ironic as hell.. 

 

49: 

It's at this level that rooms start becoming more recognizable, 

Either way, this floor is some sort of business level. There are piles of cubicles which you must navigate to get to the speed cola on the far side of the room, likewise there's also a broken bit of ceiling one can use to ascend to the next floor. 

 

50:

 

Ascending from the hole seems to have been a good idea. Above it appears a barricade of vending machines blocks the way out of the elevator. Otherwise this appears to be a sort of break room, not much here other then a metal dish part. This goes to a different build then the fabric from earlier.

 

The best way to move on from here is to wait until one has the points for traveling 2 floors, because there's no further way up and you can't move the vending machines. 

 

You run two rounds in the mean time, this map's hard, lots of tight areas with zombies from all sides, you won't be able to last another round in this room, you now have 3020 points. Spend them wisely. 

 

 

 

Edit: Actually what am I waiting for, we KNOW what decision needs to be made: 

 

1250- 2 floors up 

 

Level 51: 

The arcade, oddly enough the only game that actually works is a game called "pollybus" odd...  You can find a joystick part here as well as a managers elevator which traverses for free over the next two floors. Which will it be? 

 

Floor 52 

 

Floor 53 

Edited by Stop mocking me0
Link to comment

52: 

It appears to be some sort of kiddy section for a type of pizza-era or something. Odd considering this is  a business building... 

 

In the room there's a set of slides which connect to the room above. There's also plenty of living bodies around an on the wall, in blood, there's written a message: "The tests have failed. Beware the chil(cutoff)"

 

53: 

You ascend to the next floor, here you find a build able work-table, but you don't have the parts for it yet. It appears to be schematics for "noiselesses" whatever those are. There's also another box location here. No other secrets, just the option to ascend two or one more floor. 

Link to comment

-750

54: An empty room, filled with mattresses. 

-750

55: A room filled with safety nets as an incomplete floor, be careful where you tread, too many players/zombies in one area and the net could collapse! In the center of the room is a bit of broken ceiling which allows one to trek into the testing room above. 

 

56: If you enter by the elevator, you can only access a glass wall, looking into the environment. If you enter from the room bellow, you gain access to the interior of the room, which is almost like a rain-forest environment. You can even ascend the trees to travel to the next floor for free. 

 

57: Still part of the testing chamber, this is the tress's canopy area. You can find PHD flopper here, and access the elevator again through the broken glass. 

 

-750

 

58: This room controls the environment bellow, allowing for weather changes and simulated rain, wind, lightning, and fire. There's also another work bench for something called "radar device". 

 

You have 1960 points left here.

 

-750

 

59: 

This floor isn't even a floor, as what's behind it is blocked by GASP! The mystery box! Perhaps if It wasn't there you could squeeze by.... 

1210: Do you hit the box or ascend again? 

Edited by Stop mocking me0
Link to comment

You survive a bit more and earn up a whopping 5230 points. 

 

You hit the box again, but you get the teddy... This however opens the path behind it. 

 

 

The room behind it is fairly empty. The only main issue is a set of 4 buttons on the wall that light up: Green, Blue, Yellow, and White. No other exits: Do NOT get stuck behind the box when it moves, you'll have to wait for another player to come here and spam the box to let you out! 

 

Two floors or one? 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .