exodarnl Posted August 27, 2010 Author Posted August 27, 2010 Info by Bra1nl35S "The bell" was the main thing that they used for their teleportation and time travel stuff. It is called "Die Glocke" in german and the structure that is the fly trap in Der reise is set right on top of die glocke and supposedly thay used the fly trap for a power source for testing UFO like craft. It had massive power leads bluit into the fly trap but unfortunatly die glocke's workers were all killed.
xStopDropNKillx Posted August 27, 2010 Posted August 27, 2010 Grrrr...can anyone go through SNN sound files....I'm calling on carbon to do this because if this is true it could be HUGE.
exodarnl Posted August 27, 2010 Author Posted August 27, 2010 yess that would be really nice but is there an possibilty that treyarh couldt hide those things becouse they know ppl are gonna scan trough it ?
xStopDropNKillx Posted August 27, 2010 Posted August 27, 2010 Yes, but it's a low possibility because Nazi Zombies wasn't huge until Der Riese and the end of Shi No Numa
Strwrsbob Posted August 27, 2010 Posted August 27, 2010 Well, My idea is that for that to happen, it would be in the sound files, all transmissions and such are in the sound files, and I think that the sound would be there if it existed
exodarnl Posted August 27, 2010 Author Posted August 27, 2010 Also ive found this video of an hidden singing sound in the Shi no numa files. http://www.youtube.com/watch?v=l_Luu6pl ... re=related >>its not my video btw, and ppl say that you can hear it in Der riese.
MagisterPS3 Posted August 28, 2010 Posted August 28, 2010 Well thats the SINGING sound, but what about the BELL sound? Won't believe until I see it. That singing sound is really creepy btw, reminds me on ring o' ring o' rosies or something...
FieldMarshall Posted August 28, 2010 Posted August 28, 2010 I don't know about a bell sound but something similar happened to me before, he fell down and he kept moving up and down, which made a thudding noise when he hit the floor
exodarnl Posted August 28, 2010 Author Posted August 28, 2010 ok nice to hear that some 1 maybe got the same experience as me. but what i heard was a loud bell/church bell sound. i could hear it very well when it is paying. but it was not that the hanging man did flip up n down. also downstars there's a note with: Die Glocke on it.
cjdog23 Posted August 28, 2010 Posted August 28, 2010 im uploading ALL the NEW sounds from sumpf (shi no numa) now, ill provide a dl link when its finished.
cjdog23 Posted August 28, 2010 Posted August 28, 2010 http://www.customcod.com/community/inde ... ttach=2484 there you go, i didnt hear any bells, and all the sounds in WaW wud end up being over 3gb's so... its the best i can do!
exodarnl Posted August 28, 2010 Author Posted August 28, 2010 thanks for the download link. unfortunatly the sound wasn't in the files. also some file's wont play, and note that there are not so much soundfiles. only like: walking trough water 1-2-3-4 heyena 1-2-3-4.
cjdog23 Posted August 28, 2010 Posted August 28, 2010 yeah some dont work ik, and each one has many different variations. I cud give you the whole 750MB files but... i dont kno how i wud upload it.
CrazyApple Posted August 28, 2010 Posted August 28, 2010 Ok, i just signed up to say that this bell thing is BULLSHIT. You little kids, go to hell! Heres the script of the whole shi no numa map! radio_eggs() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } while(level.radio_counter { wait(2); } level thread play_radio_sounds(); } battle_radio() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } battle_radio_trig = getent ("battle_radio_trigger", "targetname"); battle_radio_trig UseTriggerRequireLookAt(); battle_radio_trig SetCursorHint( "HINT_NOICON" ); battle_radio_origin = getent("battle_radio_origin", "targetname"); battle_radio_trig waittill( "trigger", player); battle_radio_origin playsound ("battle_message"); } whisper_radio() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } whisper_radio_trig = getent ("whisper_radio_trigger", "targetname"); whisper_radio_trig UseTriggerRequireLookAt(); whisper_radio_trig SetCursorHint( "HINT_NOICON" ); whisper_radio_origin = getent("whisper_radio_origin", "targetname"); whisper_radio_trig waittill( "trigger"); whisper_radio_origin playsound ("whisper_message"); } radio_one() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } players = getplayers(); radio_one_trig = getent ("radio_one", "targetname"); radio_one_trig UseTriggerRequireLookAt(); radio_one_trig SetCursorHint( "HINT_NOICON" ); radio_one = getent("radio_one_origin", "targetname"); for(i=0;i { radio_one_trig waittill( "trigger", players); level.radio_counter = level.radio_counter + 1; radio_one playloopsound ("static_loop"); } } radio_two() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } players = getplayers(); radio_two_trig = getent ("radio_two", "targetname"); radio_two_trig UseTriggerRequireLookAt(); radio_two_trig SetCursorHint( "HINT_NOICON" ); radio_two = getent("radio_two_origin", "targetname"); for(i=0;i { radio_two_trig waittill( "trigger", players); level.radio_counter = level.radio_counter + 1; radio_two playloopsound ("static_loop"); } } radio_three() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } players = getplayers(); radio_three_trig = getent ("radio_three_trigger", "targetname"); radio_three_trig UseTriggerRequireLookAt(); radio_three_trig SetCursorHint( "HINT_NOICON" ); radio_three = getent("radio_three_origin", "targetname"); for(i=0;i { radio_three_trig waittill( "trigger", players); level.radio_counter = level.radio_counter + 1; radio_three playloopsound ("static_loop"); } } These are all the fucking easter egg radios. NO ONE SIGN OF A FUCKING BELL OR A HANGING BODY! Fuck you! Thanks for understanding.
exodarnl Posted August 28, 2010 Author Posted August 28, 2010 LoL this are only the radio scripts. and besides that there is an hanging body. seriously wtf dude saying that there even isn't an hanging body in shi no numa. wtf i think ur just a blind sh|t or something.
CrazyApple Posted August 28, 2010 Posted August 28, 2010 LoL this are only the radio scripts. and besides that there is an hanging body. seriously wtf dude saying that there even isn't an hanging body in shi no numa. wtf i think ur just a blind sh|t or something. if you see "hanging body" in that script, your halucinating. You were talking bullshit. Theres no such easter egg as the one you told. First of all, if you find an easter-egg, you would have uploaden it. Secondly, if it's true what you were saying, it would have been discovered a long time ago. But no, all that is bullshit!
exodarnl Posted August 28, 2010 Author Posted August 28, 2010 1st of all IT happened only 1 time learn to read. and i couldt make it work again. 2nd Learn to read i didnt even say i saw the hanging body in the script 3th i rlly want to upload it if i could't make it work again. . and i would never be so serious about this post if this was BS. and 4th thats why i post this topic to report this. that i might be the 1st one that found the audio. and i've also discovered it a long time ago. learn to read before you say anything BS like this and please note that this is the same guy that might be blind/ mongol or crazy.
thefinderandthekeeper Posted August 28, 2010 Posted August 28, 2010 Sorry to break your hearts but the guy falling down and the game ending is a BUG thats why its not scripted in the gsc because it wasnt planned to happen.
exodarnl Posted August 28, 2010 Author Posted August 28, 2010 yess i know. but as i already said earlier. when i go in the body the game will not always stop. and this topic is about an Audio bell when you go in to the hanging man you might hear is sometimes only worked once for me. very weird please guys read a bit better, i need to say the things over and over again since i already posted it. ty edit: Also i want a big investigation of this becouse i rlly want to make u guys belive me that it is real ty ty
WarEnder Posted August 28, 2010 Posted August 28, 2010 There has been thousands of shi no numa games why hasnt this been discovered before? Why would treyarch bother creating content that only 1 person out of thousands would have discovered more then year after it came out? Fake.
football5699 Posted August 29, 2010 Posted August 29, 2010 y would they put a grave saying peter on it then a year after it came out......
cjdog23 Posted August 29, 2010 Posted August 29, 2010 There has been thousands of shi no numa games why hasnt this been discovered before? Why would treyarch bother creating content that only 1 person out of thousands would have discovered more then year after it came out? Fake. der riese is still undiscovered compltely!
cjdog23 Posted August 29, 2010 Posted August 29, 2010 Ok, i just signed up to say that this bell thing is BULLSHIT. You little kids, go to hell! Heres the script of the whole shi no numa map! radio_eggs() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } while(level.radio_counter { wait(2); } level thread play_radio_sounds(); } battle_radio() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } battle_radio_trig = getent ("battle_radio_trigger", "targetname"); battle_radio_trig UseTriggerRequireLookAt(); battle_radio_trig SetCursorHint( "HINT_NOICON" ); battle_radio_origin = getent("battle_radio_origin", "targetname"); battle_radio_trig waittill( "trigger", player); battle_radio_origin playsound ("battle_message"); } whisper_radio() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } whisper_radio_trig = getent ("whisper_radio_trigger", "targetname"); whisper_radio_trig UseTriggerRequireLookAt(); whisper_radio_trig SetCursorHint( "HINT_NOICON" ); whisper_radio_origin = getent("whisper_radio_origin", "targetname"); whisper_radio_trig waittill( "trigger"); whisper_radio_origin playsound ("whisper_message"); } radio_one() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } players = getplayers(); radio_one_trig = getent ("radio_one", "targetname"); radio_one_trig UseTriggerRequireLookAt(); radio_one_trig SetCursorHint( "HINT_NOICON" ); radio_one = getent("radio_one_origin", "targetname"); for(i=0;i { radio_one_trig waittill( "trigger", players); level.radio_counter = level.radio_counter + 1; radio_one playloopsound ("static_loop"); } } radio_two() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } players = getplayers(); radio_two_trig = getent ("radio_two", "targetname"); radio_two_trig UseTriggerRequireLookAt(); radio_two_trig SetCursorHint( "HINT_NOICON" ); radio_two = getent("radio_two_origin", "targetname"); for(i=0;i { radio_two_trig waittill( "trigger", players); level.radio_counter = level.radio_counter + 1; radio_two playloopsound ("static_loop"); } } radio_three() { if(!IsDefined (level.radio_counter)) { level.radio_counter = 0; } players = getplayers(); radio_three_trig = getent ("radio_three_trigger", "targetname"); radio_three_trig UseTriggerRequireLookAt(); radio_three_trig SetCursorHint( "HINT_NOICON" ); radio_three = getent("radio_three_origin", "targetname"); for(i=0;i { radio_three_trig waittill( "trigger", players); level.radio_counter = level.radio_counter + 1; radio_three playloopsound ("static_loop"); } } These are all the fucking easter egg radios. NO ONE SIGN OF A FUCKING BELL OR A HANGING BODY! Fuck you! Thanks for understanding. treyarch is infinitly smarter then you. and so r most other ppl for that matter. u dont think trey can hide things w/o making it obvouse in the scripts? thry can. DER RIESE is my example, and watch you language, serously
CrazyApple Posted August 29, 2010 Posted August 29, 2010 oyea? why would they release mod tools so that they can 'hide' their scripts? No. Besides i found all der riese easter egg scripts so don't tell me it's undiscovered. Oh and, the bell sounds after the bug? yea, that makes alot of sense. Edit.. even if it's true, it's not the game, it was probably your crap sound card or your high. Obviously not the game. Ever thought about how much sense this all makes? C'mon, what does a hanging body has to do with a bell?
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