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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. pre-order wise Xbox is dwarfing Playstation (in the context that Xbox is selling more then PlayStation)
  2. Maybe this is a sign DLC will be released early on both? I hope so!
  3. Why Is it the worst perks have the best jingles.
  4. Technically speaking Stamin-up DOES make you faster as you can sprint longer thus improving your arrival time. However, I understand what you mean, but if you've ever used the Tank on origins, you know how different speeds can screw up zombies...
  5. Jug is the most necessary of all perks. But personally I'd like the idea of just giving us a 5th perk slot...
  6. So, Black ops 3 has already released information that BO3 will have ALL of it's multiplayer maps designed to work both with the thrust jump, and simplistic running and normal jumping. This leads me to believe that there's at least one or two characters who DON'T use thrust-jumps. There's likely advantages to NOT using the thrusters, but I'd actually like to bring up the concept of grapples and other methods of movement. It'd be cool to have to decide between taking one character over the other by how the move. Speed vs Height vs aquatic movement vs Weapon strength. I think the reason we didn't see it in the pre-pre-alpha is because it simply wasn't built yet, and only the thrust jump mechanic was implemented. Thoughts?
  7. This is a good line up: 

    -DLC 3 for Exo-zombies. 

    -Arkham knight half a month later. 

    -Presumably the BO3 Beta in july. 

    -Zombie hype til nov. 

    1. Stop Mocking Me0

      Stop Mocking Me0

      What if the pushback was a lie? Because it was our fear like scarecrow wants us to think?

    2. Boom115

      Boom115

      Oh this reminds me I need to pre order

  8. The past 3 treyarch games have really added QUITE the list of tidbits to their games that when I see again, continue time after time to bring a smile to my face. Here's my top 10 little things I'd like to see return in BO3: 10: Easter-egg minigames: In BO1, we got not only DOA, but a special game unlocked only by going to the terminal in the main menu, and typing in "ZORK" to start a text-style-only RPG. The terminal has been confirmed to appear again (NOT A LEAK) so I wonder if ZORK will too, or maybe a new game? 9: Nuketown easter egg: In the past, there's been an easter egg for the nuke town maps linked with blasting all the heads off mannequins, In BO1 it was an activation of the song "Sympathy for the Devil" by the Rolling stones. In BO2 it was a set game of treyarch arcade games in the nuke town sign. If nuke town does, or does not return, I hope to see the easter egg aspect added to another map. 8: Wonder weapons in the camp. : In WAW and BO1, there were ways to activate a certain easter egg in the camp. to unlock the wonder weapon used in zombies. In WAW it was the ray-gun, in BO1 it was the thunder gun. We'd all love to see wonder weapons return outside of where they should be. 7: German map names: Back in the good ole days of WAW, the maps all had fancy german names. This stopped when the main focus of zombies left the nazi area of occupation. Ideally, I'd love to pronounce a german map-name again at some point. 6: Tiny easter eggs: Like the TV station in BO2, or the nods to the O4 in different zombie quotes. It's the little things that make us laugh... 5: A secret character: Ok... This wasn't in a previous game, but the ability to play as a different character in MP after completing the game would be epic! 4: STORY, not CRYPTIC BULLSHIT: Here is the difference between BO1 and BO2 zombies: THERE'S NO STORY IN BO2. One can argue the story is what you make of it, but that's bullshit. We need a definitive or at least HIGHLY plausible storyline to fallow. The best example of this, despite the rest of the game's lack of story, would be MOTD. It never actually came out and SAID the map took place in hell, but there WAS enough similarities between it and Dante's Inferno to make a plausible assumption it was. WORKING, yet not perfect: The best theory. 3: Guns that suck: I actually, am a big fan of weapons that are purely there to look cool. Like the M1 Irons in AW. It's got no range, even with the attachment, and takes like 3 shots to kill a guy, half the clip. I still use it because I looks and feels amazing though. 2: Reason to do it again: BO2 did offer one aspect I truly loved about the main story. It let one complete easter eggs over and over to complete a goal. However, they did it poorly. I'd want to do the easter egg, just to get all perks, or for a special gun, or just anything. But it has to be something worth it. 1 game where you can hit the box indeffinatly with 4 weapons on the easiest map in the world is NOT worth it. Moon and COTD did it the best, as I will always say. 1: The end? Lol, NOPE! : When you beat WAW, there was a cutscene at the end which CREATED this forum today, as it unlocked the mode we all know and love: Zombies. In BO1 it unlocked the map "FIVE" where one played as JFK and co. as they shredded zombie asses. I'd LOVE to see a zombie, or even Multiplayer aspect be unlocked by completing the campaign!
