TFG Dubz Posted May 3, 2011 Posted May 3, 2011 still on my first play through, but figured i might aswell dot down what ive found / seen so far Radios Note: this is only the first time ive heard the radios, will record radios shortly next few play throughs Radio 1 - Richtofen talking about Maxis, Experiments and someone being transferred (possibly peter?) Location: Top of the lighthouse outside on the walkway Radio 2 - Richtofen again (sorry was swarmed with zombies all i know is this radio is extremely long Location: bow of the Ship on a container Radio 3 - Richtofen planning to do away with Dr Maxis and Samantha because Maxis refused to mass produce the wunderwaffe DG2 Location: under the lighthouse in the water area on a rock Radio 4 - Richtofen experimentation on a Russian and killing a mexican and mentiing doing a experiment on the "little girl" Location: boat house behind the lighthouse under floor Radio 5 - Richtofen arguing with Dempsey (Pre or Post Experiment will) Location: bottom of the ship, next to the Falre, in the water area in the wall Unusable / Dummy Radios EDIT: 3 of these radios give off static, died before activating the fourth in the same game unfortunately Radio 6 - Location: Aft section of the deck of the boat Radio 7 - Location: Heroes room under the stairs Radio 8 - Location: Boat house (same location as radio 4) The Lighthouse Easter Egg - Unlocking the lighthouse on each floor of the lighthouse there are dials numbered 0-9 and colour coded, these number need to be a specific code to unlock the lighthouse (the zipline at the very least) oh and yes they do mean something as you can change the number on the dials by pushing X Things to do in the lighthouse Dempsey. Nikolai, Takeo and Richtofen are locked in a room in the lighthouse, alot of witty banter can be heard from them which i wont spoil here, needless to say theres a weird looking generator next to them which could be powered up along with a control panel next to the door with some Russian and 3 numbers Music easter egg - plays A7x not ready to die 3 needed to unlock like normal 1-Start area on barrel 2-boat **** please report this topic, post ****/eating area 3-Lighthouse under stairs NEW PERK seems to autoaim straight to zombies heads on first impression, too busy shooting to see if it does anything else though NEW GUN Scavenger great sniper, long delayed explosive bullets / bolts PAP Orange lightning indicates when PaP is available on map and lighthouse shows you the way
YANKOWSKY Posted May 3, 2011 Posted May 3, 2011 You should try leading George to that room where the four guys are at and see if he can some how interact with it. In that inside xbox video that guy said you can try to kill him or allowing to interact with the map. Just a thought.
nzkissma Posted May 3, 2011 Posted May 3, 2011 PAP Orange lightning indicates when PaP is available on map and lighthouse shows you the way Great stuff, me likey! looks wonderful well done treyarch
TheRickMoranis Posted May 3, 2011 Posted May 3, 2011 [brains] [brains] [brains] [brains] [brains] [brains] for you! I didn't get to play too long before I had to go to work, only got through two play throughs (around 5 or 6 rounds solo) and didn't find HALF this stuff!
TFG Dubz Posted May 3, 2011 Author Posted May 3, 2011 found 4 radios now, will get recordings and transcripts of them soon
dustyspud Posted May 3, 2011 Posted May 3, 2011 There's another radio on the ship. It's a little hard to describe where, but it's in the front half of the ship in the room/area with the flare. Go down the stairs and you'll see it in the water. It's a recording of Richtofen and Dempsey.
TFG Dubz Posted May 3, 2011 Author Posted May 3, 2011 There's another radio on the ship. It's a little hard to describe where, but it's in the front half of the ship in the room/area with the flare. Go down the stairs and you'll see it in the water. It's a recording of Richtofen and Dempsey. will have a look for it now, thanks mate, ive found another radio on the deck of the ship, however it wont activate yet for some reason, maybe i have to find all the others first
DoubleOZombie Posted May 3, 2011 Posted May 3, 2011 nice finds dude, brains for u. my download is at 95% im so excited to play!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Strwrsbob Posted May 3, 2011 Posted May 3, 2011 Nice thread! Rumors has it that there is a light in the room above the chamber, apparently you have to put it in a panel next to the chamber to power it, then nock out lights on 4 generators
dustyspud Posted May 3, 2011 Posted May 3, 2011 There's another radio on the ship. It's a little hard to describe where, but it's in the front half of the ship in the room/area with the flare. Go down the stairs and you'll see it in the water. It's a recording of Richtofen and Dempsey. will have a look for it now, thanks mate, ive found another radio on the deck of the ship, however it wont activate yet for some reason, maybe i have to find all the others first There's one in the hero's room that won't activate, either. It's on a cabinet below the stairs. I also really want to know what those metal objects by the water do. They make a fog horn sound when you press x.
TFG Dubz Posted May 3, 2011 Author Posted May 3, 2011 Nice thread! Rumors has it that there is a light in the room above the chamber, apparently you have to put it in a panel next to the chamber to power it, then nock out lights on 4 generators i let my friend play xbox for a while so il have to check this myself at some point, my friend had a look but couldnt find anything however i believe (the rumor) to be true as this is i believe how you get the achievement's Stand-in 35g In Call of the Dead, send the crew to Paradise in solo or co-op. Ensemble Cast 45g In Call of the Dead, send the crew to Paradise in co-op. i believe the crew in question to be dempsey and co also, found 4 unusable Radios
PuLsExEdGeZ Posted May 3, 2011 Posted May 3, 2011 Those four red generators can be blown out...well one of them can, I was looking at one where the part of the inside of the ship can be seen, I threw a semtex at one and it stopped spinning red.
speedmetal890 Posted May 3, 2011 Posted May 3, 2011 Those four red generators can be blown out...well one of them can, I was looking at one where the part of the inside of the ship can be seen, I threw a semtex at one and it stopped spinning red. ive taken all 4 out but thats as far as we've gone :(
PuLsExEdGeZ Posted May 3, 2011 Posted May 3, 2011 Its either the Boat controls, or the Number dials that come next.
TFG Dubz Posted May 3, 2011 Author Posted May 3, 2011 just wondering, to those who have found the fuse (first part) was that all in multiplayer games? if so i believe how you complete it in single player is different to how you do it co-op just going by the achievements Stand-in 35g In Call of the Dead, send the crew to Paradise in solo or co-op. Ensemble Cast 45g In Call of the Dead, send the crew to Paradise in co-op.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now