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Location, Story, Layout etc.


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Backstory

Right, so everybody knows that at the end of Moon EE the Earth gets bombarded with missiles. Now we don't know what was in those missiles - it could be materials for a thermonuclear detonation (to kill lots of zombies) or lots of Element 115, (after all everything is toxic in enough quantites so maybe Element 115 is lethal to zombies eventually) or just lots of explosive.

Location

So, if lots of radiation hit Earth or a Doomsday Event happened it would be safe to assume that you would want to go to a place far away from or shielded from the radiation/destruction. Now where would that be? Well people speculate that The Catacombs of Paris could be a map (Eiffel Tower on Der Riese boards, Sam with a teddy bear [graffiti] on a mission, in France on MW3 etc,) and The Antarctican Base (in Antarctica obviously) could also be a map (numerous clues on Discovery and also Der Riese was compromised so the Group 935 need to fall back somewhere).

Both of these places are far away from where the Radiation is. (CoP is underground and the ARB is far away from anything, and why would to want to bomb the antarctic?) So it is likely that either one of these will be a map.

Layout etc.

Now the layout etc., The Catacombs will be enitrely enclosed underground, and there will be a few lights, and when the power is turned on more lights will come on. Try to think of it as Kino Der Toten but with narrow passageways and occasional rooms that will be semi-big. Also some of it used to be a mine so, it will be like that, but only with wider rooms and tunnels. It would also have to be in a loose - grid like layout to prevent confusion. (or maybe not? :twisted: )

Next the Antarctican research base. It would be underground, but not completely, allowing you to go on the surface. Also there might be a dock, where U-Boats used to dock. (maybe a U-Boat is available to go into and buy things; you would need to climb ladders so a new gameplay mechanic?) It would be quite big so Stamin-Up is a must here and also the hallways would be quite wide and the occasional opening. It would be dark until the power is turned on.

Story

Well for the Paris Map, the story is kinda vague, but in my mind it would be ANOTHER Group 935 base (hidden deep in the Catacombs) that was experimenting on extreme healing techniques and resurrection. Most importantly; where would the zombies come from? Well maybe this branch of Group 935 was using a different Element that is found in conjuncture with Element 115 (but in smaller quantities). This when administered as a shot/aerosol or even in nanobots would instantly heal the recipient and make them healthy. It works well on the living but on bones or the dead it is ½ or ¾ effective, bringing them back to life but without flesh in some parts. NOW where WOULD the zombies come from? The Element uses the bones in the walls, piles or anywhere and makes zombies, usually with bones showing; now this would really look like the undead.

Also for the boss round everyone is so fond of, the Element mutated by a tiny, and I mean tiny amount radiation from the missiles or nuclear power stations would mess up the process, causing the process to be irregular and it would use more bones 3 times. Each boss round there would be 3 mutated zombies each would have different abilities, depending and what extra bones they received.

-speed; would either have 4 legs to run fast, or longer legs to step further, which would make it faster (same health as what the zombies had that previous round)

- strength; would have 4 arms to quad swipe, so you would need Juggernog, or would have longer arms so it could hit you a twice the normal range and that would do 1.5x the damage of a normal swipe. It would be quite slow about the same as 1.75x the napalm zombie’s speed (when it has 4 arms it will defend itself with it’s arms until it gets close so your would need to grenade it [to stun it] then attack it)

-agility; this zombie would be a real pain because it would climb on the ceiling (because it has extra fingers and extra toes) and would only come down when it is above you, now you can shoot it when it is on the ceiling but it would be hard to see it. When it drops down on you, you have to execute a series of button presses (which would make you punch it, break it’s neck etc.) so you would escape, 3 wrong button presses would cause death. (has 1.25x the health as what zombies the previous round)

Now the Antarctican base; the story is that in the Final Days of WWII the Nazis saw they were going to lose, so taking some of the S.S and Der Riese scientists they went to the Antarctican Base by a U-Boat. The Nazis intended to use the scientists to perfect the control for the zombies and create superior weaponry and take back Germany later. Their plan, of course failed and the zombies went through the untold numbers of Nazis, killing them. Then later they reanimated due to Element 115. So the zombies you kill are Nazis, the S.S and scientists.

Now this one wouldn’t have a boss round. It would just have the highest ranking;

-Nazi

-S.S officer

-Scientist

They will have about 200,000 health each when you first encounter them but each round it adds another 75,000 health on. Once killed, the Nazi would drop perk bottle, the S.S officer would drop a Death Machine (lasts for 1 minute) and the Scientist would drop a Max Ammo. BUT there is a 1 in 10 chance that perk they drop is negative. Also if one is negative they all become negative, so it is more like a 3 in 10 chance of a negative. Negative effects: random perk lost, lose the weapon your holding, lose ¾ of the reserve ammo that you had at the time (it would be rounded down if it is a decimal) The negative Perk Bottle and the Max Ammo would be red but the negative Death Machine would be black.

EDIT2:

Wonder Weapons

Time for Wonder Weapons;

Now for the Catacombs; the Ray Gun would be coming back because it is loved by all. For new Wonder Weapons there would be a Fire one where the flames would be blue and would spread from zombie to zombie and cause massive damage. Now, unlike the flamethrower from W@W it would have an ammo capacity. It would be quite helpful as well because it would light up darkened passageways. Also the QED returns, the effects are the same as before but with a few added ones; can spawn one of the special zombies, the flamethrower spawns and fires in a circle and it would replace your weapon with the starting pistol. All of these are 50/50.

For the Antarctican Base the Ray Gun would be back (of course) and the Winter’s Howl would be back. The only new Wonder Weapon would be a special grenade called the HAARP. Now for those of you who don’t know what that is, it is basically weather modification. For the HAARP there would be 3 different types of weather; a thunderstorm (with lightening), a blizzard and a “hailstorm”. Each of these would kill the zombies in or outside. Thunderstorm with lightening, blizzard with extreme wind speeds and hailstorm with big pieces of hail.

Mull over this while I think of some more.

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Just given by the half-confirmation Treyarch said at the Zombies XP last year about Paris/France, I'm 98% certain we will see some kind of catacomb based map in Blops 2, which definitely sounds interesting to me.

Speaking of underground maps, Station should have been the basis for Der Riese instead of Nightfire. Has anyone ever seen this before?

http://en.wikipedia.org/wiki/Project_Riese

Looks exactly like Station.

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