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Mocking me Countdown Dlc ideas part 3!


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ALL Right here's part 3! If you saw the er... "Promotional Artwork" of the Dlc poster I made, you'll recognize this as "countdown" Enjoy!

Previous part (2):

http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=34056&p=318211#p318211

New survival map Idea: Count Down

This survival map surrounds around being in the INSIDE of big ben, a very large clock…. The normal pathways are completely destroyed, leaving four british gents. to fight for their survival at the hands of a massive dooms-day clock….

Type of Map: Hell, Vertical

Sense this isn't the REAL clock it's a lot bigger then the normal thing….

All around the clock there are small purple openings that can be knifed open, while open they can absorb the souls of zombies to power the clock, once the clock has been powered enough it can move forward ever so slightly… Note: Every time the round changes the ENTIRE clock gets ticked forward.

Level 1 - M-14 and olympia off wall, possible box location

You start at the bottom of the clock: level 1, there is a massive lava pit down a hole in front of you, like in the tranzit power station, right off the bat zombies will begin to enter the clock via the cracks in the wall or from the lava-hole it's self…

As your first priority, you can begin by powering up the pendulum, which will allow one to bring it down and board it… but now you have the problem of having a useless pendulum, powering it again will pull it back up to where it was: Level 2…

Level 2- Quick revive, mp5k and galvaknuckles off wall

Once the pendulum has finished it's journey the next destination is a giant sideways cog, on one side you have the pendulum, in the center there's quick revive, and on opposing sides there's the two wall weapons…. Opposing the pendulum is a spiral screw: This is your ticket upwards! But to reach it one must power the cog, as only one of the cog's points are actually long enough to reach the different locations...

Stand on the screw and wait, eventually (without zombie power) it will begin to rise up and nearly crush you against a platform… get off and climb up to level 3!

Level 3: Juggernog, box spawn, Remington shotgun

This area is VERY thin and COVERED in debris! You'll need to kill zombies AND jump over the many hurtles of the multiple moving belts… as well as keep up with where to jump off and where to hold on… On one of the belts there's a constantly circling juggernog machine, take use of that… Off the wall where you came in there's the Remington, and one conveyer belt will push past the box! In one area there's an incline that will drop you off on a piston, when that piston retracts, you will reach area 4!

Level 4: Double tap 2.0, AN94 and PDW off wall

Here there's multiple pistons surrounding the area, so WATCH where you kill your zombies! one wrong shot and BAM! Crushed! perks and weapons GONE! When you're ready kill a zombie on the big piston in the middle, it will raise you up to the top floor: Level 5!

Level 5: box spawn place

Here on level 5 there is a verity of cogs that you will need to jump over, crawl under, and avoid to reach the window: Thats right the big clock-face! You can enter the clock face through the crack in the "3" bit….

Clock face: Phd flopper

When you step outside there's a SMALL platform attached to the minute hand, big enough for 4 players and 4 zombies, that's IT, and once all players are on it, it falls to 6:00! Your goal is to kill the zombies that will scale the clock before they can get you down! Each zombie kill is 1 minute, so 15 kills will get you to the "9:00" section where players can buy PHD flopper from a small room. It is VITAL that you get this perk(as indicated from the writing all around the room) if you need a while to earn more points, hold off in the small room, as the hand won't move without everyone on it! Once the desired amount of players have obtained the perk, they can move on, back to the hand and watch as they near 12:00! For those who did NOT purchase PhD there is a crack in the "11" mark you can go through and arrive back in level 5 to avoid the events that fallow: After those last 5 kills, the clock rings and all players are dropped from the top of the clock ALLL the way down to the bottom!

The bottom: Pack a Punch, Speed cola, Zombie shield (pre-built) table (like in grief borough)

For those who survived the trip, you'll find the whole tower is sitting above a HUGE pit of lava surrounding the whole tower! Here you can find pack a punch and the shield table, with a bit of jumping you can also find speed cola hidden behind the tower…. When you're ready to return, there will be a hole near the bace of the tower, jump down to return to level 1!

Secrets:

Midnight: When you first fall to the ground floor, the clock will be at 10:00 and the second time you fall it will be at 11:00, but the third time you fall, the clock will be set to midnight! When this happens a small musical easter egg will begin, just a little 8-bit theme of something….

1:15 - After your 4th trip the clock will reset to 1:15 when this happens all players will be rewarded with a perk drop, making it possible to get all 5 perks… Also from now on every time one goes through the clock 3 times a new perk drop will fall!

9:35- After MANY trips to the top one can achieve getting the clock to say 9:35, and when it does you receive the fallowing:

Achievement: Bronze: 30gs: Time's up: On Countdown set the clock to dooms day.

It will also allow every player in the game to gain permanent fire sale! What fun!

Drops on this map: Firesale, Double points, Max amo, nuke, perk drop, (no windows so no carpenter) insta-kill

Perks: Quick revive, Double tap, Speedcola, Juggernog, PHD, pack a Punch

Guns(from box): Tommy gun, death machine, Raygun-m2, Ray gun, S-12, Fal, rpg, smr, RPD, mini-uzi, time bomb,Lsat, and Lock

(Yes the time-bomb returns, why not? The whole map is about time!)

So please rate this map, ask questions, and comment anything you think I should improve on! I like criticism when I ask for it! :D

Next:http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=34736

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