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83457

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Everything posted by 83457

  1. Yeah. Life is too weird to make shit up. I occasionally misremember or misinterpret, but I'll be the first to admit when I'm wrong. Sadly, the rest of my bizarre tales are actually true.
  2. 83457

    Safeguard Game Mode

    Each time that DLC releases, they make a playlist of dlc map Safeguard. So now that dlc Devastation launched, you can play Safeguard on those maps for credited games. Don't forget you can always play any map by going mp> private match> game mode> safeguard. But it will not be credited games, just games for fun. Edit: as of this edit, every starter map +freefall +dlc1 can be played for credited games, but the maps are randomly chosen, just back out and try again if you hate the map. Dlc2 has it's own playlist of credited games. Additional necessary information added to the original post.
  3. Played part of one game, i was tired, waiting for my friend to finish up his bathroom routine before he heads out. So i played on easy mode, just ran through some hives and doors. It definitely seems a little more engaging, but that was my very limited time exposed to it (i quit when he was done, it was bedtime for 83457). But i felt more desire to replay this than i felt with the last pack or the poc map. I don't have enough experience to answer your questions any better than that. Edit: i did enjoy the new Cryptid that spits acid and makes plant turrets. It was a worthy addition. I didn't see the Kraken released. I did get one of the weapon X variants (red), it was cool enough.
  4. Also, beware the 'infinite tactical' cheat. It is quite easy to do (i tried it offline against bots, i won't cheat on online cod). It doesn't work on the trophy system, but works on every other tactical (though you can only have 2 motion sensors at a time anyway). Please report people using it online.
  5. Thank you, glad to help. Great guide.
  6. It's nice to know that the universe hates us all equally. Even cod: could be real games or bots. 'one more kill for Loki, (several minutes pass, then die to stupid crap). Though, honestly, it us usually kill #7 (sentry) that suddenly never comes. My go-to zombie buddy and I; perfect early rounds means one of us will say 'dead by round 10' and we are. Solo, waste 2 qrs by round 10, figure 'might as well play it out' then set a new high, die, wish you had those 2 qrs back. Cod: gotta reload, but wait. Wait. Wait. Tap X, enemy instantly appears, shooting you.
  7. Yeah, it's weird; usually once i know that something can be done, i figure it out. This one, i even got it to work once and was still clueless. That's what questions are for.
  8. Agreed Conviction. About a third of mw2 had spots that some players didn't know a year after the game was out. Skidrow fire escape/ ac/awnings. Sniper spots and hidden avenues if travel in Karachi. Then bo1 came out with fail maps, fail perks, tipped with fail sauce. Then, in, bo2, brought back the dual-troll combo of Nubetown and Failing Range. Really, cause the first year of that garbage wasn't embarrassing enough for your team? Sad to hear that Behemoth spawns are so bad, even though small, it looked like the second best map of the pack. But spawns are fixable... Edit: thanks way2. I will hit some if you up for zombies, but I've been working/new maps/physically hurt bad/entertaining guests, but i will get you (and a few other codzians) eventually.
  9. Devastation thoughts: this is a low quality map pack. Hopefully this is the black sheep of dlc and the others will be of better quality. Dlc1 was fine, this one is kind of lacking. To Activision/Iw/Treyarch: the difference between 'fan favorite' and 'troll' map; since you've both thrown the term 'fan favorite' around and have been using it wrong, let me set you straight. Fan favorite: examples: Standout/Estate. A map that is very popular, rarely voted against, and those who vote against it stay anyway. Sure, we all get a little sick of seeing them, but they are good enough that we stay anyway. Troll map: examples: mw3 Dome, Nuketown (and 2025). Vehemently loved by a small minority that will always vote for it. Reviled by the community. Vote wars ensue every time that it comes up. Half the lobby leaves when it gets voted. Games tend to end in host dashboarding. These should never be in the game. Putting a Dome remake in DLC2 will hurt sales way more than help sales. Definitely hurt the overall game by adding this shit. (note: do not reprint Bootleg, Hardhat, and please leave Rust in the nostalgic past). Unearthed: Troll map reprint. Stuff added to draw more players to it. While arguably better than the original, it is small, restrictive, no pro spots, and reviled by the community. Fail. Ruins: clearly the selling point of dlc2. I like it, that being said, there is so much wasted potential; what should be pro spots are instead invisible barriers. Even the edge of the map should just let you fall to your death, but nope, more saddening invisible barriers. Watching graphics load around each corner is sad. Collision: fire someone over this shit hole of a map. As a multimillion dollar gaming franchise, you should be embarrassed to peddle this garbage. Pro spots? Nope. Outside the map, more interesting than the actual map? Yes. Invisible barriers galore? Yes. Twitchy graphics that stop your movement? Yes. Bland, boring, arena-like? Yes. This is a bo1 map. Disgusting. No excuse, someone needs to be fired/demoted. Behemoth: too small for cod. Advertised that one could easily fall to your death, yet it is impossible to fall off of. Pro spots? Nope. Boring, arena-like restrictive map? Yes. Overall, a fairly disheartening product in DLC2. Please learn from this mistake and remedy the flaws of dlc 3/4 before peddling more arena maps that hurt the game. Thanks for reading, this needed to be said. Happy gaming! Edit: and how about some camp spots? Like at the ends of the maps for us who camp 1 versus 11 (2-10) and love the Safeguard mode. In regular games, campers would only do well if people were dumb enough to keep going over and feeding them kills, but would be good for various bot games. Edit: Invasion feedback; Thank you. Favela is an actual fan favorite, the other maps are new and enjoyable. Pharaoh, which is quite the long range sniper map is an excellent addition that i will probably skip due to campers, but a worthy addition. Mutiny has excellent ambiance, an amusing killstreak, bells to ring, and generally looks nice. Departed is the typical cod map, yet kept to a decent size, similar to Bayview, and the look and colors keep it attractive. Once again, i fear that I must bemoan the lack of 'pro spots', but a large step up from the last dlc, in my opinion.
  10. Devastation DLC Map: Behemoth: this is a small, long map set on top of a giant digger. Another restrictive map surrounded by invisible barriers. Probably good for Blitz, Domination. While i do like the triangle domination flag layout, I'm also a fan of the linear designed flag layout, which this offers. Special killstreak: be the gunner on the side of a helicopter. This is essentially the Helo Scout only with a minigun with explosive rounds. You move the heli and fire the minigun. Presumably it times out, you could be shot out of it like the HS, and most likely has an upper kill limit as well. Egg hunt: go to the western end of the map. Head east along the northern edge until you get to the part of the railing that sticks out to the north (next to large yellow support). Get in that area, look west and down for the egg. Spots: from the eastern end, head west until you get to the tiny room with north and south stairs. Either steps, get on the western rail, jump west onto an invisible ledge protruding from the small yellow column. Jump to each column, or onto the grey box's edge next to them. On the far side of the grey box is also a round pivot/joint full of bolts that you can jump on with difficulty. Again, nothing of real value.
  11. Devastation DLC Map: Collision: this map is a freight ship that has collided with a bridge. It is a boring arena map surrounded by invisible barriers and the area outside the map looks way more fun to play in. There are 2 pointless breachable spots. Both in the middle area, one towards the north west, one to the north east. Special killstreak: A10 strafing run. The plane pilots itself for 2 runs while you fire cannons and missiles. Spots: find the middle grey roof area. Note the 2 ducts that let you drop grenades, tacticals from above. Look NE to the American flag. With difficulty, you can jump to the corner to it's left. You can also jump to an invisible ledge to it's right; run/jump at the middle of the 3 brown boards to the right of the flag. You should be floating against the wall. Head to the western corner of this roof area. You should be looking at road debris on top of one of the breachable areas. Look at the blue container with the boards sticking out. Jump to the farthest edge of the nearest boards protruding from the debris above the container. You should land on boards/pavement for another unexciting spot. Egg hunt: go towards the bridge in the NE. Find the taxi, from the driver's side, walk to the square piece of broken asphalt leaning against the guard rail/edge of map. Look between the rails at the bottom edge of the bridge, by the water line for the egg.
  12. Devastation DLC Map: Ruins: this map is designed similar to Chasm, lots of ins and outs, ups and downs. This map has a Predator theme, reflected in the ambiance (statue, skulls, predator face facade) and the killstreak. Special killstreak 1: Predator suit. Similar to the Maniac/Michael Myers, this is called in, picked up, but now you are in Predator mode; using your arm blades and shoulder gun to get kills. Extra health, no healing. Left Trigger switches between regular sight and special thermal sight. Gun needs to lock on, Incog seems to stop the lock on. Killstreak 2: Fallout from the background volcano. Rain a little fire and brimstone on those evil enemies. Egg hunt: in the south east, just out of the map is a small structure that has the Cryptid Egg in it. Go to the eastern lobes that stick out of the map, from the southern one, you can easily see into the structure that houses the Egg. Some pathetic spots: find the main helicopter body middle south, slightly east. At the rear of it is a stick, jump at it until you get on it (or jump on the low rock, then on the stick). You are now on that low ledge of little value. Make your way west to the darkest corner. You may also simply jump on the ledge in some spots. Also can be dropped to from above. North east dark corner: go up the stone ramp look south. There is a door frame below you with a panther (?) Head sticking out of it, you can drop onto that door frame/head.
  13. Devastation DLC: Unearthed (MW3 Dome reimaged) Made to look slightly less boring than the original, this hated troll map returns. Now it has trailers with explosives around the map for a little added fun. The theme of the map is that it is where some of the Cryptids from Extinction were discovered and this is reflected in the special weapon, the killstreak, and the ambiance. In the underground SW(?), there are closed-off mines where you can hear ambient Cryptid sounds emanating from the mines. There are two doors that open when you come near, attached to tube/tunnels in NE. There is a crane that you can ride. There is a special weapon, Weapon X from the Extinction mode. Killstreak: the cp calls in 3 Seekers from the extinction mode which run towards enemies and self destruct, killing any near enough and wounding those just out of lethal range. Careful as they can hurt you. Special weapon and interactive crane: there is a large crane in the middle of the map. Use explosives to destroy the 3 'cable brakes' along the back of the crane arm. When the last is destroyed, the suspended cage will drop onto a truck back. Climb in the back to find the Weapon X and also to access the crane controls. The crane will close you in and move you across the map. If you use it again, it will return you to the original spot. Weapon X: 10 shots, if you die, you lose it. RT (xbox) fires the gun, LT makes the green blob explode. If you don't detonate the blob, it will detonate shortly after it lands. This leaves a cloud of 'scorpion gas (extinction)' that hurts any in it. Note: I find stuff on my own, but I looked this one up and found a video of our own LiamFTWinter giving out this information, so kudos to Liam for the help on this. Egg hunt: find the giant meteor in the map. Look down below it from right next to it to find the Cryptid Egg. No spots worth mentioning yet. This dlc is very restrictive, invisible barriers around everything like it's a Trollarch map pack.
  14. 83457

    DLC?

    Dlc Onslaught went into rotation when dlc devastation released.
  15. I enjoy ghosts quite a bit as a cod game, but there are some cut corners. Sorry to be 83457ing on then but this dlc is poor. Anyway, off to the map thread with them.
  16. I was just admiring how truly awful dlc2 is. In the trailer for the dlc, we were warned to be careful, as you can easily fall to your death from Behemoth, which they showed in the video. Well, I've just tried for about half an hour to find any way to drop off and die. How is it possible? This dlc2 appears to be total garbage. Ruins is okay, but surrounded by invisible barriers and twitchy graphics. Definitely the best map. Collision is so poorly made. Massive invisible barriers, and terrible graphics like square shadows in the water make this unforgivably bad. 2 breachable rooms that serve no purpose other than 'hey we added breachables'. Dome is one of the worst iw maps ever and the reprint didn't change that. There is a spot where you walk to the edge of the map and just run into an invisible barrier. This dlc is a very low quality product. So, how do we fall to our death in Behemoth? I mean, since iw went out of their way to point this out in the trailer, I'd like to know how it happens.
  17. For today's fun, all of the game modes have fun new names: Tdm = PEW PEW. Also: all the guns, pcp, transfer, set us up the bomb, YOLO, sickness, tags or it didn't happen, Bro, do you even cap?, New shit, wolfpack of one, tic tac fo' I'm not kidding. Just the core games names.
  18. Sorry HW, once in a while I need to do the April Fools bit. Btw, I'm looking for Reammates...
  19. I was toying with this last night, and i noticed that you stab quite fast with no guns (i was trying to come up with no gun strategy). I didn't have the bro fists, but this made me wonder about other maps, with the bk or Galvaknuckles. I wonder if you could do some type of speed punch/stab rounds. Just a fun thing, as it wouldn't get you far and you'd spend 5k on an unused pap. Might be worth a laugh. I mean today of all days: get in a lobby and run around with no gun, stabbing away. Someone here has the cajones to do that and what better day than April 1st?
  20. I never knew that you could open the church. I always thought it was just a zombie spawn. I was just playing on the ledge in Town/Tranzit with the turbine and the electric trap. I set it by the wrecked cars and when i set my turbine down, the both of them floated together about 50 feet to the church. I assumed it was that 'turbine flying' bug that i heard of, but the church doors had a blue glowing ring around them and were open. The turbine and trap both died immediately after. I had to squat-walk in because the doors are kind of short. It was a square wood-paneled room with just the an-94 wall buy. It was cramped, but they could only come in the door single file and was actually pretty good for holding down. I'm totally stunned as I've never heard of this. I wonder how well it would work with 4 people. Saved in theater.
  21. 83457

    Snow every round?

    And I've gone through 2 copies of bo2, 2 xbox360s, several controllers, different homes/internet access and i get the same results. I'm probably bad for reality.
  22. Initially, no disappointment except wanting 'free jug' to help me get this map 'down'. After too many games: Way too many nukes show up in this map. Way too many. Constant staff glitches. Stopping on nothing. Why am i running in place? Looks around, no reason. Runs through area that was stopping me seconds ago. Especially in the footprint between g5 and the path to g6. This is also one of the most common spots for charged staves to fail (shot fires, zombies walk through it unscathed). Occasional 'black outs' as if the tank or robot stepped on me, only the tank isn't running and no robots nearby. Charged staves frequently don't fire if you hold the charge for several seconds. Sometimes continue to make the charging noise. Very common, often game-ending. As is typical of Treyarch, poor quality programming is the biggest issue in the game.
  23. Mazed and confused? Isn't that surviving in the maze on round 20+? I did that, except the last zombie ran out of the maze due to vulture aid, i ran after him and messed up the chievo. I simply did it next round.
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