  9. This is a personal character idea that has NOT in anyway been confirmed, it's just my idea that I'd like to share: This is a charging character, a special character who specializes in 1 thing: Your bio-energy. (In the game you will have to regulate how much energy you'll put into thrust jumping, long-range vision, night vision, and other things. ) Weapon: Gun: Charge beam. A special weapon that only works while the player is completely stationary. It turns your legs into generators see, that produce electricity. The electricity can be fired at team mates to re-fill their bio-energy that lets them do their thrust jumps and slides and long-vision and hacking and such. It can also be switched to a deadly overcharge beam that stuns and spreads enemy players. Just remember: YOU'RE STATIONARY NOW until you put the gun away! Ability: Energy ball: When activated ALL the energy left in your character will be pulsed into a ball, like a burger-bomb or uplink drone from AW. When thrown the energy can wipe out plenty of people. If it's ALL the energy it's a bigger stronger radius. If it's smaller the blast will be smaller and weaker. Once your energy's gone, it's gone. And only you can depict how hindering that is.
  10. It may seem calm here... But in truth we're just a bunch of Nuxs who are running from the hype/shit-storm screaming "WHAT A LOVELY DAY!" soon to become part of the Chaos. 

  11. ​I feel like taking up 2 slots though (quick revive and Tombstone) would defeat the purpose. Maybe QR is offered at the beginning of the game at 500 points, but tombstone is offered later down the road, or only from the wonderfizz and would revive you will all perks but costs more. It's more of an expense and a risk, but has better security. You can only buy tombstone twice though. Ironic isn't it... We wanted a perk like who's who in a map like tranzit, but we wanted tombstone in die rise! What a world... Who's who I felt would be better if it gave you an invisibility effect from the zombies, as you only have a freaking pistol, and set spawns. Totally forgot the VA visual effects which would make it GREAT for condensed maps set in places were you can't always see the sky. Also think of it in a map where perks spawn randomly! Do I want to buy this door? It COULD have jug behind it, or deadshot daiquiri.... Oh wait, I can SEE jug because I was stupid and bought a 3000$ perk before Jug! (Or doing a challenge)
  12. NONE. AT. ALL. I think IFW may be dropped from the rotation, just for making Ghosts! -A stealth game, that has NOTHING to do with stealth! -Fucking Fish that respond to your movement... Just like in Super mario 64! -DOGS! -LEANING! -The bulldog! -Not a zombies rip-off! -Totes Alien-Cryptids epicness, not a shitty gamemode at all! -From the people who brought you MW3. -The bulldog! -No water mechanics for MP, but you'll see them 2 years later in BO3! -A story NOT about the popular MW character you all know and love! But it shares the same name! -Small shits and Giggles for those who understand symbolism and have read the Fountainhead! -Somehow space warfare is completely ignored at all costs despite how it easily could have been implemented! -THE MOTHER EFFING BULLDOG!
  13. This thread is here to discuss the perks that can, should, and may not return for BO3. Now, in black ops 2 we've had just about every perk return from black ops one and WAW. So it's safe to say they'll all return at one point. In black ops 2 however, 5 new perk machines were introduced, here's the general reception of these perks: Tombstone- Was a nice idea for a perk, especially on a map the size of tranzit, however, only being a Co-op perk and how it could be exploited to get all perks is an issue. I don't think this perk will be returning, however, it is more likely then Who's Who. Who's Who- Commonly referred to as the worst perk ever. 2000 is way over-priced for it's uselessness. Many dread getting WW from the free perk bottle. Nice jingle though. The second down was HATED by many players. At least Tombstone gave an option, who's who was absolute and flawed to hell. It's negative reception shows this is the LEAST likely perk to return. Electric Cherry- Considered at least by me, to be the first desirable perk of BO2. It was reasonably priced and is the only perk to appear twice (MOTD and Origins) which, coupled with it's high approval by the masses, leads me to think this perk will DEFIANTLY be seen again. What is strange about this perk though, is that it has NO perk jingle and has ONLY had it's perk machine seen in Mob of the Dead, a map set in hell where there is no flashy effect to it, unlike other perk machines in the map. I believe this is sign that the perk it's self does not exist in this world, and will only be available as it is in origins though the wonderfizz. Vulture's Aid- This is my personal FAVORITE perk of black ops 2. The scavenge ability alone makes it desirable, but the ability to hide from zombies in their own clouds is even more amazing. This perk was approved generally by the masses, but despite it's approval, it was considered somewhat OP and is largely blamed for being one of the biggest factors in making Buried the easiest map of BO2. This level of OP-ness may point towards this perk not returning, but the high approval and common scavenger ability seen commonly in MP shows otherwise. I'd say there's a 50/50 chance of this perk returning. The Wonder-fizz: Basically the box for perks. It's a reasonable idea, and would have REALLY made tranzit at least a little better, if it was implemented. Simply put, it's a great idea for larger maps, and I don't think we've seen the last of this little space-time-tear! The only other real perk to discuss talking about is PHD flopper: If there is no special flopping mechanic in BO3, then PHD flopper may be traded out for another flopper version, but I don't think we'll see the perk disappear completely. Your thoughts?
  14. Maybe the camp. Is set over the course of 5 years?
  15. ​Now look what you did... It's morbid tale about a horde of freaks from the bowels of the earth, somehow activated by an object in space. These things attack 4 characters: A (default) African american, woman, white man with beard, and white man with mustache. It's their job to progress through a small rural town, past a big diner sign and foggy areas to help a voice coming from somewhere else in their quest for "mutual" victory over this plague of beasts. The 4 then travel to an area of high altitude, a water-logged station, underground sanctuary, and finally a war-zone research base. Along the way they meet a frightening cast of characters including: Samantha: A girl with affiliations with the research group whom she seems to be somewhat in control of the zombies. Hates the research scientist. A mad and evil european scientist against samantha who wants to control these beasts for his own gain. A mysterious voice that used to work with the evil scientist before he betrayed him, and now voices over the end of the world. A group of scientist working to study the material that makes up these monsters to reverse-engineer weapons of mass-distruction. You yourself will have a blast killing freaks with a variety of weapons, each with their own upgrades, an arsenal of build able weapons, and mastering the art of training and wise spending of points before you blow up the earth! Now which am I talking about? Zombies? Or Extinction?
  16. So in this concept: black ops 3 is released, and it's time to see what the new map is like: Here is the short version: Rebirth: The map takes place in the ruins of Chicago where hordes of zombies typically flood the streets bellow, and society lives in a series of bridges and floating platforms attached from the sky-scrapers. There are 3 main areas of the map, and I should mention this map is roughly 1.5 times the size of tranzit, but don't worry, I took care of the issues. Area one: The sky loft: This used to be one of the most prominent hopes for mankind, here the world began anew, farming animals and plants from pastures and greenhouses situated in different buildings. Science here has advanced 10 fold from experimentation with 115 harvested from the zombies below. Teleporters, tube systems, and even flying mechanisms. But not everything is peaceful. The utopia built here came from the learnings of a journal write by doctor Edward Richtofen. However, his teachings soon became a religion, and officers came about wearing copper hats and white bandages, a new breed of nazi, under the complete control of the blue-eyed zombie. Area two: The tower: This is actually just 3 levels- 1: The top floor which one can access the checkpoint between the sky-loft and the elevator. 2: The elevator is one room with an elevator in it. This is the original passageway between the above-ground utopia and the hell bellow. 3: The reactor is where the bottom half of the elevator is, this room is filled with geothermal energy reactors which fuel the world above. Those who are punished were sent here to either be exiled or work off their crimes. It's also the power room. Area three: Land of the Exiled: A hellish landscape in the ruins of Chicago's streets. This is where those banished by the followers of New-Nazi have ended up. The zombies are more violent here, and their eyes are deep yellow, as opposed to richtofen's blue. But this area has it's perks too. Just watch out for the denizens... KIDDING, no denizens in this map! The pre-story is actually explained through 4 different map screens shown for each of the 3 survival areas, and the main map: Survival area one: The pit : In the Land of the Exiled, there's a gladiatorial pit. This map has PAP and a mystery box, but no perks. Furthermore, the occasional part can be thrown in to assist. The image depicted on this one shows the earth being consumed by an orange glow which then is absorbed deep into the center. Meanwhile zombies start popping up everywhere with orange eyes, and the occasional blue-eyed zombie. Survival area 2: Church: This floating island in the sky must be used to it's advantage: Perks, PAP, and the box will help you survive, but be warned! These assists are on floating platforms, which may not always be accessible! This image depicts a crack appearing in the sky, turning most of the zombies eyes blue. Then it shows people escaping to the rooftops with the book. Survival area 3: Fort: This is a small building in the Land of the Exiled which is actually expanded for this map, and isn't fully accessible in the main game. It's only got the Box to work with though... This picture depicts how people managed to build teleporters by harvesting the undead, to which they could see other areas with similarly built machines. It also shows the creation of a new religion: Rictazi: The new-nazi party. The main map: This map shows the O4 teleporting on the moon, however instead of the normal teleport, this time they end up in a beautiful expanse of nothing. Until one day a door opens, and the 4 are pulled back though into what appears to be a beautiful landscape... Full of zombies... Audio: "Who has won? Me, or the Brat? Hard to tell.... Hmm.. Any who I'm back with my friends again! Say hello Dempsey.... (fuck off can be heard in the background). We're in a new land, where everything is beautiful, and so HIGH! I must reclaim my throne... As soon as I can gain control of my own body again fully.... The actual map: In this map you play as the O4: Tank, Nikolai, Takeo, and Richtofen. Richtofen is typically himself, however, ever so often his eyes turn yellow and samantha argues with him in his head. It's unclear who the true controller of the zombies, or richtofen's body, is. You start off in a lovely broken teleporter in the farm building. This is the first of the five buildings that hold up the Sky loft: The farm building: A larger plantation where cows and plants used to be grown, you'll need to find the 3 parts of the generator for this building, there's only two areas (inside the teleport room, and outside in the fields) Once you've got the 3 parts, you can build the generator which will temporarily power the bridge. This allows access to the center building: The church of Production. I should also mention a new tactic to avoid trolling, should one take the part needed