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About TehGoombaStomper

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  1. Sure go ahead, that'd be kind of cool actually. Such a minor thing though, compared to what everyone else as helped with
  2. Is there? Could someone verify this? I don't remember off the top of my head. Hmm.. I haven't played in around a month so these descriptions are gonna suck but.. One in the toilet (in one of the cells) One on the roof One outside the window of Warden's Office (near speed cola) One on docks (near Jug) One on docks (near the trap switch) I can't think of any more. Rest of thread is awesome though keep it up
  3. In P17 they collected six skulls? I'm pretty sure there's only five
  4. Love this quote too, here's what I think is most of it, might be a few mistakes though. "Rejection hurts. But it's not the worst thing...is it, Albert? "What really hurts is... to be ignored. You know how that feels better than anyone, don't you? Sure, they want your skills, your expertise, but only on their terms. They don't care what else you have to offer. How different you could be...if only they noticed you. Is that why you lie to them? Why you promise things you can't deliver... Are you scared, Al? You should be. If they don't suspect you already they will soon. Be careful, Al... o
  5. If I'm not mistaken I think there is. It's shown in Die Rise when good ol' Richtofen respawns the group after they die. Most likely to either "continue the cycle" or "break the cycle" though I'm not sure. Doesn't Stuhlinger say something at the end of DR opening like "Have we been here before?" Maybe their cycle is to power the tower, and if they don't power it before they die then they get put back in, just my thought.
  6. Honestly, I don't even touch Who's Who or Tombstone. It seems both of these have to do with some sort of "Self Revival" theme, which makes me think Purgatory will just be a perk. I agree though I'd rather have the same group of perks with each map.
  7. If this all happened after Moon and all, why is the water and island look fine? I don't see any signs of lava and the buildings would have much more destruction than what I see. This map is definitely set before moon
  8. Wow, so that explains ONE of the rooms.. Why is there a teddy bear though? Samantha obviously isn't in control at this point so who would of gotten it there? Or maybe it just fits in with the "3 teddy bears to play a song" theme
  9. I understand this is an extreme longshot.. But didn't somebody once point out that Russman has a red eye?
  10. As we all know, the BO1 DLC spells out FEAR. With BO2, we now have Revolution and the new Uprising maps. Together this makes FEAR RU--. I thought about what it could spell, but the only thing I could really come up with that made sense was RUSS. FEAR RUSS. This would add up with the Bus Depot saying STOP RUSS. My only thought is it may be odd for them to create two DLCs in a row, both starting with an S. But who knows, if you guys have any ideas go ahead and say them. I'm thinking Russman's background might be hiding something huge though. I understand the actual names of the DLC m
  11. Sounds kind of cool, but I don't think it's possible. That elevator just moves so fast, even if it was possible the timing would be near impossible. I also think there's an actual invisible barrier blocking you from flopper, and I saw someone else say after no-clipping it was just a 2d model of flopper, not an actual machine. Awesome idea though
  12. All 4 of them are in WaW campaign, as regular soldiers but with different names I believe. You've got a point though, it could just be nothing. I just like to think on the bright side when it comes to finding something like this.
  13. Haven't been reading many threads lately, but I searched the threads and didnt find anything like this so I figured I'd post it here. I'll try my best not to spoil important events in campaign, but I may refer to some small parts of it. Mission 5: Fallen Angel Location: Pakistan. Time: 2025 (Location and time maybe not relevant) Picture 1: http://i.imgur.com/bHLD9ji.jpg After recording Menendez two times, you move into a radio tower type building (Where you see Defalco.) On the door is a couple handprints. They don't have the blood like they should in zombies, but I still fe
  14. Well, one of Russman's quotes (when low or out of ammo) shows that he does have some type of alzheimers (he calls it oldtimers) so maybe he wouldn't remember all of it, that would explain why he has no quotes about it. I'm sure all this will be much clearer later on in dlc.
  15. So this has been something small Ive been thinking of for the past few days and I figured I'd post some things here and see if these make any sense. So there's 4 characters in Tranzit, where did they come from exactly? Marlton: Easy one, he is heard when knifing the bunker in Nuketown. There is also a bus horn heard somewhere in the map, best guess is Marlton rode it to Tranzit (or close to it) and got off. Misty: I'd like to believe Misty was with Marlton in the bunker, or met with him on the way, based on the way they talk about each other. Russman: Now I think most the
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