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CSAWWWW

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About CSAWWWW

  • Rank
    Human
  • Birthday 03/04/1982

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  • Gender
    Male
  • Location
    Minneapolis-ish, MN
  • Xbox
    CSAWWWW
  • PSN
    CSAWWWW
  1. I've been following since the snaps started up. I haven't had much time to do any crunching of my own, however... Kinda doubt it will amount to much--- and I'm not even sure of the real times (just the uploaded times) as I am not even receiving the snaps to my mobile--- but do yall think there's a reason why the time allotted per snap differs? I know it can be set to whatever the sender desires, and the range can be anything if using apps like Phantom, so... Something to keep in mind. I'm pretty new to Snap too, but it seems like it's pretty easy to get any number you'd desire.
  2. A place to post ANY Tranzit ideas left over for undiscoverd egg(s)

    I've heard of what happened to 83457. Several times... That said, it is only what I've heard. I've never witnessed it or had it happen to myself. But, the people that I heard that from I would consider reliable. On another note:: is anyone still working with the orbs at all?? Obviously, being a believer that there is still something left unhad in Tranzit, whether it be a stupid song or a graphic, I'm still thinking of ways to extend the egg. So, today, I thought of another way to spawn the orbs--- a tactic I personally haven't tried. I started thinking about transit, and the 4 planets that orbit the sun before the asteroid belt. We all know that there are 5 total stops, 4 of which are around the town. We also know that there are 4 possible orbs that can spawn (2 in town; 2 on the tower). Perhaps on/off power when the bus is in certain positions, more specifically, when the bus is parked at the 4 outer stops. Has this been tried?!? Hunt on.
  3. A place to post ANY Tranzit ideas left over for undiscoverd egg(s)

    I haven't tried it as of yet. Hoping to get online soon to do it though. Xbox, if yer interested
  4. A place to post ANY Tranzit ideas left over for undiscoverd egg(s)

    Well, to keep the circus aroused (myself being a carny) I've come up with an idea I personally haven't tried, surprisingly. The idea came from the power being turned on or off as a time lapsed event. It's not instantaneous, like all the other maps. Obviously, the only thing this fact could coincide with is the bus, as it moves around, and it's on a supposed schedule. So, I'm gonna reach. Nah, it's only been almost 2 years, it's okay What if the power needs to be activated at a certain time the bus is in a specific area? There are definitely a few things that come to mind: 1) After entering the tunnel. From what I can remember, and I'm probably wrong, the driver doesn't say anything. It's also right before the diner when he says something about "blah new coordinates, hat's cool blah". Perhaps the tunnel shroud is blocking incoming transmissions and would make something something? 2) On the bridge after town. That's the only other time lapsed scenario, which is dramatically overplayed with the bridge collapsing so that everyone almost dies (but not really because it only buckles). This lead me to: 3) On the bridge after town (or darn close). I thought about the depot sign with the different times of the bus routes displayed = A & B. We all know by now about the clocks that are stuck around the map and they are stuck at 7:50ish (the others 5:10ish). If you look at Route A on that sign, there are 5 stops, all presumably corresponding to the 5 stops we all get normally, and the last one is at 6:3?pm. Based on the duration between the times on that sign, it's easy to see that by the time we get back to the Depot, it would be 8:00 = which is the beginning of Route B. That all led me to the idea of the EMP's, and the ability to disable the bus for a short period, definitely long enough for someone to turn on power and having it be activated by the time the bus repowered itself at said different scenarios. Seeing that we all have stretched and searched beyond practical means, this actually seems do-able and pretty relative time-wise. If any of those three scenarios worked, I'd suspect it would be the bridge after town. EMP bus on bridge, turn on power, ____ & ____. I believe that because of the that time displayed all over the map (7:50) right before Route B starts (8:00), which imo would start at the Depot. Thoughtz/
  5. A place to post ANY Tranzit ideas left over for undiscoverd egg(s)

    Not everyone. My hands are tied most the time with other obligations to really focus on anything new... That, and trying to think of something new. But, my mind still clings (for some reason).   I've heard of being revived out of nowhere with a quote from Richtofen following. That seems to be just as trigger-able as the orbs we get in the map = not really trigger-able at all. Still, unexplained nonetheless.   Recently, I've just been trying to get my towers lit on the N3 maps. IF there is something left with Tranzit, I'm leaning more towards there being something hidden with the nav tables/cards. The table in Tranzit is the only one that you can still interact with after putting in a card. We're told to seek out the card in Tranzit and bring it back, along with other quotes heard and not heard that suggest returning. Perhaps the tables/cards are really only just there to get the endgame on Buried. But, it's still another direction to look in --- maybe the order of the EE's? Are we really just supposed to bring the card from Buried to Tranzit, and die, just to go play Buried again?! Alot of what I just said has been brought up before, but it's nice to speculate.
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