Jump to content


User Menu

Sign In

Sign In

Or sign in with one of these services

Sign Up

Forum Menu

More Staff Online

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

  • Archive User of The Month

    • At the moment no user of the month selected for this month

    • The Staff


  • Content Count

  • Divinium

  • Donations

  • Joined

  • Last visited

  • Days Won


 Content Type 


News & Announcements


Call of Duty Zombies Library - In Conjunction With Pinnaz








Everything posted by MysteryMachineX

  1. Well by the logic of trying to keep the same when we can, couldn't we just say she was machine in both? I mean, Maxis of all people might be interested in a machine? It's not like he ever tried to act physically on such emotions. (I don't think this personally. I'm just kinda pointing out the oppositional way of thinking) Then there's things like all the new wonder weapons and technology and dragons and experiments and DG-4 and soooooo much stuff in the new timeline. Do we apply it to the old? For example, in the original timeline, we never heard of Zetsubou No Shima ever existing. And in the new timeline, we never heard of Kino der Toten ever existing. So does that confine Kino to original and Zetsubou to new? I'd lean towards saying yes. At the very least, I'd say that Kino may or may not exist in the new timeline, but we know absolutely nothing of it. Same for Zetsubou in the original. Of course, anything after Richtofen's intervention (like Groph and Group 935 and the continuing of World War II(I)) is probably exclusive to the new timeline.
  2. Hm... So that seems to support a sort of hybrid divergent timeline / parallel multiverse idea. It also explains how the million universes are referred as a single universe sometimes, because they used to be singular. Now personally, I'd argue that 2 divergent timelines, where n is the point of divergence, and n is an indefinite time in the past, is equal to 2 parallel universes as n approaches negative infinity. But since it is not 100% one or the other. I guess the only real way you can summarize, fully, what theory of a multiverse this story entails would be the Fracturing Universe Hypothesis by Dr. Edward Richtofen. Or Dr. Monty. Whichever came first.
  3. @Tac Ah sorry, I didn't see the "just". I apologize. But it does raise a question. If we are given new information, what does or does not apply to the old timeline? Like the new character in Gorod Krovi I mentioned. Was she that way in both timelines or just this new one? I don't think we can know for sure. @Cotun50 I understand how you feel. But I personally don't take any stock in what a developer says. If the say they want something in the story, then put pen to paper and make it happen. Don't just talk about it.
  4. I hadn't really considered it until you mentioned it, but I never really saw it that way with the characters. That way being, WWII versions of them were much like the WWI versions of them except that they lived on into WWII. So, WWI = the four Heroes. WWI + WWII = the four test Subjects. But that's not really how I see it. The WWII versions of them, the test subjects, from the original timeline and this one, have never, not even once, mentioned anything to do with World War I. Nikolai couldn't stoop so low since World War I, because he was never part of World War I, not significantly anyway. I get the WWII versions look older, but that'd make them 50 years old each. I just think that Origins was an alternate timeline or universe or whatnot, where they were in World War I instead of II. Therefore, the bios are some of the only history we really have for the Subjects. The honorable Takeo and drunken Nikolai and subject experiments only occurred later. I do have a question though. If Tank, Nikolai, Takeo, and Richtofen were supposed to be test subjects, why don't we see them as such? Tank? He was in a test pod. So good. Takeo? Well he was imprisoned by D9, so close enough. Richtofen? He showed no signs of testing, but Richtofen always has exceptions, so I'll let that slide. Nikolai? He's out fighting in the war. So I suppose the solution is that this time around Group 935 may have better technology but were just absolutely horrible when it comes to keeping track of their POWs!
  5. Thank you. I saw that. Honestly I'm kinda holding off on updating with Gorod Krovi stuff. If you check the doc, I had a whole big theory about the House and the Shadowman, and well, it turned out to be Monty. I'm gonna have to have some heavy editing there, but I figure I'll wait for the next DLC. But as for that particular cipher, it is interesting. It suggests that the Apothicon creatures were once not so alien. But in the Aether they became horrendous. But we do know that the Apothicon creatures assimilate realms, like in Shadows of Evil, so I do still think they have their own conglomerated "homeland" realm. But knowing they can travel through the Aether is significant. Oh here's a chart I made a while back that might be relevant:
  6. Anonymous and I discussed this a page or two ago. The Summoning Key fits into the same slot designed for the Egg. However, the Key has Apothicon symbols on it. So we came to believe that the Summoning Key is a corrupted Egg, and for each MPD there is an Egg. So in the original universe, the Shadows of Evil universe, and the new universe, there are now three Eggs. Or rather, two. Because the Shadows of Evil one became corrupted into the Summoning Key, making it the most powerful artifact.
  7. Ohhh okay. Just watched it. I watched MrDalekJD's guide and he totally skipped that step! I had no idea. Okay, well the solution is simple. The concavity was charged, you place the Key in, and you grab it fully charged. The missing Key from this new realm probably was lost when the Reporter died in the cipher. Thanks for the correction.
  8. I don't think Richtofen being in the house the whole time is metaphorical. Remember Eddy and Samantha? There's one version of each character that lives but the rest must die. What if Richtofen is not the RIGHT Richtofen? But rather it is Eddy? And Richtofen will sacrifice himself by the time we are done. Also, the reference to Richtofen's journeys in other dimensions really makes me think that there a dozens of versions of our main characters, like the ones who died on the Moon. I think this will be the plot of the comic (although long after that, perhaps after Buried and linking that story to Origins).
  9. Well, yes, according to the bios, cutting the tails off of kittens with your sword is considered honorable. All the stuff with Takeo added to his personality, but it didn't necessarily contradict the bio. Same with Richtofen. The bios gave us more info about their backstory than 10 levels of quotes. Also, the bios were written with the intention that they were intel gathered by Marines. That's how the bios were presented on Treyarch's website back in the day.
  10. I've looked at a few videos, and once the MPD appears, it already has the Key inside it. They you fight the Keeper and when you get back, you pick up the Key, but no one ever actually put it in. Seemed to be an oversight. Am I wrong?
  11. Things are simply being added and not changed? Original timeline: Richtofen lived to rule the zombies New timeline: Richtofen was headshotted Original timeline: Giant robots were never used in the war New timeline: Germany had giant robots that waged in the war Original timeline: Russia never used giant robots or fought dragons New timeline: Russia reverse engineered the robot and fought dragons Original timeline: Der Riese occurred weeks after the accident with Maxis New timeline: The Giant occurred immediately following the accident Original timeline: In Der Riese, you can CLEARLY see there is not a giant robot head New timeline: In the Giant, you can clearly see there IS a giant robot head Original timeline: Richtofen killed Pablo's spleen and found nothing for the trust barrier New timeline: Pablo's spleen was found to have the Ancient logo, similar to the Keepers Original timeline: After World War II, the world is pretty much as we see it in history. New timeline: Do you really think that the destruction will go unnoticed in history? Now even if you agree that they are different timelines/parallel universes, you might say that they diverged simply because of Richtofen's actions. But the changes diverge much sooner than that with all the technology they have in development. Not to mention the Keepers influencing this realm, where they had not in the original one. You might consider the Keepers to be the same as the Vril-Ya, but they are not. They might be similar, but not the same. We can agree that Origins is a separate timeline or universe of some sort, yes? The Ancients and the Ancient Order of the Keepers are two different groups that are similar. You can theorized why that might be. But they have different physiology and different logos. The same would go for the Vril-Ya, whose skull we saw in Shangri-La. Therefore, these are three separate but similar realms that have a different ancient creature. We aren't saving the "1.0" versions of our characters. They died on the Moon. We're saving the "3.0" versions of them. Or 5 or 7 depending on how you're counting. Now I don't think it is impossible that Treyarch is going to write in some way of merging these three timelines to have always been the same. But I simply can't see how they could logically accomplish that without ignoring so much of what they've set up. But just like they changed McKay, I really don't have that much faith in them. I'm holding out to see what they say next DLC and the comic, but surely, the evidence definitely does not go only one way.
  12. So, prior to the release of Gorod Krovi, A Zombie Trilogy has been fully updated. I was planning on updating it further upon the release of this DLC, but it left so many holes and questions for the purposes of teasing the next DLC, I'm just going to wait. Not to mention the complication of that comic series they're making. They said it is going to fill the gaps of the holes in the story, but that is a SEVERE understatement. The next DLC and that comic will probably have information regarding the very nature of the Zombies multiverse, and that affects a lot of things. But anyhow, everything else is pretty updated. Got the stories of all of the previous levels in there. Even got a working theory of the House, although it'll probably need to be changed after next DLC. Oh and if you ever wondered what was going on in the Campaign, Nightmares, Dead Ops Arcade, DS, and iOS, all those sections are finalized as well. Just check out the first post.
  13. I don't know if that is true for certain. I mean, we have intel and biographies, not just Nikolai's word, about his wives. Are we just to assume that it was all wrong? All lies? I trust the intel and biographies far more than the drunkard's word. Personally I interpreted it to simply mean that the reason he had so many wives was to make up for the loss of his first one, the only one he really cared about.
  14. That doesn't really matter though because this is some form of alternate timeline or universe, for the same reason that Stalingrad wasn't invaded by zombies, robots, and dragons in the original timeline. This new timeline seems to have a much worse version of World War II. (Fun fact, Nikolai says they've fought in World War III in one quote.) So Peter having an arm in this timeline just means he didn't lose it this time. However, you can use this logic with literally almost anything you can pull from the game. For example, Sophia being a robot. Is that unique to this timeline? Or not? There seems to be literally no way to tell. Original Sophia could have been human or a robot too. Note that in the original timeline, Maxis specifically referenced having romantic feelings towards Sophia. (Maxis was also younger in the original timeline compared to old Maxis in Origins.) So are we going to honestly say that Maxis had romantic feelings for a computer mainframe?! I mean... if anyone would, it'd be him. But still. But it could just be that he had feelings for the human Sophia in the original timeline, but this timeline has a robot Sophia. Cuz writing. As for the zombies' red eyes, I don't really see the satanic influence. Maybe it is Maxis, Shadowman, Monty, or the dragons? I put my money on the dragons, just because they also have the reddish-orange glow, which European dragons by default shouldn't necessarily have.
  15. I'm excited about filling gaps in the story, but the date worries me. October 19th for just the first issue? This throw my whole story line videos timeline into chaos. I was hoping to have the series done by the end of the year, shortly after the next Call of Duty game comes out. Now unfortunately I'll have to wait until this comic is done, because of course I need to know what info the comic has. Anyone here comic fans? How long is it between issues, usually? Are they going to release an issue a week? Two weeks? A month? Two months? Also, is there anything known as to whether it'd be an online comic like Mortal Kombat, or an actual physical comic? It is an importance difference because an online comic is typically significantly cheaper from my understanding. Although, the "set us up for the future" bit only exacerbates an existing worry I have that there will be no conclusion for zombies in Black Ops III and only a cliffhanger for Black Ops IV... I also wonder how stringent Activision is going to be, regarding scans of the comic pages that could potentially lower their sales figures.
  16. Oh okay. Well to answer your question if I ever thought I was wrong about the name, now would be the time. I apologize. You ever hear of historical revisionism? Richtofen said McKay in the audio but so many people wrote it as McCain that now even Treyarch has adopted it. Kinda like the whole Peter being the hanging man in Shi No Numa. Peter is kinda like the community fan fiction character by this point. Anyway, I retract my statement, for it is now retroactively incorrect. Sorry about that. Thanks for answering how everyone seemed to know it was Peter. Is anyone concerned with why a man who is supposed to be a doctor wearing such a military uniform? Although we will have to continue to disagree on the music.
  17. Could you show me where the name is spelled out?
  18. Trying to define the differences between realms, dimensions, timelines, and universes is a pointless task in my opinion. The characters, developers, even the dictionaries are going to both conflict and overlap. I think we should just accept that there is no point worrying over it. Treyarch doesn't take the story seriously enough for definitions, so why should we...
  19. https://clyp.it/zohbaf04 I've always despised the Zombies section on the Call of Duty Wiki. It's Dr. Peter McKay. Not McCain. NOT MCCAIN. I'm sorry but I keep seeing that everywhere and it is so frustrating. The only time his last name was ever mentioned was in Call of the Dead Radio 4. I've attached a clip of it. Richtofen clearly said McKay with no NNNN sound. Also, why does everyone assume this random Marine guy falling from the sky wearing a parachute is Peter? I'm also annoyed to no end that they overlayed the intro with some awful rock music. Worse still is that it is baked into the intro mkv video. It will never come out. It ruins the intro for me. It's distracting, it makes it difficult to hear any of the characters speaking. It's... childish. Not to mention that now anyone who wants to make a video that utilizes any portion of the intro will now be copyright flagged for infringing on the audio. I don't mean to be a negative nelly. I myself wish I could have a more positive reaction to these videos. There's gotta be something good to say... Well, the Nikolai in a mech thing seemed cool... Will he be a peril in the map? Oh... Until he was kidnapped... Taken away, stored for later for a later boss fight, making him an unplayable part of the map for 70% of people who play the game. (The people who are unable or unwilling to devote the time to completing the side mission.) I miss the Lovecraftian mythos from Shadows of Evil... I wish that'd come back. If we're going to go fantasy, let's do cool things, instead of the classical medieval European dragon. Tentacle monsters. woo.
  20. It's been a while, my memory is a bit fuzzy. But there's a chalkboard with dates on it in the war room, and the dates on that board can be used to pinpoint a range of dates for when the level must be. I believe it narrows down to late October and November, before Kennedy's assassination. I once compiled weather data for Washington D.C. for wind speeds and precipitation, for Kennedy states in the intro of their meeting that there's a storm outside (loud enough to shatter glass). In the range, there was severe weather one notable time. A storm that began on November 6, raged on November 7, and ended on November 8. Therefore, I placed the date at November 7, 1963. Of course I don't expect everyone to agree. But that was my reasoning. The thing with "Five" is that there are a lot of reused textures from the campaign. The chalkboard I believe however was intended for zombies, as the only time it appears in the campaign is literally a few seconds, so small that it is impossible to read. Also I think there might be a date conflict with the campaign? Maybe? Been a while, not sure.
  21. This is a recurring theme in Treyarch. The Zombies guys want to branch out and make Zombies into a campaign, a world, a quest, something bigger, better. But then the executives crush them with impossibly small resources and short deadlines. I agree that Nightmares is somewhat amateur in its creation. But consider this. The campaign alone cost millions of dollars. Story writing, storyboarding, sketching, voiceover, modeling, texturing, effects, advanced character rigs, emoting faces, lights, guns, cinematics, gameplay, mechanics, UI. Millions! Hundreds of millions even! Then... look at Nightmares. 