Jump to content

Moon: Locking the Astronaut in Tunnel 6 or 11


Superhands

Recommended Posts

Little trick here, using the Excavator and a door to lock the Astronaut in Tunnel 6 to get rid of him for the rest of the game. Useful if you're using my Recieving Bay strategy or running the Biodome. You can also do this with Tunnel 11 so you can run Tunnel 6 if you so wish.

Link to comment
  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Seems very useful if you are going to use the Receiving Bay solo or Tunnel 11 co op. The only problem is in co op you will loss the ability of doing the EE but I think no astronaut is better an 8 perks. So thanks SuperHands I may use this some day. :D

Link to comment

Yeah 5 this wouldn't work for an EE game of course, mainly for solo using either the Biodome or Recieving Bay.

Tom, you're right in a way, depends how early in the game Pi breaches. With that second door in 6 closed like I had at the start of the video, if you sit at the bottom of the stairs the zombies only come from your front. So easy to knife them as they come in the rounds below 10, if you had a Ray Gun you could camp there quite safely before round 20. All depends on how close you have the astro at the time, I was keeping him in the lower labs until Pi breached at this point which obviously wouldn't work so well later on. So yeah, can be a little tricky to set up but the reward is worth it ;)

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .