BrayJayTheZombSlaya Posted September 8, 2014 Posted September 8, 2014 Hi CoDz, I've been lurking for a little bit. Anyways, I was wondering if anyone had access to PC files that revealed the health increase formulas and zombies per round formula in both Black Ops 1 and Black Ops 2. Also, wondering the damage on some weapons so if anyone has a possible link or download to the files or ACCURATE statistics (not the wiki ) please comment below. Thanks for listening!
lead_psychopath Posted September 8, 2014 Posted September 8, 2014 (edited) Hi man. You'll like this thread: Other than that, Binsys has a script for the number of zombies per round, and the damage, but for me it went offline about a year ago, and I haven't seen a copy/mirror of it anywhere. Lastly, while trying to search for Binsys' script, I found this thread which you might like: http://denkirson.proboards.com/thread/2555?page=1 It has a speculated zombies number per round on page 8, and has a load of other info. Edited September 8, 2014 by lead_psychopath
The Clay Bird Posted September 8, 2014 Posted September 8, 2014 Hi man. You'll like this thread: Other than that, Binsys has a script for the number of zombies per round, and the damage, but for me it went offline about a year ago, and I haven't seen a copy/mirror of it anywhere. Lastly, while trying to search for Binsys' script, I found this thread which you might like: http://denkirson.proboards.com/thread/2555?page=1 It has a speculated zombies number per round on page 8, and has a load of other info. Yeah both of those threads are by our own Duckcall, and have a vast amount of great info in them, however as far as I am aware that is only for Black Ops 1. Binsys's topic was for BO2 as far as the zombies/round forumlas though
BrayJayTheZombSlaya Posted September 8, 2014 Author Posted September 8, 2014 Thanks @lead_psychopath for the links, they answered my questions. It stinks we don't have anything like this up to date on CoDz. Are these things hidden in the coding or what? I thought the formulas would be easy to find for curious pc players. A BO2 version of this would be heavenly but I am happy with what I have received. Also, I remember the posts you are talking about from binsys, but have not seen them for a while unfortunately.
The Clay Bird Posted September 8, 2014 Posted September 8, 2014 Thanks @lead_psychopath for the links, they answered my questions. It stinks we don't have anything like this up to date on CoDz. Are these things hidden in the coding or what? I thought the formulas would be easy to find for curious pc players. A BO2 version of this would be heavenly but I am happy with what I have received. Also, I remember the posts you are talking about from binsys, but have not seen them for a while unfortunately. I seem to remember shortly after the release of the game, Duckcall looked in the files to potentially do a BO2 version of the charts, but i seem to remember him saying that the info wasn't available in the files in any sort of useful format... too bad as I really really enjoyed the ones he did for BO1
Onecooldude123 Posted September 8, 2014 Posted September 8, 2014 What if its the same as bo1 only difference being zombies on thr map at a time being 24*p where p is number of players? Sent from my SGH-T599N using Tapatalk
The Clay Bird Posted September 8, 2014 Posted September 8, 2014 What if its the same as bo1 only difference being zombies on thr map at a time being 24*p where p is number of players? Sent from my SGH-T599N using No, the max zombies on a map at a time doesn't change with more players, it is still 24. And for BO2, being that there are different weapons and in zombies the weapon adds a multiplier for headshots, limb shots, etc.
lead_psychopath Posted September 8, 2014 Posted September 8, 2014 What if its the same as bo1 only difference being zombies on thr map at a time being 24*p where p is number of players? Sent from my SGH-T599N using No, the max zombies on a map at a time doesn't change with more players, it is still 24. And for BO2, being that there are different weapons and in zombies the weapon adds a multiplier for headshots, limb shots, etc. I'm pretty sure it does man? Doesn't it go up to 48 with 4 players?!
Awful Lawton Posted September 8, 2014 Posted September 8, 2014 Well, all high round players know that at round 163, the zombie health caps and resets to 150 hp *strokes imaginary beard*
BrayJayTheZombSlaya Posted September 9, 2014 Author Posted September 9, 2014 Well, all high round players know that at round 163, the zombie health caps and resets to 150 hp *strokes imaginary beard* Yeah, but only for odd numbered rounds, and the rounds are still equally dangerous if not more so due to the number of zombies Kappa
The Clay Bird Posted September 9, 2014 Posted September 9, 2014 What if its the same as bo1 only difference being zombies on thr map at a time being 24*p where p is number of players? Sent from my SGH-T599N using No, the max zombies on a map at a time doesn't change with more players, it is still 24. And for BO2, being that there are different weapons and in zombies the weapon adds a multiplier for headshots, limb shots, etc. I'm pretty sure it does man? Doesn't it go up to 48 with 4 players?! Nah.. try running trains on ascension with 4 ppl in 4 diff areas of the map and wait til they stop spawning, you'll only see 24. Because of the processing power i guess it would need to do that. Game would freeze every time
Onecooldude123 Posted September 9, 2014 Posted September 9, 2014 What if its the same as bo1 only difference being zombies on thr map at a time being 24*p where p is number of players? Sent from my SGH-T599N using No, the max zombies on a map at a time doesn't change with more players, it is still 24. And for BO2, being that there are different weapons and in zombies the weapon adds a multiplier for headshots, limb shots, etc.I'm pretty sure it does man? Doesn't it go up to 48 with 4 players?! Nah.. try running trains on ascension with 4 ppl in 4 diff areas of the map and wait til they stop spawning, you'll only see 24. Because of the processing power i guess it would need to do that. Game would freeze every time I was talking about bo2 Sent from my SGH-T599N using Tapatalk
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