98% re-used assets. Only new things are... editing, re-hashed gameplay, recoloring, and voice-over. Nightmares probably cost a couple thousand dollars to make, and it was probably only done in the final months of the game's production, when the campaign had already been finished and multiplayer was being tweaked and zombies was being rushed. I think the people who made Nightmares really wanted to do something different, to make an engaging zombie story, a cinematic adventure. But, they could only use existing resources. It seems the executives didn't let them get anything besides narration for it. In fact, if you study the story carefully, parts are clever at how they were able to rework into a story. Clearly though, some parts are like "Oh yeah Taylor walks into this shot. We need a reason to explain why he is here. Oh I know, let's say..." Also, the story is the best near the end. Just saying. This isn't even the first time this has happened. In Black Ops II, it happened as well. Many people hate TranZit for promising so much and delivering so little, but I'd bet the devs were just as disappointed as we were (but not allowed to say so). If you look at the trailers, they fully intended it seems to make a campaign for zombies, a questline, a world map. (Just look at the world map we got with like 5 locations, half of which are in one clustered spot!) Not to mention that TranZit is littered with unfinished locations that they had to make unplayable at the last minute because the deadline was approaching. Not to mention that they didn't have time to find workarounds for hardware limitations and draw distance. That means they had to add the crappy fog. Zombies is the youngest sibling in a family owned by a rich executive named Activision. It will always only get hand-me-downs, and the money has already been spent on the eldest child. Zombies once looked promising, like it was going to grow into something big, but every time it tries, it is choked to death, swallowing on its own tears. In the present day, they don't even try. Zombies is now into the typically Call of Duty / Assassins Creed model of annual rinse-and-repeat. $20 for one level of the same gameplay and made up story and again for the next, literally pulling any straw to make sense of itself. Everyone accepts Zombies as something great when they don't even try to do something new, and accepted as amateur when Activision lets them give a one-handed attempt. It's no wonder that Nightmare comes off as so... uninspired. But I do think the devs did try, even with their limitations. Jesse Snyder. Jimmy Zielinski. And there's this new Blundell guy. Sorry for the sour opinion. I've just been thinking on it for a while now.
  22. I said influence, not power or control. In Origins, all the Templar zombies have blue eyes. All the German zombies (the ones AFTER Samantha made contact) have yellow eyes. And Maxis is the one who teleports everyone around in the new levels, and he even does the Fly Trap thing. That's it.
  23. (Delayed response due to life issues) @NaBrZHunter I don't think Mob of the Dead or Shadows of Evil are in the Aether. Here's a diagram of the way I see it: I agree that the Aether doesn't have physicality, but I'd also say the satanic Ancient Evil entity doesn't as well. I'd say it resides in there, and it exerts its influence on the realm that Mob of the Dead is from. And even if you don't want to call it Purgatory, it pulls Alcatraz into its own Purgatory-like-or-whatever-you-want-to-call-it type of mini-realm. Meanwhile, Shadows of Evil is an overlap, with the Overlord realm trying to assimilate the realm Shadows is from and currently had only partially done so. And sure AlphaSnake did stretch things, but I do think he had a great influence on the community. Either way, that's why I try to be vague with the description of the Ancient Evil, why I call it that to begin with. Treyarch is notorious for simply not naming things and sitting back to see what vague and made up names the community comes up with... *cough* Big Guy *cough* Him *cough* Bus Driver *cough* ghost lady *cough* ancient evil *cough* @anonymous Mictlantecuhtli is the one you're thinking of. Which isn't even Christian in origin, so yes, again, why I try to be vague to avoid the whole religious mess. And I agree. I think an "ancient evil" is a broad term that applies to a great many things in this story. One of the things it applies to is not a group but a singular entity without a name. It's actually why in my story script I introduce it as AN Ancient Evil, instead of THE. Although I do admit I believe I use "the" elsewhere. @AetherialVoices In regards to the new trailer, it is an interesting development, but it could literally mean anything. I don't even try to predict Treyarch anymore. Why bother? When it comes to zombie eye colors, it could mean many things. Yellow > In the original realm, it signified both the default color and Samantha's power Blue > In the original realm, it signified Richtofen's power Orange > In the original realm, it signified Maxis's power Blue > In the Origins realm, it signified the default color (like 115 being blue) Yellow > In the Origins realm, it signified Samantha's influence Red > In the Mob of the Dead realm, it