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Poptart

Zombies on the Multiplayer engine

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So we all know that zombies is on the multiplayer engine, we're going to get the capability to support double the character models, and all that.

I've been reading a lot of what you guys have been saying and think that if they do implement a stat tracking system or a way to gain experience/level ups from zombies they could have a way to make it carry over into multiplayer.

For instance, one way this could work is if you have 1xp awarded for every zombie you kill multiplied by the current round number and you get awarded 5xp for every round you complete (revives don't give xp because of the potential for milking via suicide/revive). There could also be various amounts of experience rewarded for number of downs versus revives, challenges to complete (kill 2000 zombies in one game on *map*), or do like Blops multiplayer and have lifetime challenges (Get 1000 revives, Get 5000 headshots, Get 100 downs, PaP 250 weapons, the list goes on)

Thoughts and opinions? Things that could possibly be tweaked/modified?

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i didn t say but i got this too when they talked about MP engine but lets see, we never know what treyarch can do.. they said they have new wordS and modS in zombie, that zombie will be almost a new game... lets see what they can do...

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I had never though of that! I wouldn't mind a ranking system. I'm not a huge fan of restricting guns to people with a higher level, but unlocking custom tags, outfits, characters, etc would be really cool.

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I had never though of that! I wouldn't mind a ranking system. I'm not a huge fan of restricting guns to people with a higher level, but unlocking custom tags, outfits, characters, etc would be really cool.

Its not restricting any guns since everybody still gets access to the box and wall weapons, but the experience gained in zombies can carry over to multiplayer. Ever played with that guy that wants to level up, but doesn't want to play zombies because he can't level up when playing it so he isn't as into it as you? This is a potential fix for that.

Also having a seperate ranking system that tracks stats in the 8/4 player game modes would be just as cool for customizable characters if they don't use a standard 4 character model like they do now for the teams.

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For instance, one way this could work is if you have 1xp awarded for every zombie you kill multiplied by the current round number and you get awarded 5xp for every round you complete (revives don't give xp because of the potential for milking via suicide/revive). There could also be various amounts of experience rewarded for number of downs versus revives, challenges to complete (kill 2000 zombies in one game on *map*), or do like Blops multiplayer and have lifetime challenges (Get 1000 revives, Get 5000 headshots, Get 100 downs, PaP 250 weapons, the list goes on)

Sounds like gears horde mode, which is awesome by the way :D

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About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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