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Aussienitro

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About Aussienitro

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  1. I have one: http://www.youtube.com/watch?v=A_KLxiDTTmQ More accurately described as a tilting block action, mines a .357 magnum and they are single shot but yes some were converted to 12ga. Still don't see any real reason to say its a shotgun at all though, my moneys on an artistic impression of a rifle. Though its a good find the remington if you stand by it being a shotgun craftyshot, probably a gun originally in .45-70? as they will chamber and fire .410 shotshells.
  2. Yep! I think last time we spoke it was only a silhouette. I was one of the ones that was modelled though I couldn't animate its "effect" so I just had it fire some bullets off. I just called it "Adrenalin" in vid while "TARR115 Adrenalin" in pdf. I think its the only gun that went right through without significant modification. And thanks fellas.
  3. Then no, it definately has an under barrel tube magazine which makes the barrel far too small for a shotgun, which in this case would look like an "olympia" due to the magazine + barrel. In fact I don't even know of any other lever action shotguns then the winchester 1887 (featured in MW2/3) which only had a partial length magazine.
  4. I don't know why people are calling it a shotgun. If I had to guess it would be a winchester 1894 or possibly a Henry, in something like .30-30. Remington are not an obvious choice for a lever action, and neither is a shotgun. The most iconic and obvious choice.
  5. Thanks for pointing that out! I've been looking at it every day for 10 years wondering why it looked different. Now I know :shock: .
  6. Exactly this was done in Fallout 3, even the same name! Its better suited to there where you can actually pick up all objects, the idea itself seems too cartoony for zombies to me, something you'd see in dead rising. The same idea was presented to me last year when I was making the models for this vid http://www.youtube.com/watch?v=mBYPOiga4og, so instead of firing bricks and chip packets at zombies I used 2" tungsten balls, which I just happened to have on hand: Which is very heavy (same density as gold and depleted uranium). Exactly the same effect, just in a more believable
  7. Perfectly valid questions and since you took the time to think of them and write them out I'll do my best to answer all of them (even if it takes me all night :geek: ). Some I've answered before so excuse any copy and paste answers. I've also said above that I don't expect anything big this next game and likely the last of this generation console, the next.. they better have some big ideas in stall. To be honest it not my job to answer a lot of these questions because I'm not qualified to do so, but I will give an opinion which can be taken for what it is. I'm not a game
  8. Here and I believe elsewhere the food & pest requirement is bound by law, you can't just shoot to kill anything thats meant to be there (meaning native animals to the area). I enjoy hunting, I don't have the moral wiring that prevents that nor would I want it. Its only your upbringing thats installed those barriers, animals die for your cheeseburgers and no amount of moral anguish is going to stop that. Its just the hard fact that some animals lives are more valuable then others.
  9. Thanks Alter72. The BLOODLINE could be expanded on I've just given the simplest to impliment. Next gen they could be looking at making the guns truly modular, mate an AK with a L96 and you get a AK stock with L96 barrel, the actual models of each modular gun part can swap around. Problem is that would be really hard to do on "real" guns for example the magazine wells are different sizes. They would been to create a variety of models for each part. This was actually already done on borderlands, though it was all just randomly generated, barrels mags etc. swapped between guns. With Zombies
  10. Umm thats the beauty of BLOODLINE, and the reason it was thought up. There is no extra memory needed, or at least very little. There is already perks that change reload time, fire rate, recoil, power etc. They are not producing another gun for all of these possible combinations, just a number in the coding. The only thing needed is a distinguishing texture which is minimal, they use a tonne of camos in MP. And the "1300" was just the first tier, now mate one of the 1300 with the other 1299+, then think about how big the 3rd tier number will be and you'll see how vast BLOODLINE is. Allows
  11. I doubt there will be a BO3, as it seems likely that years release will be on the next gen consoles thus I would think it a marketing fail to have its name associated with the past when people will be expecting something grand and fresh for the next generation. I really don't want them to stretch the story/era out that far anyway.
  12. I think its pretty good. Though remember you cant run through people/zombies so if you are in a tight spot you will get stuck up on those laying on the ground, for that reason and others it wouldn't be as good as monkey bombs and people would bitch about that. So as a weapon would be prefered, particularly if the shakes from a direct impact passed from one zombie to the next if they touched in a cascading effect. I links into tesla doomsday weapons as well as he (i believe) was working on an earthquake weapon, well it was him or someone else. So it would be a "grenade launcher" that has a
  13. The following is a copy and paste from one of my posts on the official cod forums. It was in reply to someone elses "wonder weapon" idea that was a bit well over the top but I think the process can be applied to a good many peoples ideas.. "I think you need to organise your train of thought better. Balls of plasma.. OK, its a real world phenomenon that could very well be weaponised. But it surely does not "suck zombies towards it", "shred them" with "kinda more electricity". You're adding anything you can think of together and ending up with an undescernable mess. Now there is
  14. I have to say I normally roll my eyes when I read something starting with "[email protected] was better" but I read every word of what you had to say and not only was it well written but I agree with near all of it, and whatever I didn't wasn't really important. I particularly agree with you on the subject of the poll, the gameplay degenerating into running in circles has been the biggest problem. The solution isnt that easy, indeed the guns really are not powerful enough to do much else (something else you highlighted). So perhaps a cure would be to have the zombies target something other then your person
  15. This thread seems better cared for then the sticky, so.. If this is the list then I will add my contribution of what I've written that I hold to the highest value, Gun Fusions: Fuse two guns to vreate a new one, http://www.youtube.com/watch?v=mBYPOiga4og Gun Breeding: Breed two guns via teleportation creating a single gun with the average properties of the two. http://www.youtube.com/watch?v=MlqA4q75LOQ Buildable Defences: Fortify a building as your home base to defend. Examples on page 23 http://www.youtube.com/watch?v=VarcFns7SCY Daylight and Midnight rounds: Dayligh
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