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    • RequixEclipse

      Oh how I have missed you so Call of Duty Zombie Forums... Glad I saved all my threads in my Google Drive 🥲.
      A New Dawn..

      · 0 replies
    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
      In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
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    • Fashion shows typically feature a runway of interesting--but unwearable for the general masses--art, but it looks like video game The Alters is ready to invade that space. Hot off the game's release earlier this month, 11 bit studios and ZA/UM Atelier have announced that a limited collection of apparel inspired by the sci-fi survival game will be featured during Paris Fashion Week. Best of all, this clothing is now available to preorder. Fans of the game can pick up three items: Jan Dolski's mission jacket, utility pants, and the Dolly Baa-Baag. These all feature the aesthetics of the clothing worn by Dolski in the game, as they combine a loose fit with reflective decals, and vibrant colors--exactly the kind of clothing you want to wear while racing against the clock to stop yourself from getting a lethal dose of solar radiation while stranded on an inhospitable alien rock. The Dolly Baa-Baag is also quite cute, as it references the silent sidekick from the game. Look good and have an instant cosplay with this look.Gallery See on the ZA/UM Atelier storeThe clothing is available to purchase through the ZA/UM Atelier store, but the catch here is that it's quite expensive. The mission jacket costs around $460, the utility pants are $230, and the bag is almost $200. "The Alters is a game about who we are, and who we might've been. The way we present ourselves to the world--through clothing, expression, or even the smallest personal details--is deeply tied to the lives we live and the choices we make,” said The Alters game director Tomasz Kisilewicz in a press statement. "This collaboration with ZA/UM Atelier felt like a natural extension of that philosophy--an embodiment of identity through design. We can’t wait to see how our community responds to this fusion." The Alters is now out for PC, PS5, and Xbox Series X|S. Reviewer Alessandro Barbosa gave the game an 8/10 score, noting that The Alters "is an engrossing survival adventure" that delicately nails the balance between self-reflection and base-management gameplay. View the full article
    • Phasmophobia's latest update Chronicle is here to provide a major overhaul for the way players document evidence of haunting, allowing them to record video and audio evidence for the first time in the horror game. Read on for the details, and everything else new in the latest major update. The new update includes some changes to photo evidence, as well as adding two brand-new types of evidence to collect--videos and audio recordings--with the latter attached to a new piece of equipment, the Sound Recorder. Where previously players could take up to ten photos per investigation, they'll now be able to capture five photos and five videos, as well as three sound recordings. Some of the types of evidence photos that didn't make a lot of sense--such as flipped light switches and items that had been manipulated by a ghost--have now become video-only evidence, meaning you'll have to capture these incidents as they happen. There are also new types of photos that can be captured as evidence. Ghosts can be photographed in three forms, D.O.T.S, shadow, and physical, and you can also take a photo of an EMF reading as evidence. Each of these types of evidence will now net you a monetary reward, meaning the new update will reward brave players who choose to tough it out in an investigation to collect more evidence. For the players who choose to play entirely from the safety of the truck, the CCTV system has also seen an overhaul, and will allow players to capture video evidence remotely through CCTV. Players in the truck will be able to view five video feeds at once, including head cams and video cameras, as well as CCTV. The 3-star evidence rating has also been replaced with a new system, where evidence is categorized as either unique or duplicate. In order to achieve a Perfect Investigation, players will have to fill their Journal with only unique media. While the changes to the media system make up the bulk of the Chronicle update, the latest patch also comes with a bunch of bug fixes, quality of life upgrades, and other changes. Check out the full patch notes below. Chronicle - Phasmophobia v0.13 MEDIA The core of the CHRONICLE update is our complete rework of how Media is gathered and rewarded in Phasmophobia. A brand-new piece of equipment has been added along with two new types of media - videos and sound recordings – as well as revamped challenges and progression systems. PHOTOS In addition to the above, the Photos system has seen adjustments. Maximum Photos a player can take in an investigation has been reduced from ten to five. New types of Photos can be gathered: EMF reading on an EMF reader Three Ghost Forms – Physical, D.O.T.S and Shadow The Photo types below have been moved to Video media and will no longer be able to be photographed. Light switches Door movements Thrown objects Ghost interactions with various objects VIDEOS The first new media type introduced in CHRONICLE is Video Recording. Using the video camera, players can capture video during an investigation. A total of five videos can be captured in a single investigation To capture video footage, players will need to hold down the “USE’’ button while aiming the camera at the spot they wish to record. A new icon will display on the video camera, encouraging the player to record. Below is a selection of recordable media during an investigation: Hunting Ghost Ghost triggering Crucifix Ghost Orbs Thrown objects Doors being moved Ghosts interacting with objects (rocking chairs, gas canisters etc) A light source shattering Ghost blowing out a candle or fire More to discover! SOUNDS The second new media type is linked to Phasmophobia’s newest piece of equipment – the Sound Recorder. Using this new piece of equipment, players will be able to capture up to three Sounds per contract. These are able to be played back from the Sounds page in the Journal. The Sound Recorder itself will be available from Level 4, with its Tier 2 and Tier 3 iterations available at later levels. The Sound Recorder can capture the below Sounds during an investigation: Paranormal Sounds A hunting Ghost Singing Ghost events Spirit Box responses More to discover! CCTV We have overhauled the CCTV system found within the truck during an investigation. The CCTV interface has been split in to three sections - CCTV Cameras, Video Cameras and Head Cameras. Players can view up to five different live camera feeds at once. While using the CCTV interface, players can record video media from the safety of the truck. UNIQUE MEDIA An important part of this update is to create a more immersive ghost hunting experience by removing some of the frustrations players encounter while capturing media. Replaced the three-star rating system with the new Unique/Duplicate system. During a contract, the first time a piece of media is captured, it is marked Unique. If the same piece of media is captured, it will receive a Duplicate mark and will reward less money and experience. To achieve a Perfect Investigation, alongside usual requirements, players must fill their Journal with Unique Media. Up to three pieces of media can now be deleted during an investigation, up from two previously. REWARDS & PROGRESSION CHRONICLE introduces changes to the overall Rewards and Progression system. Rewards Using higher tiers of the Photo Camera, Video Camera and Sound Recorder will reward players with an additional monetary bonus, per piece of Media. $1 for Tier 2 $2 for Tier 3 All Media rewards are now included in the reward multiplier. Progression Equipment and their corresponding Tiers are now unlocked earlier. Tier upgrades are now unlocked in groups of two or three, giving players the choice of which upgrade path to follow first. Example: Crucifix Tier 3 and Incense Tier 3 are both available to unlock at Level 80, instead of 90 and 85 respectively These changes will allow players to have options for upgrading equipment, instead of forcing a linear upgrade path. CHALLENGES & OPTIONAL OBJECTIVES Another part of the CHRONICLE update is our review of optional objectives and in-game challenges. While the rotational challenges will remain the same, we now have the ability to introduce unique challenges throughout the year. These could include: Update launch challenges (such as On Record, live as of 24th June*) *progress from Lights Out! will be wiped and replaced with On Record. Increased XP events Equipment-focused challenges (Sound Recorder, Video Camera etc) These changes to the challenge system also allow us to override challenges if an issue is found during any given week. With optional objectives, we’ve made several adjustments – introducing new challenges and changing existing ones. Further changes and improvements to optional objectives will be made in a future update. New Capture three unique photos with a Photo Camera Capture three unique videos with a Video Camera Capture two unique paranormal sounds with a Sound Recorder Capture a video of a Ghost Changed Find evidence of paranormal activity with an EMF Reader > Capture a Photo of an EMF reading on an EMF reader While the meat of CHRONICLE focuses on our reworked Media system, this update brings with it a host of meaningful changes, bug fixes and various other improvements. Read on to find out what else is new for Phasmophobia. New User Interface improvements The Main Menu has been reworked while retaining the same functionality. Players can now set Playstyle (Casual, Hardcore, and Roleplay) and Hardware preferences (VR Required and Microphone Required) when creating a room. Players can now filter by the above options and difficulties on the lobby browser. Players can now see the Difficulty (or multiplier if using a custom difficulty) of a lobby when browsing the room browser. Players can now see the currently selected map of a room from the room browser. When using text options instead of Voice Recognition, the relevant Gamepad UI buttons now flash when pressed to give visual feedback on button presses. Twitch Drops are now live. For more information, please see our blog. Many new sounds Check your trophy cabinets. VR players can now grab doors from any position on the door, instead of just the door handle. This allows for much smoother and easier movement. Added a Virtual Cursor Sensitivity Option for UI navigation, this can be found in Game Settings. You can now go back to the post-game debriefing screen after closing it. Added an Auto Aim option for gamepads to help grab and interact with objects. Players can now rename their custom difficulties. Changes The Crucifix now visually “cools down” after successfully preventing a hunt. Consoles now default to the last selected region, rather than the region with lowest ping to match PC. Phasmophobia will now be able to load on Steam without an internet connection. Goryo now has an increased chance of D.O.T.S. Banshee can now change rooms. The player will no longer have to click the ready up button in single player. Fixes Fixed an issue in Point Hope that restricted player movement when holding the large pan from the kitchen. Fixed an issue that would cause Salt to be placed in the air. Fixed a visual issue where the CCTV screensaver would appear outside of the monitor. Fixed an issue that would cause Cursed Possessions to be thrown out of a players reach in Bleasdale’s attic. Fixed an issue where bones would spawn behind inaccessible locations on the following maps: Tanglewood, Point Hope, Maple Lodge and Willow Street. Fixed an issue that allowed for infinite sprinting after using the Monkey Paw. Fixed an issue for VR players where the Tier 3 Firelight, Tier 3 Incense and the Voodoo Doll would swing oddly while held. Fixed an issue where a cabinet door would not show as open for non-VR players if opened by a VR player. Fixed an issue that prevented Head Gear from being useable by others if a player was disconnected or died. Fixed an issue that prevented D.O.T.S and Motion Sensors from being picked up if placed inside static lights (Example: ceiling lights in Grafton Farmhouse) Fixed an issue that caused hunts to happen if a player was outside the door on several maps. Fixed an issue that caused Hantu breath to be visible after being killed with extended hunts on. Fixed an issue that caused the Store to scroll while in the tutorial. Fixed an issue that allowed items to be thrown through the outside wall of Ridgeview. Fixed an issue that caused the Ouija board to not break when asked a question that would take the player below 0 Sanity. Fixed an issue that caused items to get stuck behind the TV in Tanglewood’s Living Room. Fixed a visual issue that caused overlapping text when using the Ouija board. Fixed an issue that listed the UV lights in the wrong order in the main menu lobby. Fixed an audio issue that caused flies to be heard when Master Volume was set to 0 on Maple Lodge. Fixed an issue that sometimes prevented a ghost from moving rooms when wishing for sanity with the Monkey Paw. Fixed an issue where the ghost could become stuck in lockers in Prison. Fixed an issue that prevented the player from being killed when hiding behind a chair in Prison. Fixed an issue that allowed the Obake to walk backwards during a hunt. Fixed an issue that caused lights to turn off when a Crucifix is used. Fixed an issue that prevented seated VR players being able to reach the breaker box on Sunny Meadows. This has now been adjusted to be reachable. Fixed an issue that caused the Music Box to be broken if the player left a previous game while using it. Fixed a visual issue that caused the Tier 1 Crucifix to clip under carpets. Fixed an issue that caused the ghost to become stuck behind crates during a hunt on Maple Lodge. Fixed an issue where left-handed mode in VR would not correctly swap button layouts. Fixed an issue where the ghost could begin a ghost event on Maple Lodge and be out of bounds. Fixed a visual issue with the camping chair found in the yellow tent in Maple Lodge. Fixed a UI issue that selected Random as a player’s map choice when they are navigating menus. Fixed an issue that prevented players from mounting video cameras on tripods when playing in VR. Fixed an issue that caused the Music Box to flip when placed on a carpet. Fixed an issue where other players could see a dead VR player’s journal. Fixed an issue that caused difficulty lighting Incense in VR. Fixed an issue in VR that caused the Tier 1 flashlight to be angled incorrectly when attached to a player’s belt. Fixed an issue on VR that, when teleport grab is turned off, caused incorrect interactions with doors. Fixed an issue for VR players that caused inconsistencies with door handling if Grab Types were not synced. Fixed an issue that allowed the player to stand in small tents (Maple Lodge, Woodwind) and prevent the ghost from killing the player. Fixed an issue that caused inconsistencies with the door interaction points in VR for small tents (Maple Lodge, Woodwind). Fixed an issue that caused the Ouija board to not provide a correct number when asked how many people are in a room. Fixed an issue for legacy players that prevented them from setting legacy options if the EULA splash screen was displayed, Fixed various issues in VR training mode that caused interaction problems. Fixed an issue that allowed dead players to hear a heartbeat while stood next to the ghost. Fixed an issue that caused a player to become un-ready if they open the Journal while in a multiplayer lobby. Fixed an issue in VR where, when using teleport movement, players would drop all their equipment. Fixed an issue where equipment belonging to a VR player would appear on the floor of the map for non-VR players. Fixed an issue that prevented the Raiju receiving a speed increase around held electronical equipment. Fixed an issue that caused the ‘’Most Deaths To’’ stat to not display correctly for some users. Fixed an issue that caused the ghost model to not be visible at distance during a hunt. Fixed an issue that would cause tripods to become unusable for all players ifn a camera is placed on them by a VR player. Fixed an issue that displayed Spirit Box UI when opening the journal, requiring the player to close the game to proceed. Fixed an issue that prevented players from reporting other players when using a gamepad or playing in VR. Fixed an issue when playing in VR where fog would remain after using the Monkey Paw (‘‘I wish to see the ghost’’), reducing vision for the player for the remainder of the game. Fixed an audio issue that would play footstep sounds when a player is not moving. Fixed an issue that would remove the Apocalypse map selection icon after going in and out of a game. Fixed an issue which caused the tick over the Apocalypse icon to now display after completing Gold. Various other bug fixes and improvements. Known Issues We aim to fix these issues in a future patch. Please keep an eye out for details and timings. Some trophies may not be visible in the main lobby for players on PlayStation 5, PlayStation VR2 and Xbox Series X/S. These trophies will, however, be viewable once the player is in the single-player or multiplayer lobby. A recordable Sound may spawn in an area that is not accessible to the player. If a video is deleted, the player will be unable to record another video of that type during the same contract. The Sound Recorder is not listed alphabetically in the Truck List. Audio levels on several sounds may be too high. The Master Volume setting does not affect the Sound Recorder volume. The SFX of the Sound Recorder can be heard from very far away. The High Priestess tarot card, if drawn, may not revive the player. The footsteps of the ghost in Training are not audible. There may be higher than expected difficulty in getting audio with the Sound Recorder during ghost hunts/events. The player cannot take a photo of the Thermometer for Freezing temps if their setting is Fahrenheit. View the full article
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