signified the Ancient Evil's power Yellow > In the Shadows of Evil realm, it signified the default color Yellow > In the new realm, it signified the default color and Maxis's influence So, red making a reappearance could be many things. Could it be a resurgence in the Ancient Evil? Sure. But in this realm there's no one really controlling the zombies. So they could just say the yellow turned to red to represent some sort of chaos. Or, the Dragons have red eyes. So maybe the Dragons are controlling them. Or maybe Maxis is up to no good and his influence is spreading, turning their eyes red. (After all, all of Maxis's portals are red now.) Also, notice there was some kind of new zombie with blue eyes. So... I guess we'll see what happens. @JJMFP Thanks! I've read a few stories about Djinn. Such a cooler name than genie in my opinion.
  24. Hey AetherialVoices. I've actually been keeping tabs on this myself. I only had three logos (your #2 I chalk up to an early misprint) But I can support your findings. From the way I understand it, each Group 935 logo is indicative of a separate universe. The first one is seen throughout the majority of the story prior to Black Ops III. The second one is seen in the Origins universe. The third one is seen in the new rebooted universe. I think it is a nice touch for us to understand where and when we are.* Of course, the real reason is due to changes in the real world. The lightning bolts in the first one represent the SS, or the Nazis, which have been scrubbed clean from the current version of the game. In order to appeal to the German market, Treyarch no longer puts any Nazi symbolism into the games anymore, so it is unsurprising they changed it. The second one is rather uninspired, probably just a quick way of avoiding the double S's. The third one is the new one they designed for the new universe. So there. All wrapped up, right? Well no... *Because then there's some exceptions. The Origins logo appears in the Giant intro, probably because Treyarch hadn't yet made the updated logo when they made the cinematic. But we can presume this means that in the new universe, they started with logo 2 and then changed to their updated logo 3. The first logo is seen under Maxis's name. Honestly it was so small I only just noticed this. Personally I think it is just an inconsistency. I mean... Nazis weren't even around yet! And Origins Maxis doesn't remember anything of the Maxis from Buried, so I don't think there's inter-universe shenanigans happening here. Oh and if you want better images of logo 3, they're all over Der Eisendrache. Although they are missing the 935 bit. Eh. Many real-world logos drop the small lettering when the logo itself is small. https://i.ytimg.com/vi/KtoY49_Dw_E/maxresdefault.jpg
  25. Well to be honest, I don't really have much of a stake in this issue. (It's not like in the script of my story I ever even try to argue that they are the same.) But I'll explain my reasoning. The original and MotD realms are two different realms, yes. But the Aether exists (or rather, nonexists haha) across all realms, or between them. So if it exists in the Aether, it doesn't matter what realm it is. Part of the idea is due to the history of zombies. @AlphaSnake, ever since Nazi Zombies first began, spoke of the satanic influences in zombies. He's had huge threads about it here, with a bunch of symbolism, like the original Pack-A-Punch camo. When Samantha made that quote, more people began to think that there being a satanic influence might be an actual thing. Then when Mob of the Dead was released, everyone threw their hands up to AlphaSnake. He was right. Not only that, but Aether is a limbo-like state, and limbo is a defining characteristic of Mob of the Dead. So it fit. The devil is hinted at not only in the religions of our real lives, but in the religions that surely exist within each realm we've seen, as well as several zombie levels from multiple realms. Could there be multiple devils? Supposedly, but that's not fitting with what makes the devil really the devil. It is supposed to be a singular entity of evil. So, the simplest solution is that there's one devil in the Aether between multiple realms, as opposed to there being multiple devils, some in the Aether, some elsewhere. There's still the Overlords, but I think it is pretty safe to say they have their own realm and that they don't exist in the Aether (at least not permanently).

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

Partners & Affiliates

Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!


Discord Join
Twitter Follow
Youtube Subscribe
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .