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Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
Yeah, the game element was good, but it was just a thing which made motd unique. Now its not unique anymore. -
Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
I agree too, even in der Eisendrache I already thought they shouldnt put that game element in it again. -
Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
Wheres that section, the escape tunnels look very interesting. Also, where in the trailer can you see the map you posted in your first post in this topic? There is a division 9 sign behind the plant, like there are dragon symbols in DE. In the DE trailer you see the dragon symbol at the beginning, just like you see the division 9 symbol at the beginning of the ZNS trailer. -
Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
You probably dont wanna know how many times I watched if its a crawler. Before it is grabbed, its arms are indeed up, like he is a crawler and tries to grab someone. But the way he holds his head and he his legs and how he lays. I dunno, but it looks like dead to me. -
It had some bugs when it was just updated, and I couldnt log in, but right now the site seems OK to me And mostly I visit this site on my phone, so that could give some issues sometimes. On my PC it always works great and fast enough
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Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
I hope we get the good old PaP machine back, thats the one I like the most. And perhaps is NDU a bunker in Stalingrad, like a start room in that map. Probably not, because it has a german name and you see mostly only forrest around it instead of city around it, but who knows. -
Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
No, I didnt thought it had to do something with Nacht too, however I was interested in any theories about this. Perhaps they could convince me to think this is the same plane. Great post anyway, and that powerup drop, looks organic to me, like Zombie Flesh in Grief mode. Or perhaps a temple idol or something like that. It looks dead to me. But in the discription of ZSN there is spoken about new, deadly traps. It would be strange if they wouldnt involve it in the trailer, then, so I think you and @Doppelgänger are right: Its a trap -
Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
Crashed B-17 in Nacht der Untoten. There is also a crashing B-17 in Zensubou No Shima... Coincidence? I actually think so, but theorists, do whatever you wanna do with this. -
Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
The first scene we see a zombie walk next to the plant, then the cut, and then we see a dead zombie laying on the ground grabbed by the plant. We see indeed not how it is killed. It could be the plant, but how the zombie was laying, I immediately thought of it was shot down by a player -
Zetsubou No Shima Trailer Has Been Dropped - Analysis Included
anonymous replied to Doppelgänger's topic in Zetsubou No Shima
At 0:45 you see a plant eating a zombie which is already dead, so this one looks more like a dragon/ceberus then a trap for me. -
Yeah, I hope so, however ZNS looks much more tropical then SNN, but its both a base of Division 9 so hopefully we'll get more information about it. @NaBrzhunter I messed a bit with my phone and it works, Im able to respond on posts again :D I felt yesterday really sad with the new DLC coming up but being unable to talk, lol. And @HellsWarrior Great new site theme
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I talked about this with @Steelie in the comments of a post, but now I decided to make a topic about it. Is Origins + BO3 an endless loop/paradox? After the O4, the Primis left the Origins universe they try to save the multiverse, like they try in Black Ops 3. What if BO3 ends with Primis travel back in time to the Origins universe to warn the French Knights who almost found Agartha? They succeed to convince and stop the knights so they save the universe of the “Great Evil”, like Takeo once said. If this never happened, the Ancient Evil will never awaken and would never destroy all the universes, aka multiverse. Or well, the Primis thinks they saved the universe… As a memory and warning the Knights make that Primis walldrawing as we can find in Origins. Thousand years later, the Germans occupy Northen France in WW1, and ignore the messages the Knights left in the caves. They keep digging trying to find Agartha, not aware of the Ancient Evil they will awake. Nikolai Berlinski, Takeo Masaki and Tank Dempsey have all the mission the find the German scientist dr. Eduard Richthofen. The whole loop will start again. “Every story has a beginning……and an end” -Origins trailer Let me know what you think about this theory, and if you have any information to support or debunk it, please let me know.
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- paradox
- endless loop
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(and 3 more)
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Who controls the zombies in Der Eisendrache?
anonymous replied to Irish Hybrid's topic in Der Eisendrache
You got a point, its indeed Sam and Maxis who caused the first Hellhound, however, that doesnt mean they are the only ones who can control them. In Green Run, there are Hellhounds too controlled by Richthofen -
Its good to have you as my UotMbro again, shirtless
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Who controls the zombies in Der Eisendrache?
anonymous replied to Irish Hybrid's topic in Der Eisendrache
I dont think Maxis is in the MPD. In the ZNS, DE and The Giant intros, we see that the old Richthofen is just working in der Riese facility, and German and Japanese soldiers are still alive and just doing their thing. This means that bo3 isnt in a post apocalypse world, like bo2, but more like in bo1: The zombies only spawn around the O4. Someone in the MPD tries to kill them, and send the zombies, like Samantha did in bo1. And Maxis is a friend and colleague of Richthofen, so I dont think he is in the MPD and tries to kill them. -
About SNN and Morg City I am not sure, and it is nothing more then a guess. Begin 20th century America’s westcoast was more western/cowboy styled, while the eastcoast cities were looking more like Morg City. And it lays at water, so thats why I put it at the eastcoast. But what you said, the Great Lakes and a building simular as a building in Chicago, havent thought of that. Theres water too there and its kinda the same culture as the eastcoast. Could be very likely if thats Morg Cities location. And about Shi No Numa, I wouldnt know where it is. I searched some pictures of a Japanese swamp and it looked quite the same as SNN, so thats why I placed it there. But it could be hunderds of kilometers to the south in Japan occupied territory too. This one is also nothing more then a guess. The locations of Call of the Dead and Ascension arent for sure too. Both somewhere in worlds biggest country: Russia, and in Ascensions time even bigger: The Sovjet Union. Now CotD I placed at a random spot at the Siberian coastline. Most of Russias Cosmodomes, including its biggest, are in South-Russia and Kazakhstan (former Sovjet Union). Thats why I placed Ascension there. After the next DLC, I will update it a bit (including changing Morg Cities location). And @PINNAZ sorry but I cant put Moon on Earths map. I hope Groom Lake will make it good :)
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Welcome Dilrobskii, to the site. You follow it for about two years already? Wow, you are longer here then me than, so I dont think I have to explain how the site works. Are you here for the gameplay, or are you also interested in the story and peoples theories? Anyway, hope to see you in the forums
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I tried to copy it from paint but that didnt work. Do you mean copy it from imgur? And I first wanted to add the year the maps are playing in it too, but for maps like No Mans Land and Tranzit, we arent sure about when it plays. Perhaps Im gonna make a version II of it with the years, and the idea you said about the game colours I could also add then. Maybe I can also give the different dimensions different colours
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Just a picture of all map locations I made, hope you like it. Oh and somehow I cant put the picture in here, only the link, so if someone can do that in the comments, that would be great. http://imgur.com/Q4zUMl6
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Perhaps add something about their different backgrounds? Crawlers are made by Nazi scientists who wanted to harm the zombies as less as possible to use them as weapons against the Allies. This lead to kill 115-infected people with Nova gas. Their goal: Unharmed, complete zombies following the orders of the Germans. But the gas mutated the zombies body, burned their eyes and grew their teeth. Project Nova6 was a big fail. The Gatekeepers have a unknown, but Im sure different background. They are a Ancient race instead of what once were zombies. like you said, the only connection is their face
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In this thread is something explained about Denizens. You really should read it, not only about Denizens but also about Agartha. And I also always wondered why something as simple as green light can let to Agartha. Now I dont actually think these portals lead to Agartha, but they look the same as other Agarthan portals, so they could be made by creatures from Agartha. And the Keepers, arent they Vrill ya? They wear the Vrill symbol (the Black Sun or something) and they appear in a Vrill device: The Austrian pyramid (if that is a MPD). However, it is indeed still not sure if they actually are it. Personally, I think they are part of the Vrill Ya, no high rank/power, but more some sort of soldier. I would like it to hear why you think they arent
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I thought Denizens are creatures from Agartha. They dig the same hole/portal like the one in Origins where Agarthan zombies jump out when you activate a generator. The word "denizen" itself means in the legend of Agartha (not the zombie story, but the real mythology) "resident of Agartha", so I think they are some sort of creatures guarding the caves to Agartha. The Keepers are the Vrill Ya, and both you and I know Margwas arent failed experiments. On the other side of enemies, we have the failed experiments: Zombies "killed" with Nova gas become Nova6 crawlers, a person wearing the Panzer Suit becomes infected and dies, turns into the Panzer Soldat. And about the Avogadro I am not sure but I think it is a failed experiment combining 115 with electricity. Anyway, I hope the Nova6-crawlers or Jumping Jacks return in DLC2, they are creepy as hell, and I hope it will be a creepy map.
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It is clear that our upcoming enemies will be (115-)experiments. So not things like Denizens, Keepers, Margwas and such Vrill Ya stuff, but more something like Nova6-crawlers, Panzer soldats and the Avogadro. The idea of infected plants I havent thought of, and is actually possible because of the maps location: A jungle.
- 25 replies
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Are we allowed to vote for the new UotM?
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