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Pro Perks


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Lots of people want Pro Perks but they have different ideas about how you unlock them. Possibilities of their effects:

Juggernog

-takes more hits to down

-never flinch

Quick Revive

Solo

-keep a random perk once revived

-invincible for a while once revived

Multiplayer

-revive people instantly (a tap of the button)

-revive yourself if downed (with this PQR only stays for 3 buys)

-the person you revive keeps a random perk

-get 20% of their points when you revive them (but they don't lose any)

Speed Cola

-reload even faster

-equipment, grenades etc. take less time to prime

-knife faster

-recover from everything faster

-ADS quicker

Double Tap

-shoot even faster

-semi-auto weapons become slow fully-auto weapons

-three round burst becomes 10 round burst but takes the same time to fire

Stamin-Up

-run forever

-run faster

-increase mobility for every weapon

-can run with equipment, grenades, special grenades etc.

PhD Flopper

-when you get hit with explosives you produce a small explosion

-less height needed for the dive-to-prone explosion

-fire and electric resistant

Deadshot Daiquiri

-3.5 multiplier for head damage

-smaller crosshairs

Mule Kick

-4 weapons (4th weapon has 3/4 of the ammo?)

-keep this perk when you get revived. Gets downgraded, lose 4th weapon

These are the perks that are around at the moment, what about new ones?:

Tankeo on my old Perks thread posted:

Knife-aid!

-Triples (or doubles) knife damage

-Increased knife lunge range

-don't flinch when hit

Pro

-Triples knife damages

-Further increases the range of "the lunge"

-Can cut off body parts when hit (legs, arms and head)

Duraide (increases the DURAtion of powerups)

-power ups last even longer

-increases their effect (X2->X4, Nuke->Radiation damage for the round etc.)

-spawn more often (max ammo stays the same though)

-traps last longer

Fist Punch (allows you to punch and kick zombies, gives you knuckledusters, and spikes on your shoes)

-can snap zombies' necks (happens quickly)

-mutilates zombies quite badly (implode skulls, breaks bones, rip flesh etc)

-can rip limbs off (kinda like W@W) (and possibly use them as temp weapons?)

A.K.A the "P18" (Pegi 18)

Candolier (lets you carry extra ammo) (a cut perk)

-carry even more ammo

-every 5 minutes you get a clip of ammo (2 rounds for WW's)

-extra grenades, more equipment, extra underbarrel ammo

On RetroZombies115's thread (New Perk Idea "Devils Dew"), he had a perk called Devils Dew:

"Devils Dew"

Cost:3500

Effect: Once buying this perk the players ammo would become Dragon Breath rounds letting zombies on fire doing a small-medium amount of damage over time almost like buying the underbarrel Flamethrower for your gun

Pro

-the fire lasts longer

-the fire does more damage

-the fire can spread from zombie to zombie

-affects special zombies (lets face it, they will return)

What do you guys think? If your perk is up here please reply.

(Edits in red)

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Lots of people have been going on about a ranking system and things of that sort and emblems for certain things. Maybe they could do something like once you get to a certain rank you unlock pro for a perk or they could do like they did for multi-player and make you do certain things for the pro. For like quick revive you would have to revive 50 players in one GAME of zombies or something. or get 100 revives over all

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Lots of people have been going on about a ranking system and things of that sort and emblems for certain things. Maybe they could do something like once you get to a certain rank you unlock pro for a perk or they could do like they did for multi-player and make you do certain things for the pro. For like quick revive you would have to revive 50 players in one GAME of zombies or something. or get 100 revives over all

It needs to be something super difficult, or boosting in zombies is going to become rampet, and way to easy to do. I could go into a party with a friend and do this in round 1, it would just take a while.

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