to leave the island, a player can purchase scrap metal and duck tape as well from Ratchet: The despicable part machine. These parts will finish some machines, but certain SPECIAL builds won't accept parts sold here. (its 1000 for a part) There is one of these here, another in the infirmary, and a third just outside the elevator far bellow. -Quick revive, Buildable generator (only built once and is need to get off the island), Empty Wonderfizz/box spawn, The church of production: Is the main building, built on top of the tower which connects the two main areas. The actual bridge takes you to a ring around the building which is used to access the other 3 building's tops. The church is more of a factory for the highly advanced machinery. Inside is actually a build-able bench, the wonderfizz spawn, and a perk. Perks are randomized on this map, 4 on the higher levels (one of which is 100% always quick revive) and 3 on the bottom level. However, wonderfizz always spawns in the church. List of perks: (Perks with a W before them are only available in the WF and will never spawn on the map) Sky-loft perks: Juggernog Quick revive Speed cola Double Tap 2.0 Wonderfizz perks: W-- Mule Kick W-- Electric Cherry Land-of-the-Exiled Perks: PHD Smasher: Unfortunately in this, dolphin diving isn't an option, so instead we get PHD smasher: A similar perk which still protects one from reasonable fall damage (falling off the map into lava will still kill you), splash damage, and now, instead of flopping, if player jumps from a high enough area and pushes B, they slam into the ground, similar to eco-slam only it can't be done everywhere and the effects are as powerful as a PHD flop, but the hight has to be somewhat reasonable. (2000 points still) Deadshot 2.0: Players who purchase this perk for 1500 will gain a lazer-like site from their eyes which only appears on the target you're bullet's going to hit. Stamin-up Sneaky Suicide: This is a new perk, 3000, which is sold in a machine similar to a tea-kettle. It has a similar effect to reaper's glitch, where it flashes a player back to where they were 5 seconds ago. To activate this, a player simply has to cook a grenade. When the grenade goes off, they'll be teleported right back to where they were 3 second before they pulled out the grenade. This only works however, as long as one has primary grenades. Oh, and you can bet your ass this will be used in the easter egg at least once. -Note: One of these perks doesn't spawn on the map at the time and must be acquired from the wonderfizz. Now that perks are out of the way: Back to the map: While the church can be somewhat fruitless, one can take the elevator in the basement down. The elevator will then drop you off in a much scarier place: Zombies have yellow eyes, the air and sky are red, everything's hot and broken down. Welcome to the land bellow... The land of the exiled... WHERE THE BOX AND POWER SWITCH IS! Unlike the land above, these areas only have 4 doors to access a majority of the area, furthermore, one can use each door to access an area under an area in the skyloft. Each of these doors is a hefty 2000, where as the doors upstairs are a measly 750, but there's more of them. Once the power is on, access to the bridged areas becomes possible in the sky-loft, but lets start with the land below: The bottomed of the tower is similar to the top, with a set of holes to which one can fall into a massive geothermal generator (meaning death by lava) It's fairly easy to avoid holes however, so don't worry, and ways to access each area under the skyloft areas. Box spawns here. Underneath the farmer's building, there's a nifty little area called the fort. It's a 2 story building, that in this mode we can only access the top floor by jumping across a gap into the building's upper levels. Here there's a build able table. If one falls in the gap the player will find a box location and a Set of cliffs and ladders to climb back up. There's also an activate-able trap here which will bombard the area outside the fort with cannon fire, harming zombies and players alike, however there's a red marker that tells where the cannon will hit before it lands. The next area is called the pit, and it's located under the entertainment district of the area above. The pit is a gladiatorial arena built of skulls and building parts which are used to fight to the death. In this area there's a chance a legend will spawn. The legend is a boss that requires a LOT of ammo to kill. A bit like george A romero, however if one leaves the arena area, he disappears and his stats reset. If one's able to take him out he drops a perk bottle. One also gets an achievement for killing him without anyone leaving the arena. Other then that a perk can spawn here, but no box, and no wonderfizz. Under the sleeping quarters is the remains of a 2-story public library. Inside there's plenty of books, a computer terminal,a perk, a wonderfizz spawn, and a build able station. (That makes 3 so far) Nothing truly special here I'm afraid. Under the research lab is the bridge. The bridge USED to be the exit ramp out of here, but now a massive crack in the earth forbids anyone from crossing the bridge out of here. There's a box spawn and the final lower-level perk spawn here. Other then that, there's also the teleporter activation sphere here. This is a massive help. There are 9 teleporters on this map, each one correlates with the one on top of/below it: For example, the teleporter in the farm building will always take you to the one on the roof of the fort. The one in the library will always take you to the sleeping quarters and vise versa. This makes a HUGE map, much more traversable. It's 1000 to use a teleporter, and like Der-Reise and kino, you have to link the teleporters first. Doesn't matter which one you start with, just as long as you activate both. The sphere allows one to start activating them. Note: The teleporter in the church actually teleports one to a building with PAP for a short while, like kino, and Semtex. Now, back to the skyloft: 3 more areas: -The sleeping quarters, where there are a LOT of 500 doors, but some of them hold prizes, like a free drop, or a weapon, others hold zombies, one holds a build able table, one holds a perk. One door holds a monster behind it. It's not dangerous, but it will grab you and shake you in place until killed. There's actually an achievement for opening all but the door that has the monster behind it. Luck of the draw sadly. -The Research lab: Here there's a lot of test chambers, and a SPECIAL buildable area (for the 3rd wonder weapon) and a perk spawn. There are 3 areas to open, each costing 750. -The Entertainment district: A bit like the arcade of the area. Here one can find numerous terminals watching the gladiator fights, and even some other games and even a... AHEM... Gentleman's club. (No naked or stripper zombies sadly). It's not enterable either. There's also a massive laundry mat type deal. And the final buildable-station. (That makes 5) There are 4 buildables that can be placed on any of the 5 tables, I should also mention, players in solo can carry all the parts they want, but have to apply each part one at a time. Likewise, in co-op, players can carry one part of each build able at a time. Also parts spawn randomly around the map. -The Shield : Makes it's return! Parts include a metal door, and two handles. -The exo-arm: A nifty extension to one's arm. This doubles both as a melee attack doubler (meaning one knife kill til round 18 with galvas, or bowie, I know that's not double for Galvas, but I don't consider them to get stronger because one hits harder) and helps one ADS faster and swap weapons faster AND fire while sprinting. However, after too many hits, the arm breaks leaving one... NORMAL.... - The tac. Insert pad: This doubles as 2 things: 1: It causes any player who's died to always respawn at THAT location no-mater what. It can't be destroyed, only picked up. 2: Secondly, it can be placed on a box or wonderfizz location to make sure it warps to THAT location the next time it moves: NOTE: The Tac. Insert pad breaks after use on a box or wonderfizz, and pieces must be collected and built again to be used once more. - The bomb: My favorite build able so far. This little beauty is a large cartoon-esque black ball with a fuse. When held it works like an uplink drone: Push LT to prime it, then throw it with RT. Hold it for too long an you'll get the hot-potato achievement (oh, and go down without PHD Smasher) It makes a LARGE explosion when thrown however, USEFUL for when players go down. However it also means you can't hold your weapons until you put it down. You can always pick another one up from the build able station though! Now there's also the special build able at the bridge: The Rail gun: A FANCY piece of work that loads 20 foot-long iron rods into a machine-gun chamber, and fires each one (40 in reserve), each hit is an insta-kill for one zombie. Although the ROF could be helped.. Also because it's a build able, it doesn't count as a second/3rd weapon, so you can hold 3 weapons and THEN this! Note: It's unaffected by max-amos,it's heavy and when it breaks, the pieces respawn. Yes it's very similar to how the Jet-gun works, however this weapon is MUCH less shit at killing and has a MAX kill-rate of 60 kills if done right. Other wonder weapons: I consider this map to have 4 wonder weapons: The Rail-Gun The ray gun M2, which can only be held by one player. The Web: A special weapon that flings a LARGE radius of goop that slows zombies down to an almost immobile state. Upgraded it becomes the black-window, and does generally the same thing, only it now contains a second chamber of veom-goo (Left on the D-Pad) that