Jump to content

way2g00d

Hall of Fame
  • Posts

    5,838
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by way2g00d

  1. A shipwrecked crew of fearless explorers are hopelessly stranded in a remote abandoned Siberian outpost. Their dream of discovering the true origins of the mysterious Element 115 unravels into a Hellish nightmare hosted by hordes of ravenous Zombies. It's anchors away for mayhem! In this epic tale of survival inspired by legendary writer and director George A. Romero, a group of four fearless explorers fight for their lives amidst an army of bloodthirsty Russian zombies. The story begins with our heroes stranded in the frozen wastelands of a forgotten Siberian outpost. On the hunt for the origins of the enigmatic Element 115, they head for the site of an ancient meteorite impact crater but their ship mysteriously runs aground. In the midst of a horrific snowstorm, our intrepid adventurers inadvertently unleash an unearthly horde of ravenous Zombies. From the island's deserted lighthouse to a shipwrecked ocean liner and a precarious zip-line in between, it's kill or be killed. And with shiploads of zombie Russian soldiers, scuba divers and sailors that rise out of the frozen ground and icy waters it's not going to be easy, especially considering the deadly surprise that one particular (and somewhat notable) Zombie has in mind. http://www.imdb.com/title/tt1896726/ http://compactiongames.about.com/b/2011 ... n-imdb.htm ----- It might be true, it does look like a ship, and yes there is a zip line connecting lighthouse to another building.
  2. Maybe, We just have to wait and see.
  3. Hello Jay, I am new here as well. I play zombies all the time. When I get bored sometimes I switch to multiplayer. I am currently working on my spas silenced skills with steady aim during the psn outage. I have joined this forum recently and I love the quick responses from people both positive and negative. Definitely this site has got some bells and whistles as far as posting stuff goes so we can customize our signature and posts which I think is neat. Welcome to the forum and let the brain storming begin.
  4. I know this is not the thread we should be discussing about best weapons but just to answer the question. It’s good to have one if you have skills to revive people and not go down. But there can only be one in the game. And I like to call the guy with T-gun as Moses simply because he is the greatest player at least in our lobby… lol I skip the T-gun when I hit the box unless I see a lot of people going down and need to be revived. Besides if you can run with a Mustang you can be dead and when you come back in the next round PAP it and get your inventory back as long as well you make enough points. Believe me this is THE strategy for higher rounds. You can survive any round as long as you know how to run around that area. And then leave it to traps.
  5. To above person, this was just an example. Just to make things complicated we could tweak ray gun chances to say " Lowest down to revive ratio and then most kills" Case 1: 0 downs, 0 revives -- Score 0 case 2: 1 down, 3 revives -- Score 0.33 case 3: 0 down, 4 revives -- Score 0 (score is tied with case 1, compare kills) case 4: 3 down, 0 revive -- Score 3 (Forget about it) Reason why ray gun is not the best gun after few rounds and people should stop going crazy for it. Again just my opinion, I hate ray gun for the fact it does not earn lot of points in starting rounds. And it makes a lot of crawlers in later rounds (when you are making a horde of zombies)making me hard to run and prolonging the game. You can use it as a back up weapon for monkeys (Mustang and sally also is good replacement) I prefer Mustang & sally just because you don't need to hit the box hard losing all your points and getting in trouble in between the game. I feel that you can switch to your pistol faster than any other weapon (another con of having thunder gun with LMG) Much stronger than ray gun whose reload is awful without speed cola. Better fire rate. I have found M&S useful even in higher rounds when i got cornered it cleared a whole group in a second plus it reloads quicker than ray.
  6. Excellent point Jake-Duck, I updated thread again. *only 1 down allowed after that you are not eligible. IMO once you leave the centrifuge room i.e. after early rounds one can always split out with rest of the team for their kills/points therefore less chances of stealing kills/points/distance in case someone is stealing kills,. Also you can choose to leave in round 2 to get your kills early only if you can afford not to go down. Also if I see a teammate stealing my kill I make sure i won't cover his back atleast once so he won't be eligible for beast. Another point is this system only increases chances which means he still need to try so many times until he/she gets ray gun. *overall objective is to promote Rule #1: WATCH YO BACK
  7. Yes, serious players that try hard to get far vs people that don 't care how many times they go down.I think ideas like these will encourage players to stay on top of their game thereby not getting their teammates in trouble by constantly going down every 2 mins.
  8. Thanks for your compliments guys. That was one week of thinking,2 days of writing and one complete day to edit spelling and grammar check.
  9. Yes, but because the monkey was stuck gersches must have teleported it. I am sure it already took enough beating from the 4 before it got teleported to be dead. Happen to me before except that it was stuck in the wall and i was able to kill it. similar thing happened to me once when we got max ammo and free bottle in the air by the room with the hole.And we were out of ammo.
  10. Brilliant idea! Brains for you! Very much impossible because of network related issues. Too much going on..
  11. I wish I can agree with you on this one. Treyarch was real quick about releasing the map pack so your theory may be true. But I really think Tryarch don't give a rat's *** about us hunting down the remainder of the egg puzzle.If not they could have released a patch or informed us fans about it.I must say ascension is my fav map & so I am really excited about the new zombie map and I just hope treyarch doesn't f*** this one up. Looking at the fact there will be a new crew in this map I doubt this will have anything to do with previous easter egg.
  12. I think they need to have new special achievements that can only be earned by skilled players Ex: most kills/no deaths/no downs/ most head shots/untouched till round ##/took most beating etc. These are just examples. *only 1 down allowed after that you are not eligible. Achievement unlocked: Runner (Most distance traveled in first 15 rounds) • Half price pack a punch, traps, turrets and free rides on Lander Pro (No downs after 10 straight rounds) • Stamin up standard until 5 downs Commando: Most Points first 15 rounds: • Can draw LMG with high probability/Extra Claymore/frag each round. Pro (No downs after 10 straight rounds) • Speed reload standard until 5 downs Beast: Most kills first 15 rounds: • Can draw Ray gun with high probability/Sickle standard Pro (No downs after 10 straight rounds) • PHD standard until 5 downs Captain: No downs 30 rounds straight/ revive entire team at least once • Can draw thunder gun with high probability (1 in 5 tries) • Juggernaught and Quick revive standard till 5 downs/Gersch standard. Ground rules: • Each achievement can only be obtained once i.e. after first 15 rounds. • Your achievement is lost if you go down before you get to pro. • You can’t be a pro if you go down. • After you become pro you will retain your achievement until 5 downs. • A pro can have the standard perk until he goes down 5 times. • Standard = free perk/item after being revived • You have to give up your previous achievement before you accept captain-ship.
  13. Hey dude, the code you posted deals mostly with the easter egg.If I am not asking much please upload the entire code for the game in the zip file in case you have it.
  14. Can anyone please post the source code for this map? I am a c#.net devoloper and I write code for software applications, I want to take a look at this for my own knowledge. I play zombies all the time and I feel this may be helpful for me to understand some of the events in the game. Thanks. P.S : I am willing to share my sendspace account(2gb) if you agree to post the code.
  15. Thanks for the info. I am guessing these phones ring randomly during the game play.
  16. way2g00d

    Numbers

    9 19 18 4 6 21 17 14 9 19 8 24 17 24 5 13 11 20 15 21 24 11 9 12 8 20 21 10 16 23 4 22 21 4 0 14 J T S D E V R O J T I Y R Y F N L U P V Y L J M I U V K Q X D W V E A O After more simplification. :x
  17. Last night I was on 41 (with another player who went down later in that round), and I was trying to get gersch back from the box in the room up the stairs from PAP. It's been a while and no signs of gersches even after 50 hits.Then I heard a phone ring, until that time I did not even notice there was a red telephone on the wall next to a box. Anyways. I answered it (press square on ps3) and I heard a a scary devilish laugh and it hung up after few seconds. After that I hit the box again and to my surprise I got the gersch on my first try. I am little disturbed after that because of the fact that I was the only person alive at that time and that felt creepy. I don't know if this was posted before and I don't know if anyone experience the phone ringing. Any comments from you guys?
  18. Watch MrRoflWaffles videos below, this is exactly what I was talking about with thr guy in Flopper room. It's not that hard to survive there but definitely risky as you mentioned.
  19. Haha there is actually a PC custom map exactly like that. Mystery box, PTRS, and nades on the wall, and one, LOOOONG corridor xD And here's my strat BHxr_x9eoyM This is exactly what I was doing, actually I am a little better at that. I was doing the same at 42 with my buddy inside the Dr Flopper room.
  20. Last post about getting to 38 was about quickness rather than how to reach that round. Hehe.. You know the faster it is less boring the later rounds are. Plus it is convenient to have shit load of points before we start using traps so we don’t have to worry about points for at least 20 plus rounds in reserve. Last night (11pm-3am) I made it to 43 again with the random guy (sarab_?_? - highest – 30 ascension before last night) It went little slow because I have to take time to explain him the strategy. I reached round 35 without a problem with plenty of max ammo with both people by phd(one inside and other outside making circles). 35-43 (Something that I tried and got max ammo twice using this approach) First 2 rounds I collect all zombies blast them. It took 5-6 waves to clear that round which equals 6 thunder gun shots at most per round. After that I started using traps like TheSnowmanPacino mentioned and it worked pretty well for the rest of the rounds. Like he mentioned using the traps is inevitable and I totally agree with that. Something that I did to make things interesting and it was fun. 35, 36, Thunder gun only 37 – traps/ 2 gersch 38 – traps 2 gersce 38 –monkey round Do this 4 times close to the end of the round and you have good chance of getting ammo or at least other power ups that will help you easy clear the round like inst kill or Nuke. *. I have acquired really good skill at grouping zombies at the grenades (I don’t know what figure 8 is but I am sure it is close to that). I will post a video soon. *Another thing I tried last night with traps is my partner grouped his horde in junkyard room and when they stop spawning both get theirs into Pap room trap. Jump through hole in wall and go back to origins. I had no problem with ammo in this method but it was little slow to wait until all are spawned. *The only thing about 2 people staying at same location before using traps is I find it little difficult to group z’s when we both stay in the area. My partner would run out of ammo on ray even after killing one or two zombies that escape in the room. But I’ll give this a try again today, I know this requires some practice and I am guessing it will be easier to say when zombies have stopped spawning. *Thanks Space-Time_Prism for adding me on psn. I look forward to play with you soon. Round 43 I wanted to to call it a night (need to hit the bed 3 am) once I make it to 44 and asked my partner to get thunder gun so I can leave me game turned on so I turned in my t gun for random weapon, unfortunately he went down and I did not have any weapon to defend myself and we both died. I hated to see I did not even make past 43 after tutoring the new guy for endless hours. But I think I learned some cool tricks. I think rounds 38-43 themselves took 2 hours. So much for making it to round 50! I am hoping to make it to 50 tonight. Peace!! random quote: Man... I wish we could replace Richtofen with a hot chick, I'm getting lonely here.
  21. Ray gun & sickle when on ground, Mustang & sally when they are attacking the machines.
  22. Hello everyone. After seeing some great response from members here I was inspired to post my strategy. I made it to round 38 last night in 2 hours which does not happen to be my record but it is the record for quickest one so far with me and my buddy J_L_MAGNIFICO (PSN) having 150k plus points. We died after monkey round when he forgot to take the flopper. I really don’t know how I went down because I felt like it glitched out or something. I threw 2 gerches one before and after reviving him and they still got me. That was the first and last time he and I went down entire game Anyways here is my strategy. 1-5 rounds – stay in centrifuge room get points don’t buy any weapons if possible yet and let the zombies out of the windows to get more powerups. 5-10 – open top door, buy mp5k get close to 10,000 points and open more doors except one between speed reload and power switch room. Buy the sickle first to kill the monkeys. 10-15 – pack a punch pistol and use the box until you get a good LMG then use it. Stop boxing when you get ray gun. 15-35 – My weapons: Mustang & sally Ray gun, Gersch J-L’s weapons: Thunder gun and ray gun, Gersch J-L and I stay by the location to the Lander next to grenades. I camp in the room with PHD and shoot the zombies outside thru the hole in the wall. In the later rounds we make a lot of crawlers and after each WAVE we use grenades or sickle to take them out if we feel the need for ammo..JL would circle around the Lander making crawlers and throwing grenades whenever possible and I make sure to cover his back when he gets in trouble since I am constantly watching him through the hole in the wall. V Important, I let the zombies out in the PhD room simply because of the powerups. Trust me I got max ammos almost 5 times from those coming thru window in PHD. I mostly sickle or throw grenades once there are three plus z’s coming out of the window and then use my ray gun to blast them. My buddy keeps me updated if there is z coming inside the room each time even though it is not necessary since I have 2 power weapons. And I always holler at him each time I come out for grenades based on how many walkers stand outside. Another good idea is to wait until there are 3 plus zombies spawn inside the window and blast them once they come out with ray. *I felt it is important to stay together for many reasons. First is to not feel bored, second is too share the bullets this way you won’t be wasting ammo killing two different hordes of zombies. Third is for quickly reviving your partner and always stay communicated even if you have no mics. * on round 38 I was out of ammo so I traded in my ray gun and I had to waste 60K points to get it back. My buddy accidentally bought an ak74 trying to reload his ray gun. He spent 80k trying to get it back, so please careful to avoid such minor mistakes. *There is a glitch in the game to refill ammo on Mustang & sally by constantly going down when there is a last crawler left for that round. We definitely don’t care about getting 2perks back when we have 150k points on the board since it will cost us 2000 for PHD and 2500 for Jug which equals 4500 for the cost of ammo plus few points subtracted from your score. I noticed sometimes reviving someone instantly triggers max ammo. Unfortunately after the monkeys round he forgot to take the flopper and went down. All this happened in 2 hours. J-L is extremely good at killing the undead. I have never used a single trap to kill the zombies last night. I discussed the idea of refilling the mp5k each time and use traps and he did not seem to like it saying it takes forever to reach far using the strategy. But I thought I can use this strategy one we feel the ammo is scarce. I am still looking for PSN players that would join me kill the undead to make past 50+ rounds. Peace •Thanks to Snowmanpacino for starting this thread and taking time to share his strategy. I am yet to try his strategy. --------------------------------- Way2g00 (psn). Ascension (43) Kino (47)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .