Nieno69
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Posts posted by Nieno69
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I hope if we need to do again things like the gateworms or the skulls it should be a shared inventory - playing with randoms in soe before they maked a shared inventory was pain... and in zns the same with the skulls... why you do this treyarch?
I would love to see an easter egg which you can complete on solo again
Thats all i want... no problems with mid bosses
And pls dont make steps like the zipline again.... i dont get it why we die after we fell down - we survive so many things like jumping from a rooftop but die if we land in water like from 10 feet
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Yoe need the kt4 in your hands and put it in - if you took the parts correctly you should be able to upgrade it
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Camos
in Multiplayer
Dont forget the gamemode... do hardcore matches.... so you get that really fast....
There is almost on every map a point to hit long range with vatrix 3(dont forget to change to 1x) and a silencer on the weapon
I have a question myself since i started playing mp.... do you need the weapons from the blackmarket too?
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It is a fun map for more players because you can share stuff you must do
The map itself is nice for solo too
But the stuff you must do is just to much time consuming - its not hard - but its the same as soe - ride the train to get the symbols for the sword... yeah fun the first time... but it sucks after you did it for the third time - here on zns the same - go under water - water the plant (under water like wtf? How does this even work?) Go back up ....
Repeat ....and if the last zombie just dies before you water the plant without you killing him you repeat all steps...(maybe he was sick?...i dont know ...happened to me)
Its as easy as der eisendrache in gameplay you need just more time...
The only way what is stupid you can die during the ee zipline thing... i mean - you go under water for 30 seconds without any problem and dive deep into a cave to water a plant but if you drop from the zipline into water you die.... why it not just transport you to some tunnelsystem? Why it need to be out of the map? Just let it be a very small way to a oneway tunnelsystem and let zombie spawn from both sides and let you a chance to survive this with your weapons?
That part is the only real thing why i prefer der eisendrache more than zns...
Sure you have quick revive or a imprint plant but thats not how this should work... you dont die after using the jumppads on der eisendrache or jump from a roof in soe so why you should die because you land in water from like 10 feet?
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Finally... ok...
And i think i know why they make such easy ciphers and give us a decoder list (except this one and the rail fence)
I mean: ascension cipher was pretty easy to solve with word attack because there was punctuation
The "mother cipher" could been solved by a automatically vingenere cipher decoder...
So for what i mean:
The clocktower cipher could be too such a cipher....
With rearranged keyalphabet vigenere... but for now i habe no clue...
Further today i played der eisendrache again - and get to the mystery box and there is writing on it? Never saw that before... checked zns there is too something... can someone confirm that they were there all the time? Never noticed them...
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37 minutes ago, jiipee95 said:
A single Margwa or Panzer is indeed harder than a single trasher, but the fact that there are multiple trashers basically every round it is quite annoying.... probably the most annoying thing about trasher is the respawning right in front of you and one hitting you...
Actually i never died from a trasher...
And for me it never happened that one respawns infront of me and one hit me.... i mean you hear and see him respawning clearly...
And you can kill them really easy... you see it in the boss fight how easy they really are....
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Nice @DCRevolutionGaming and @certainpersonio
So that means that there is either one cipher not been found yet or the last cipherkey is for the scrap papers....
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You need the skull - so you need points:
500 and 750 to get to first skull
500 and 750 to get the second skull
1000 + 1000 + 250 to get the third skull (zipline lab a)
Again 1000 , 1000 , 1500, 1500 to get the 4th skull ... (lab b and way to bunker)
Never tried to get into the bunker with the zipline and buy the door for 1500... maybe it works? So you safe points and dont have to open lab b
All without getting perks or weapons...
And then a you need a spiderround... so i dont think its possible before the second spiderround
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I will do it like jason to 1,2,4,5?6
-"Pass"
I agree with you in the most parts...
But about 3: the story
"Long ago, there was a knight who was part of the royal guard. The knight was a brave war solider, and eventually rose to the throne as king. He held the wolf insignia as his battle crest and was known throughout the lands as the Wolf King. Suddenly, a darkness swept the land and from a hole in the sky came an Apothicon monstrosity. The villages were set ablaze and an war was fought between the King's men and the dimensional creatures."
These are the pictures 1-3 thats ok...
The King won the war, and the Apothicons retreated back into the void, defeated. An unknown time after, the King was struck by a few arrows during battle and died alongside his faithful wolf companions.
But i dont know about the fourth picture.... why do you think they won? Could also be a story of a lost universe....
The end -
His corpse was laid to rest at the highest point of the chamber beneath Hall of the Ancients.
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After looking at the lines i write down... some lines consist only of primes ...
E.g.
953, 89, 461, 743 2x
So it has two/one divisors
Which could mean its an "a" or "b"... or e.g. "h" (8 divisors in total starting as a=1 or exclude n (the number itself) you have 4 divisors and get "d"
What do you think? Is that worth trying it? Its a lot of work for every line...
Further examples : 13 and 457 should be an "a"
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On 5.5.2016 at 8:52 PM, whats his face said:
@certainpersonio There are 265 unique numbers, The full list with frequencies is here Ta Da Many thanks too @Draz
If its a substitution we need to look at each line of numbers - someone made a frequenzy? Maybe i can work it out next week...
I dont see a connection to the other scrap paper... maybe we need the next dlc to get this?...
Edit:
Here the frequenzy- lines - hope i dont made a mistake: i used the transcript from @Draz thx for that
Spoiler159, 75, 510 5x
197, 683, 36 2x
88, 44, 123 5x
39, 156, 244 5x
953, 89, 461, 743 2x
593, 983, 193, 359 2x
129, 183, 44 4x
751, 887, 1021, 47, 157, 379 2x
67, 661, 677 2x
25, 4 3x
777, 190, 99, 16 2x
182, 121, 82 2x
79, 241, 523, 733 2x
223, 992, 614, 422 2x
18 3x
191, 971, 433 2x
137, 739, 599 2x
167, 307, 367 2x
577, 691, 227, 761 2x631, 317, 1013 2x
607, 19, 349 2x
239, 559, 151, 881 2x
121, 185, 253, 115 5x
613, 883, 541, 929 2x
24, 77 6x
510, 76, 478, 801 5x
20, 52, 222 4x
4, 458, 115 2x
269, 443, 17 2x
268, 312, 77 4x
403, 238, 1020 4x
70, 252, 250, 136 2x
209, 75, 42 4x
41, 233, 4, 68 2x
13, 2x
457, 1x
14, 26, 801 5x
14, 26, 801 0 1x
37, 491 2x
555, 98, 65 3x
200, 64, 250 3x
49 3x
569, 271 2x
521, 859, 11, 347 2x
311, 719 2x
9, 82, 205, 121 6x
128, 42, 338, 78 4x
116, 205 3x
709, 997, 163, 253 1x
29, 251, 977 2x
43, 373, 653, 839 2x
101, 853 2x
209, 159, 72, 35, 6 3x
353, 911 2x147, 203, 235 3x
192, 222, 114, 254 3x
757, 179, 941 2x
97, 439, 727, 787 2x
131, 293, 487, 2x
967, 1031, 73, 277, 571 2x
509 2x
283, 2x
601, 103, 313 2x
109 2x
5, 797, 421, 647 1x
71, 863 2x
331, 2x
113, 1x
107, 1x
503, 701, 877, 127, 479 2x
608, 20, 174 1x
107, 608, 20, 174 1x
23, 919 2x
31, 467, 198, 314 2x
829, 7, 449, 673 1x
587, 769, 83, 229 2x
3, 809, 419, 641 1x
557, 821, 199, 389 2x
401, 463, 827, 907 2x
149, 2x
77, 190, 99, 16 1x
281, 431, 563, 991 2x
61, 211, 397, 823, 1019 2x
5, 707, 421, 647 1x
3, 809, 419, 64 1x
403, 228, 1020 1x
547, 937, 257, 499 1x
45, 76 3x
2, 409, 643, 811 2x
773, 173, 337 1x
193, 222, 114, 254 1x
140, 8, 12, 18 2x
230, 369, 242 3x
773, 173, 337 1x
829, 449, 673 1x
70, 252, 150, 136 1x
53, 383, 1x
59 1x
70 1x
1009, 1x
181, 1x
181 1x
709, 997, 163, 263 1x
139, 617, 947 2x
619, 857 2x
53, 383, 1x
1009, 1x
457, 984, 182 1x
984, 182 1x
159 1x
113, 25, 4 1x
203, 238, 1020 1x
44 2x
25, 4209, 159, 72, 35, 6 1x
647, 937, 257, 499 1x
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37 minutes ago, ViolentVoltage said:
I'd be nice if the randoms I play with would stop picking up skulls they don't even plan on using.
Yeah... i hope they fix that and make a shared inventory...
But further i have to say that the trasher is the easiest midboss in bo3 - the panzer and the margwa were a lot harder ...
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4 hours ago, Koslans said:
Thanks folks. I didn't know about the health nerf.
But how do you wait for him in that small doorway?
If I try that, the zombies will surround me way before he lands.you kill the last zombie and then wait for the panzer round to start - so he will spawn every time at the death ray - dont try this midround
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Actually i was happy to see such a "big" patch... hoped for weapon kits... so hoping for the next dlc...
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On 3.5.2016 at 4:03 PM, certainpersonio said:
i did the same and came up with this:
Spoilerf_wexaieelscar__hodu__inm_ev_eefrenrmv_la_eeitgaeeotet__peveal_otss
bgteatorstpmse_tn___atdeeenafmh__me__xlhhcse_se__yca_hrencar
buueeeeaeatsey_e__ia_neaeamttum_detht_fxlr_hshsaa__tlacneslfhpehisoeijetheaet_pt_tihildsmonndh_ittalewscnvo__evcs_or_t_etdlauerde
trne_ba__i_dirte_ataitifher__inmct_ua_eertltetansponshu_t_moik_lttg_hnpqpnav
aesannoi__ip_re_ta_satohseuaorepecush__sosooegnesebwsls_more
roncorlhhjewortr_snnr_cnd_ae_ew__tyeoyi_pfiw__e_fuefw__iopie_osbugilcn_ru_cle_e
teig_or_ilnumt_rloasardhnynl
I'm pretty sure there are 3 "lenghts" of spaces
But i dont know if 1 means 1 space / 2 means 2 or 3 means three
And like you said the breaks after each line could be multiple spaces...
I looked at the last solved transposition cipher and think that they most likely used here too 1 space 2 spaces and 4 spaces between the words
But didnt come further with plain
But: If you put all clues together:
5,15, from the solutionletter and the cipher itself (7 newlines) you get the factors...
3x5x5x7
So this could make it clear that we have a grid 15x35 or 35x15?
(Could probably be only coincidence or i'm verrückt...)
Edit: further i didnt see anyone talking about morsecode...there are two lights which are suspicious: first in the bunker "above the friendly trasher wall"
The second is upstairs lab b which blinks .. maybe no morsecode but for the numbers which are there...
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15 minutes ago, whats his face said:
I almost forget these scraps.. because even if they were put in at one picture they would not be solved at this time.... but Looking at what you have done we might could get something out of them...
At first look there is blue followed by green two times... Maybe thats the way we could make the correct rows...
And one time the background is yellow one time black...So maybe the background really doesnt matter
you know what i mean??
Good work
Maybe there are connections between both scrap papers....
But i dont habe a clue what the other should mean...
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I'm typing all with my smartphone and english is not my first language but i think one can understand what i'm talking about
- it is all my point of view - and you dont need to follow it but its the easiest way for me -
Its hard to make a clear path because you can do multiple things at the same time so mostly decide yourself and do stuff at the same time (e.g. the aa bullet and the rainbow plant)
There are some tips and tricks that i dont mention here e.g. you can escape the "poweractivation" room with "anywhere but here" so you dont have to kill the 15 zombies under water
If i made a mistake i will correct it and pls feel free to correct me...
FIRST: Equip the gg anywhere but here
2. Start the game -Get the bucket and
destroy every spore you see and plant your seeds how you want at this points of game
3. +4. + 5
Starting and first rituals
Spoiler3. Max out points (no leg shots needed but you are save with that) Let them get into the map (like in all other maps) and train them/line them up and shoot at the leg or chest to hit multiple targets (chest max 6 bullets + melee and try to avoid nukes they will give you points but you will loose a round)
4. Keep 1 zombie alive if you will play safe (you really should because ammo issues) - if you want/have to build up the barricades to get some point - You should get enough points to open the two doors (500+750) on your right...check your challenges and begin to complete them - if you get a double points-drop you maybe can open the other two on your left after you done the first ritual (you will get some points -not for the kills but for completed ritual) and check this ritual table too...
5. Do the first ritual - only melee (they are one hit) - if you get enough points to open the left doors too you can do this ritual - the zombies are one hit kill but - ATTENTION - spiders are spawning the second ritual - you totally can do this without a gun (because you have low ammo on your starting pistol) to safe some money but its hard to avoid them at the end because there will spawn up to 5 spiders - so you should really get a gun (rk5-easy or use the shieva-hard) - if you want to play safe get in the next round melee zombies and safe 1 for the ritual get the rk5 or the machine pistol for 750 points (forgot the name)...
-dont forget the part for the gas mask at the second ritualSUM UP:
Round 1 or 2
2 Rituals done
1 Weapon bought
1 part for the gas mask
6. Starting Setup
Spoiler6. Now again max your points and get the first perk - quick revive
Buy the door for 1000 to lab a (left from spawn - Cheaper way) (1000 points) and after that the door for 1000 to open lab a (now you should really get a gun from the wall or a plant or if you are lucky one of the challenges or mystery box)
The brecci or dingo are the best weapons for the zns (in my opinion)
Get the shield part at lab a
The jug is in all (my) solo games inside the bunker so you are back to get points - train the zombies (hard) or camp at lab a upstairs where you can jump down (near railslide for 250 points)
(Optional) -If you are in the spider round - fill a bucket and activate power in lab a - let down the cage and catch a spider in there (lto get the first part for the kt4)
6.1 Check your points -
6.1 a) if you got about 3500 points fill your bucket with blue water and activate lab a - fill the bucket with blue water again and open the two doors to lab b (go the way from spawn to the right) open the first door (1000) - get the shield part in that area - open lab b (1000)
Activate lab b and make your way to the bunker (again a door for 1500)
If the power from lab a is still active Open the bunker and kill the 4 zombies as fast as possible (if not one will transform to a trasher)
- back to camping/training to get points6.1 b) you can camp/train in point 6. Till you get this points:
-6000 (doors (3500) + power/shield)
-7500 (doors + power + shield)
-8500 (power + jug)
-10000 (power + jug + shield)
Decide yourself
Sum Up:
You should have
Perks: qr and jug
Weapons 2 (dragon, any shotgun or lmg are the best choices)
Shield completed
Power on
Maybe first two parts for the kt4(Spider lab a and the green part at lab b)
7. Get the skull and end setup
Spoiler7. Now you should be safe (you should have power + jug + shield + first part for the pap -this will drop after you did the part to start the mainpower and maybe the first two parts for the kt4 (spider and the "green" zombie)
Decide yourself
You need again points to open doors : 1500 +1500 + 1500 for the parts for the pap (door to purple water room - door to kt4-table and door to mulekick)
1000: for gas mask part and green water (optional)
5000: for pap a weapon
You should nearly completed your challenges
You dont need to open the door that leads to the third gas mask part and the 3th ritual -after power is active you can go there for 250 points with the rail and back again for 250 points - but for the door 1500 points - so decide yourself again
What you should do: challenges + doors for the pap parts + pap a shotgun - do the leftover ritualsWhat you could do:
Open all doors - open pap - pap any weapon - get perks -get kt4- do ritualsSo with a paped shotgun you should easily get the leftover rituals done (like i mentioned the brecci does good works)
If you build a babysitter plant it safes the last zombie for you so you have time to explore and do things- so grow one and do the next steps...8.Start the ritual and a trasher should spawn (you dont have to kill him avoid him - he walks slowly at the beginning if you dont hit him - and only kill the zombies which are near the skull...remember the kt4 does "damage" to yourself so you could get killed while using)
Same at the 4th ritual (kt4 room)Get the skull (easy ritual on solo)
If you finished the challenges you will notice that lightning will strike if you stand near the skulls
Let it hit you while you have a shield - You can use it to half the price for perks...use this if you dont got any perks till this point (if you want)
And you need it to get the some of the next steps done
Sum up: you should got for now 4 perks + shield + good weapon paped (or double paped) (raygun is a good weapon for this map too) + challenges done (so you can get a 5th perk) + skull + kt4 + optional the gas mask8. Beginning of the end "starting" the ee
SpoilerLets go to the motherspider....
Open the "door" (web behind the blue water) with the kt4 (and put it away and dont use it in this boss fight -remeber it does "splashdamage") just avoid the hits from the spider by walking left to right - and shoot it in the mouth with your weopon when it glows...
If the "normal" spider spawn kill them e.g. with the skull - a max ammo spawns - take it and finish the mother off....You now go to her and rip off a teeth...(masamune part /kt4 upgraded) and get your fifth perk - widows wine
Start the end ee:
Go in the room with the purple water - there is a table - above there is a scrap of paper on the wall - get the skull out and hit L2 and the rest of the paper appears... go upstairs in the room where (normally) the jug i s hit l2 left to the lift a second room appears
Get the parts for the
MasamuneSpoiler-the first part you got from the spider like mentioned before (the game doesnt show you that you grab it so look if there is missing a teeth after you pressed square)
-second part: get the elctrified shield and go to lab b - hit the cage with the shield and enter it - then it will bring you down - there is a skeleton with a purple liquid in it (again you get no notification that you got it make sure you got it)
Third part: go down where you get the first flower for the kt4 and l2 the wall with the skull - the wall will be opened and there is a place for a plant - get the rainbow water - go trough the tunnelsystem for 500 points to get this - press square at the 115 stone to get the bucket filled with that water
Plant the seed in the place mentioned before and water it...water it three round
There will be a new flower - the last part for the masamune -Now Get the masamune
Get the parts for the elevator: 3 parts again
Spoiler1. Plant a seed and water it with blue water shot the kt4 / masamune on it (plant multiple seeds) (use e.g. the camping strategy like in the first rounds)
Repeat this three rounds in a row
-an aa-bullet should be one reward (a grey/silver plant)
Go to the aa gun and put the bullet in with square - (you only hear a click - no visual) shoot down the plane(with square when the plane line up with the aa-gun)
-look in the sky where the part will drop -smokes indicates the location of the drop(a gear?) -if you miss repeat the steps2. get the electrified shield and hit the rail at lab a (the one for 250 points) take it and try to land on the dock for the next gear (smash all buttons but be careful you can land in the water and you will die... and you dont want to die here) (dont really know what trigger it in solo: i hit- melee,down, r2, square)
3. Take anywhere but here gg - it doesnt matter where you stand (like many youtubers say e.g. the motherspiderroom) - the chances are really high that you get in the dragon room to get the last part
Decide yourself which part you will get first - but try to get a babysitterplant to safe one zombie and you will be cool...
Boss fight
SpoilerNow last check up -go to the boss and run around .... kill him and enjoy...
But take care: The boss fight looks pretty easy but you should go down there with aftertaste because you maybe just get instakilled - like wtf? (mostly you dont get theather to check what happened-this actually happened to me - the strange thing was i had afterburn but it doesnt trigger -so i got maybe one hit killed by a spider because spiders are the only which dont activate the gg)
You should really got stamin up
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On 30.4.2016 at 3:42 PM, Kalinine said:
Someone pointed out there's no "z/Z" in the Docks cipher, so 25 letters.
In the list, the first line is "5, 25", maybe we need this one to figure out the cipher and find the plaintext.
The ic is a little to high but perfect matches the letter frequency... all ciphers i know would make it worse...
(Ceasar doesnt change the ic but the lettersfrequency - vingenere and all the other poly would change the ic dramatically)
And i think the 5,25 is solved
It could be a transposition like the other
But i dont know how the plaingrid is filled/read out
Maybe left to right / right to left /up down / down up / center to beginning in a circle / beginning to center...
With the "normal way" i dont get anything that looks like plain - only some words which are most likely coincidence...
There are so many ways it could be scrambled - e.g. swap every two letters before transposition....
Or read one up and the next down...
I tried: reverse all and reverse each line
The next i will try is one down next up etc.
I think the grid should be 15 x 35 or 35 x 15 like i mentioned before....
But for now this and the letter q are the only things which could help us decrypt this...
Edit: maybe there are some triple spaces?? Or i am just bad at english...
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There is a camping spot like the qr room in der eisendrache - go to lab a near the railslide for 250 points -2 quick escapes if you get in trouble (jump down or use the railslide) it can be used to get the aa bullet too because you are near the blue water - not really a high round strategy on solo but with a little skill you get till 35 On this spot (only normal paped weapon)
Theb you have the skull for emergencys or trashers...
Maybe with two players you can go go higher
Maybe i make a quick video of it but i'm sure you all know what i'm talking about
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So can you put in which locations we got?
Because it triggered all around the map just by get spores and run around- the other question: does every character sees the same things in each location?
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@deamonkeeper you are on the right track but it looks like the script you are using deleted the spaces (which will be needed)
I will show you here the solution (spaces as _) from @certainpersonio with a solver would look like: 20/25
You see there are a lot of words clear and you know what you need to look for
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1 hour ago, Stop Mocking Me0 said:
Are there? I don't know because I don't have the map, but from memory and from footage I've seen I've yet to see tripmines or the wallbuy in ZNS.....
Yes - lab b is the wallbuy...
I'm pretty sure this ee wouldnt be solved that fast without looking in the coding...
And so i assume the main ee in d.e. and zns was found that way... i mean... how you actually solve the plant parts to get the aa bullet?
That you need to get in the underground ok there is a poster which explains it...
Getting the ww and the skull and kill the spider - yeah easy stuff to figure out... but the upgraded kt4 and the aa bullet and the part with the walls and stuff with skull?
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You can lvl it up but there is no new weapon kit at this time...hope they will add some during the next dlc
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But...there are trip mines?
ZNS Radios, Quotes, Ciphers, Scraps, etc.
in Zetsubou No Shima
Posted
Has someone actually try to solve this with word attack? Its clear that division is the word we search....
I tried to play around for the last 30 mins but i dont see a clue to get a keyword or the used alphabet...