slowly kills the zombies as well. It's useful for keeping a zombie at the end of a round. The gravity-well: A powerful thunder-staff that when smashed into the ground will stun zombies far away, and kill zombies up close. If one manages to stab a zombie with it, they BURST into blood no matter the round. They are somewhat cumbersome however. Upgraded they become dark-matter rods. These things are deadly, and when struck against the ground, zombies will be pulled towards the rattling, killing them. If a player manages to stab a zombie, it implodes on it's self quickly vanishing from existence, taking with it 2 or 4 of it's nearest friends. This weapon has unlimited ammo. It also can be double-PAPed to make the Zeus's bolt. Now when struck lightning will stun or kill zombies nearby. (Bigger effects with EC) but this weapon DOES have a cool-down time after it's use, but it can be used as a melee weapon at any time to kill one zombie. That's the majority of the map, now for the easter egg: (You will need 4 people) Step 1- Power. Step 2- Teleporters open to everything. Step 3- Finding the blue prints; Once all the teleporters are activated, the player playing as richtofen will hear an argument between Samantha and Richtofen in his head. Fallowing this, players will need to find blue prints for the station, these are found SOMEWHERE on the map (could be anywhere) Once one gets them, either have richtofen pick them up, or if another player picks them up, give the prints to richtofen. Step 4- You will need to set the system into over-drive. To do this you will need the Zeus's bolt. Then simply head into the church and stab the main generator with a fully-charged lighting bolt. This will send the system hay-wire. Step 5- Linking the numbers: Around the map each teleporter now has a code on it, you must take each teleporter in the right order, if done correctly, you will be rewarded 1000 points for each successful TP, (so it doesn't cost you anything unless you screw up). Once their all linked a chime will be heard. Step 6- The room: Here's the MOST fun part of this easter-egg IMO. You will need the Sneaky Suicide perk and the Web or Black widow. In the elevator room, there is now a platform made of glass that rises out of the ground every few seconds, then it falls back into place. Now, take the Suicide perk, and activate it when it's at it's lowest, then the grenade will go off when one reaches the top, teleporting you back to where you were, only now, you're INSIDE the glass and can gain access to the cogs bellow. Now simply FILL those cogs with goo until they all stop and take the stairs back out, you'll find yourself on the roof of the library. Step 7: You'll need the rail-gun for this, in the research lab, there's a test chamber with a bunch of panels on the inside, and a question appearing above, simply take the gun and fire the bolts into the correct panels that answer the riddle you're being asked. You may want to use the Exo-arm for better control of your weapon. (simple riddles and such, nothing too hard) Step 8: The big boom!: This is the big finale! Take a bomb, and bring it to the research lab. Here one can find a panel, open it by blasting it. Then put in the bomb. Prime the bomb to set it off and!.... Nothing... The generator will start fizzing out signs that 115 is needed. Go to the laundry mat and use the sheild, arm, gravity well, and any other knock-back enduring weapons to push zombies into the laundry mat. It will keep cleaning until you're done. (Ding). Then take the bomb BACK to the panel and set it off again: Here comes the fun part: Step 9: The entire sky-loft building will fall out of wack, crashing onto the bridge and allow you to cross. On the other side one can find a switch, when pushed, unlocks the survival map: Gap: where one plays with just the wonder-fizz, box, and PAP on this big expanse of bridge (now with the crashed research center). The loading screen depicts the N4 in buried, where even Huckleberry has fallen, and the N4 are scared. It isn't until marelton starts messing around with a time-bomb while held up in the sherif's cell do the 4 get transported to the second map that's released upon launch. And the achievement: 75Gs: What goes up... -In Rebirth, build the bridge. "Done" not JUST yet, there's actually a secret achievement: Takeo's hidden agenda: In Rebirth, destroy them all, To do this you just have to complete the easter egg, only with some slight changes: (Still need 4 people) 1: When one begins the game, one can NOT build the generator, instead purchase parts from Ratchet. You will need the 3 parts here, SPECIFICALLY, later. 2: When one finds the blue prints, DON't let richtofen pick them up. Instead, have Takeo pick them up and take them to a free work-table (should be at least 1) here he will change the plans (but only if no other players are in the room with him). He will then give the plans to richtofen. 3: In the step with the questions and the rail gun, you will notice a machine to the left is now open. Take the parts from the generator and put them into the machine. This will cause the rail-gun questions to change to ask questions one can't possibly know the answer to, but helps advance the plot via trail and error to guess what the answer is: Where is samantha now? What is the key to samatha's escape? Who is good Richtofen or Maxis? Unlike the normal puzzle, this new version doesn't punish you for wrong answers (which would normally take away 500 points) 4: When filling the laundry machine, make sure to have the Sneaky-Suicide perk equipped, then prime a grenade, then jump into the laundry mat yourself. This will end the cycle in the wash, and save you from dying. 5: Instead of inserting a bomb into the machine this time, richtofen will ask for the tac. Insert Pad. Place this into the device, then have the box and wonderfizz move (keep spamming them until they do) this will cause a massive surge in the whole building, and once again, the research center falls out of the sky to make way for the heros. The difference now is, PAP gets an upgrade: You can now PAP grenades by walking up to it, priming a grenade, and pushing X! This remains constant even if you re-start the game, or play a different map. Monkeys now have a bigger blast radius, as do frags, semtex now inflict damage upon contact, and anything else meets an appropriate turn as well. NOTE: Come January, everyone gets access to the PAP bomb assist in all maps even without the achievement. Only those with an achievement get the PAP grenades FIRST for a whole 2 months. (Just to be fair for grief modes and whatnot) It costs 2000 to PAP a grenade. Likewise the special survival map becomes available after the second month as well for everyone. Thoughts?
  17. To add to BHS's point, tally marks arn't even used in Exo zombies. To take away from BHS's point: The map has to have some connection with atlas, which isn't going to be common in a secret tomb. Burger-town conspiracy is something I thought more people would like.
  18. In black ops 3 there has been released evidence that there will be 9 custom classes released upon launch, four of which we know of as Ruin, Reaper, Seraph, and Outrider. That leaves 5 more characters, given there isn't a secret character or DLC character. SO here's one of my ideas for one of these characters, please note this is not a confirmed character, just an idea of mine: Volture Volture is a human with only one augmentation: His eyes. Formally blind, his eyes are the result of a series of secret government nonsense. This allows him to see a radius ring, a bit like in SAO/GGO where you can see the possible places a weapon will hit when fired from the hip, or from ADS. Useful, both for discovering weapon nerfs, and for combat. His ability is scavenge, as can be implied by his name. He carries with him a special canister that can, in a matter of seconds, convert amo into amo volt can use. As for his special weapon, he carries with him a very special set of shoes. Galvanized shoes that sends out a pacifying shockwave that doesn't kill, but stuns like a shock charge. He can activate it at any time by jumping, but the harder he lands the wider the pulse. Furthermore, sliding stuns enemy as well. The downside to Volture is his ability doesn't work in water, because realistically it would kill himself along with anything in the water.
  19. ​Speak for yourself! I love Infection! It's fun and so much better then Outbreak. I think Extinction is a rip-off of the zombies storyline, and Exo-zombies is a similar idea, but it was made not as a rip-off but as a place holder. Both modes as well as other games hold me over as well, but not as much as zombies has/will!
  20. Personally, I adored Extinction up til "Exodus". I think that storyline could continue forward. Exo-Zombies is also serving it's real purpose correctly: Holding us over till we see zombies again. We can't go 2 years without zombies, the forums and community would dry out and get bored... Even I need some information on the next zombies experience to talk about. Even if these two zombie "rip-offs" are crap, they still give us something to work with until the main star returns. I don't consider it over-saturation either, as we get 2 months between every DLC that can bore us in a week.
  21. Well lets not forget that gun can change too! After all Dice was pre-pre-pre alpha!
  22. ​So... You got it a month after it was released... Because Die-rise was released in January... Three months after the release of BO2...
  23. If it is, any glitches or errors in the game won't be patched. Ideally, we could play the game until it's release in Nov. However, this may not be the case...
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